diff options
author | Teravus Ovares | 2008-06-06 22:28:52 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-06-06 22:28:52 +0000 |
commit | 8c507b633b50dbcaae7062f4394fdaba6b060716 (patch) | |
tree | 9ca3a698358fec38d11c69411c4bf95b02079e2d /OpenSim/Region/ScriptEngine/Common | |
parent | * Added a configuration option for allowing god script lsl methods.. such as... (diff) | |
download | opensim-SC_OLD-8c507b633b50dbcaae7062f4394fdaba6b060716.zip opensim-SC_OLD-8c507b633b50dbcaae7062f4394fdaba6b060716.tar.gz opensim-SC_OLD-8c507b633b50dbcaae7062f4394fdaba6b060716.tar.bz2 opensim-SC_OLD-8c507b633b50dbcaae7062f4394fdaba6b060716.tar.xz |
* Added Light control from script in LLSetPrimitiveParams.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 59 |
1 files changed, 57 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 68b87fd..796b065 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -1049,8 +1049,13 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1049 | if (part == null) | 1049 | if (part == null) |
1050 | return; | 1050 | return; |
1051 | 1051 | ||
1052 | bool needs_fakedelete = false; | ||
1052 | if (flexi) | 1053 | if (flexi) |
1053 | { | 1054 | { |
1055 | if (!part.Shape.FlexiEntry) | ||
1056 | { | ||
1057 | needs_fakedelete = true; | ||
1058 | } | ||
1054 | part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do | 1059 | part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do |
1055 | // work once the prim is already flexi | 1060 | // work once the prim is already flexi |
1056 | part.Shape.FlexiSoftness = softness; | 1061 | part.Shape.FlexiSoftness = softness; |
@@ -1065,11 +1070,50 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1065 | } | 1070 | } |
1066 | else | 1071 | else |
1067 | { | 1072 | { |
1073 | if (part.Shape.FlexiEntry) | ||
1074 | { | ||
1075 | needs_fakedelete = true; | ||
1076 | } | ||
1068 | part.Shape.FlexiEntry = false; | 1077 | part.Shape.FlexiEntry = false; |
1069 | } | 1078 | } |
1070 | part.SendFullUpdateToAllClients(); | 1079 | |
1080 | needs_fakedelete = false; | ||
1081 | if (needs_fakedelete) | ||
1082 | { | ||
1083 | if (part.ParentGroup != null) | ||
1084 | { | ||
1085 | part.ParentGroup.FakeDeleteGroup(); | ||
1086 | } | ||
1087 | } | ||
1088 | |||
1089 | part.ScheduleFullUpdate(); | ||
1090 | } | ||
1091 | |||
1092 | private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff) | ||
1093 | { | ||
1094 | if (part == null) | ||
1095 | return; | ||
1096 | |||
1097 | if (light) | ||
1098 | { | ||
1099 | part.Shape.LightEntry = true; | ||
1100 | part.Shape.LightColorR = (float)color.x; | ||
1101 | part.Shape.LightColorG = (float)color.y; | ||
1102 | part.Shape.LightColorB = (float)color.z; | ||
1103 | part.Shape.LightIntensity = intensity; | ||
1104 | part.Shape.LightRadius = radius; | ||
1105 | part.Shape.LightFalloff = falloff; | ||
1106 | } | ||
1107 | else | ||
1108 | { | ||
1109 | part.Shape.LightEntry = false; | ||
1110 | } | ||
1111 | |||
1112 | part.ScheduleFullUpdate(); | ||
1071 | } | 1113 | } |
1072 | 1114 | ||
1115 | |||
1116 | |||
1073 | public LSL_Types.Vector3 llGetColor(int face) | 1117 | public LSL_Types.Vector3 llGetColor(int face) |
1074 | { | 1118 | { |
1075 | m_host.AddScriptLPS(1); | 1119 | m_host.AddScriptLPS(1); |
@@ -4701,7 +4745,18 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4701 | SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force); | 4745 | SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force); |
4702 | 4746 | ||
4703 | break; | 4747 | break; |
4704 | 4748 | case 23: // PRIM_POINT_LIGHT | |
4749 | if (remain < 5) | ||
4750 | return; | ||
4751 | int light = Convert.ToInt32(rules.Data[idx++]); | ||
4752 | LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
4753 | float intensity = (float)Convert.ToDouble(rules.Data[idx++]); | ||
4754 | float radius = (float)Convert.ToDouble(rules.Data[idx++]); | ||
4755 | float falloff = (float)Convert.ToDouble(rules.Data[idx++]); | ||
4756 | |||
4757 | SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff); | ||
4758 | |||
4759 | break; | ||
4705 | } | 4760 | } |
4706 | } | 4761 | } |
4707 | } | 4762 | } |