diff options
author | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
commit | f3c8963c86dbc969541ede80ae37eb59d26b7809 (patch) | |
tree | ff1e5cea74e9d5c2b73c476320a7bddf11d93766 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase | |
parent | Mantis#2123. Thank you kindly, Idb for a patch that solves: (diff) | |
download | opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.zip opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.gz opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.bz2 opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.xz |
Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
11 files changed, 210 insertions, 1345 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs deleted file mode 100644 index 5fa6010..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs +++ /dev/null | |||
@@ -1,234 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using System.Threading; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Environment.Interfaces; | ||
33 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins; | ||
34 | using Timer=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins.Timer; | ||
35 | |||
36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. | ||
40 | /// </summary> | ||
41 | public class AsyncCommandManager : iScriptEngineFunctionModule | ||
42 | { | ||
43 | private static Thread cmdHandlerThread; | ||
44 | private static int cmdHandlerThreadCycleSleepms; | ||
45 | |||
46 | public ScriptEngine m_ScriptEngine; | ||
47 | |||
48 | private Timer m_Timer; | ||
49 | private HttpRequest m_HttpRequest; | ||
50 | private Listener m_Listener; | ||
51 | private SensorRepeat m_SensorRepeat; | ||
52 | private XmlRequest m_XmlRequest; | ||
53 | private Dataserver m_Dataserver; | ||
54 | |||
55 | public Dataserver DataserverPlugin | ||
56 | { | ||
57 | get { return m_Dataserver; } | ||
58 | } | ||
59 | |||
60 | public Timer TimerPlugin | ||
61 | { | ||
62 | get { return m_Timer; } | ||
63 | } | ||
64 | |||
65 | public HttpRequest HttpRequestPlugin | ||
66 | { | ||
67 | get { return m_HttpRequest; } | ||
68 | } | ||
69 | |||
70 | public Listener ListenerPlugin | ||
71 | { | ||
72 | get { return m_Listener; } | ||
73 | } | ||
74 | |||
75 | public SensorRepeat SensorRepeatPlugin | ||
76 | { | ||
77 | get { return m_SensorRepeat; } | ||
78 | } | ||
79 | |||
80 | public XmlRequest XmlRequestPlugin | ||
81 | { | ||
82 | get { return m_XmlRequest; } | ||
83 | } | ||
84 | |||
85 | public AsyncCommandManager(ScriptEngine _ScriptEngine) | ||
86 | { | ||
87 | m_ScriptEngine = _ScriptEngine; | ||
88 | ReadConfig(); | ||
89 | |||
90 | // Create instances of all plugins | ||
91 | m_Timer = new Timer(this); | ||
92 | m_HttpRequest = new HttpRequest(this); | ||
93 | m_Listener = new Listener(this); | ||
94 | m_SensorRepeat = new SensorRepeat(this); | ||
95 | m_XmlRequest = new XmlRequest(this); | ||
96 | m_Dataserver = new Dataserver(this); | ||
97 | |||
98 | StartThread(); | ||
99 | } | ||
100 | |||
101 | private static void StartThread() | ||
102 | { | ||
103 | if (cmdHandlerThread == null) | ||
104 | { | ||
105 | // Start the thread that will be doing the work | ||
106 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | ||
107 | cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; | ||
108 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | ||
109 | cmdHandlerThread.IsBackground = true; | ||
110 | cmdHandlerThread.Start(); | ||
111 | ThreadTracker.Add(cmdHandlerThread); | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public void ReadConfig() | ||
116 | { | ||
117 | cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100); | ||
118 | } | ||
119 | |||
120 | ~AsyncCommandManager() | ||
121 | { | ||
122 | // Shut down thread | ||
123 | try | ||
124 | { | ||
125 | if (cmdHandlerThread != null) | ||
126 | { | ||
127 | if (cmdHandlerThread.IsAlive == true) | ||
128 | { | ||
129 | cmdHandlerThread.Abort(); | ||
130 | //cmdHandlerThread.Join(); | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | catch | ||
135 | { | ||
136 | } | ||
137 | } | ||
138 | |||
139 | private static void CmdHandlerThreadLoop() | ||
140 | { | ||
141 | while (true) | ||
142 | { | ||
143 | try | ||
144 | { | ||
145 | while (true) | ||
146 | { | ||
147 | Thread.Sleep(cmdHandlerThreadCycleSleepms); | ||
148 | //lock (ScriptEngine.ScriptEngines) | ||
149 | //{ | ||
150 | foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines)) | ||
151 | { | ||
152 | se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass(); | ||
153 | } | ||
154 | //} | ||
155 | // Sleep before next cycle | ||
156 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); | ||
157 | } | ||
158 | } | ||
159 | catch | ||
160 | { | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | internal void DoOneCmdHandlerPass() | ||
166 | { | ||
167 | // Check timers | ||
168 | m_Timer.CheckTimerEvents(); | ||
169 | // Check HttpRequests | ||
170 | m_HttpRequest.CheckHttpRequests(); | ||
171 | // Check XMLRPCRequests | ||
172 | m_XmlRequest.CheckXMLRPCRequests(); | ||
173 | // Check Listeners | ||
174 | m_Listener.CheckListeners(); | ||
175 | // Check Sensors | ||
176 | m_SensorRepeat.CheckSenseRepeaterEvents(); | ||
177 | // Check dataserver | ||
178 | m_Dataserver.ExpireRequests(); | ||
179 | } | ||
180 | |||
181 | /// <summary> | ||
182 | /// Remove a specific script (and all its pending commands) | ||
183 | /// </summary> | ||
184 | /// <param name="localID"></param> | ||
185 | /// <param name="itemID"></param> | ||
186 | public void RemoveScript(uint localID, UUID itemID) | ||
187 | { | ||
188 | // Remove a specific script | ||
189 | |||
190 | // Remove from: Timers | ||
191 | m_Timer.UnSetTimerEvents(localID, itemID); | ||
192 | |||
193 | // Remove from: HttpRequest | ||
194 | IHttpRequests iHttpReq = | ||
195 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | ||
196 | iHttpReq.StopHttpRequest(localID, itemID); | ||
197 | |||
198 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
199 | comms.DeleteListener(itemID); | ||
200 | |||
201 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
202 | xmlrpc.DeleteChannels(itemID); | ||
203 | xmlrpc.CancelSRDRequests(itemID); | ||
204 | |||
205 | // Remove Sensors | ||
206 | m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID); | ||
207 | |||
208 | // Remove queries | ||
209 | m_Dataserver.RemoveEvents(localID, itemID); | ||
210 | |||
211 | } | ||
212 | |||
213 | |||
214 | #region Check llRemoteData channels | ||
215 | |||
216 | |||
217 | #endregion | ||
218 | |||
219 | #region Check llListeners | ||
220 | |||
221 | |||
222 | #endregion | ||
223 | |||
224 | /// <summary> | ||
225 | /// If set to true then threads and stuff should try to make a graceful exit | ||
226 | /// </summary> | ||
227 | public bool PleaseShutdown | ||
228 | { | ||
229 | get { return _PleaseShutdown; } | ||
230 | set { _PleaseShutdown = value; } | ||
231 | } | ||
232 | private bool _PleaseShutdown = false; | ||
233 | } | ||
234 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs deleted file mode 100644 index 96d7b30..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs +++ /dev/null | |||
@@ -1,127 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Region.ScriptEngine.Shared; | ||
33 | |||
34 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
35 | |||
36 | { | ||
37 | public class Dataserver | ||
38 | { | ||
39 | public AsyncCommandManager m_CmdManager; | ||
40 | |||
41 | private Dictionary<string, DataserverRequest> DataserverRequests = | ||
42 | new Dictionary<string, DataserverRequest>(); | ||
43 | |||
44 | public Dataserver(AsyncCommandManager CmdManager) | ||
45 | { | ||
46 | m_CmdManager = CmdManager; | ||
47 | } | ||
48 | |||
49 | private class DataserverRequest | ||
50 | { | ||
51 | public uint localID; | ||
52 | public UUID itemID; | ||
53 | |||
54 | public UUID ID; | ||
55 | public string handle; | ||
56 | |||
57 | public DateTime startTime; | ||
58 | } | ||
59 | |||
60 | public UUID RegisterRequest(uint localID, UUID itemID, | ||
61 | string identifier) | ||
62 | { | ||
63 | lock (DataserverRequests) | ||
64 | { | ||
65 | if (DataserverRequests.ContainsKey(identifier)) | ||
66 | return UUID.Zero; | ||
67 | |||
68 | DataserverRequest ds = new DataserverRequest(); | ||
69 | |||
70 | ds.localID = localID; | ||
71 | ds.itemID = itemID; | ||
72 | |||
73 | ds.ID = UUID.Random(); | ||
74 | ds.handle = identifier; | ||
