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author | Teravus Ovares | 2008-06-08 22:53:52 +0000 |
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committer | Teravus Ovares | 2008-06-08 22:53:52 +0000 |
commit | 6ecb7c05b348800e2148f1dad43c41b8ccd44a9b (patch) | |
tree | 3efec2d74a7932ab2a7cd8d9afe4640083e31a2a /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |
parent | * Added compiler pre-processor, #if SPAM to SensorRepeat... so if you really... (diff) | |
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* Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
* script Collision reporting works now in DotNetEngine
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index c6eebf1..79c1dde 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -153,7 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
153 | { | 153 | { |
154 | // More or less just a placeholder for the actual moving of additional data | 154 | // More or less just a placeholder for the actual moving of additional data |
155 | // should be fixed to something better :) | 155 | // should be fixed to something better :) |
156 | public LSL_Types.key[] _key; | 156 | public LSL_Types.key[] _key; // detected key |
157 | public LSL_Types.key[] _key2; // ownerkey | ||
157 | public LSL_Types.Quaternion[] _Quaternion; | 158 | public LSL_Types.Quaternion[] _Quaternion; |
158 | public LSL_Types.Vector3[] _Vector3; // Pos | 159 | public LSL_Types.Vector3[] _Vector3; // Pos |
159 | public LSL_Types.Vector3[] _Vector32; // Vel | 160 | public LSL_Types.Vector3[] _Vector32; // Vel |