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authorTedd Hansen2008-02-02 00:59:22 +0000
committerTedd Hansen2008-02-02 00:59:22 +0000
commit667197f24d1b9b050f1067f8a1fa757b7d46fdf6 (patch)
treea6e6cbcbcace7518f3591de30b9f46d6de9820ea /OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
parentThank you very much, Kinoc for : Moved the Listener loop try/catch to a bette... (diff)
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Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index ac3e8b7..38f7e7b 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -27,6 +27,7 @@
27*/ 27*/
28 28
29using libsecondlife; 29using libsecondlife;
30using Nini.Config;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Common
81 public interface ScriptEngine 82 public interface ScriptEngine
82 { 83 {
83 RemoteEvents EventManager(); 84 RemoteEvents EventManager();
84 void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp, ScriptManager newScriptManager); 85 void InitializeEngine(Scene Sceneworld, IConfigSource config, LogBase logger, bool DontHookUp, ScriptManager newScriptManager);
85 ScriptManager GetScriptManager(); 86 ScriptManager GetScriptManager();
86 } 87 }
87 88