75 | |||
76 | ds.startTime = DateTime.Now; | ||
77 | |||
78 | DataserverRequests[identifier]=ds; | ||
79 | |||
80 | return ds.ID; | ||
81 | } | ||
82 | } | ||
83 | |||
84 | public void DataserverReply(string identifier, string reply) | ||
85 | { | ||
86 | DataserverRequest ds; | ||
87 | |||
88 | lock (DataserverRequests) | ||
89 | { | ||
90 | if (!DataserverRequests.ContainsKey(identifier)) | ||
91 | return; | ||
92 | |||
93 | ds=DataserverRequests[identifier]; | ||
94 | DataserverRequests.Remove(identifier); | ||
95 | } | ||
96 | |||
97 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToObjectQueue( | ||
98 | ds.localID, "dataserver", EventQueueManager.llDetectNull, | ||
99 | new Object[] { new LSL_Types.LSLString(ds.ID.ToString()), | ||
100 | new LSL_Types.LSLString(reply)}); | ||
101 | } | ||
102 | |||
103 | public void RemoveEvents(uint localID, UUID itemID) | ||
104 | { | ||
105 | lock (DataserverRequests) | ||
106 | { | ||
107 | foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values)) | ||
108 | { | ||
109 | if (ds.itemID == itemID) | ||
110 | DataserverRequests.Remove(ds.handle); | ||
111 | } | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public void ExpireRequests() | ||
116 | { | ||
117 | lock (DataserverRequests) | ||
118 | { | ||
119 | foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values)) | ||
120 | { | ||
121 | if (ds.startTime > DateTime.Now.AddSeconds(30)) | ||
122 | DataserverRequests.Remove(ds.handle); | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs deleted file mode 100644 index 5b4cb83..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs +++ /dev/null | |||
@@ -1,98 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Environment.Interfaces; | ||
30 | using OpenSim.Region.Environment.Modules.Scripting.HttpRequest; | ||
31 | using OpenSim.Region.ScriptEngine.Shared; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
34 | { | ||
35 | public class HttpRequest | ||
36 | { | ||
37 | public AsyncCommandManager m_CmdManager; | ||
38 | |||
39 | public HttpRequest(AsyncCommandManager CmdManager) | ||
40 | { | ||
41 | m_CmdManager = CmdManager; | ||
42 | } | ||
43 | |||
44 | public void CheckHttpRequests() | ||
45 | { | ||
46 | if (m_CmdManager.m_ScriptEngine.World == null) | ||
47 | return; | ||
48 | |||
49 | IHttpRequests iHttpReq = | ||
50 | m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | ||
51 | |||
52 | HttpRequestClass httpInfo = null; | ||
53 | |||
54 | if (iHttpReq != null) | ||
55 | httpInfo = iHttpReq.GetNextCompletedRequest(); | ||
56 | |||
57 | while (httpInfo != null) | ||
58 | { | ||
59 | //m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status); | ||
60 | |||
61 | // Deliver data to prim's remote_data handler | ||
62 | // | ||
63 | // TODO: Returning null for metadata, since the lsl function | ||
64 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not | ||
65 | // implemented here yet anyway. Should be fixed if/when maxsize | ||
66 | // is supported | ||
67 | |||
68 | bool handled = false; | ||
69 | iHttpReq.RemoveCompletedRequest(httpInfo.reqID); | ||
70 | foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) | ||
71 | { | ||
72 | if (sman.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null) | ||
73 | { | ||
74 | object[] resobj = new object[] | ||
75 | { | ||
76 | new LSL_Types.LSLString(httpInfo.reqID.ToString()), new LSL_Types.LSLInteger(httpInfo.status), null, new LSL_Types.LSLString(httpInfo.response_body) | ||
77 | }; | ||
78 | |||
79 | sman.m_EventQueueManager.AddToScriptQueue( | ||
80 | httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj | ||
81 | ); | ||
82 | |||
83 | handled = true; | ||
84 | break; | ||
85 | //Thread.Sleep(2500); | ||
86 | } | ||
87 | } | ||
88 | |||
89 | if (!handled) | ||
90 | { | ||
91 | Console.WriteLine("Unhandled http_response: " + httpInfo.reqID); | ||
92 | } | ||
93 | |||
94 | httpInfo = iHttpReq.GetNextCompletedRequest(); | ||
95 | } | ||
96 | } | ||
97 | } | ||
98 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs deleted file mode 100644 index 0bac22c..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs +++ /dev/null | |||
@@ -1,76 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenSim.Region.Environment.Interfaces; | ||
29 | using OpenSim.Region.Environment.Modules.Scripting.WorldComm; | ||
30 | using OpenSim.Region.ScriptEngine.Shared; | ||
31 | |||
32 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
33 | { | ||
34 | public class Listener | ||
35 | { | ||
36 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
37 | |||
38 | public AsyncCommandManager m_CmdManager; | ||
39 | |||
40 | public Listener(AsyncCommandManager CmdManager) | ||
41 | { | ||
42 | m_CmdManager = CmdManager; | ||
43 | } | ||
44 | |||
45 | public void CheckListeners() | ||
46 | { | ||
47 | if (m_CmdManager.m_ScriptEngine.World == null) | ||
48 | return; | ||
49 | IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
50 | |||
51 | if (comms != null) | ||
52 | { | ||
53 | while (comms.HasMessages()) | ||
54 | { | ||
55 | ListenerInfo lInfo = comms.GetNextMessage(); | ||
56 | if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript( | ||
57 | lInfo.GetLocalID(), lInfo.GetItemID()) != null) | ||
58 | { | ||
59 | //Deliver data to prim's listen handler | ||
60 | object[] resobj = new object[] | ||
61 | { | ||
62 | //lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() | ||
63 | new LSL_Types.LSLInteger(lInfo.GetChannel()), new LSL_Types.LSLString(lInfo.GetName()), new LSL_Types.LSLString(lInfo.GetID().ToString()), new LSL_Types.LSLString(lInfo.GetMessage()) | ||
64 | }; | ||
65 | |||
66 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | ||
67 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj | ||
68 | ); | ||
69 | } | ||
70 | // else | ||
71 | // m_log.Info("[ScriptEngineBase.AsyncCommandPlugins: received a listen event for a (no longer) existing script ("+lInfo.GetLocalID().AsString()+")"); | ||
72 | } | ||
73 | } | ||
74 | } | ||
75 | } | ||
76 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs deleted file mode 100644 index 7059a1b..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ /dev/null | |||
@@ -1,334 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Environment.Scenes; | ||
33 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Region.ScriptEngine.Shared; | ||
35 | |||
36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
37 | { | ||
38 | public class SensorRepeat | ||
39 | { | ||
40 | public AsyncCommandManager m_CmdManager; | ||
41 | |||
42 | public SensorRepeat(AsyncCommandManager CmdManager) | ||
43 | { | ||
44 | m_CmdManager = CmdManager; | ||
45 | } | ||
46 | |||
47 | public Dictionary<uint, Dictionary<UUID, LSL_Types.list>> SenseEvents = | ||
48 | new Dictionary<uint, Dictionary<UUID, LSL_Types.list>>(); | ||
49 | private Object SenseLock = new Object(); | ||
50 | |||
51 | // | ||
52 | // SenseRepeater and Sensors | ||
53 | // | ||
54 | private class SenseRepeatClass | ||
55 | { | ||
56 | public uint localID; | ||
57 | public UUID itemID; | ||
58 | public double interval; | ||
59 | public DateTime next; | ||
60 | |||
61 | public string name; | ||
62 | public UUID keyID; | ||
63 | public int type; | ||
64 | public double range; | ||
65 | public double arc; | ||
66 | public SceneObjectPart host; | ||
67 | } | ||
68 | |||
69 | private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); | ||
70 | private object SenseRepeatListLock = new object(); | ||
71 | |||
72 | public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID, | ||
73 | string name, UUID keyID, int type, double range, double arc, double sec, SceneObjectPart host) | ||
74 | { | ||
75 | #if SPAM | ||
76 | Console.WriteLine("SetSensorEvent"); | ||
77 | #endif | ||
78 | // Always remove first, in case this is a re-set | ||
79 | UnSetSenseRepeaterEvents(m_localID, m_itemID); | ||
80 | if (sec == 0) // Disabling timer | ||
81 | return; | ||
82 | |||
83 | // Add to timer | ||
84 | SenseRepeatClass ts = new SenseRepeatClass(); | ||
85 | ts.localID = m_localID; | ||
86 | ts.itemID = m_itemID; | ||
87 | ts.interval = sec; | ||
88 | ts.name = name; | ||
89 | ts.keyID = keyID; | ||
90 | ts.type = type; | ||
91 | ts.range = range; | ||
92 | ts.arc = arc; | ||
93 | ts.host = host; | ||
94 | |||
95 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
96 | lock (SenseRepeatListLock) | ||
97 | { | ||
