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author | Tedd Hansen | 2007-08-18 18:18:14 +0000 |
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committer | Tedd Hansen | 2007-08-18 18:18:14 +0000 |
commit | 1284369a329d3ae621c0ef0596d01d67e8c70e62 (patch) | |
tree | b6243963c10008b7aeb4ce9e2260becd3c2b21d0 /OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |
parent | When teleporting to distant region, you can now go to the point you want to g... (diff) | |
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Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs new file mode 100644 index 0000000..1e20547 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |||
@@ -0,0 +1,115 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Reflection; | ||
5 | using System.Threading; | ||
6 | using System.Runtime.Remoting; | ||
7 | using System.IO; | ||
8 | |||
9 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
10 | { | ||
11 | public class AppDomainManager | ||
12 | { | ||
13 | private int MaxScriptsPerAppDomain = 10; | ||
14 | private List<AppDomainStructure> AppDomains = new List<AppDomainStructure>(); | ||
15 | private struct AppDomainStructure | ||
16 | { | ||
17 | /// <summary> | ||
18 | /// The AppDomain itself | ||
19 | /// </summary> | ||
20 | public AppDomain CurrentAppDomain; | ||
21 | /// <summary> | ||
22 | /// Number of scripts loaded into AppDomain | ||
23 | /// </summary> | ||
24 | public int ScriptsLoaded; | ||
25 | /// <summary> | ||
26 | /// Number of dead scripts | ||
27 | /// </summary> | ||
28 | public int ScriptsWaitingUnload; | ||
29 | } | ||
30 | private AppDomainStructure CurrentAD; | ||
31 | private object GetLock = new object(); | ||
32 | |||
33 | private ScriptEngine m_scriptEngine; | ||
34 | public AppDomainManager(ScriptEngine scriptEngine) | ||
35 | { | ||
36 | m_scriptEngine = scriptEngine; | ||
37 | } | ||
38 | |||
39 | internal AppDomain GetFreeAppDomain() | ||
40 | { | ||
41 | lock(GetLock) { | ||
42 | // No current or current full? | ||
43 | if (CurrentAD.CurrentAppDomain == null || CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) | ||
44 | { | ||
45 | // Create a new current AppDomain | ||
46 | CurrentAD = new AppDomainStructure(); | ||
47 | CurrentAD.ScriptsWaitingUnload = 0; // to avoid compile warning for not in use | ||
48 | CurrentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
49 | AppDomains.Add(CurrentAD); | ||
50 | |||
51 | } | ||
52 | |||
53 | // Increase number of scripts loaded | ||
54 | CurrentAD.ScriptsLoaded++; | ||
55 | // Return AppDomain | ||
56 | return CurrentAD.CurrentAppDomain; | ||
57 | } // lock | ||
58 | } | ||
59 | |||
60 | private int AppDomainNameCount; | ||
61 | private AppDomain PrepareNewAppDomain() | ||
62 | { | ||
63 | // Create and prepare a new AppDomain | ||
64 | AppDomainNameCount++; | ||
65 | // TODO: Currently security and configuration match current appdomain | ||
66 | |||
67 | // Construct and initialize settings for a second AppDomain. | ||
68 | AppDomainSetup ads = new AppDomainSetup(); | ||
69 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | ||
70 | //Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
71 | //ads.ApplicationName = "DotNetScriptEngine"; | ||
72 | //ads.DynamicBase = ads.ApplicationBase; | ||
73 | |||
74 | Console.WriteLine("AppDomain BaseDirectory: " + ads.ApplicationBase); | ||
75 | ads.DisallowBindingRedirects = false; | ||
76 | ads.DisallowCodeDownload = true; | ||
77 | ads.ShadowCopyFiles = "true"; | ||
78 | |||
79 | ads.ConfigurationFile = | ||
80 | AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
81 | |||
82 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | ||
83 | foreach (Assembly a in AppDomain.CurrentDomain.GetAssemblies()) | ||
84 | { | ||
85 | //Console.WriteLine("Loading: " + a.GetName(true)); | ||
86 | try | ||
87 | { | ||
88 | AD.Load(a.GetName(true)); | ||
89 | |||
90 | } | ||
91 | catch (Exception e) | ||
92 | { | ||
93 | //Console.WriteLine("FAILED load"); | ||
94 | } | ||
95 | |||
96 | } | ||
97 | |||
98 | Console.WriteLine("Assembly file: " + this.GetType().Assembly.CodeBase); | ||
99 | Console.WriteLine("Assembly name: " + this.GetType().ToString()); | ||
100 | //AD.CreateInstanceFrom(this.GetType().Assembly.CodeBase, "OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine"); | ||
101 | |||
102 | //AD.Load(this.GetType().Assembly.CodeBase); | ||
103 | |||
104 | Console.WriteLine("Done preparing new appdomain."); | ||
105 | return AD; | ||
106 | |||
107 | } | ||
108 | |||
109 | public class NOOP : MarshalByRefType | ||
110 | { | ||
111 | public NOOP() { | ||
112 | } | ||
113 | } | ||
114 | } | ||
115 | } | ||