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author | Tedd Hansen | 2008-02-22 13:15:01 +0000 |
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committer | Tedd Hansen | 2008-02-22 13:15:01 +0000 |
commit | 9f7366210ad52e00f8e903c23af21fffd84b03b9 (patch) | |
tree | b842a0dd4faa11b98f621f276fd247efc8d80bb6 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |
parent | From this commit and a few hours into the future ScriptEngine will be unstable: (diff) | |
download | opensim-SC_OLD-9f7366210ad52e00f8e903c23af21fffd84b03b9.zip opensim-SC_OLD-9f7366210ad52e00f8e903c23af21fffd84b03b9.tar.gz opensim-SC_OLD-9f7366210ad52e00f8e903c23af21fffd84b03b9.tar.bz2 opensim-SC_OLD-9f7366210ad52e00f8e903c23af21fffd84b03b9.tar.xz |
Now last commit will compile too... The features just keep on coming!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index b50c184..20ff07a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -194,8 +194,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
194 | { | 194 | { |
195 | if (LUQueue.Count == 0) | 195 | if (LUQueue.Count == 0) |
196 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); | 196 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); |
197 | if (PleaseShutdown) | 197 | //if (PleaseShutdown) |
198 | return; | 198 | // return; |
199 | if (LUQueue.Count > 0) | 199 | if (LUQueue.Count > 0) |
200 | { | 200 | { |
201 | LUStruct item = LUQueue.Dequeue(); | 201 | LUStruct item = LUQueue.Dequeue(); |