98 | SenseRepeaters.Add(ts); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | public void UnSetSenseRepeaterEvents(uint m_localID, UUID m_itemID) | ||
103 | { | ||
104 | // Remove from timer | ||
105 | lock (SenseRepeatListLock) | ||
106 | { | ||
107 | List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>(); | ||
108 | foreach (SenseRepeatClass ts in SenseRepeaters) | ||
109 | { | ||
110 | if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
111 | { | ||
112 | NewSensors.Add(ts); | ||
113 | } | ||
114 | } | ||
115 | SenseRepeaters.Clear(); | ||
116 | SenseRepeaters = NewSensors; | ||
117 | } | ||
118 | } | ||
119 | |||
120 | public void CheckSenseRepeaterEvents() | ||
121 | { | ||
122 | // Nothing to do here? | ||
123 | if (SenseRepeaters.Count == 0) | ||
124 | return; | ||
125 | |||
126 | lock (SenseRepeatListLock) | ||
127 | { | ||
128 | // Go through all timers | ||
129 | foreach (SenseRepeatClass ts in SenseRepeaters) | ||
130 | { | ||
131 | // Time has passed? | ||
132 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | ||
133 | { | ||
134 | SensorSweep(ts); | ||
135 | // set next interval | ||
136 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
137 | } | ||
138 | } | ||
139 | } // lock | ||
140 | } | ||
141 | |||
142 | public void SenseOnce(uint m_localID, UUID m_itemID, | ||
143 | string name, UUID keyID, int type, | ||
144 | double range, double arc, SceneObjectPart host) | ||
145 | { | ||
146 | // Add to timer | ||
147 | SenseRepeatClass ts = new SenseRepeatClass(); | ||
148 | ts.localID = m_localID; | ||
149 | ts.itemID = m_itemID; | ||
150 | ts.interval = 0; | ||
151 | ts.name = name; | ||
152 | ts.keyID = keyID; | ||
153 | ts.type = type; | ||
154 | ts.range = range; | ||
155 | ts.arc = arc; | ||
156 | ts.host = host; | ||
157 | SensorSweep(ts); | ||
158 | } | ||
159 | |||
160 | public LSL_Types.list GetSensorList(uint m_localID, UUID m_itemID) | ||
161 | { | ||
162 | lock (SenseLock) | ||
163 | { | ||
164 | Dictionary<UUID, LSL_Types.list> Obj = null; | ||
165 | if (!SenseEvents.TryGetValue(m_localID, out Obj)) | ||
166 | { | ||
167 | #if SPAM | ||
168 | m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID); | ||
169 | #endif | ||
170 | return null; | ||
171 | } | ||
172 | lock (Obj) | ||
173 | { | ||
174 | // Get script | ||
175 | LSL_Types.list SenseList = null; | ||
176 | if (!Obj.TryGetValue(m_itemID, out SenseList)) | ||
177 | { | ||
178 | #if SPAM | ||
179 | m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID); | ||
180 | #endif | ||
181 | return null; | ||
182 | } | ||
183 | return SenseList; | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | |||
188 | private void SensorSweep(SenseRepeatClass ts) | ||
189 | { | ||
190 | //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep"); | ||
191 | SceneObjectPart SensePoint = ts.host; | ||
192 | |||
193 | if (SensePoint == null) | ||
194 | { | ||
195 | |||
196 | #if SPAM | ||
197 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString()); | ||
198 | #endif | ||
199 | return; | ||
200 | } | ||
201 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan"); | ||
202 | |||
203 | Vector3 sensorPos = SensePoint.AbsolutePosition; | ||
204 | Vector3 regionPos = new Vector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
205 | Vector3 fromRegionPos = sensorPos + regionPos; | ||
206 | |||
207 | Quaternion q = SensePoint.RotationOffset; | ||
208 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | ||
209 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | ||
210 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | ||
211 | |||
212 | // Here we should do some smart culling ... | ||
213 | // math seems quicker than strings so try that first | ||
214 | LSL_Types.list SensedObjects = new LSL_Types.list(); | ||
215 | LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0); | ||
216 | |||
217 | foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values) | ||
218 | { | ||
219 | Vector3 toRegionPos = ent.AbsolutePosition + regionPos; | ||
220 | double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos)); | ||
221 | if (dis <= ts.range) | ||
222 | { | ||
223 | // In Range, is it the right Type ? | ||
224 | int objtype = 0; | ||
225 | |||
226 | if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor | ||
227 | if (ent.Velocity.Equals(ZeroVector)) | ||
228 | objtype |= 0x04; // passive non-moving | ||
229 | else | ||
230 | objtype |= 0x02; // active moving | ||
231 | if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ... | ||
232 | |||
233 | if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type)) | ||
234 | { | ||
235 | // docs claim AGENT|ACTIVE should find agent objects OR active objects | ||
236 | // so the bitwise AND with object type should be non-zero | ||
237 | |||
238 | // Right type too, what about the other params , key and name ? | ||
239 | bool keep = true; | ||
240 | if (ts.arc < Math.PI) | ||
241 | { | ||
242 | // not omni-directional. Can you see it ? | ||
243 | // vec forward_dir = llRot2Fwd(llGetRot()) | ||
244 | // vec obj_dir = toRegionPos-fromRegionPos | ||
245 | // dot=dot(forward_dir,obj_dir) | ||
246 | // mag_fwd = mag(forward_dir) | ||
247 | // mag_obj = mag(obj_dir) | ||
248 | // ang = acos(dot /(mag_fwd*mag_obj)) | ||
249 | double ang_obj = 0; | ||
250 | try | ||
251 | { | ||
252 | Vector3 diff = toRegionPos - fromRegionPos; | ||
253 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | ||
254 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | ||
255 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
256 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | ||
257 | } | ||
258 | catch | ||
259 | { | ||
260 | } | ||
261 | |||
262 | if (ang_obj > ts.arc) keep = false; | ||
263 | } | ||
264 | |||
265 | if (keep && (ts.keyID != UUID.Zero) && (ts.keyID != ent.UUID)) | ||
266 | { | ||
267 | keep = false; | ||
268 | } | ||
269 | |||
270 | if (keep && (ts.name.Length > 0)) | ||
271 | { | ||
272 | string avatarname=null; | ||
273 | string objectname=null; | ||
274 | string entname =ent.Name; | ||
275 | |||
276 | // try avatar username surname | ||
277 | CachedUserInfo profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserProfileCacheService.GetUserDetails(ent.UUID); | ||
278 | if (profile != null && profile.UserProfile != null) | ||
279 | { | ||
280 | avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName; | ||
281 | } | ||
282 | // try an scene object | ||
283 | SceneObjectPart SOP = m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(ent.UUID); | ||
284 | if (SOP != null) | ||
285 | { | ||
286 | objectname = SOP.Name; | ||
287 | } | ||
288 | |||
289 | if ((ts.name != entname) && (ts.name != avatarname) && (ts.name != objectname)) | ||
290 | { | ||
291 | keep = false; | ||
292 | } | ||
293 | } | ||
294 | |||
295 | if (keep == true) SensedObjects.Add(ent.UUID); | ||
296 | } | ||
297 | } | ||
298 | } | ||
299 | #if SPAM | ||
300 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock"); | ||
301 | #endif | ||
302 | lock (SenseLock) | ||
303 | { | ||
304 | // Create object if it doesn't exist | ||
305 | if (SenseEvents.ContainsKey(ts.localID) == false) | ||
306 | { | ||
307 | SenseEvents.Add(ts.localID, new Dictionary<UUID, LSL_Types.list>()); | ||
308 | } | ||
309 | // clear if previous traces exist | ||
310 | Dictionary<UUID, LSL_Types.list> Obj; | ||
311 | SenseEvents.TryGetValue(ts.localID, out Obj); | ||
312 | if (Obj.ContainsKey(ts.itemID) == true) | ||
313 | Obj.Remove(ts.itemID); | ||
314 | |||
315 | // note list may be zero length | ||
316 | Obj.Add(ts.itemID, SensedObjects); | ||
317 | |||
318 | if (SensedObjects.Length == 0) | ||
319 | { | ||
320 | // send a "no_sensor" | ||
321 | // Add it to queue | ||
322 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull, | ||
323 | new object[] { }); | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, | ||
328 | new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) }); | ||
329 | } | ||
330 | m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ts.interval); | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs deleted file mode 100644 index 7940b36..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs +++ /dev/null | |||
@@ -1,139 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
34 | { | ||
35 | public class Timer | ||
36 | { | ||
37 | public AsyncCommandManager m_CmdManager; | ||
38 | |||
