diff options
author | Jeff Ames | 2008-02-02 07:13:37 +0000 |
---|---|---|
committer | Jeff Ames | 2008-02-02 07:13:37 +0000 |
commit | b1a6f4821b650acf5523d8d7114a8f5c122dedcb (patch) | |
tree | ab37383c2c71a3f36acd1a4f69295f4068dc7011 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase | |
parent | Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). (diff) | |
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Updated svn properties.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
4 files changed, 800 insertions, 800 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs index 5ec8f50..c8b1256 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | |||
@@ -1,313 +1,313 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | using OpenSim.Region.Environment.Modules; | 34 | using OpenSim.Region.Environment.Modules; |
35 | 35 | ||
36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. | 39 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. |
40 | /// </summary> | 40 | /// </summary> |
41 | public class AsyncLSLCommandManager : iScriptEngineFunctionModule | 41 | public class AsyncLSLCommandManager : iScriptEngineFunctionModule |
42 | { | 42 | { |
43 | private Thread cmdHandlerThread; | 43 | private Thread cmdHandlerThread; |
44 | private int cmdHandlerThreadCycleSleepms; | 44 | private int cmdHandlerThreadCycleSleepms; |
45 | 45 | ||
46 | private ScriptEngine m_ScriptEngine; | 46 | private ScriptEngine m_ScriptEngine; |
47 | 47 | ||
48 | public AsyncLSLCommandManager(ScriptEngine _ScriptEngine) | 48 | public AsyncLSLCommandManager(ScriptEngine _ScriptEngine) |
49 | { | 49 | { |
50 | m_ScriptEngine = _ScriptEngine; | 50 | m_ScriptEngine = _ScriptEngine; |
51 | ReadConfig(); | 51 | ReadConfig(); |
52 | 52 | ||
53 | // Start the thread that will be doing the work | 53 | // Start the thread that will be doing the work |
54 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 54 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); |
55 | cmdHandlerThread.Name = "CmdHandlerThread"; | 55 | cmdHandlerThread.Name = "CmdHandlerThread"; |
56 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | 56 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; |
57 | cmdHandlerThread.IsBackground = true; | 57 | cmdHandlerThread.IsBackground = true; |
58 | cmdHandlerThread.Start(); | 58 | cmdHandlerThread.Start(); |
59 | } | 59 | } |
60 | 60 | ||
61 | public void ReadConfig() | 61 | public void ReadConfig() |
62 | { | 62 | { |
63 | cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 50); | 63 | cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 50); |
64 | } | 64 | } |
65 | 65 | ||
66 | 66 | ||
67 | ~AsyncLSLCommandManager() | 67 | ~AsyncLSLCommandManager() |
68 | { | 68 | { |
69 | // Shut down thread | 69 | // Shut down thread |
70 | try | 70 | try |
71 | { | 71 | { |
72 | if (cmdHandlerThread != null) | 72 | if (cmdHandlerThread != null) |
73 | { | 73 | { |
74 | if (cmdHandlerThread.IsAlive == true) | 74 | if (cmdHandlerThread.IsAlive == true) |
75 | { | 75 | { |
76 | cmdHandlerThread.Abort(); | 76 | cmdHandlerThread.Abort(); |
77 | cmdHandlerThread.Join(); | 77 | cmdHandlerThread.Join(); |
78 | } | 78 | } |
79 | } | 79 | } |
80 | } | 80 | } |
81 | catch | 81 | catch |
82 | { | 82 | { |
83 | } | 83 | } |
84 | } | 84 | } |
85 | 85 | ||
86 | private void CmdHandlerThreadLoop() | 86 | private void CmdHandlerThreadLoop() |
87 | { | 87 | { |
88 | while (true) | 88 | while (true) |
89 | { | 89 | { |
90 | // Check timers | 90 | // Check timers |
91 | CheckTimerEvents(); | 91 | CheckTimerEvents(); |
92 | Thread.Sleep(25); | 92 | Thread.Sleep(25); |
93 | // Check HttpRequests | 93 | // Check HttpRequests |
94 | CheckHttpRequests(); | 94 | CheckHttpRequests(); |
95 | Thread.Sleep(25); | 95 | Thread.Sleep(25); |
96 | // Check XMLRPCRequests | 96 | // Check XMLRPCRequests |
97 | CheckXMLRPCRequests(); | 97 | CheckXMLRPCRequests(); |
98 | Thread.Sleep(25); | 98 | Thread.Sleep(25); |
99 | // Check Listeners | 99 | // Check Listeners |
100 | CheckListeners(); | 100 | CheckListeners(); |
101 | Thread.Sleep(25); | 101 | Thread.Sleep(25); |
102 | 102 | ||
103 | // Sleep before next cycle | 103 | // Sleep before next cycle |
104 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); | 104 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); |
105 | } | 105 | } |
106 | } | 106 | } |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
109 | /// Remove a specific script (and all its pending commands) | 109 | /// Remove a specific script (and all its pending commands) |
110 | /// </summary> | 110 | /// </summary> |
111 | /// <param name="m_localID"></param> | 111 | /// <param name="m_localID"></param> |
112 | /// <param name="m_itemID"></param> | 112 | /// <param name="m_itemID"></param> |
113 | public void RemoveScript(uint localID, LLUUID itemID) | 113 | public void RemoveScript(uint localID, LLUUID itemID) |
114 | { | 114 | { |
115 | // Remove a specific script | 115 | // Remove a specific script |
116 | 116 | ||
117 | // Remove from: Timers | 117 | // Remove from: Timers |
118 | UnSetTimerEvents(localID, itemID); | 118 | UnSetTimerEvents(localID, itemID); |
119 | // Remove from: HttpRequest | 119 | // Remove from: HttpRequest |
120 | IHttpRequests iHttpReq = | 120 | IHttpRequests iHttpReq = |
121 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | 121 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); |
122 | iHttpReq.StopHttpRequest(localID, itemID); | 122 | iHttpReq.StopHttpRequest(localID, itemID); |
123 | } | 123 | } |
124 | 124 | ||
