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author | Tedd Hansen | 2008-01-12 14:45:59 +0000 |
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committer | Tedd Hansen | 2008-01-12 14:45:59 +0000 |
commit | 0081c060d0bb66e842a381e1a15a6cf01c0bd793 (patch) | |
tree | 19a02716e74838a6a7856a265cdc2319feb136b7 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |
parent | Added license to new files (diff) | |
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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 694 |
1 files changed, 347 insertions, 347 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index e98ff81..8f74620 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -1,348 +1,348 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | 29 | ||
30 | using System; | 30 | using System; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Runtime.Serialization.Formatters.Binary; | 34 | using System.Runtime.Serialization.Formatters.Binary; |
35 | using System.Threading; | 35 | using System.Threading; |
36 | using libsecondlife; | 36 | using libsecondlife; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Region.Environment.Scenes; | 38 | using OpenSim.Region.Environment.Scenes; |
39 | using OpenSim.Region.ScriptEngine.Common; | 39 | using OpenSim.Region.ScriptEngine.Common; |
40 | 40 | ||
41 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 41 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// Loads scripts | 44 | /// Loads scripts |
45 | /// Compiles them if necessary | 45 | /// Compiles them if necessary |
46 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) | 46 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) |
47 | /// </summary> | 47 | /// </summary> |
48 | /// | 48 | /// |
49 | 49 | ||
50 | // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. | 50 | // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. |
51 | // * Keeps track of running scripts | 51 | // * Keeps track of running scripts |
52 | // * Compiles script if necessary (through "Compiler") | 52 | // * Compiles script if necessary (through "Compiler") |
53 | // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") | 53 | // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") |
54 | // * Executes functions inside script (called from for example "EventQueueManager" class) | 54 | // * Executes functions inside script (called from for example "EventQueueManager" class) |
55 | // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") | 55 | // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") |
56 | // * Dedicated load/unload thread, and queues loading/unloading. | 56 | // * Dedicated load/unload thread, and queues loading/unloading. |
57 | // This so that scripts starting or stopping will not slow down other theads or whole system. | 57 | // This so that scripts starting or stopping will not slow down other theads or whole system. |
58 | // | 58 | // |
59 | [Serializable] | 59 | [Serializable] |
60 | public abstract class ScriptManager | 60 | public abstract class ScriptManager |
61 | { | 61 | { |
62 | #region Declares | 62 | #region Declares |
63 | 63 | ||
64 | private Thread scriptLoadUnloadThread; | 64 | private Thread scriptLoadUnloadThread; |
65 | private int scriptLoadUnloadThread_IdleSleepms = 100; | 65 | private int scriptLoadUnloadThread_IdleSleepms = 100; |
66 | private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); | 66 | private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); |
67 | 67 | ||
68 | 68 | ||
69 | // Load/Unload structure | 69 | // Load/Unload structure |
70 | private struct LUStruct | 70 | private struct LUStruct |
71 | { | 71 | { |
72 | public uint localID; | 72 | public uint localID; |
73 | public LLUUID itemID; | 73 | public LLUUID itemID; |
74 | public string script; | 74 | public string script; |
75 | public LUType Action; | 75 | public LUType Action; |
76 | } | 76 | } |
77 | 77 | ||
78 | private enum LUType | 78 | private enum LUType |
79 | { | 79 | { |
