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authorTedd Hansen2008-01-12 10:25:08 +0000
committerTedd Hansen2008-01-12 10:25:08 +0000
commita993d0d3351f15510e404cc09951723cf5c435fb (patch)
treeb4e186b85fc5b1907dffb1347d8b855a4ea7a0ad /OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
parentScriptServer protocol now correctly casts datatypes -- ready for implementing (diff)
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ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index 14b97b8..23ef126 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -1,5 +1,7 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Framework; 2using OpenSim.Framework;
3using OpenSim.Framework.Console;
4using OpenSim.Region.Environment.Scenes;
3 5
4namespace OpenSim.Region.ScriptEngine.Common 6namespace OpenSim.Region.ScriptEngine.Common
5{ 7{
@@ -50,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Common
50 public interface ScriptEngine 52 public interface ScriptEngine
51 { 53 {
52 RemoteEvents EventManager(); 54 RemoteEvents EventManager();
55 void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp);
53 } 56 }
54 57
55 } 58 }