125 | #region TIMER | 125 | #region TIMER |
126 | 126 | ||
127 | // | 127 | // |
128 | // TIMER | 128 | // TIMER |
129 | // | 129 | // |
130 | private class TimerClass | 130 | private class TimerClass |
131 | { | 131 | { |
132 | public uint localID; | 132 | public uint localID; |
133 | public LLUUID itemID; | 133 | public LLUUID itemID; |
134 | public double interval; | 134 | public double interval; |
135 | public DateTime next; | 135 | public DateTime next; |
136 | } | 136 | } |
137 | 137 | ||
138 | private List<TimerClass> Timers = new List<TimerClass>(); | 138 | private List<TimerClass> Timers = new List<TimerClass>(); |
139 | private object TimerListLock = new object(); | 139 | private object TimerListLock = new object(); |
140 | 140 | ||
141 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | 141 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) |
142 | { | 142 | { |
143 | Console.WriteLine("SetTimerEvent"); | 143 | Console.WriteLine("SetTimerEvent"); |
144 | 144 | ||
145 | // Always remove first, in case this is a re-set | 145 | // Always remove first, in case this is a re-set |
146 | UnSetTimerEvents(m_localID, m_itemID); | 146 | UnSetTimerEvents(m_localID, m_itemID); |
147 | if (sec == 0) // Disabling timer | 147 | if (sec == 0) // Disabling timer |
148 | return; | 148 | return; |
149 | 149 | ||
150 | // Add to timer | 150 | // Add to timer |
151 | TimerClass ts = new TimerClass(); | 151 | TimerClass ts = new TimerClass(); |
152 | ts.localID = m_localID; | 152 | ts.localID = m_localID; |
153 | ts.itemID = m_itemID; | 153 | ts.itemID = m_itemID; |
154 | ts.interval = sec; | 154 | ts.interval = sec; |
155 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 155 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
156 | lock (TimerListLock) | 156 | lock (TimerListLock) |
157 | { | 157 | { |
158 | Timers.Add(ts); | 158 | Timers.Add(ts); |
159 | } | 159 | } |
160 | } | 160 | } |
161 | 161 | ||
162 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | 162 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) |
163 | { | 163 | { |
164 | // Remove from timer | 164 | // Remove from timer |
165 | lock (TimerListLock) | 165 | lock (TimerListLock) |
166 | { | 166 | { |
167 | List<TimerClass> NewTimers = new List<TimerClass>(); | 167 | List<TimerClass> NewTimers = new List<TimerClass>(); |
168 | foreach (TimerClass ts in Timers) | 168 | foreach (TimerClass ts in Timers) |
169 | { | 169 | { |
170 | if (ts.localID != m_localID && ts.itemID != m_itemID) | 170 | if (ts.localID != m_localID && ts.itemID != m_itemID) |
171 | { | 171 | { |
172 | NewTimers.Add(ts); | 172 | NewTimers.Add(ts); |
173 | } | 173 | } |
174 | } | 174 | } |
175 | Timers.Clear(); | 175 | Timers.Clear(); |
176 | Timers = NewTimers; | 176 | Timers = NewTimers; |
177 | } | 177 | } |
178 | } | 178 | } |
179 | 179 | ||
180 | public void CheckTimerEvents() | 180 | public void CheckTimerEvents() |
181 | { | 181 | { |
182 | // Nothing to do here? | 182 | // Nothing to do here? |
183 | if (Timers.Count == 0) | 183 | if (Timers.Count == 0) |
184 | return; | 184 | return; |
185 | 185 | ||
186 | lock (TimerListLock) | 186 | lock (TimerListLock) |
187 | { | 187 | { |
188 | // Go through all timers | 188 | // Go through all timers |
189 | foreach (TimerClass ts in Timers) | 189 | foreach (TimerClass ts in Timers) |
190 | { | 190 | { |
191 | // Time has passed? | 191 | // Time has passed? |
192 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | 192 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) |
193 | { | 193 | { |
194 | // Add it to queue | 194 | // Add it to queue |
195 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, | 195 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, |
196 | new object[] {}); | 196 | new object[] {}); |
197 | // set next interval | 197 | // set next interval |
198 | 198 | ||
199 | 199 | ||
200 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 200 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
201 | } | 201 | } |
202 | } | 202 | } |
203 | } // lock | 203 | } // lock |
204 | } | 204 | } |
205 | 205 | ||
206 | #endregion | 206 | #endregion |
207 | 207 | ||
208 | #region HTTP REQUEST | 208 | #region HTTP REQUEST |
209 | 209 | ||
210 | public void CheckHttpRequests() | 210 | public void CheckHttpRequests() |
211 | { | 211 | { |
212 | if (m_ScriptEngine.World == null) | 212 | if (m_ScriptEngine.World == null) |
213 | return; | 213 | return; |
214 | 214 | ||
215 | IHttpRequests iHttpReq = | 215 | IHttpRequests iHttpReq = |
216 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | 216 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); |
217 | 217 | ||
218 | HttpRequestClass httpInfo = null; | 218 | HttpRequestClass httpInfo = null; |
219 | 219 | ||
220 | if (iHttpReq != null) | 220 | if (iHttpReq != null) |
221 | httpInfo = iHttpReq.GetNextCompletedRequest(); | 221 | httpInfo = iHttpReq.GetNextCompletedRequest(); |
222 | 222 | ||
223 | while (httpInfo != null) | 223 | while (httpInfo != null) |
224 | { | 224 | { |
225 | //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); | 225 | //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); |
226 | 226 | ||
227 | // Deliver data to prim's remote_data handler | 227 | // Deliver data to prim's remote_data handler |
228 | // | 228 | // |
229 | // TODO: Returning null for metadata, since the lsl function | 229 | // TODO: Returning null for metadata, since the lsl function |
230 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not | 230 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not |
231 | // implemented here yet anyway. Should be fixed if/when maxsize | 231 | // implemented here yet anyway. Should be fixed if/when maxsize |
232 | // is supported | 232 | // is supported |
233 | 233 | ||
234 | object[] resobj = new object[] | 234 | object[] resobj = new object[] |
235 | { | 235 | { |
236 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body | 236 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body |
237 | }; | 237 | }; |
238 | 238 | ||
239 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 239 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
240 | httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj | 240 | httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj |
241 | ); | 241 | ); |
242 | 242 | ||
243 | httpInfo.Stop(); | 243 | httpInfo.Stop(); |
244 | httpInfo = null; | 244 | httpInfo = null; |
245 | 245 | ||
246 | httpInfo = iHttpReq.GetNextCompletedRequest(); | 246 | httpInfo = iHttpReq.GetNextCompletedRequest(); |
247 | } | 247 | } |
248 | } | 248 | } |
249 | 249 | ||
250 | #endregion | 250 | #endregion |
251 | 251 | ||
252 | public void CheckXMLRPCRequests() | 252 | public void CheckXMLRPCRequests() |
253 | { | 253 | { |
254 | if (m_ScriptEngine.World == null) | 254 | if (m_ScriptEngine.World == null) |
255 | return; | 255 | return; |
256 | 256 | ||
257 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 257 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
258 | 258 | ||
259 | if (xmlrpc != null) | 259 | if (xmlrpc != null) |
260 | { | 260 | { |
261 | while (xmlrpc.hasRequests()) | 261 | while (xmlrpc.hasRequests()) |
262 | { | 262 | { |
263 | RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); | 263 | RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); |
264 | //Console.WriteLine("PICKED REQUEST"); | 264 | //Console.WriteLine("PICKED REQUEST"); |
265 | 265 | ||
266 | //Deliver data to prim's remote_data handler | 266 | //Deliver data to prim's remote_data handler |
267 | object[] resobj = new object[] | 267 | object[] resobj = new object[] |
268 | { | 268 | { |
269 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty, | 269 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty, |
270 | rInfo.GetIntValue(), | 270 | rInfo.GetIntValue(), |
271 | rInfo.GetStrVal() | 271 | rInfo.GetStrVal() |
272 | }; | 272 | }; |
273 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 273 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
274 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj | 274 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj |
275 | ); | 275 | ); |
276 | } | 276 | } |
277 | } | 277 | } |
278 | } | 278 | } |
279 | 279 | ||
280 | public void CheckListeners() | 280 | public void CheckListeners() |
281 | { | 281 | { |
282 | if (m_ScriptEngine.World == null) | 282 | if (m_ScriptEngine.World == null) |
283 | return; | 283 | return; |
284 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 284 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
285 | 285 | ||
286 | while (comms.HasMessages()) | 286 | while (comms.HasMessages()) |
287 | { | 287 | { |
288 | ListenerInfo lInfo = comms.GetNextMessage(); | 288 | ListenerInfo lInfo = comms.GetNextMessage(); |
289 | 289 | ||
290 | //Deliver data to prim's listen handler | 290 | //Deliver data to prim's listen handler |
291 | object[] resobj = new object[] | 291 | object[] resobj = new object[] |
292 | { | 292 | { |
293 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() | 293 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() |
294 | }; | 294 | }; |
295 | 295 | ||
296 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 296 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
297 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj | 297 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj |
298 | ); | 298 | ); |
299 | } | 299 | } |
300 | } | 300 | } |
301 | 301 | ||
302 | /// <summary> | 302 | /// <summary> |
303 | /// If set to true then threads and stuff should try to make a graceful exit | 303 | /// If set to true then threads and stuff should try to make a graceful exit |
304 | /// </summary> | 304 | /// </summary> |
305 | public bool PleaseShutdown | 305 | public bool PleaseShutdown |
306 | { | 306 | { |
307 | get { return _PleaseShutdown; } | 307 | get { return _PleaseShutdown; } |
308 | set { _PleaseShutdown = value; } | 308 | set { _PleaseShutdown = value; } |
309 | } | 309 | } |
310 | private bool _PleaseShutdown = false; | 310 | private bool _PleaseShutdown = false; |
311 | 311 | ||
312 | } | 312 | } |
313 | } \ No newline at end of file | 313 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index c19d641..b239965 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -1,314 +1,314 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Threading; | 4 | using System.Threading; |
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using Nini.Config; | 6 | using Nini.Config; |
7 | using OpenSim.Framework; | 7 | using OpenSim.Framework; |
8 | using OpenSim.Region.Environment.Scenes.Scripting; | 8 | using OpenSim.Region.Environment.Scenes.Scripting; |
9 | 9 | ||
10 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 10 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
11 | { | 11 | { |
12 | /// <summary> | 12 | /// <summary> |
13 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class | 13 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class |
14 | /// </summary> | 14 | /// </summary> |
15 | public class EventQueueThreadClass: iScriptEngineFunctionModule | 15 | public class EventQueueThreadClass: iScriptEngineFunctionModule |
16 | { | 16 | { |
17 | /// <summary> | 17 | /// <summary> |
18 | /// How many ms to sleep if queue is empty | 18 | /// How many ms to sleep if queue is empty |
19 | /// </summary> | 19 | /// </summary> |
20 | private int nothingToDoSleepms;// = 50; | 20 | private int nothingToDoSleepms;// = 50; |
21 | private ThreadPriority MyThreadPriority; | 21 | private ThreadPriority MyThreadPriority; |
22 | 22 | ||
23 | public long LastExecutionStarted; | 23 | public long LastExecutionStarted; |
24 | public bool InExecution = false; | 24 | public bool InExecution = false; |
25 | public bool KillCurrentScript = false; | 25 | public bool KillCurrentScript = false; |
26 | 26 | ||
27 | private EventQueueManager eventQueueManager; | 27 | private EventQueueManager eventQueueManager; |
28 | public Thread EventQueueThread; | 28 | public Thread EventQueueThread; |
29 | private static int ThreadCount = 0; | 29 | private static int ThreadCount = 0; |
30 | 30 | ||
31 | private string ScriptEngineName = "ScriptEngine.Common"; | 31 | private string ScriptEngineName = "ScriptEngine.Common"; |
32 | 32 | ||
33 | public EventQueueThreadClass(EventQueueManager eqm) | 33 | public EventQueueThreadClass(EventQueueManager eqm) |
34 | { | 34 | { |
35 | eventQueueManager = eqm; | 35 | eventQueueManager = eqm; |
36 | ReadConfig(); | 36 | ReadConfig(); |
37 | Start(); | 37 | Start(); |
38 | } | 38 | } |
39 | 39 | ||
40 | ~EventQueueThreadClass() | 40 | ~EventQueueThreadClass() |
41 | { | 41 | { |
42 | Stop(); | 42 | Stop(); |
43 | } | 43 | } |
44 | 44 | ||
45 | 45 | ||
46 | public void ReadConfig() | 46 | public void ReadConfig() |
47 | { | 47 | { |
48 | ScriptEngineName = eventQueueManager.m_ScriptEngine.ScriptEngineName; | 48 | ScriptEngineName = eventQueueManager.m_ScriptEngine.ScriptEngineName; |
49 | nothingToDoSleepms = eventQueueManager.m_ScriptEngine.ScriptConfigSource.GetInt("SleepTimeIfNoScriptExecutionMs", 50); | 49 | nothingToDoSleepms = eventQueueManager.m_ScriptEngine.ScriptConfigSource.GetInt("SleepTimeIfNoScriptExecutionMs", 50); |
50 | 50 | ||
51 | // Later with ScriptServer we might want to ask OS for stuff too, so doing this a bit manually | 51 | // Later with ScriptServer we might want to ask OS for stuff too, so doing this a bit manually |
52 | string pri = eventQueueManager.m_ScriptEngine.ScriptConfigSource.GetString("ScriptThreadPriority", "BelowNormal"); | 52 | string pri = eventQueueManager.m_ScriptEngine.ScriptConfigSource.GetString("ScriptThreadPriority", "BelowNormal"); |
53 | switch (pri.ToLower()) | 53 | switch (pri.ToLower()) |
54 | { | 54 | { |
55 | case "lowest": | 55 | case "lowest": |
56 | MyThreadPriority = ThreadPriority.Lowest; | 56 | MyThreadPriority = ThreadPriority.Lowest; |
57 | break; | 57 | break; |
58 | case "belownormal": | 58 | case "belownormal": |
59 | MyThreadPriority = ThreadPriority.BelowNormal; | 59 | MyThreadPriority = ThreadPriority.BelowNormal; |
60 | break; | 60 | break; |
61 | case "normal": | 61 | case "normal": |
62 | MyThreadPriority = ThreadPriority.Normal; | 62 | MyThreadPriority = ThreadPriority.Normal; |
63 | break; | 63 | break; |
64 | case "abovenormal": | 64 | case "abovenormal": |
65 | MyThreadPriority = ThreadPriority.AboveNormal; | 65 | MyThreadPriority = ThreadPriority.AboveNormal; |
66 | break; | 66 | break; |
67 | case "highest": | 67 | case "highest": |
68 | MyThreadPriority = ThreadPriority.Highest; | 68 | MyThreadPriority = ThreadPriority.Highest; |
69 | break; | 69 | break; |
70 | default: | 70 | default: |
71 | MyThreadPriority = ThreadPriority.BelowNormal; // Default | 71 | MyThreadPriority = ThreadPriority.BelowNormal; // Default |
72 | eventQueueManager.m_ScriptEngine.Log.Error("ScriptEngineBase", "Unknown priority type \"" + pri + "\" in config file. Defaulting to \"BelowNormal\"."); | 72 | eventQueueManager.m_ScriptEngine.Log.Error("ScriptEngineBase", "Unknown priority type \"" + pri + "\" in config file. Defaulting to \"BelowNormal\"."); |
73 | break; | 73 | break; |
74 | } | 74 | } |
75 | 75 | ||
76 | // Now set that priority | 76 | // Now set that priority |
77 | if (EventQueueThread != null) | 77 | if (EventQueueThread != null) |
78 | if (EventQueueThread.IsAlive) | 78 | if (EventQueueThread.IsAlive) |
79 | EventQueueThread.Priority = MyThreadPriority; | 79 | EventQueueThread.Priority = MyThreadPriority; |
80 | 80 | ||
81 | } | 81 | } |
82 | 82 | ||
83 | 83 | ||
84 | /// <summary> | 84 | /// <summary> |
85 | /// Start thread | 85 | /// Start thread |
86 | /// </summary> | 86 | /// </summary> |
87 | private void Start() | 87 | private void Start() |
88 | { | 88 | { |
89 | 89 | ||
90 | EventQueueThread = new Thread(EventQueueThreadLoop); | 90 | EventQueueThread = new Thread(EventQueueThreadLoop); |
91 | EventQueueThread.IsBackground = true; | 91 | EventQueueThread.IsBackground = true; |
92 | 92 | ||
93 | EventQueueThread.Priority = MyThreadPriority; | 93 | EventQueueThread.Priority = MyThreadPriority; |
94 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 94 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
95 | EventQueueThread.Start(); | 95 | EventQueueThread.Start(); |
96 | 96 | ||
97 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P | 97 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P |
98 | if (ThreadCount == int.MaxValue) | 98 | if (ThreadCount == int.MaxValue) |
99 | ThreadCount = 0; | 99 | ThreadCount = 0; |
100 | ThreadCount++; | 100 | ThreadCount++; |
101 | } | 101 | } |
102 | 102 | ||
103 | public void Stop() | 103 | public void Stop() |
