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authorMelanie Thielker2008-09-24 13:18:06 +0000
committerMelanie Thielker2008-09-24 13:18:06 +0000
commitfb7a29a5efe70a334ccbf6e82e9ee6e7d481beef (patch)
tree599bf798dae443a82a64f6554694ddbcc845ba98 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
parentFrom: alan webb (alan_webb@us.ibm.com) (diff)
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Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs42
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs8
2 files changed, 42 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
index ee86500..5fa6010 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
@@ -45,12 +45,42 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
45 45
46 public ScriptEngine m_ScriptEngine; 46 public ScriptEngine m_ScriptEngine;
47 47
48 public Timer m_Timer; 48 private Timer m_Timer;
49 public HttpRequest m_HttpRequest; 49 private HttpRequest m_HttpRequest;
50 public Listener m_Listener; 50 private Listener m_Listener;
51 public SensorRepeat m_SensorRepeat; 51 private SensorRepeat m_SensorRepeat;
52 public XmlRequest m_XmlRequest; 52 private XmlRequest m_XmlRequest;
53 public Dataserver m_Dataserver; 53 private Dataserver m_Dataserver;
54
55 public Dataserver DataserverPlugin
56 {
57 get { return m_Dataserver; }
58 }
59
60 public Timer TimerPlugin
61 {
62 get { return m_Timer; }
63 }
64
65 public HttpRequest HttpRequestPlugin
66 {
67 get { return m_HttpRequest; }
68 }
69
70 public Listener ListenerPlugin
71 {
72 get { return m_Listener; }
73 }
74
75 public SensorRepeat SensorRepeatPlugin
76 {
77 get { return m_SensorRepeat; }
78 }
79
80 public XmlRequest XmlRequestPlugin
81 {
82 get { return m_XmlRequest; }
83 }
54 84
55 public AsyncCommandManager(ScriptEngine _ScriptEngine) 85 public AsyncCommandManager(ScriptEngine _ScriptEngine)
56 { 86 {
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index 01af0af..c972683 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -48,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>(); 50 public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
51 public Scene World; 51 private Scene m_Scene;
52 public Scene World
53 {
54 get { return m_Scene; }
55 }
52 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim 56 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
53 public EventQueueManager m_EventQueueManager; // Executes events, handles script threads 57 public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
54 public ScriptManager m_ScriptManager; // Load, unload and execute scripts 58 public ScriptManager m_ScriptManager; // Load, unload and execute scripts
@@ -94,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
94 98
95 public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager) 99 public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
96 { 100 {
97 World = Sceneworld; 101 m_Scene = Sceneworld;
98 ConfigSource = config; 102 ConfigSource = config;
99 m_hookUpToServer = HookUpToServer; 103 m_hookUpToServer = HookUpToServer;
100 104