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authorMelanie Thielker2008-08-27 22:53:58 +0000
committerMelanie Thielker2008-08-27 22:53:58 +0000
commit5525a3ecb424ce6180198b5f4e440d6d5f065346 (patch)
tree01526d143e42a05d97b5375e9cfbdc9280c7b243 /OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
parentRefactor XScriptInstance to IScriptInstance and move into Shared/. Now (diff)
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Thank you, salahazar, for a patch that corrects the behavior of
llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index 9a465f6..41fde02 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -38,12 +38,12 @@ namespace OpenSim.Region.ScriptEngine.Common
38 { 38 {
39 public interface RemoteEvents 39 public interface RemoteEvents
40 { 40 {
41 void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); 41 void touch_start(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient);
42 void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez); 42 void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
43 void OnRemoveScript(uint localID, LLUUID itemID); 43 void OnRemoveScript(uint localID, LLUUID itemID);
44 void state_exit(uint localID); 44 void state_exit(uint localID);
45 void touch(uint localID, LLUUID itemID); 45 void touch(uint localID, uint originalID, LLUUID itemID);
46 void touch_end(uint localID, LLUUID itemID); 46 void touch_end(uint localID, uint originalID, LLUUID itemID);
47 void collision_start(uint localID, ColliderArgs col); 47 void collision_start(uint localID, ColliderArgs col);
48 void collision(uint localID, ColliderArgs col); 48 void collision(uint localID, ColliderArgs col);
49 void collision_end(uint localID, ColliderArgs col); 49 void collision_end(uint localID, ColliderArgs col);