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author | Teravus Ovares | 2008-05-25 20:50:45 +0000 |
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committer | Teravus Ovares | 2008-05-25 20:50:45 +0000 |
commit | c20f7d6171a9df151c3ccde063336338da9ae322 (patch) | |
tree | a6093b52da4093e3b692771a421ce4a55052d24b /OpenSim/Region/ScriptEngine/Common | |
parent | Thank you very much, Melanie for a patch that: (diff) | |
download | opensim-SC_OLD-c20f7d6171a9df151c3ccde063336338da9ae322.zip opensim-SC_OLD-c20f7d6171a9df151c3ccde063336338da9ae322.tar.gz opensim-SC_OLD-c20f7d6171a9df151c3ccde063336338da9ae322.tar.bz2 opensim-SC_OLD-c20f7d6171a9df151c3ccde063336338da9ae322.tar.xz |
* A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
3 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 3fa65f5..fbfb400 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -474,7 +474,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
474 | 474 | ||
475 | public void llSensor(string name, string id, int type, double range, double arc) | 475 | public void llSensor(string name, string id, int type, double range, double arc) |
476 | { | 476 | { |
477 | m_host.AddScriptLPS(1); | 477 | m_host.AddScriptLPS(300); |
478 | LLUUID keyID = LLUUID.Zero; | 478 | LLUUID keyID = LLUUID.Zero; |
479 | LLUUID.TryParse(id, out keyID); | 479 | LLUUID.TryParse(id, out keyID); |
480 | 480 | ||
@@ -1818,7 +1818,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1818 | 1818 | ||
1819 | public void llSleep(double sec) | 1819 | public void llSleep(double sec) |
1820 | { | 1820 | { |
1821 | m_host.AddScriptLPS(1); | 1821 | m_host.AddScriptLPS((int)(sec * 100)); |
1822 | Thread.Sleep((int)(sec * 1000)); | 1822 | Thread.Sleep((int)(sec * 1000)); |
1823 | } | 1823 | } |
1824 | 1824 | ||
@@ -2582,7 +2582,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2582 | 2582 | ||
2583 | public void llResetScript() | 2583 | public void llResetScript() |
2584 | { | 2584 | { |
2585 | m_host.AddScriptLPS(1); | 2585 | m_host.AddScriptLPS(800); |
2586 | m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); | 2586 | m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); |
2587 | } | 2587 | } |
2588 | 2588 | ||
@@ -4279,7 +4279,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4279 | ScriptManager sm; | 4279 | ScriptManager sm; |
4280 | IScript script = null; | 4280 | IScript script = null; |
4281 | 4281 | ||
4282 | m_host.AddScriptLPS(1); | 4282 | m_host.AddScriptLPS(8000); |
4283 | 4283 | ||
4284 | // These functions are supposed to be robust, | 4284 | // These functions are supposed to be robust, |
4285 | // so get the state one step at a time. | 4285 | // so get the state one step at a time. |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index 13c9d25..82bd3ac 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |||
@@ -316,6 +316,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
316 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, | 316 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, |
317 | new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) }); | 317 | new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) }); |
318 | } | 318 | } |
319 | m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ts.interval); | ||
319 | } | 320 | } |
320 | } | 321 | } |
321 | } | 322 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs index 6f88e11..f6de3c6 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
126 | // Add it to queue | 126 | // Add it to queue |
127 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, | 127 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, |
128 | null); | 128 | null); |
129 | m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ((double)ts.interval / 10000000)); | ||
129 | // set next interval | 130 | // set next interval |
130 | 131 | ||
131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 132 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |