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authorTedd Hansen2008-02-21 10:43:24 +0000
committerTedd Hansen2008-02-21 10:43:24 +0000
commit7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch)
tree7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
parentRemove a couple compiler warnings. (diff)
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs1
4 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
index 222b8f2..81e3438 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
57 cmdHandlerThread.Priority = ThreadPriority.BelowNormal; 57 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
58 cmdHandlerThread.IsBackground = true; 58 cmdHandlerThread.IsBackground = true;
59 cmdHandlerThread.Start(); 59 cmdHandlerThread.Start();
60 OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
60 } 61 }
61 62
62 public void ReadConfig() 63 public void ReadConfig()
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index d4db935..6f96654 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -117,6 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
117 EventQueueThread.Priority = MyThreadPriority; 117 EventQueueThread.Priority = MyThreadPriority;
118 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 118 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
119 EventQueueThread.Start(); 119 EventQueueThread.Start();
120 OpenSim.Framework.ThreadTracker.Add(EventQueueThread);
120 121
121 // Look at this... Don't you wish everyone did that solid coding everywhere? :P 122 // Look at this... Don't you wish everyone did that solid coding everywhere? :P
122 if (ThreadCount == int.MaxValue) 123 if (ThreadCount == int.MaxValue)
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index 47446a3..4776ffe 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -78,6 +78,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
78 MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; 78 MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
79 MaintenanceThreadThread.IsBackground = true; 79 MaintenanceThreadThread.IsBackground = true;
80 MaintenanceThreadThread.Start(); 80 MaintenanceThreadThread.Start();
81 OpenSim.Framework.ThreadTracker.Add(MaintenanceThreadThread);
81 } 82 }
82 } 83 }
83 84
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 43ff4ac..684d133 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -160,6 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
160 t.IsBackground = true; 160 t.IsBackground = true;
161 t.Priority = ThreadPriority.Normal; 161 t.Priority = ThreadPriority.Normal;
162 t.Start(); 162 t.Start();
163 OpenSim.Framework.ThreadTracker.Add(t);
163 return t; 164 return t;
164 } 165 }
165 166