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author | Melanie Thielker | 2008-07-27 19:54:43 +0000 |
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committer | Melanie Thielker | 2008-07-27 19:54:43 +0000 |
commit | 8cd0c90dab03256c41989ee99119689d8c588a70 (patch) | |
tree | c376d158a72087bd06d54a74ff15c189ae6bb401 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |
parent | Addresses Mantis #1688 (diff) | |
download | opensim-SC_OLD-8cd0c90dab03256c41989ee99119689d8c588a70.zip opensim-SC_OLD-8cd0c90dab03256c41989ee99119689d8c588a70.tar.gz opensim-SC_OLD-8cd0c90dab03256c41989ee99119689d8c588a70.tar.bz2 opensim-SC_OLD-8cd0c90dab03256c41989ee99119689d8c588a70.tar.xz |
Addresses Mantis #1611
Set thread culture for event processing threads in DotNetEngine.
XEngine already had this. Maybe someone with a French OS can verify
the fix.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index 11a9982..fb4a3e3 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -153,6 +153,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
153 | /// </summary> | 153 | /// </summary> |
154 | private void EventQueueThreadLoop() | 154 | private void EventQueueThreadLoop() |
155 | { | 155 | { |
156 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
157 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
158 | |||
156 | //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Worker thread spawned"); | 159 | //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Worker thread spawned"); |
157 | try | 160 | try |
158 | { | 161 | { |