104 | { | 104 | { |
105 | PleaseShutdown = true; // Set shutdown flag | 105 | PleaseShutdown = true; // Set shutdown flag |
106 | Thread.Sleep(100); // Wait a bit | 106 | Thread.Sleep(100); // Wait a bit |
107 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | 107 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) |
108 | { | 108 | { |
109 | try | 109 | try |
110 | { | 110 | { |
111 | EventQueueThread.Abort(); // Send abort | 111 | EventQueueThread.Abort(); // Send abort |
112 | EventQueueThread.Join(); // Wait for it | 112 | EventQueueThread.Join(); // Wait for it |
113 | } | 113 | } |
114 | catch (Exception) | 114 | catch (Exception) |
115 | { | 115 | { |
116 | //myScriptEngine.Log.Verbose(ScriptEngineName, "EventQueueManager Exception killing worker thread: " + e.ToString()); | 116 | //myScriptEngine.Log.Verbose(ScriptEngineName, "EventQueueManager Exception killing worker thread: " + e.ToString()); |
117 | } | 117 | } |
118 | } | 118 | } |
119 | } | 119 | } |
120 | 120 | ||
121 | 121 | ||
122 | /// <summary> | 122 | /// <summary> |
123 | /// Queue processing thread loop | 123 | /// Queue processing thread loop |
124 | /// </summary> | 124 | /// </summary> |
125 | private void EventQueueThreadLoop() | 125 | private void EventQueueThreadLoop() |
126 | { | 126 | { |
127 | //myScriptEngine.m_logger.Verbose(ScriptEngineName, "EventQueueManager Worker thread spawned"); | 127 | //myScriptEngine.m_logger.Verbose(ScriptEngineName, "EventQueueManager Worker thread spawned"); |
128 | try | 128 | try |
129 | { | 129 | { |
130 | while (true) | 130 | while (true) |
131 | { | 131 | { |
132 | try | 132 | try |
133 | { | 133 | { |
134 | EventQueueManager.QueueItemStruct BlankQIS = new EventQueueManager.QueueItemStruct(); | 134 | EventQueueManager.QueueItemStruct BlankQIS = new EventQueueManager.QueueItemStruct(); |
135 | while (true) | 135 | while (true) |
136 | { | 136 | { |
137 | // Every now and then check if we should shut down | 137 | // Every now and then check if we should shut down |
138 | if (PleaseShutdown || eventQueueManager.ThreadsToExit > 0) | 138 | if (PleaseShutdown || eventQueueManager.ThreadsToExit > 0) |
139 | { | 139 | { |
140 | // Someone should shut down, lets get exclusive lock | 140 | // Someone should shut down, lets get exclusive lock |
141 | lock (eventQueueManager.ThreadsToExitLock) | 141 | lock (eventQueueManager.ThreadsToExitLock) |
142 | { | 142 | { |
143 | // Lets re-check in case someone grabbed it | 143 | // Lets re-check in case someone grabbed it |
144 | if (eventQueueManager.ThreadsToExit > 0) | 144 | if (eventQueueManager.ThreadsToExit > 0) |
145 | { | 145 | { |
146 | // Its crowded here so we'll shut down | 146 | // Its crowded here so we'll shut down |
147 | eventQueueManager.ThreadsToExit--; | 147 | eventQueueManager.ThreadsToExit--; |
148 | Stop(); | 148 | Stop(); |
149 | return; | 149 | return; |
150 | } | 150 | } |
151 | else | 151 | else |
152 | { | 152 | { |
153 | // We have been asked to shut down | 153 | // We have been asked to shut down |
154 | Stop(); | 154 | Stop(); |
155 | return; | 155 | return; |
156 | } | 156 | } |
157 | } | 157 | } |
158 | } | 158 | } |
159 | 159 | ||
160 | 160 | ||
161 | //try | 161 | //try |
162 | // { | 162 | // { |
163 | EventQueueManager.QueueItemStruct QIS = BlankQIS; | 163 | EventQueueManager.QueueItemStruct QIS = BlankQIS; |
164 | bool GotItem = false; | 164 | bool GotItem = false; |
165 | 165 | ||
166 | if (PleaseShutdown) | 166 | if (PleaseShutdown) |
167 | return; | 167 | return; |
168 | 168 | ||
169 | if (eventQueueManager.eventQueue.Count == 0) | 169 | if (eventQueueManager.eventQueue.Count == 0) |
170 | { | 170 | { |
171 | // Nothing to do? Sleep a bit waiting for something to do | 171 | // Nothing to do? Sleep a bit waiting for something to do |
172 | Thread.Sleep(nothingToDoSleepms); | 172 | Thread.Sleep(nothingToDoSleepms); |
173 | } | 173 | } |
174 | else | 174 | else |
175 | { | 175 | { |
176 | // Something in queue, process | 176 | // Something in queue, process |
177 | //myScriptEngine.m_logger.Verbose(ScriptEngineName, "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | 177 | //myScriptEngine.m_logger.Verbose(ScriptEngineName, "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); |
178 | 178 | ||
179 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | 179 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD |
180 | lock (eventQueueManager.queueLock) | 180 | lock (eventQueueManager.queueLock) |
181 | { | 181 | { |
182 | GotItem = false; | 182 | GotItem = false; |
183 | for (int qc = 0; qc < eventQueueManager.eventQueue.Count; qc++) | 183 | for (int qc = 0; qc < eventQueueManager.eventQueue.Count; qc++) |
184 | { | 184 | { |
185 | // Get queue item | 185 | // Get queue item |
186 | QIS = eventQueueManager.eventQueue.Dequeue(); | 186 | QIS = eventQueueManager.eventQueue.Dequeue(); |
187 | 187 | ||
188 | // Check if object is being processed by someone else | 188 | // Check if object is being processed by someone else |
189 | if (eventQueueManager.TryLock(QIS.localID) == false) | 189 | if (eventQueueManager.TryLock(QIS.localID) == false) |
190 | { | 190 | { |
191 | // Object is already being processed, requeue it | 191 | // Object is already being processed, requeue it |
192 | eventQueueManager.eventQueue.Enqueue(QIS); | 192 | eventQueueManager.eventQueue.Enqueue(QIS); |
193 | } | 193 | } |
194 | else | 194 | else |
195 | { | 195 | { |
196 | // We have lock on an object and can process it | 196 | // We have lock on an object and can process it |
