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authorTedd Hansen2008-04-20 11:58:14 +0000
committerTedd Hansen2008-04-20 11:58:14 +0000
commit16275ca26d0fb6efde878eac5d2d139e25436fae (patch)
tree5574eaa0265ee699b9cc9c2d96dc2bb627ecc13a /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
parentMoved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_C... (diff)
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Removed some script engine noise from console
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 77ab3cd..cd03699 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
231 { 231 {
232 EventQueueThreadClass eqtc = new EventQueueThreadClass(); 232 EventQueueThreadClass eqtc = new EventQueueThreadClass();
233 eventQueueThreads.Add(eqtc); 233 eventQueueThreads.Add(eqtc);
234 m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); 234 //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
235 } 235 }
236 236
237 private void AbortThreadClass(EventQueueThreadClass threadClass) 237 private void AbortThreadClass(EventQueueThreadClass threadClass)