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author | Dr Scofield | 2008-07-01 07:16:02 +0000 |
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committer | Dr Scofield | 2008-07-01 07:16:02 +0000 |
commit | 5e63206018d6d24671ad59d77951082b77f02618 (patch) | |
tree | 28da5c8f920b1dc9afa83d8c68ceb5d6e43aee32 /OpenSim/Region/ScriptEngine/Common | |
parent | Mantis#1639. Thank you, Melanie for a patch that: (diff) | |
download | opensim-SC_OLD-5e63206018d6d24671ad59d77951082b77f02618.zip opensim-SC_OLD-5e63206018d6d24671ad59d77951082b77f02618.tar.gz opensim-SC_OLD-5e63206018d6d24671ad59d77951082b77f02618.tar.bz2 opensim-SC_OLD-5e63206018d6d24671ad59d77951082b77f02618.tar.xz |
From: kurt taylor (krtaylor)
Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
3 files changed, 33 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 47588b6..90eb8c7 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | |||
@@ -2022,6 +2022,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2022 | m_LSL_Functions.osOpenRemoteDataChannel(channel); | 2022 | m_LSL_Functions.osOpenRemoteDataChannel(channel); |
2023 | } | 2023 | } |
2024 | 2024 | ||
2025 | public string osGetScriptEngineName() | ||
2026 | { | ||
2027 | return m_LSL_Functions.osGetScriptEngineName(); | ||
2028 | } | ||
2029 | |||
2025 | // | 2030 | // |
2026 | 2031 | ||
2027 | public double llList2Float(LSL_Types.list src, int index) | 2032 | public double llList2Float(LSL_Types.list src, int index) |
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs index bd7ad82..fc62b02 100644 --- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | |||
@@ -543,5 +543,31 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
543 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj); | 543 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj); |
544 | } | 544 | } |
545 | } | 545 | } |
546 | |||
547 | public string osGetScriptEngineName() | ||
548 | { | ||
549 | m_host.AddScriptLPS(1); | ||
550 | |||
551 | int scriptEngineNameIndex = 0; | ||
552 | |||
553 | if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName)) | ||
554 | { | ||
555 | // parse off the "ScriptEngine." | ||
556 | scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex); | ||
557 | scriptEngineNameIndex++; // get past delimiter | ||
558 | |||
559 | int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex; | ||
560 | |||
561 | // create char array then a string that is only the script engine name | ||
562 | Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength); | ||
563 | String scriptEngineName = new String(scriptEngineNameCharArray); | ||
564 | |||
565 | return scriptEngineName; | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | return String.Empty; | ||
570 | } | ||
571 | } | ||
546 | } | 572 | } |
547 | } | 573 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs index 171bffd..4f7b56e 100644 --- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs | |||
@@ -64,5 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
64 | 64 | ||
65 | void osOpenRemoteDataChannel(string channel); | 65 | void osOpenRemoteDataChannel(string channel); |
66 | 66 | ||
67 | string osGetScriptEngineName(); | ||
68 | |||
67 | } | 69 | } |
68 | } | 70 | } |