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authorTedd Hansen2008-02-22 23:45:17 +0000
committerTedd Hansen2008-02-22 23:45:17 +0000
commit5eff68e6bbf42a880bd042cd350e7d12201dc2c7 (patch)
tree0fd4d3e4d0d900cd265ba88b482af07444a3b052 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
parentTrying to fix SVN update error: 2/2 (diff)
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Fix for error message during startup (shared thread started processing region queue before queue objects were fully operational)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs2
2 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index caf043d..3a237da 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -225,6 +225,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
225 //if (PleaseShutdown) 225 //if (PleaseShutdown)
226 // return; 226 // return;
227 227
228 if (m_ScriptEngine.m_EventQueueManager == null || m_ScriptEngine.m_EventQueueManager.eventQueue == null)
229 continue;
230
228 if (m_ScriptEngine.m_EventQueueManager.eventQueue.Count == 0) 231 if (m_ScriptEngine.m_EventQueueManager.eventQueue.Count == 0)
229 { 232 {
230 // Nothing to do? Sleep a bit waiting for something to do 233 // Nothing to do? Sleep a bit waiting for something to do
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index ac115e9..0d551c6 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
54 public ScriptManager m_ScriptManager; // Load, unload and execute scripts 54 public ScriptManager m_ScriptManager; // Load, unload and execute scripts
55 public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains 55 public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
56 public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event) 56 public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
57 public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long 57 public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
58 58
59 public IConfigSource ConfigSource; 59 public IConfigSource ConfigSource;
60 public IConfig ScriptConfigSource; 60 public IConfig ScriptConfigSource;