197 | GotItem = true; | 197 | GotItem = true; |
198 | break; | 198 | break; |
199 | } | 199 | } |
200 | } // go through queue | 200 | } // go through queue |
201 | } // lock | 201 | } // lock |
202 | 202 | ||
203 | if (GotItem == true) | 203 | if (GotItem == true) |
204 | { | 204 | { |
205 | // Execute function | 205 | // Execute function |
206 | try | 206 | try |
207 | { | 207 | { |
208 | #if DEBUG | 208 | #if DEBUG |
209 | eventQueueManager.m_ScriptEngine.Log.Debug(ScriptEngineName, | 209 | eventQueueManager.m_ScriptEngine.Log.Debug(ScriptEngineName, |
210 | "Executing event:\r\n" | 210 | "Executing event:\r\n" |
211 | + "QIS.localID: " + QIS.localID | 211 | + "QIS.localID: " + QIS.localID |
212 | + ", QIS.itemID: " + QIS.itemID | 212 | + ", QIS.itemID: " + QIS.itemID |
213 | + ", QIS.functionName: " + | 213 | + ", QIS.functionName: " + |
214 | QIS.functionName); | 214 | QIS.functionName); |
215 | #endif | 215 | #endif |
216 | LastExecutionStarted = DateTime.Now.Ticks; | 216 | LastExecutionStarted = DateTime.Now.Ticks; |
217 | KillCurrentScript = false; | 217 | KillCurrentScript = false; |
218 | InExecution = true; | 218 | InExecution = true; |
219 | eventQueueManager.m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, | 219 | eventQueueManager.m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, |
220 | QIS.itemID, | 220 | QIS.itemID, |
221 | QIS.functionName, | 221 | QIS.functionName, |
222 | QIS.llDetectParams, | 222 | QIS.llDetectParams, |
223 | QIS.param); | 223 | QIS.param); |
224 | InExecution = false; | 224 | InExecution = false; |
225 | } | 225 | } |
226 | catch (Exception e) | 226 | catch (Exception e) |
227 | { | 227 | { |
228 | InExecution = false; | 228 | InExecution = false; |
229 | // DISPLAY ERROR INWORLD | 229 | // DISPLAY ERROR INWORLD |
230 | string text = "Error executing script function \"" + QIS.functionName + | 230 | string text = "Error executing script function \"" + QIS.functionName + |
231 | "\":\r\n"; | 231 | "\":\r\n"; |
232 | if (e.InnerException != null) | 232 | if (e.InnerException != null) |
233 | { | 233 | { |
234 | // Send inner exception | 234 | // Send inner exception |
235 | text += e.InnerException.Message.ToString(); | 235 | text += e.InnerException.Message.ToString(); |
236 | } | 236 | } |
237 | else | 237 | else |
238 | { | 238 | { |
239 | text += "\r\n"; | 239 | text += "\r\n"; |
240 | // Send normal | 240 | // Send normal |
241 | text += e.Message.ToString(); | 241 | text += e.Message.ToString(); |
242 | } | 242 | } |
243 | if (KillCurrentScript) | 243 | if (KillCurrentScript) |
244 | text += "\r\nScript will be deactivated!"; | 244 | text += "\r\nScript will be deactivated!"; |
245 | 245 | ||
246 | try | 246 | try |
247 | { | 247 | { |
248 | if (text.Length > 1500) | 248 | if (text.Length > 1500) |
249 | text = text.Substring(0, 1500); | 249 | text = text.Substring(0, 1500); |
250 | IScriptHost m_host = | 250 | IScriptHost m_host = |
251 | eventQueueManager.m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | 251 | eventQueueManager.m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); |
252 | //if (m_host != null) | 252 | //if (m_host != null) |
253 | //{ | 253 | //{ |
254 | eventQueueManager.m_ScriptEngine.World.SimChat(Helpers.StringToField(text), | 254 | eventQueueManager.m_ScriptEngine.World.SimChat(Helpers.StringToField(text), |
255 | ChatTypeEnum.Say, 0, | 255 | ChatTypeEnum.Say, 0, |
256 | m_host.AbsolutePosition, | 256 | m_host.AbsolutePosition, |
257 | m_host.Name, m_host.UUID); | 257 | m_host.Name, m_host.UUID); |
258 | } | 258 | } |
259 | catch | 259 | catch |
260 | { | 260 | { |
261 | //} | 261 | //} |
262 | //else | 262 | //else |
263 | //{ | 263 | //{ |
264 | // T oconsole | 264 | // T oconsole |
265 | eventQueueManager.m_ScriptEngine.Log.Error(ScriptEngineName, | 265 | eventQueueManager.m_ScriptEngine.Log.Error(ScriptEngineName, |
266 | "Unable to send text in-world:\r\n" + | 266 | "Unable to send text in-world:\r\n" + |
267 | text); | 267 | text); |
268 | } | 268 | } |
269 | finally | 269 | finally |
270 | { | 270 | { |
271 | // So we are done sending message in-world | 271 | // So we are done sending message in-world |
272 | if (KillCurrentScript) | 272 | if (KillCurrentScript) |
273 | { | 273 | { |
274 | eventQueueManager.m_ScriptEngine.m_ScriptManager.StopScript( | 274 | eventQueueManager.m_ScriptEngine.m_ScriptManager.StopScript( |
275 | QIS.localID, QIS.itemID); | 275 | QIS.localID, QIS.itemID); |
276 | } | 276 | } |
277 | } | 277 | } |
278 | } | 278 | } |
279 | finally | 279 | finally |
280 | { | 280 | { |
281 | InExecution = false; | 281 | InExecution = false; |
282 | eventQueueManager.ReleaseLock(QIS.localID); | 282 | eventQueueManager.ReleaseLock(QIS.localID); |
283 | } | 283 | } |
284 | } | 284 | } |
285 | } // Something in queue | 285 | } // Something in queue |
286 | } | 286 | } |
287 | } | 287 | } |
288 | catch (ThreadAbortException tae) | 288 | catch (ThreadAbortException tae) |
289 | { | 289 | { |
290 | eventQueueManager.m_ScriptEngine.Log.Notice(ScriptEngineName, "ThreadAbortException while executing function."); | 290 | eventQueueManager.m_ScriptEngine.Log.Notice(ScriptEngineName, "ThreadAbortException while executing function."); |
291 | } | 291 | } |
292 | catch (Exception e) | 292 | catch (Exception e) |
293 | { | 293 | { |
294 | eventQueueManager.m_ScriptEngine.Log.Error(ScriptEngineName, "Exception in EventQueueThreadLoop: " + e.ToString()); | 294 | eventQueueManager.m_ScriptEngine.Log.Error(ScriptEngineName, "Exception in EventQueueThreadLoop: " + e.ToString()); |
