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author | Melanie Thielker | 2008-09-25 17:26:32 +0000 |
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committer | Melanie Thielker | 2008-09-25 17:26:32 +0000 |
commit | f11107821e259d544dc42648f4cdba2b123cd71e (patch) | |
tree | 5d288d96a2eb07788ae40130736215599eb9bcec /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |
parent | Mantis#2017. Thank you kindly, Tyre, for a patch that solves: (diff) | |
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Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
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