39 | public Timer(AsyncCommandManager CmdManager) | ||
40 | { | ||
41 | m_CmdManager = CmdManager; | ||
42 | } | ||
43 | |||
44 | // | ||
45 | // TIMER | ||
46 | // | ||
47 | private class TimerClass | ||
48 | { | ||
49 | public uint localID; | ||
50 | public UUID itemID; | ||
51 | //public double interval; | ||
52 | public long interval; | ||
53 | //public DateTime next; | ||
54 | public long next; | ||
55 | } | ||
56 | |||
57 | private List<TimerClass> Timers = new List<TimerClass>(); | ||
58 | private object TimerListLock = new object(); | ||
59 | |||
60 | public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec) | ||
61 | { | ||
62 | // Console.WriteLine("SetTimerEvent"); | ||
63 | |||
64 | // Always remove first, in case this is a re-set | ||
65 | UnSetTimerEvents(m_localID, m_itemID); | ||
66 | if (sec == 0) // Disabling timer | ||
67 | return; | ||
68 | |||
69 | // Add to timer | ||
70 | TimerClass ts = new TimerClass(); | ||
71 | ts.localID = m_localID; | ||
72 | ts.itemID = m_itemID; | ||
73 | ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait | ||
74 | // 2193386136332921 ticks | ||
75 | // 219338613 seconds | ||
76 | |||
77 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
78 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
79 | lock (TimerListLock) | ||
80 | { | ||
81 | Timers.Add(ts); | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public void UnSetTimerEvents(uint m_localID, UUID m_itemID) | ||
86 | { | ||
87 | // Remove from timer | ||
88 | lock (TimerListLock) | ||
89 | { | ||
90 | foreach (TimerClass ts in new ArrayList(Timers)) | ||
91 | { | ||
92 | if (ts.localID == m_localID && ts.itemID == m_itemID) | ||
93 | Timers.Remove(ts); | ||
94 | } | ||
95 | } | ||
96 | |||
97 | // Old method: Create new list | ||
98 | //List<TimerClass> NewTimers = new List<TimerClass>(); | ||
99 | //foreach (TimerClass ts in Timers) | ||
100 | //{ | ||
101 | // if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
102 | // { | ||
103 | // NewTimers.Add(ts); | ||
104 | // } | ||
105 | //} | ||
106 | //Timers.Clear(); | ||
107 | //Timers = NewTimers; | ||
108 | //} | ||
109 | } | ||
110 | |||
111 | public void CheckTimerEvents() | ||
112 | { | ||
113 | // Nothing to do here? | ||
114 | if (Timers.Count == 0) | ||
115 | return; | ||
116 | |||
117 | lock (TimerListLock) | ||
118 | { | ||
119 | // Go through all timers | ||
120 | foreach (TimerClass ts in Timers) | ||
121 | { | ||
122 | // Time has passed? | ||
123 | if (ts.next < DateTime.Now.Ticks) | ||
124 | { | ||
125 | // Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | ||
126 | // Add it to queue | ||
127 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, | ||
128 | null); | ||
129 | m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ((double)ts.interval / 10000000)); | ||
130 | // set next interval | ||
131 | |||
132 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
133 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs deleted file mode 100644 index 9a01cc4..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs +++ /dev/null | |||
@@ -1,130 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Environment.Interfaces; | ||
30 | using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; | ||
31 | using OpenSim.Region.ScriptEngine.Shared; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
34 | { | ||
35 | public class XmlRequest | ||
36 | { | ||
37 | public AsyncCommandManager m_CmdManager; | ||
38 | |||
39 | public XmlRequest(AsyncCommandManager CmdManager) | ||
40 | { | ||
41 | m_CmdManager = CmdManager; | ||
42 | } | ||
43 | |||
44 | public void CheckXMLRPCRequests() | ||
45 | { | ||
46 | if (m_CmdManager.m_ScriptEngine.World == null) | ||
47 | return; | ||
48 | |||
49 | IXMLRPC xmlrpc = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
50 | if (null == xmlrpc) | ||
51 | return; | ||
52 | |||
53 | // Process the completed request queue | ||
54 | RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest(); | ||
55 | |||
56 | while (rInfo != null) | ||
57 | { | ||
58 | bool handled = false; | ||
59 | |||
60 | // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely | ||
61 | xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID()); | ||
62 | |||
63 | // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need | ||
64 | // to look in each one for the appropriate handler | ||
65 | foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) { | ||
66 | if (sman.m_ScriptManager.GetScript(rInfo.GetLocalID(),rInfo.GetItemID()) != null) { | ||
67 | |||
68 | //Deliver data to prim's remote_data handler | ||
69 | object[] resobj = new object[] | ||
70 | { | ||
71 | new LSL_Types.LSLInteger(2), new LSL_Types.LSLString(rInfo.GetChannelKey().ToString()), new LSL_Types.LSLString(rInfo.GetMessageID().ToString()), new LSL_Types.LSLString(String.Empty), | ||
72 | new LSL_Types.LSLInteger(rInfo.GetIntValue()), | ||
73 | new LSL_Types.LSLString(rInfo.GetStrVal()) | ||
74 | }; | ||
75 | sman.m_EventQueueManager.AddToScriptQueue( | ||
76 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj | ||
77 | ); | ||
78 | |||
79 | handled = true; | ||
80 | } | ||
81 | } | ||
82 | |||
83 | if (! handled) | ||
84 | { | ||
85 | Console.WriteLine("Unhandled xml_request: " + rInfo.GetItemID()); | ||
86 | } | ||
87 | |||
88 | rInfo = xmlrpc.GetNextCompletedRequest(); | ||
89 | } | ||
90 | |||
91 | // Process the send queue | ||
92 | SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest(); | ||
93 | |||
94 | while (srdInfo != null) | ||
95 | { | ||
96 | bool handled = false; | ||
97 | |||
98 | // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely | ||
99 | xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID()); | ||
100 | |||
101 | // And this is another shared queue... so we check each of the script engines for a handler | ||
102 | foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) | ||
103 | { | ||
104 | if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) { | ||
105 | |||
106 | //Deliver data to prim's remote_data handler | ||
107 | object[] resobj = new object[] | ||
108 | { | ||
109 | new LSL_Types.LSLInteger(3), new LSL_Types.LSLString(srdInfo.channel.ToString()), new LSL_Types.LSLString(srdInfo.GetReqID().ToString()), new LSL_Types.LSLString(String.Empty), | ||
110 | new LSL_Types.LSLInteger(srdInfo.idata), | ||
111 | new LSL_Types.LSLString(srdInfo.sdata) | ||
112 | }; | ||
113 | sman.m_EventQueueManager.AddToScriptQueue( | ||
114 | srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj | ||
115 | ); | ||
116 | |||
117 | handled = true; | ||
118 | } | ||
119 | } | ||
120 | |||
121 | if (! handled) | ||
122 | { | ||
123 | Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID()); | ||
124 | } | ||
125 | |||
126 | srdInfo = xmlrpc.GetNextCompletedSRDRequest(); | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index d52b642..c8c9cd8 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -114,83 +114,103 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
114 | public void changed(uint localID, uint change) | 114 | public void changed(uint localID, uint change) |
115 | { | 115 | { |
116 | // Add to queue for all scripts in localID, Object pass change. | 116 | // Add to queue for all scripts in localID, Object pass change. |
117 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(change) }); | 117 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
118 | "changed",new object[] { new LSL_Types.LSLInteger(change) }, | ||
119 | new DetectParams[0])); | ||
118 | } | 120 | } |
119 | 121 | ||
120 | public void state_entry(uint localID) | 122 | public void state_entry(uint localID) |
121 | { | 123 | { |
122 | // Add to queue for all scripts in ObjectID object | 124 | // Add to queue for all scripts in ObjectID object |
123 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { }); | 125 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
126 | "state_entry",new object[] { }, | ||
127 | new DetectParams[0])); | ||
124 | } | 128 | } |
125 | 129 | ||
126 | public void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient) | 130 | public void touch_start(uint localID, uint originalID, Vector3 offsetPos, |
131 | IClientAPI remoteClient) | ||
127 | { | 132 | { |
128 | // Add to queue for all scripts in ObjectID object | 133 | // Add to queue for all scripts in ObjectID object |
129 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 134 | DetectParams[] det = new DetectParams[1]; |
