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author | Tedd Hansen | 2007-08-25 15:31:47 +0000 |
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committer | Tedd Hansen | 2007-08-25 15:31:47 +0000 |
commit | 53be4774b32f6736373c1364c3bd659c977fbb4e (patch) | |
tree | c81bbc0d41b375bcc403c574da612d18b038c228 /OpenSim/Region/ScriptEngine/Common | |
parent | Hopefully fixed the bugs in primitives rotation editing (diff) | |
download | opensim-SC_OLD-53be4774b32f6736373c1364c3bd659c977fbb4e.zip opensim-SC_OLD-53be4774b32f6736373c1364c3bd659c977fbb4e.tar.gz opensim-SC_OLD-53be4774b32f6736373c1364c3bd659c977fbb4e.tar.bz2 opensim-SC_OLD-53be4774b32f6736373c1364c3bd659c977fbb4e.tar.xz |
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/Executor.cs | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index 148ae0f..cadd55c 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -2,34 +2,40 @@ using System; | |||
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Reflection; | 4 | using System.Reflection; |
5 | using System.Runtime.Remoting.Lifetime; | ||
5 | 6 | ||
6 | namespace OpenSim.Region.ScriptEngine.Common | 7 | namespace OpenSim.Region.ScriptEngine.Common |
7 | { | 8 | { |
8 | public class Executor : MarshalByRefObject | 9 | public class Executor : MarshalByRefObject |
9 | { | 10 | { |
10 | /* TODO: | 11 | // Private instance for each script |
11 | * | ||
12 | * Needs to be common for all AppDomains - share memory too? | ||
13 | * Needs to have an instance in each AppDomain, and some way of referring it. | ||
14 | * Need to know what AppDomain a script is in so we know where to find our instance. | ||
15 | * | ||
16 | */ | ||
17 | 12 | ||
18 | private IScript m_Script; | 13 | private IScript m_Script; |
19 | private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); | 14 | private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); |
20 | private bool m_Running = true; | 15 | private bool m_Running = true; |
21 | 16 | //private List<IScript> Scripts = new List<IScript>(); | |
22 | 17 | ||
23 | public Executor(IScript Script) | 18 | public Executor(IScript Script) |
24 | { | 19 | { |
25 | m_Script = Script; | 20 | m_Script = Script; |
26 | |||
27 | } | 21 | } |
28 | 22 | ||
29 | public void StopScript() | 23 | // Object never expires |
24 | public override Object InitializeLifetimeService() | ||
30 | { | 25 | { |
31 | m_Running = false; | 26 | Console.WriteLine("Executor: InitializeLifetimeService()"); |
27 | // return null; | ||
28 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
29 | |||
30 | if (lease.CurrentState == LeaseState.Initial) | ||
31 | { | ||
32 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | ||
33 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | ||
34 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | ||
35 | } | ||
36 | return lease; | ||
32 | } | 37 | } |
38 | |||
33 | public AppDomain GetAppDomain() | 39 | public AppDomain GetAppDomain() |
34 | { | 40 | { |
35 | return AppDomain.CurrentDomain; | 41 | return AppDomain.CurrentDomain; |
@@ -40,14 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
40 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 46 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
41 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | 47 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! |
42 | 48 | ||
43 | //foreach (MemberInfo mi in this.GetType().GetMembers()) | ||
44 | //{ | ||
45 | //if (mi.ToString().ToLower().Contains("default")) | ||
46 | //{ | ||
47 | // Console.WriteLine("Member found: " + mi.ToString()); | ||
48 | //} | ||
49 | //} | ||
50 | |||
51 | if (m_Running == false) | 49 | if (m_Running == false) |
52 | { | 50 | { |
53 | // Script is inactive, do not execute! | 51 | // Script is inactive, do not execute! |
@@ -97,6 +95,13 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
97 | } | 95 | } |
98 | } | 96 | } |
99 | 97 | ||
98 | |||
99 | public void StopScript() | ||
100 | { | ||
101 | m_Running = false; | ||
102 | } | ||
103 | |||
104 | |||
100 | } | 105 | } |
101 | 106 | ||
102 | } | 107 | } |