80 | Unknown = 0, | 80 | Unknown = 0, |
81 | Load = 1, | 81 | Load = 1, |
82 | Unload = 2 | 82 | Unload = 2 |
83 | } | 83 | } |
84 | 84 | ||
85 | // Object<string, Script<string, script>> | 85 | // Object<string, Script<string, script>> |
86 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 86 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
87 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | 87 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! |
88 | public Dictionary<uint, Dictionary<LLUUID, IScript>> Scripts = | 88 | public Dictionary<uint, Dictionary<LLUUID, IScript>> Scripts = |
89 | new Dictionary<uint, Dictionary<LLUUID, IScript>>(); | 89 | new Dictionary<uint, Dictionary<LLUUID, IScript>>(); |
90 | 90 | ||
91 | public Scene World | 91 | public Scene World |
92 | { | 92 | { |
93 | get { return m_scriptEngine.World; } | 93 | get { return m_scriptEngine.World; } |
94 | } | 94 | } |
95 | 95 | ||
96 | #endregion | 96 | #endregion |
97 | 97 | ||
98 | #region Object init/shutdown | 98 | #region Object init/shutdown |
99 | 99 | ||
100 | public ScriptEngineBase.ScriptEngine m_scriptEngine; | 100 | public ScriptEngineBase.ScriptEngine m_scriptEngine; |
101 | 101 | ||
102 | public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) | 102 | public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) |
103 | { | 103 | { |
104 | m_scriptEngine = scriptEngine; | 104 | m_scriptEngine = scriptEngine; |
105 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); | 105 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); |
106 | scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); | 106 | scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); |
107 | scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | 107 | scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; |
108 | scriptLoadUnloadThread.IsBackground = true; | 108 | scriptLoadUnloadThread.IsBackground = true; |
109 | scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; | 109 | scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; |
110 | scriptLoadUnloadThread.Start(); | 110 | scriptLoadUnloadThread.Start(); |
111 | } | 111 | } |
112 | 112 | ||
113 | ~ScriptManager() | 113 | ~ScriptManager() |
114 | { | 114 | { |
115 | // Abort load/unload thread | 115 | // Abort load/unload thread |
116 | try | 116 | try |
117 | { | 117 | { |
118 | if (scriptLoadUnloadThread != null) | 118 | if (scriptLoadUnloadThread != null) |
119 | { | 119 | { |
120 | if (scriptLoadUnloadThread.IsAlive == true) | 120 | if (scriptLoadUnloadThread.IsAlive == true) |
121 | { | 121 | { |
122 | scriptLoadUnloadThread.Abort(); | 122 | scriptLoadUnloadThread.Abort(); |
123 | scriptLoadUnloadThread.Join(); | 123 | scriptLoadUnloadThread.Join(); |
124 | } | 124 | } |
125 | } | 125 | } |
126 | } | 126 | } |
127 | catch | 127 | catch |
128 | { | 128 | { |
129 | } | 129 | } |
130 | } | 130 | } |
131 | 131 | ||
132 | #endregion | 132 | #endregion |
133 | 133 | ||
134 | #region Load / Unload scripts (Thread loop) | 134 | #region Load / Unload scripts (Thread loop) |
135 | 135 | ||
136 | private void ScriptLoadUnloadThreadLoop() | 136 | private void ScriptLoadUnloadThreadLoop() |
137 | { | 137 | { |
138 | try | 138 | try |
139 | { | 139 | { |
140 | while (true) | 140 | while (true) |
141 | { | 141 | { |
142 | if (LUQueue.Count == 0) | 142 | if (LUQueue.Count == 0) |
143 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); | 143 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); |
144 | if (LUQueue.Count > 0) | 144 | if (LUQueue.Count > 0) |
145 | { | 145 | { |
146 | LUStruct item = LUQueue.Dequeue(); | 146 | LUStruct item = LUQueue.Dequeue(); |
147 | lock (startStopLock) // Lock so we have only 1 thread working on loading/unloading of scripts | 147 | lock (startStopLock) // Lock so we have only 1 thread working on loading/unloading of scripts |
148 | { | 148 | { |
149 | if (item.Action == LUType.Unload) | 149 | if (item.Action == LUType.Unload) |
