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authorTedd Hansen2008-02-21 23:43:58 +0000
committerTedd Hansen2008-02-21 23:43:58 +0000
commitf75e418211fa072b03515e19f770ee20ba9a80d6 (patch)
tree22a2338ad41f65fcd563ef9a59daa628469aa46f /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
parent* Fixed an issue where the client thread was aborted before the UDP server se... (diff)
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Fixes to ScriptEngine thread cleanup on destructor
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index cf66e7a..11fd896 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
134 try 134 try
135 { 135 {
136 EventQueueThread.Abort(); // Send abort 136 EventQueueThread.Abort(); // Send abort
137 EventQueueThread.Join(); // Wait for it 137 //EventQueueThread.Join(); // Wait for it
138 } 138 }
139 catch (Exception) 139 catch (Exception)
140 { 140 {