130 | detstruct._key = new LSL_Types.key[1]; | 135 | det[0] = new DetectParams(); |
131 | detstruct._key2 = new LSL_Types.key[1]; | 136 | det[0].Key = remoteClient.AgentId; |
132 | detstruct._string = new string[1]; | 137 | det[0].Populate(myScriptEngine.World); |
133 | detstruct._Vector3 = new LSL_Types.Vector3[1]; | 138 | |
134 | detstruct._Vector32 = new LSL_Types.Vector3[1]; | 139 | if (originalID == 0) |
135 | detstruct._Quaternion = new LSL_Types.Quaternion[1]; | 140 | { |
136 | detstruct._int = new int[1]; | 141 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
137 | ScenePresence av = myScriptEngine.World.GetScenePresence(remoteClient.AgentId); | 142 | if (part == null) |
138 | if (av != null) | 143 | return; |
144 | |||
145 | det[0].LinkNum = part.LinkNum; | ||
146 | } | ||
147 | else | ||
148 | { | ||
149 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); | ||
150 | det[0].LinkNum = originalPart.LinkNum; | ||
151 | } | ||
152 | |||
153 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
154 | "touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, | ||
155 | det)); | ||
156 | } | ||
157 | |||
158 | public void touch(uint localID, uint originalID, Vector3 offsetPos, | ||
159 | IClientAPI remoteClient) | ||
160 | { | ||
161 | // Add to queue for all scripts in ObjectID object | ||
162 | DetectParams[] det = new DetectParams[1]; | ||
163 | det[0] = new DetectParams(); | ||
164 | det[0].Key = remoteClient.AgentId; | ||
165 | det[0].Populate(myScriptEngine.World); | ||
166 | det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, | ||
167 | offsetPos.Y, | ||
168 | offsetPos.Z); | ||
169 | |||
170 | if (originalID == 0) | ||
139 | { | 171 | { |
140 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 172 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
141 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 173 | if (part == null) |
142 | detstruct._string[0] = remoteClient.Name; | 174 | return; |
143 | detstruct._int[0] = 0; | 175 | |
144 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.X,av.Rotation.Y,av.Rotation.Z,av.Rotation.W); | 176 | det[0].LinkNum = part.LinkNum; |
145 | detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X,av.AbsolutePosition.Y,av.AbsolutePosition.Z); | ||
146 | detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z); | ||
147 | } | 177 | } |
148 | else | 178 | else |
149 | { | 179 | { |
150 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 180 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); |
151 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 181 | det[0].LinkNum = originalPart.LinkNum; |
152 | detstruct._string[0] = remoteClient.Name; | ||
153 | detstruct._int[0] = 0; | ||
154 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(0, 0, 0, 1); | ||
155 | detstruct._Vector3[0] = new LSL_Types.Vector3(0, 0, 0); | ||
156 | detstruct._Vector32[0] = new LSL_Types.Vector3(0, 0, 0); | ||
157 | } | 182 | } |
158 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); | 183 | |
184 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
185 | "touch", new Object[] { new LSL_Types.LSLInteger(1) }, | ||
186 | det)); | ||
159 | } | 187 | } |
160 | 188 | ||
161 | public void touch_end(uint localID, uint originalID, IClientAPI remoteClient) | 189 | public void touch_end(uint localID, uint originalID, IClientAPI remoteClient) |
162 | { | 190 | { |
163 | // Add to queue for all scripts in ObjectID object | 191 | // Add to queue for all scripts in ObjectID object |
164 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 192 | DetectParams[] det = new DetectParams[1]; |
165 | detstruct._key = new LSL_Types.key[1]; | 193 | det[0] = new DetectParams(); |
166 | detstruct._key2 = new LSL_Types.key[1]; | 194 | det[0].Key = remoteClient.AgentId; |
167 | detstruct._string = new string[1]; | 195 | det[0].Populate(myScriptEngine.World); |
168 | detstruct._Vector3 = new LSL_Types.Vector3[1]; | 196 | |
169 | detstruct._Vector32 = new LSL_Types.Vector3[1]; | 197 | if (originalID == 0) |
170 | detstruct._Quaternion = new LSL_Types.Quaternion[1]; | ||
171 | detstruct._int = new int[1]; | ||
172 | ScenePresence av = myScriptEngine.World.GetScenePresence(remoteClient.AgentId); | ||
173 | if (av != null) | ||
174 | { | 198 | { |
175 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 199 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
176 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 200 | if (part == null) |
177 | detstruct._string[0] = remoteClient.Name; | 201 | return; |
178 | detstruct._int[0] = 0; | 202 | |
179 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W); | 203 | det[0].LinkNum = part.LinkNum; |
180 | detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X, av.AbsolutePosition.Y, av.AbsolutePosition.Z); | ||
181 | detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X, av.Velocity.Y, av.Velocity.Z); | ||
182 | } | 204 | } |
183 | else | 205 | else |
184 | { | 206 | { |
185 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 207 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); |
186 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 208 | det[0].LinkNum = originalPart.LinkNum; |
187 | detstruct._string[0] = remoteClient.Name; | ||
188 | detstruct._int[0] = 0; | ||
189 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(0, 0, 0, 1); | ||
190 | detstruct._Vector3[0] = new LSL_Types.Vector3(0, 0, 0); | ||
191 | detstruct._Vector32[0] = new LSL_Types.Vector3(0, 0, 0); | ||
192 | } | 209 | } |
193 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); | 210 | |
211 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
212 | "touch_end", new Object[] { new LSL_Types.LSLInteger(1) }, | ||
213 | det)); | ||
194 | } | 214 | } |
195 | 215 | ||
196 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) | 216 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) |
@@ -228,7 +248,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
228 | 248 | ||
229 | public void money(uint localID, UUID agentID, int amount) | 249 | public void money(uint localID, UUID agentID, int amount) |
230 | { | 250 | { |
231 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(amount) }); | 251 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
252 | "money", new object[] { | ||
253 | new LSL_Types.LSLString(agentID.ToString()), | ||
254 | new LSL_Types.LSLInteger(amount) }, | ||
255 | new DetectParams[0])); | ||
232 | } | 256 | } |
233 | 257 | ||
234 | // TODO: Replace placeholders below | 258 | // TODO: Replace placeholders below |
@@ -239,225 +263,196 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
239 | 263 | ||
240 | public void state_exit(uint localID) | 264 | public void state_exit(uint localID) |
241 | { | 265 | { |
242 | // Add to queue for all scripts in ObjectID object | 266 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
243 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { }); | 267 | "state_exit", new object[] { }, |
244 | } | 268 | new DetectParams[0])); |
245 | |||
246 | public void touch(uint localID, uint originalID, UUID itemID) | ||
247 | { | ||
248 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull); | ||
249 | } | ||
250 | |||
251 | public void touch_end(uint localID, uint originalID, UUID itemID) | ||
252 | { | ||
253 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); | ||
254 | } | 269 | } |
255 | 270 | ||
256 | public void collision_start(uint localID, ColliderArgs col) | 271 | public void collision_start(uint localID, ColliderArgs col) |
257 | { | 272 | { |
258 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 273 | // Add to queue for all scripts in ObjectID object |
259 | detstruct._string = new string[col.Colliders.Count]; | 274 | List<DetectParams> det = new List<DetectParams>(); |
260 | detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count]; | 275 | |
261 | detstruct._int = new int[col.Colliders.Count]; | ||
262 | detstruct._key = new LSL_Types.key[col.Colliders.Count]; | ||
263 | detstruct._key2 = new LSL_Types.key[col.Colliders.Count]; | ||
264 | detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count]; | ||
265 | detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count]; | ||
266 | detstruct._bool = new bool[col.Colliders.Count]; | ||
267 | |||
268 | int i = 0; | ||
269 | foreach (DetectedObject detobj in col.Colliders) | 276 | foreach (DetectedObject detobj in col.Colliders) |