150 | { | 150 | { |
151 | _StopScript(item.localID, item.itemID); | 151 | _StopScript(item.localID, item.itemID); |
152 | } | 152 | } |
153 | if (item.Action == LUType.Load) | 153 | if (item.Action == LUType.Load) |
154 | { | 154 | { |
155 | _StartScript(item.localID, item.itemID, item.script); | 155 | _StartScript(item.localID, item.itemID, item.script); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | } | 158 | } |
159 | } | 159 | } |
160 | } | 160 | } |
161 | catch (ThreadAbortException tae) | 161 | catch (ThreadAbortException tae) |
162 | { | 162 | { |
163 | string a = tae.ToString(); | 163 | string a = tae.ToString(); |
164 | a = ""; | 164 | a = ""; |
165 | // Expected | 165 | // Expected |
166 | } | 166 | } |
167 | } | 167 | } |
168 | 168 | ||
169 | #endregion | 169 | #endregion |
170 | 170 | ||
171 | #region Helper functions | 171 | #region Helper functions |
172 | 172 | ||
173 | private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) | 173 | private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) |
174 | { | 174 | { |
175 | //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); | 175 | //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); |
176 | return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; | 176 | return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; |
177 | } | 177 | } |
178 | 178 | ||
179 | #endregion | 179 | #endregion |
180 | 180 | ||
181 | 181 | ||
182 | 182 | ||
183 | #region Start/Stop/Reset script | 183 | #region Start/Stop/Reset script |
184 | 184 | ||
185 | private readonly Object startStopLock = new Object(); | 185 | private readonly Object startStopLock = new Object(); |
186 | 186 | ||
187 | /// <summary> | 187 | /// <summary> |
188 | /// Fetches, loads and hooks up a script to an objects events | 188 | /// Fetches, loads and hooks up a script to an objects events |
189 | /// </summary> | 189 | /// </summary> |
190 | /// <param name="itemID"></param> | 190 | /// <param name="itemID"></param> |
191 | /// <param name="localID"></param> | 191 | /// <param name="localID"></param> |
192 | public void StartScript(uint localID, LLUUID itemID, string Script) | 192 | public void StartScript(uint localID, LLUUID itemID, string Script) |
193 | { | 193 | { |
194 | LUStruct ls = new LUStruct(); | 194 | LUStruct ls = new LUStruct(); |
195 | ls.localID = localID; | 195 | ls.localID = localID; |
196 | ls.itemID = itemID; | 196 | ls.itemID = itemID; |
197 | ls.script = Script; | 197 | ls.script = Script; |
198 | ls.Action = LUType.Load; | 198 | ls.Action = LUType.Load; |
199 | LUQueue.Enqueue(ls); | 199 | LUQueue.Enqueue(ls); |
200 | } | 200 | } |
201 | 201 | ||
202 | /// <summary> | 202 | /// <summary> |
203 | /// Disables and unloads a script | 203 | /// Disables and unloads a script |
204 | /// </summary> | 204 | /// </summary> |
205 | /// <param name="localID"></param> | 205 | /// <param name="localID"></param> |
206 | /// <param name="itemID"></param> | 206 | /// <param name="itemID"></param> |
207 | public void StopScript(uint localID, LLUUID itemID) | 207 | public void StopScript(uint localID, LLUUID itemID) |
208 | { | 208 | { |
209 | LUStruct ls = new LUStruct(); | 209 | LUStruct ls = new LUStruct(); |
210 | ls.localID = localID; | 210 | ls.localID = localID; |
211 | ls.itemID = itemID; | 211 | ls.itemID = itemID; |
212 | ls.Action = LUType.Unload; | 212 | ls.Action = LUType.Unload; |
213 | LUQueue.Enqueue(ls); | 213 | LUQueue.Enqueue(ls); |
214 | } | 214 | } |
215 | 215 | ||
216 | // Create a new instance of the compiler (reuse) | 216 | // Create a new instance of the compiler (reuse) |
217 | //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); | 217 | //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); |
218 | 218 | ||
219 | public abstract void _StartScript(uint localID, LLUUID itemID, string Script); | 219 | public abstract void _StartScript(uint localID, LLUUID itemID, string Script); |
220 | 220 | ||
