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authorTedd Hansen2008-02-22 13:23:45 +0000
committerTedd Hansen2008-02-22 13:23:45 +0000
commit3bb0fe098fc721a4d5059c0505c4d31165451f9f (patch)
tree0188aeda26c4efac35bace3400fad1a8d5e57d5d /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
parentNow last commit will compile too... The features just keep on coming! (diff)
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Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region.
Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index 14f7c4f..5c9f76d 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -168,6 +168,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
168 Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time 168 Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
169 } 169 }
170 } 170 }
171
172 // LOAD / UNLOAD SCRIPTS
173 if (m_ScriptEngine.m_ScriptManager != null)
174 m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
175
171 } 176 }
172 } 177 }
173 } 178 }