diff options
author | Tedd Hansen | 2008-02-02 00:20:31 +0000 |
---|---|---|
committer | Tedd Hansen | 2008-02-02 00:20:31 +0000 |
commit | ea74f97e9bf7e79afa5c4806f1ef9cf2b7c72aca (patch) | |
tree | b6660e1c1b731b05750857bba7cd136337dc5a01 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase | |
parent | Added some error checking to MaintenanceThread, no-crash (just log) loading o... (diff) | |
download | opensim-SC_OLD-ea74f97e9bf7e79afa5c4806f1ef9cf2b7c72aca.zip opensim-SC_OLD-ea74f97e9bf7e79afa5c4806f1ef9cf2b7c72aca.tar.gz opensim-SC_OLD-ea74f97e9bf7e79afa5c4806f1ef9cf2b7c72aca.tar.bz2 opensim-SC_OLD-ea74f97e9bf7e79afa5c4806f1ef9cf2b7c72aca.tar.xz |
Forgot to create an object before use. Now why can't .Net just do that itself? :)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 3ba4618..7b10713 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -70,15 +70,20 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
70 | /// <summary> | 70 | /// <summary> |
71 | /// List of threads (classes) processing event queue | 71 | /// List of threads (classes) processing event queue |
72 | /// </summary> | 72 | /// </summary> |
73 | internal List<EventQueueThreadClass> eventQueueThreads; | 73 | internal List<EventQueueThreadClass> eventQueueThreads; // Thread pool that we work on |
74 | /// <summary> | 74 | /// <summary> |
75 | /// Global static list of threads (classes) processing event queue -- used by max enforcment thread | 75 | /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. |
76 | /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting. | ||
76 | /// </summary> | 77 | /// </summary> |
77 | private List<EventQueueThreadClass> staticGlobalEventQueueThreads; | 78 | private object eventQueueThreadsLock; |
79 | // Static objects for referencing the objects above if we don't have private threads: | ||
80 | internal static List<EventQueueThreadClass> staticEventQueueThreads; // A static reference used if we don't use private threads | ||
81 | internal static object staticEventQueueThreadsLock; // Statick lock object reference for same reason | ||
82 | |||
78 | /// <summary> | 83 | /// <summary> |
79 | /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. Note that this may or may not be static depending on PrivateRegionThreads config setting. | 84 | /// Global static list of all threads (classes) processing event queue -- used by max enforcment thread |
80 | /// </summary> | 85 | /// </summary> |
81 | private object eventQueueThreadsLock; | 86 | private List<EventQueueThreadClass> staticGlobalEventQueueThreads = new List<EventQueueThreadClass>(); |
82 | 87 | ||
83 | /// <summary> | 88 | /// <summary> |
84 | /// Used internally to specify how many threads should exit gracefully | 89 | /// Used internally to specify how many threads should exit gracefully |
@@ -86,8 +91,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
86 | public int ThreadsToExit; | 91 | public int ThreadsToExit; |
87 | public object ThreadsToExitLock = new object(); | 92 | public object ThreadsToExitLock = new object(); |
88 | 93 | ||
89 | private static List<EventQueueThreadClass> staticEventQueueThreads;// = new List<EventQueueThreadClass>(); | ||
90 | private static object staticEventQueueThreadsLock;// = new object(); | ||
91 | 94 | ||
92 | public object queueLock = new object(); // Mutex lock object | 95 | public object queueLock = new object(); // Mutex lock object |
93 | 96 | ||