221 | public abstract void _StopScript(uint localID, LLUUID itemID); | 221 | public abstract void _StopScript(uint localID, LLUUID itemID); |
222 | 222 | ||
223 | 223 | ||
224 | #endregion | 224 | #endregion |
225 | 225 | ||
226 | #region Perform event execution in script | 226 | #region Perform event execution in script |
227 | 227 | ||
228 | /// <summary> | 228 | /// <summary> |
229 | /// Execute a LL-event-function in Script | 229 | /// Execute a LL-event-function in Script |
230 | /// </summary> | 230 | /// </summary> |
231 | /// <param name="localID">Object the script is located in</param> | 231 | /// <param name="localID">Object the script is located in</param> |
232 | /// <param name="itemID">Script ID</param> | 232 | /// <param name="itemID">Script ID</param> |
233 | /// <param name="FunctionName">Name of function</param> | 233 | /// <param name="FunctionName">Name of function</param> |
234 | /// <param name="args">Arguments to pass to function</param> | 234 | /// <param name="args">Arguments to pass to function</param> |
235 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) | 235 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) |
236 | { | 236 | { |
237 | #if DEBUG | 237 | #if DEBUG |
238 | Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); | 238 | Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); |
239 | #endif | 239 | #endif |
240 | // Execute a function in the script | 240 | // Execute a function in the script |
241 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); | 241 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); |
242 | //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); | 242 | //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); |
243 | IScript Script = GetScript(localID, itemID); | 243 | IScript Script = GetScript(localID, itemID); |
244 | if (Script == null) | 244 | if (Script == null) |
245 | return; | 245 | return; |
246 | #if DEBUG | 246 | #if DEBUG |
247 | Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); | 247 | Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); |
248 | #endif | 248 | #endif |
249 | // Must be done in correct AppDomain, so leaving it up to the script itself | 249 | // Must be done in correct AppDomain, so leaving it up to the script itself |
250 | Script.Exec.ExecuteEvent(FunctionName, args); | 250 | Script.Exec.ExecuteEvent(FunctionName, args); |
251 | } | 251 | } |
252 | 252 | ||
253 | #endregion | 253 | #endregion |
254 | 254 | ||
255 | #region Internal functions to keep track of script | 255 | #region Internal functions to keep track of script |
256 | 256 | ||
257 | public Dictionary<LLUUID, IScript>.KeyCollection GetScriptKeys(uint localID) | 257 | public Dictionary<LLUUID, IScript>.KeyCollection GetScriptKeys(uint localID) |
258 | { | 258 | { |
259 | if (Scripts.ContainsKey(localID) == false) | 259 | if (Scripts.ContainsKey(localID) == false) |
260 | return null; | 260 | return null; |
261 | 261 | ||
262 | Dictionary<LLUUID, IScript> Obj; | 262 | Dictionary<LLUUID, IScript> Obj; |
263 | Scripts.TryGetValue(localID, out Obj); | 263 | Scripts.TryGetValue(localID, out Obj); |
264 | 264 | ||
265 | return Obj.Keys; | 265 | return Obj.Keys; |
266 | } | 266 | } |
267 | 267 | ||
268 | public IScript GetScript(uint localID, LLUUID itemID) | 268 | public IScript GetScript(uint localID, LLUUID itemID) |
269 | { | 269 | { |
270 | if (Scripts.ContainsKey(localID) == false) | 270 | if (Scripts.ContainsKey(localID) == false) |
271 | return null; | 271 | return null; |
272 | 272 | ||
273 | Dictionary<LLUUID, IScript> Obj; | 273 | Dictionary<LLUUID, IScript> Obj; |
274 | Scripts.TryGetValue(localID, out Obj); | 274 | Scripts.TryGetValue(localID, out Obj); |
275 | if (Obj.ContainsKey(itemID) == false) | 275 | if (Obj.ContainsKey(itemID) == false) |
276 | return null; | 276 | return null; |
277 | 277 | ||
278 | // Get script | 278 | // Get script |
279 | IScript Script; | 279 | IScript Script; |
280 | Obj.TryGetValue(itemID, out Script); | 280 | Obj.TryGetValue(itemID, out Script); |
