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authorTedd Hansen2008-02-22 14:09:38 +0000
committerTedd Hansen2008-02-22 14:09:38 +0000
commita43bb10000ca0b58af2f33750ea17cb94bfbad7d (patch)
tree9f913c185d3ee90a3e88507bbd32e7c6bbab0c9d /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
parentMaintenance thread in charge of loading/unloading of scripts. 1 thread less p... (diff)
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Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
But, this is totally completely untested. So it probably won't work for another patch or five.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index 5c9f76d..0911afb 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -156,12 +156,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
156 m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); 156 m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
157 157
158 // Check if any script has exceeded its max execution time 158 // Check if any script has exceeded its max execution time
159 if (m_ScriptEngine.m_EventQueueManager != null && 159 if (EventQueueManager.EnforceMaxExecutionTime)
160 m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
161 { 160 {
162 // We are enforcing execution time 161 // We are enforcing execution time
163 if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > 162 if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
164 m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens) 163 EventQueueManager.maxFunctionExecutionTimens)
165 { 164 {
166 // Its time to check again 165 // Its time to check again
167 m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check 166 m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check