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authorCharles Krinke2008-06-09 01:06:59 +0000
committerCharles Krinke2008-06-09 01:06:59 +0000
commit0d07cf9dddbcfc31837b57631ca9987288ede15c (patch)
tree127f36a5d43a7b876da7800953418a19131bc548 /OpenSim/Region/ScriptEngine/Common
parent* Fixed it so you can do a lot more llDetected* methods in many additional si... (diff)
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Mantis#1469. Thank you kindly, Mikem for a patch that addresses:
Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life: list mylist = []; mylist += [1, 2, 3]; mylist += "four"; list newlist = mylist + 5.0; The problem is that the LSL_Types.list class does not have an operator for adding a string to a list. I am including a patch which implements adding a string, integer or float to a list. I am also including tests. The file LSL_TypesTestList.cs belongs in OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index f8650a0..ab3cba8 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -425,6 +425,30 @@ namespace OpenSim.Region.ScriptEngine.Common
425 return new list(tmp); 425 return new list(tmp);
426 } 426 }
427 427
428 private void ExtendAndAdd(object o)
429 {
430 Array.Resize(ref m_data, Length + 1);
431 m_data.SetValue(o, Length - 1);
432 }
433
434 public static list operator +(list a, string s)
435 {
436 a.ExtendAndAdd(s);
437 return a;
438 }
439
440 public static list operator +(list a, int i)
441 {
442 a.ExtendAndAdd(i);
443 return a;
444 }
445
446 public static list operator +(list a, double d)
447 {
448 a.ExtendAndAdd(d);
449 return a;
450 }
451
428 public void Add(object o) 452 public void Add(object o)
429 { 453 {
430 object[] tmp; 454 object[] tmp;