295 | } | 295 | } |
296 | } // while | 296 | } // while |
297 | } // try | 297 | } // try |
298 | catch (ThreadAbortException) | 298 | catch (ThreadAbortException) |
299 | { | 299 | { |
300 | //myScriptEngine.Log.Verbose(ScriptEngineName, "EventQueueManager Worker thread killed: " + tae.Message); | 300 | //myScriptEngine.Log.Verbose(ScriptEngineName, "EventQueueManager Worker thread killed: " + tae.Message); |
301 | } | 301 | } |
302 | } | 302 | } |
303 | 303 | ||
304 | /// <summary> | 304 | /// <summary> |
305 | /// If set to true then threads and stuff should try to make a graceful exit | 305 | /// If set to true then threads and stuff should try to make a graceful exit |
306 | /// </summary> | 306 | /// </summary> |
307 | public bool PleaseShutdown | 307 | public bool PleaseShutdown |
308 | { | 308 | { |
309 | get { return _PleaseShutdown; } | 309 | get { return _PleaseShutdown; } |
310 | set { _PleaseShutdown = value; } | 310 | set { _PleaseShutdown = value; } |
311 | } | 311 | } |
312 | private bool _PleaseShutdown = false; | 312 | private bool _PleaseShutdown = false; |
313 | } | 313 | } |
314 | } | 314 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs index fc2fda9..ae6f001 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |||
@@ -1,163 +1,163 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Threading; | 4 | using System.Threading; |
5 | 5 | ||
6 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 6 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
7 | { | 7 | { |
8 | /// <summary> | 8 | /// <summary> |
9 | /// This class does maintenance on script engine. | 9 | /// This class does maintenance on script engine. |
10 | /// </summary> | 10 | /// </summary> |
11 | public class MaintenanceThread : iScriptEngineFunctionModule | 11 | public class MaintenanceThread : iScriptEngineFunctionModule |
12 | { | 12 | { |
13 | public ScriptEngine m_ScriptEngine; | 13 | public ScriptEngine m_ScriptEngine; |
14 | private int MaintenanceLoopms; | 14 | private int MaintenanceLoopms; |
15 | 15 | ||
16 | public MaintenanceThread(ScriptEngine _ScriptEngine) | 16 | public MaintenanceThread(ScriptEngine _ScriptEngine) |
17 | { | 17 | { |
18 | m_ScriptEngine = _ScriptEngine; | 18 | m_ScriptEngine = _ScriptEngine; |
19 | 19 | ||
20 | ReadConfig(); | 20 | ReadConfig(); |
21 | 21 | ||
22 | // Start maintenance thread | 22 | // Start maintenance thread |
23 | StartMaintenanceThread(); | 23 | StartMaintenanceThread(); |
24 | } | 24 | } |
25 | 25 | ||
26 | ~MaintenanceThread() | 26 | ~MaintenanceThread() |
27 | { | 27 | { |
28 | StopMaintenanceThread(); | 28 | StopMaintenanceThread(); |
29 | } | 29 | } |
30 | 30 | ||
31 | public void ReadConfig() | 31 | public void ReadConfig() |
32 | { | 32 | { |
33 | MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50); | 33 | MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50); |
34 | } | 34 | } |
35 | 35 | ||
36 | 36 | ||
37 | #region " Maintenance thread " | 37 | #region " Maintenance thread " |
38 | /// <summary> | 38 | /// <summary> |
39 | /// Maintenance thread. Enforcing max execution time for example. | 39 | /// Maintenance thread. Enforcing max execution time for example. |
40 | /// </summary> | 40 | /// </summary> |
41 | public Thread MaintenanceThreadThread; | 41 | public Thread MaintenanceThreadThread; |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Starts maintenance thread | 44 | /// Starts maintenance thread |
45 | /// </summary> | 45 | /// </summary> |
46 | private void StartMaintenanceThread() | 46 | private void StartMaintenanceThread() |
47 | { | 47 | { |
48 | if (MaintenanceThreadThread == null) | 48 | if (MaintenanceThreadThread == null) |
49 | { | 49 | { |
50 | MaintenanceThreadThread = new Thread(MaintenanceLoop); | 50 | MaintenanceThreadThread = new Thread(MaintenanceLoop); |
51 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; | 51 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; |
52 | MaintenanceThreadThread.IsBackground = true; | 52 | MaintenanceThreadThread.IsBackground = true; |
53 | MaintenanceThreadThread.Start(); | 53 | MaintenanceThreadThread.Start(); |
54 | } | 54 | } |
55 | } | 55 | } |
56 | 56 | ||
57 | /// <summary> | 57 | /// <summary> |
58 | /// Stops maintenance thread | 58 | /// Stops maintenance thread |
59 | /// </summary> | 59 | /// </summary> |
60 | private void StopMaintenanceThread() | 60 | private void StopMaintenanceThread() |
61 | { | 61 | { |
62 | #if DEBUG | 62 | #if DEBUG |
63 | m_ScriptEngine.Log.Debug(m_ScriptEngine.ScriptEngineName, "StopMaintenanceThread() called"); | 63 | m_ScriptEngine.Log.Debug(m_ScriptEngine.ScriptEngineName, "StopMaintenanceThread() called"); |
64 | #endif | 64 | #endif |
65 | PleaseShutdown = true; | 65 | PleaseShutdown = true; |
66 | Thread.Sleep(100); | 66 | Thread.Sleep(100); |
67 | try | 67 | try |
68 | { | 68 | { |
69 | if (MaintenanceThreadThread != null) | 69 | if (MaintenanceThreadThread != null) |
70 | { | 70 | { |
71 | if (MaintenanceThreadThread.IsAlive) | 71 | if (MaintenanceThreadThread.IsAlive) |
72 | { | 72 | { |
73 | MaintenanceThreadThread.Abort(); | 73 | MaintenanceThreadThread.Abort(); |
74 | } | 74 | } |
75 | } | 75 | } |
76 | } | 76 | } |
77 | catch (Exception ex) | 77 | catch (Exception ex) |
78 | { | 78 | { |
79 | m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception stopping maintenence thread: " + ex.ToString()); | 79 | m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception stopping maintenence thread: " + ex.ToString()); |
80 | } | 80 | } |
81 | 81 | ||
82 | } | 82 | } |
83 | 83 | ||
