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author | Tedd Hansen | 2008-02-02 00:59:22 +0000 |
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committer | Tedd Hansen | 2008-02-02 00:59:22 +0000 |
commit | 667197f24d1b9b050f1067f8a1fa757b7d46fdf6 (patch) | |
tree | a6e6cbcbcace7518f3591de30b9f46d6de9820ea /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase | |
parent | Thank you very much, Kinoc for : Moved the Listener loop try/catch to a bette... (diff) | |
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Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | 11 |
2 files changed, 28 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 7b10713..fb20f40 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
75 | /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. | 75 | /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. |
76 | /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting. | 76 | /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting. |
77 | /// </summary> | 77 | /// </summary> |
78 | private object eventQueueThreadsLock; | 78 | private object eventQueueThreadsLock = new object(); |
79 | // Static objects for referencing the objects above if we don't have private threads: | 79 | // Static objects for referencing the objects above if we don't have private threads: |
80 | internal static List<EventQueueThreadClass> staticEventQueueThreads; // A static reference used if we don't use private threads | 80 | internal static List<EventQueueThreadClass> staticEventQueueThreads; // A static reference used if we don't use private threads |
81 | internal static object staticEventQueueThreadsLock; // Statick lock object reference for same reason | 81 | internal static object staticEventQueueThreadsLock; // Statick lock object reference for same reason |
@@ -173,10 +173,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
173 | { | 173 | { |
174 | m_ScriptEngine = _ScriptEngine; | 174 | m_ScriptEngine = _ScriptEngine; |
175 | 175 | ||
176 | bool PrivateRegionThreads = m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false); | ||
176 | 177 | ||
177 | // Create thread pool list and lock object | 178 | // Create thread pool list and lock object |
178 | // Determine from config if threads should be dedicated to regions or shared | 179 | // Determine from config if threads should be dedicated to regions or shared |
179 | if (m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false)) | 180 | if (PrivateRegionThreads) |
180 | { | 181 | { |
181 | // PRIVATE THREAD POOL PER REGION | 182 | // PRIVATE THREAD POOL PER REGION |
182 | eventQueueThreads = new List<EventQueueThreadClass>(); | 183 | eventQueueThreads = new List<EventQueueThreadClass>(); |
@@ -185,13 +186,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
185 | else | 186 | else |
186 | { | 187 | { |
187 | // SHARED THREAD POOL | 188 | // SHARED THREAD POOL |
188 | // Crate the objects in statics | 189 | // Crate the static objects |
189 | if (staticEventQueueThreads == null) | 190 | if (staticEventQueueThreads == null) |
190 | staticEventQueueThreads = new List<EventQueueThreadClass>(); | 191 | staticEventQueueThreads = new List<EventQueueThreadClass>(); |
191 | if (staticEventQueueThreadsLock == null) | 192 | if (staticEventQueueThreadsLock == null) |
192 | staticEventQueueThreadsLock = new object(); | 193 | staticEventQueueThreadsLock = new object(); |
193 | 194 | ||
194 | // Create local reference to them | 195 | // Now reference our locals to them |
195 | eventQueueThreads = staticEventQueueThreads; | 196 | eventQueueThreads = staticEventQueueThreads; |
196 | eventQueueThreadsLock = staticEventQueueThreadsLock; | 197 | eventQueueThreadsLock = staticEventQueueThreadsLock; |
197 | } | 198 | } |
@@ -228,22 +229,25 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
228 | 229 | ||
229 | private void Stop() | 230 | private void Stop() |
230 | { | 231 | { |
231 | 232 | if (eventQueueThreadsLock != null && eventQueueThreads != null) | |
232 | // Kill worker threads | ||
233 | lock (eventQueueThreadsLock) | ||
234 | { | 233 | { |
235 | foreach (EventQueueThreadClass EventQueueThread in eventQueueThreads) | 234 | // Kill worker threads |
235 | lock (eventQueueThreadsLock) | ||
236 | { | 236 | { |
237 | AbortThreadClass(EventQueueThread); | 237 | foreach (EventQueueThreadClass EventQueueThread in eventQueueThreads) |
238 | { | ||
239 | AbortThreadClass(EventQueueThread); | ||
240 | } | ||
241 | eventQueueThreads.Clear(); | ||
242 | staticGlobalEventQueueThreads.Clear(); | ||
238 | } | 243 | } |
239 | eventQueueThreads.Clear(); | ||
240 | staticGlobalEventQueueThreads.Clear(); | ||
241 | } | ||
242 | // Remove all entries from our event queue | ||
243 | lock (queueLock) | ||
244 | { | ||
245 | eventQueue.Clear(); | ||
246 | } | 244 | } |
245 | |||
246 | // Remove all entries from our event queue | ||
247 | lock (queueLock) | ||
248 | { | ||
249 | eventQueue.Clear(); | ||
250 | } | ||
247 | } | 251 | } |
248 | 252 | ||
249 | #endregion | 253 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index a6d1019..ea8ae1f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -86,13 +86,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
86 | get { return m_log; } | 86 | get { return m_log; } |
87 | } | 87 | } |
88 | 88 | ||
89 | public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) | 89 | public void InitializeEngine(Scene Sceneworld, IConfigSource config, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) |
90 | { | 90 | { |
91 | World = Sceneworld; | 91 | World = Sceneworld; |
92 | m_log = logger; | 92 | m_log = logger; |
93 | ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; | 93 | ConfigSource = config; |
94 | Log.Verbose(ScriptEngineName, "ScriptEngine initializing"); | ||
95 | Log.Verbose(ScriptEngineName, "Reading configuration from config section \"" + ScriptEngineName + "\""); | ||
94 | 96 | ||
95 | Log.Verbose(ScriptEngineName, "DotNet & LSL ScriptEngine initializing"); | 97 | // Make sure we have config |
98 | if (ConfigSource.Configs[ScriptEngineName] == null) | ||
99 | ConfigSource.AddConfig(ScriptEngineName); | ||
100 | ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; | ||
96 | 101 | ||
97 | //m_logger.Status(ScriptEngineName, "InitializeEngine"); | 102 | //m_logger.Status(ScriptEngineName, "InitializeEngine"); |
98 | 103 | ||