270 | { | 277 | { |
271 | detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString()); | 278 | DetectParams d = new DetectParams(); |
272 | detstruct._key2[i] = new LSL_Types.key(detobj.ownerUUID.ToString()); | 279 | d.Key =detobj.keyUUID; |
273 | detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W); | 280 | d.Populate(myScriptEngine.World); |
274 | detstruct._string[i] = detobj.nameStr; | 281 | det.Add(d); |
275 | detstruct._int[i] = detobj.colliderType; | ||
276 | detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); | ||
277 | detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); | ||
278 | detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... | ||
279 | i++; | ||
280 | } | 282 | } |
281 | 283 | ||
282 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_start", detstruct, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); | 284 | if (det.Count > 0) |
285 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
286 | "collision_start", | ||
287 | new Object[] { new LSL_Types.LSLInteger(det.Count) }, | ||
288 | det.ToArray())); | ||
283 | } | 289 | } |
284 | 290 | ||
285 | public void collision(uint localID, ColliderArgs col) | 291 | public void collision(uint localID, ColliderArgs col) |
286 | { | 292 | { |
287 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 293 | // Add to queue for all scripts in ObjectID object |
288 | detstruct._string = new string[col.Colliders.Count]; | 294 | List<DetectParams> det = new List<DetectParams>(); |
289 | detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count]; | 295 | |
290 | detstruct._int = new int[col.Colliders.Count]; | ||
291 | detstruct._key = new LSL_Types.key[col.Colliders.Count]; | ||
292 | detstruct._key2 = new LSL_Types.key[col.Colliders.Count]; | ||
293 | detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count]; | ||
294 | detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count]; | ||
295 | detstruct._bool = new bool[col.Colliders.Count]; | ||
296 | |||
297 | int i = 0; | ||
298 | foreach (DetectedObject detobj in col.Colliders) | 296 | foreach (DetectedObject detobj in col.Colliders) |
299 | { | 297 | { |
300 | detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString()); | 298 | DetectParams d = new DetectParams(); |
301 | detstruct._key2[i] = new LSL_Types.key(detobj.ownerUUID.ToString()); | 299 | d.Key =detobj.keyUUID; |
302 | detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W); | 300 | d.Populate(myScriptEngine.World); |
303 | detstruct._string[i] = detobj.nameStr; | 301 | det.Add(d); |
304 | detstruct._int[i] = detobj.colliderType; | ||
305 | detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); | ||
306 | detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); | ||
307 | detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... i++; | ||
308 | } | 302 | } |
309 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision", detstruct, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); | 303 | |
304 | if (det.Count > 0) | ||
305 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
306 | "collision", new Object[] { new LSL_Types.LSLInteger(det.Count) }, | ||
307 | det.ToArray())); | ||
310 | } | 308 | } |
311 | 309 | ||
312 | public void collision_end(uint localID, ColliderArgs col) | 310 | public void collision_end(uint localID, ColliderArgs col) |
313 | { | 311 | { |
314 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 312 | // Add to queue for all scripts in ObjectID object |
315 | detstruct._string = new string[col.Colliders.Count]; | 313 | List<DetectParams> det = new List<DetectParams>(); |
316 | detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count]; | 314 | |
317 | detstruct._int = new int[col.Colliders.Count]; | ||
318 | detstruct._key = new LSL_Types.key[col.Colliders.Count]; | ||
319 | detstruct._key2 = new LSL_Types.key[col.Colliders.Count]; | ||
320 | detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count]; | ||
321 | detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count]; | ||
322 | detstruct._bool = new bool[col.Colliders.Count]; | ||
323 | |||
324 | int i = 0; | ||
325 | foreach (DetectedObject detobj in col.Colliders) | 315 | foreach (DetectedObject detobj in col.Colliders) |
326 | { | 316 | { |
327 | detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString()); | 317 | DetectParams d = new DetectParams(); |
328 | detstruct._key2[i] = new LSL_Types.key(detobj.ownerUUID.ToString()); | 318 | d.Key =detobj.keyUUID; |
329 | detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W); | 319 | d.Populate(myScriptEngine.World); |
330 | detstruct._string[i] = detobj.nameStr; | 320 | det.Add(d); |
331 | detstruct._int[i] = detobj.colliderType; | ||
332 | detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); | ||
333 | detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); | ||
334 | detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... | ||
335 | i++; | ||
336 | } | 321 | } |
337 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); | 322 | |
323 | if (det.Count > 0) | ||
324 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
325 | "collision_end", | ||
326 | new Object[] { new LSL_Types.LSLInteger(det.Count) }, | ||
327 | det.ToArray())); | ||
338 | } | 328 | } |
339 | 329 | ||
340 | public void land_collision_start(uint localID, UUID itemID) | 330 | public void land_collision_start(uint localID, UUID itemID) |
341 | { | 331 | { |
342 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull); | 332 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
333 | "land_collision_start", | ||
334 | new object[0], | ||
335 | new DetectParams[0])); | ||
343 | } | 336 | } |
344 | 337 | ||
345 | public void land_collision(uint localID, ColliderArgs col) | 338 | public void land_collision(uint localID, UUID itemID) |
346 | { | 339 | { |
347 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "land_collision", EventQueueManager.llDetectNull); | 340 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
341 | "land_collision", | ||
342 | new object[0], | ||
343 | new DetectParams[0])); | ||
348 | } | 344 | } |
349 | 345 | ||
350 | public void land_collision_end(uint localID, UUID itemID) | 346 | public void land_collision_end(uint localID, UUID itemID) |
351 | { | 347 | { |
352 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull); | 348 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
349 | "land_collision_end", | ||
350 | new object[0], | ||
351 | new DetectParams[0])); | ||
353 | } | 352 | } |
354 | 353 | ||
355 | // Handled by long commands | 354 | // Handled by long commands |
356 | public void timer(uint localID, UUID itemID) | 355 | public void timer(uint localID, UUID itemID) |
357 | { | 356 | { |
358 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, String.Empty); | ||
359 | } | 357 | } |
360 | 358 | ||
361 | public void listen(uint localID, UUID itemID) | 359 | public void listen(uint localID, UUID itemID) |
362 | { | 360 | { |
363 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull); | ||
364 | } | ||
365 | |||
366 | public void on_rez(uint localID, UUID itemID) | ||
367 | { | ||
368 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull); | ||
369 | } | ||
370 | |||
371 | public void sensor(uint localID, UUID itemID) | ||
372 | { | ||
373 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull); | ||
374 | } | ||
375 | |||
376 | public void no_sensor(uint localID, UUID itemID) | ||
377 | { | ||
378 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull); | ||
379 | } | 361 | } |
380 | 362 | ||
381 | public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change) | 363 | public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change) |
382 | { | 364 | { |
383 | if ((change == 0) && (myScriptEngine.m_EventQueueManager.CheckEeventQueueForEvent(localID,"control"))) return; | 365 | if ((change == 0) && (myScriptEngine.m_EventQueueManager.CheckEeventQueueForEvent(localID,"control"))) return; |
384 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(held), new LSL_Types.LSLInteger(change)}); | 366 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
367 | "control",new object[] { | ||
368 | new LSL_Types.LSLString(agentID.ToString()), | ||
369 | new LSL_Types.LSLInteger(held), | ||
370 | new LSL_Types.LSLInteger(change)}, | ||
371 | new DetectParams[0])); | ||
385 | } | 372 | } |
386 | 373 | ||
