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authorTedd Hansen2007-12-30 16:34:54 +0000
committerTedd Hansen2007-12-30 16:34:54 +0000
commit527b5f86a2442162f9cf1daf3ebd9129fabdea22 (patch)
tree84ffb8f9ed0a537fb8b80fff1ffac25dea2fe302 /OpenSim/Region/ScriptEngine/Common
parentAdded comments to ScriptEngine classes that explains what their purpose is (diff)
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In this commit I am using an editor feature called "Save All" before I commit.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index e4c1229..4e3296c 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -33,6 +33,9 @@ namespace OpenSim.Region.ScriptEngine.Common
33 [Serializable] 33 [Serializable]
34 public class LSL_Types 34 public class LSL_Types
35 { 35 {
36
37 // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain
38
36 [Serializable] 39 [Serializable]
37 public struct Vector3 40 public struct Vector3
38 { 41 {