281 | 281 | ||
282 | return Script; | 282 | return Script; |
283 | } | 283 | } |
284 | 284 | ||
285 | public void SetScript(uint localID, LLUUID itemID, IScript Script) | 285 | public void SetScript(uint localID, LLUUID itemID, IScript Script) |
286 | { | 286 | { |
287 | // Create object if it doesn't exist | 287 | // Create object if it doesn't exist |
288 | if (Scripts.ContainsKey(localID) == false) | 288 | if (Scripts.ContainsKey(localID) == false) |
289 | { | 289 | { |
290 | Scripts.Add(localID, new Dictionary<LLUUID, IScript>()); | 290 | Scripts.Add(localID, new Dictionary<LLUUID, IScript>()); |
291 | } | 291 | } |
292 | 292 | ||
293 | // Delete script if it exists | 293 | // Delete script if it exists |
294 | Dictionary<LLUUID, IScript> Obj; | 294 | Dictionary<LLUUID, IScript> Obj; |
295 | Scripts.TryGetValue(localID, out Obj); | 295 | Scripts.TryGetValue(localID, out Obj); |
296 | if (Obj.ContainsKey(itemID) == true) | 296 | if (Obj.ContainsKey(itemID) == true) |
297 | Obj.Remove(itemID); | 297 | Obj.Remove(itemID); |
298 | 298 | ||
299 | // Add to object | 299 | // Add to object |
300 | Obj.Add(itemID, Script); | 300 | Obj.Add(itemID, Script); |
301 | } | 301 | } |
302 | 302 | ||
303 | public void RemoveScript(uint localID, LLUUID itemID) | 303 | public void RemoveScript(uint localID, LLUUID itemID) |
304 | { | 304 | { |
305 | // Don't have that object? | 305 | // Don't have that object? |
306 | if (Scripts.ContainsKey(localID) == false) | 306 | if (Scripts.ContainsKey(localID) == false) |
307 | return; | 307 | return; |
308 | 308 | ||
309 | // Delete script if it exists | 309 | // Delete script if it exists |
310 | Dictionary<LLUUID, IScript> Obj; | 310 | Dictionary<LLUUID, IScript> Obj; |
311 | Scripts.TryGetValue(localID, out Obj); | 311 | Scripts.TryGetValue(localID, out Obj); |
312 | if (Obj.ContainsKey(itemID) == true) | 312 | if (Obj.ContainsKey(itemID) == true) |
313 | Obj.Remove(itemID); | 313 | Obj.Remove(itemID); |
314 | } | 314 | } |
315 | 315 | ||
316 | #endregion | 316 | #endregion |
317 | 317 | ||
318 | 318 | ||
319 | public void ResetScript(uint localID, LLUUID itemID) | 319 | public void ResetScript(uint localID, LLUUID itemID) |
320 | { | 320 | { |
321 | string script = GetScript(localID, itemID).Source; | 321 | string script = GetScript(localID, itemID).Source; |
322 | StopScript(localID, itemID); | 322 | StopScript(localID, itemID); |
323 | StartScript(localID, itemID, script); | 323 | StartScript(localID, itemID, script); |
324 | } | 324 | } |
325 | 325 | ||
326 | 326 | ||
327 | #region Script serialization/deserialization | 327 | #region Script serialization/deserialization |
328 | 328 | ||
329 | public void GetSerializedScript(uint localID, LLUUID itemID) | 329 | public void GetSerializedScript(uint localID, LLUUID itemID) |
330 | { | 330 | { |
331 | // Serialize the script and return it | 331 | // Serialize the script and return it |
332 | // Should not be a problem | 332 | // Should not be a problem |
333 | FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); | 333 | FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); |
334 | BinaryFormatter b = new BinaryFormatter(); | 334 | BinaryFormatter b = new BinaryFormatter(); |
335 | b.Serialize(fs, GetScript(localID, itemID)); | 335 | b.Serialize(fs, GetScript(localID, itemID)); |
336 | fs.Close(); | 336 | fs.Close(); |
337 | } | 337 | } |
338 | 338 | ||
339 | public void PutSerializedScript(uint localID, LLUUID itemID) | 339 | public void PutSerializedScript(uint localID, LLUUID itemID) |
340 | { | 340 | { |
341 | // Deserialize the script and inject it into an AppDomain | 341 | // Deserialize the script and inject it into an AppDomain |
342 | 342 | ||
343 | // How to inject into an AppDomain? | 343 | // How to inject into an AppDomain? |
344 | } | 344 | } |
345 | 345 | ||
346 | #endregion | 346 | #endregion |
347 | } | 347 | } |
348 | } \ No newline at end of file | 348 | } \ No newline at end of file |