387 | public void email(uint localID, UUID itemID) | 374 | public void email(uint localID, UUID itemID, string timeSent, |
375 | string address, string subject, string message, int numLeft) | ||
388 | { | 376 | { |
389 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull); | 377 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
378 | "email",new object[] { | ||
379 | new LSL_Types.LSLString(timeSent), | ||
380 | new LSL_Types.LSLString(address), | ||
381 | new LSL_Types.LSLString(subject), | ||
382 | new LSL_Types.LSLString(message), | ||
383 | new LSL_Types.LSLInteger(numLeft)}, | ||
384 | new DetectParams[0])); | ||
390 | } | 385 | } |
391 | 386 | ||
392 | public void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos) | 387 | public void at_target(uint localID, uint handle, Vector3 targetpos, |
388 | Vector3 atpos) | ||
393 | { | 389 | { |
394 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(handle), new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }); | 390 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
391 | "at_target", new object[] { | ||
392 | new LSL_Types.LSLInteger(handle), | ||
393 | new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), | ||
394 | new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, | ||
395 | new DetectParams[0])); | ||
395 | } | 396 | } |
396 | 397 | ||
397 | public void not_at_target(uint localID) | 398 | public void not_at_target(uint localID) |
398 | { | 399 | { |
399 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "not_at_target", EventQueueManager.llDetectNull); | 400 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
401 | "not_at_target",new object[0], | ||
402 | new DetectParams[0])); | ||
400 | } | 403 | } |
401 | 404 | ||
402 | public void at_rot_target(uint localID, UUID itemID) | 405 | public void at_rot_target(uint localID, UUID itemID) |
403 | { | 406 | { |
404 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull); | 407 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
408 | "at_rot_target",new object[0], | ||
409 | new DetectParams[0])); | ||
405 | } | 410 | } |
406 | 411 | ||
407 | public void not_at_rot_target(uint localID, UUID itemID) | 412 | public void not_at_rot_target(uint localID, UUID itemID) |
408 | { | 413 | { |
409 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull); | 414 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
410 | } | 415 | "not_at_rot_target",new object[0], |
411 | 416 | new DetectParams[0])); | |
412 | public void run_time_permissions(uint localID, UUID itemID) | ||
413 | { | ||
414 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull); | ||
415 | } | ||
416 | |||
417 | public void changed(uint localID, UUID itemID) | ||
418 | { | ||
419 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull); | ||
420 | } | 417 | } |
421 | 418 | ||
422 | public void attach(uint localID, UUID itemID) | 419 | public void attach(uint localID, UUID itemID) |
423 | { | 420 | { |
424 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull); | ||
425 | } | 421 | } |
426 | 422 | ||
427 | public void dataserver(uint localID, UUID itemID) | 423 | public void dataserver(uint localID, UUID itemID) |
428 | { | 424 | { |
429 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull); | ||
430 | } | 425 | } |
431 | 426 | ||
432 | public void link_message(uint localID, UUID itemID) | 427 | public void link_message(uint localID, UUID itemID) |
433 | { | 428 | { |
434 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull); | ||
435 | } | 429 | } |
436 | 430 | ||
437 | public void moving_start(uint localID, UUID itemID) | 431 | public void moving_start(uint localID, UUID itemID) |
438 | { | 432 | { |
439 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull); | 433 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
434 | "moving_start",new object[0], | ||
435 | new DetectParams[0])); | ||
440 | } | 436 | } |
441 | 437 | ||
442 | public void moving_end(uint localID, UUID itemID) | 438 | public void moving_end(uint localID, UUID itemID) |
443 | { | 439 | { |
444 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull); | 440 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
441 | "moving_end",new object[0], | ||
442 | new DetectParams[0])); | ||
445 | } | 443 | } |
446 | 444 | ||
447 | public void object_rez(uint localID, UUID itemID) | 445 | public void object_rez(uint localID, UUID itemID) |
448 | { | 446 | { |
449 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull); | ||
450 | } | 447 | } |
451 | 448 | ||
452 | public void remote_data(uint localID, UUID itemID) | 449 | public void remote_data(uint localID, UUID itemID) |
453 | { | 450 | { |
454 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull); | ||
455 | } | 451 | } |
456 | 452 | ||
457 | // Handled by long commands | 453 | // Handled by long commands |
458 | public void http_response(uint localID, UUID itemID) | 454 | public void http_response(uint localID, UUID itemID) |
459 | { | 455 | { |
460 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull); | ||
461 | } | 456 | } |
462 | 457 | ||
463 | /// <summary> | 458 | /// <summary> |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 8c7834a..b13ab21 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -137,32 +137,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
137 | public uint localID; | 137 | public uint localID; |
138 | public UUID itemID; | 138 | public UUID itemID; |
139 | public string functionName; | 139 | public string functionName; |
140 | public Queue_llDetectParams_Struct llDetectParams; | 140 | public DetectParams[] llDetectParams; |
141 | public object[] param; | 141 | public object[] param; |
142 | } | 142 | } |
143 | 143 | ||
144 | /// <summary> | ||
145 | /// Shared empty llDetectNull | ||
146 | /// </summary> | ||
147 | public readonly static Queue_llDetectParams_Struct llDetectNull = new Queue_llDetectParams_Struct(); | ||
148 | |||
149 | /// <summary> | ||
150 | /// Structure to hold data for llDetect* commands | ||
151 | /// </summary> | ||
152 | [Serializable] | ||
153 | public struct Queue_llDetectParams_Struct | ||
154 | { | ||
155 | // More or less just a placeholder for the actual moving of additional data | ||
156 | // should be fixed to something better :) | ||
157 | public LSL_Types.key[] _key; // detected key | ||
158 | public LSL_Types.key[] _key2; // ownerkey | ||
159 | public LSL_Types.Quaternion[] _Quaternion; | ||
160 | public LSL_Types.Vector3[] _Vector3; // Pos | ||
161 | public LSL_Types.Vector3[] _Vector32; // Vel | ||
162 | public bool[] _bool; | ||
163 | public int[] _int; | ||
164 | public string[] _string; | ||
165 | } | ||
166 | #endregion | 144 | #endregion |
167 | 145 | ||
168 | #region " Initialization / Startup " | 146 | #region " Initialization / Startup " |
@@ -322,7 +300,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
322 | /// <param name="localID">Region object ID</param> | 300 | /// <param name="localID">Region object ID</param> |
323 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | 301 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> |
324 | /// <param name="param">Array of parameters to match event mask</param> | 302 | /// <param name="param">Array of parameters to match event mask</param> |
325 | public bool AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) | 303 | public bool AddToObjectQueue(uint localID, string FunctionName, DetectParams[] qParams, params object[] param) |
326 | { | 304 | { |
327 | // Determine all scripts in Object and add to their queue | 305 | // Determine all scripts in Object and add to their queue |
328 | //myScriptEngine.log.Info("[" + ScriptEngineName + "]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); | 306 | //myScriptEngine.log.Info("[" + ScriptEngineName + "]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); |
@@ -353,7 +331,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
353 | /// <param name="itemID">Region script ID</param> | 331 | /// <param name="itemID">Region script ID</param> |
354 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | 332 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> |
355 | /// <param name="param">Array of parameters to match event mask</param> | 333 | /// <param name="param">Array of parameters to match event mask</param> |