84 | /// <summary> | 84 | /// <summary> |
85 | /// A thread should run in this loop and check all running scripts | 85 | /// A thread should run in this loop and check all running scripts |
86 | /// </summary> | 86 | /// </summary> |
87 | public void MaintenanceLoop() | 87 | public void MaintenanceLoop() |
88 | { | 88 | { |
89 | if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms) | 89 | if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms) |
90 | m_ScriptEngine.Log.Warn(m_ScriptEngine.ScriptEngineName, | 90 | m_ScriptEngine.Log.Warn(m_ScriptEngine.ScriptEngineName, |
91 | "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run."); | 91 | "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run."); |
92 | 92 | ||
93 | while (true) | 93 | while (true) |
94 | { | 94 | { |
95 | try | 95 | try |
96 | { | 96 | { |
97 | long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; | 97 | long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; |
98 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; | 98 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; |
99 | while (true) | 99 | while (true) |
100 | { | 100 | { |
101 | System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass | 101 | System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass |
102 | if (PleaseShutdown) | 102 | if (PleaseShutdown) |
103 | return; | 103 | return; |
104 | 104 | ||
105 | if (m_ScriptEngine != null) | 105 | if (m_ScriptEngine != null) |
106 | { | 106 | { |
107 | // | 107 | // |
108 | // Re-reading config every x seconds | 108 | // Re-reading config every x seconds |
109 | // | 109 | // |
110 | if (m_ScriptEngine.RefreshConfigFileSeconds > 0) | 110 | if (m_ScriptEngine.RefreshConfigFileSeconds > 0) |
111 | { | 111 | { |
112 | // Check if its time to re-read config | 112 | // Check if its time to re-read config |
113 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens) | 113 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens) |
114 | { | 114 | { |
115 | // Its time to re-read config file | 115 | // Its time to re-read config file |
116 | m_ScriptEngine.ReadConfig(); | 116 | m_ScriptEngine.ReadConfig(); |
117 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time | 117 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time |
118 | } | 118 | } |
119 | } | 119 | } |
120 | 120 | ||
121 | // | 121 | // |
122 | // Adjust number of running script threads if not correct | 122 | // Adjust number of running script threads if not correct |
123 | // | 123 | // |
124 | if (m_ScriptEngine.m_EventQueueManager != null) | 124 | if (m_ScriptEngine.m_EventQueueManager != null) |
125 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); | 125 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); |
126 | 126 | ||
127 | // | 127 | // |
128 | // Check if any script has exceeded its max execution time | 128 | // Check if any script has exceeded its max execution time |
129 | // | 129 | // |
130 | if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime) | 130 | if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime) |
131 | { | 131 | { |
132 | // We are enforcing execution time | 132 | // We are enforcing execution time |
133 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > | 133 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > |
134 | m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens) | 134 | m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens) |
135 | { | 135 | { |
136 | // Its time to check again | 136 | // Its time to check again |
137 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check | 137 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check |
138 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time | 138 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time |
139 | } | 139 | } |
140 | } | 140 | } |
141 | } // m_ScriptEngine != null | 141 | } // m_ScriptEngine != null |
142 | } | 142 | } |
143 | } | 143 | } |
144 | catch (Exception ex) | 144 | catch (Exception ex) |
145 | { | 145 | { |
146 | m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString()); | 146 | m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString()); |
147 | Thread.Sleep(5000); | 147 | Thread.Sleep(5000); |
148 | } | 148 | } |
149 | } | 149 | } |
150 | } | 150 | } |
151 | #endregion | 151 | #endregion |
152 | /// <summary> | 152 | /// <summary> |
153 | /// If set to true then threads and stuff should try to make a graceful exit | 153 | /// If set to true then threads and stuff should try to make a graceful exit |
154 | /// </summary> | 154 | /// </summary> |
155 | public bool PleaseShutdown | 155 | public bool PleaseShutdown |
156 | { | 156 | { |
157 | get { return _PleaseShutdown; } | 157 | get { return _PleaseShutdown; } |
158 | set { _PleaseShutdown = value; } | 158 | set { _PleaseShutdown = value; } |
159 | } | 159 | } |
160 | private bool _PleaseShutdown = false; | 160 | private bool _PleaseShutdown = false; |
161 | 161 | ||
162 | } | 162 | } |
163 | } | 163 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs index 7539074..ded85b3 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs | |||
@@ -1,12 +1,12 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
6 | { | 6 | { |
7 | public interface iScriptEngineFunctionModule | 7 | public interface iScriptEngineFunctionModule |
8 | { | 8 | { |
9 | void ReadConfig(); | 9 | void ReadConfig(); |
10 | bool PleaseShutdown { get; set; } | 10 | bool PleaseShutdown { get; set; } |
11 | } | 11 | } |
12 | } \ No newline at end of file | 12 | } \ No newline at end of file |