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author | Tedd Hansen | 2007-12-30 16:34:54 +0000 |
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committer | Tedd Hansen | 2007-12-30 16:34:54 +0000 |
commit | 527b5f86a2442162f9cf1daf3ebd9129fabdea22 (patch) | |
tree | 84ffb8f9ed0a537fb8b80fff1ffac25dea2fe302 /OpenSim/Region/ScriptEngine/Common | |
parent | Added comments to ScriptEngine classes that explains what their purpose is (diff) | |
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In this commit I am using an editor feature called "Save All" before I commit.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index e4c1229..4e3296c 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | |||
@@ -33,6 +33,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
33 | [Serializable] | 33 | [Serializable] |
34 | public class LSL_Types | 34 | public class LSL_Types |
35 | { | 35 | { |
36 | |||
37 | // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain | ||
38 | |||
36 | [Serializable] | 39 | [Serializable] |
37 | public struct Vector3 | 40 | public struct Vector3 |
38 | { | 41 | { |