356 | public bool AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) | 334 | public bool AddToScriptQueue(uint localID, UUID itemID, string FunctionName, DetectParams[] qParams, params object[] param) |
357 | { | 335 | { |
358 | List<UUID> keylist = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); | 336 | List<UUID> keylist = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); |
359 | 337 | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index c972683..b09a30b 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -57,7 +57,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
57 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads | 57 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads |
58 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | 58 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts |
59 | public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains | 59 | public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains |
60 | public AsyncCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event) | ||
61 | public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long | 60 | public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long |
62 | 61 | ||
63 | public IConfigSource ConfigSource; | 62 | public IConfigSource ConfigSource; |
@@ -121,7 +120,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
121 | // We need to start it | 120 | // We need to start it |
122 | m_ScriptManager = newScriptManager; | 121 | m_ScriptManager = newScriptManager; |
123 | m_AppDomainManager = new AppDomainManager(this); | 122 | m_AppDomainManager = new AppDomainManager(this); |
124 | m_ASYNCLSLCommandManager = new AsyncCommandManager(this); | ||
125 | if (m_MaintenanceThread == null) | 123 | if (m_MaintenanceThread == null) |
126 | m_MaintenanceThread = new MaintenanceThread(); | 124 | m_MaintenanceThread = new MaintenanceThread(); |
127 | 125 | ||
@@ -172,7 +170,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
172 | if (m_EventManager != null) m_EventManager.ReadConfig(); | 170 | if (m_EventManager != null) m_EventManager.ReadConfig(); |
173 | if (m_ScriptManager != null) m_ScriptManager.ReadConfig(); | 171 | if (m_ScriptManager != null) m_ScriptManager.ReadConfig(); |
174 | if (m_AppDomainManager != null) m_AppDomainManager.ReadConfig(); | 172 | if (m_AppDomainManager != null) m_AppDomainManager.ReadConfig(); |
175 | if (m_ASYNCLSLCommandManager != null) m_ASYNCLSLCommandManager.ReadConfig(); | ||
176 | if (m_MaintenanceThread != null) m_MaintenanceThread.ReadConfig(); | 173 | if (m_MaintenanceThread != null) m_MaintenanceThread.ReadConfig(); |
177 | } | 174 | } |
178 | 175 | ||
@@ -196,15 +193,33 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
196 | 193 | ||
197 | public bool PostObjectEvent(uint localID, EventParams p) | 194 | public bool PostObjectEvent(uint localID, EventParams p) |
198 | { | 195 | { |
199 | return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, EventQueueManager.llDetectNull, p.Params); | 196 | return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, p.DetectParams, p.Params); |
200 | } | 197 | } |
201 | 198 | ||
202 | public bool PostScriptEvent(UUID itemID, EventParams p) | 199 | public bool PostScriptEvent(UUID itemID, EventParams p) |
203 | { | 200 | { |
204 | uint localID = m_ScriptManager.GetLocalID(itemID); | 201 | uint localID = m_ScriptManager.GetLocalID(itemID); |
205 | return m_EventQueueManager.AddToScriptQueue(localID, itemID, p.EventName, EventQueueManager.llDetectNull, p.Params); | 202 | return m_EventQueueManager.AddToScriptQueue(localID, itemID, p.EventName, p.DetectParams, p.Params); |
206 | } | 203 | } |
207 | 204 | ||
205 | public DetectParams GetDetectParams(UUID itemID, int number) | ||
206 | { | ||
207 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
208 | if (localID == 0) | ||
209 | return null; | ||
210 | |||
211 | IScript Script = m_ScriptManager.GetScript(localID, itemID); | ||
212 | |||
213 | if (Script == null) | ||
214 | return null; | ||
215 | |||
216 | DetectParams[] det = m_ScriptManager.GetDetectParams(Script); | ||
217 | |||
218 | if (number < 0 || number >= det.Length) | ||
219 | return null; | ||
220 | |||
221 | return det[number]; | ||
222 | } | ||
208 | #endregion | 223 | #endregion |
209 | } | 224 | } |
210 | } | 225 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index ff8e16f..095e11f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -33,6 +33,7 @@ using System.Runtime.Serialization.Formatters.Binary; | |||
33 | using System.Threading; | 33 | using System.Threading; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
36 | using OpenSim.Region.ScriptEngine.Shared; | ||
36 | 37 | ||
37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 38 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
38 | { | 39 | { |
@@ -65,6 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
65 | private int LoadUnloadMaxQueueSize; | 66 | private int LoadUnloadMaxQueueSize; |
66 | private Object scriptLock = new Object(); | 67 | private Object scriptLock = new Object(); |
67 | private bool m_started = false; | 68 | private bool m_started = false; |
69 | private Dictionary<IScript, DetectParams[]> detparms = new Dictionary<IScript, DetectParams[]>(); | ||
68 | 70 | ||
69 | // Load/Unload structure | 71 | // Load/Unload structure |
70 | private struct LUStruct | 72 | private struct LUStruct |
@@ -228,6 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
228 | if (item.Action == LUType.Unload) | 230 | if (item.Action == LUType.Unload) |
229 | { | 231 | { |
230 | _StopScript(item.localID, item.itemID); | 232 | _StopScript(item.localID, item.itemID); |
233 | RemoveScript(item.localID, item.itemID); | ||
231 | } | 234 | } |
232 | else if (item.Action == LUType.Load) | 235 | else if (item.Action == LUType.Load) |
233 | { | 236 | { |
@@ -318,7 +321,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
318 | /// <param name="itemID">Script ID</param> | 321 | /// <param name="itemID">Script ID</param> |
319 | /// <param name="FunctionName">Name of function</param> | 322 | /// <param name="FunctionName">Name of function</param> |
320 | /// <param name="args">Arguments to pass to function</param> | 323 | /// <param name="args">Arguments to pass to function</param> |
321 | internal void ExecuteEvent(uint localID, UUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args) | 324 | internal void ExecuteEvent(uint localID, UUID itemID, string FunctionName, DetectParams[] qParams, object[] args) |
322 | { | 325 | { |
323 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 326 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
324 | ///#if DEBUG | 327 | ///#if DEBUG |
@@ -337,8 +340,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
337 | /// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); | 340 | /// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); |
338 | ///#endif | 341 | ///#endif |
339 | // Must be done in correct AppDomain, so leaving it up to the script itself | 342 | // Must be done in correct AppDomain, so leaving it up to the script itself |
340 | Script.llDetectParams = qParams; | 343 | detparms[Script] = qParams; |
341 | Script.Exec.ExecuteEvent(FunctionName, args); | 344 | Script.Exec.ExecuteEvent(FunctionName, args); |
345 | detparms.Remove(Script); | ||
342 | } | 346 | } |
343 | 347 | ||
344 | public uint GetLocalID(UUID itemID) | 348 | public uint GetLocalID(UUID itemID) |
@@ -430,6 +434,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
430 | 434 | ||
431 | public void RemoveScript(uint localID, UUID itemID) | 435 | public void RemoveScript(uint localID, UUID itemID) |
432 | { | 436 | { |
437 | if (localID == 0) | ||
438 | localID = GetLocalID(itemID); | ||
439 | |||
433 | // Don't have that object? | 440 | // Don't have that object? |
434 | if (Scripts.ContainsKey(localID) == false) | 441 | if (Scripts.ContainsKey(localID) == false) |
435 | return; | 442 | return; |
@@ -486,5 +493,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
486 | // set { _PleaseShutdown = value; } | 493 | // set { _PleaseShutdown = value; } |
487 | //} | 494 | //} |
488 | //private bool _PleaseShutdown = false; | 495 | //private bool _PleaseShutdown = false; |
496 | |||
497 | public DetectParams[] GetDetectParams(IScript script) | ||
498 | { | ||
499 | if (detparms.ContainsKey(script)) | ||
500 | return detparms[script]; | ||
501 | |||
502 | return null; | ||
503 | } | ||
489 | } | 504 | } |
490 | } | 505 | } |