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authorTeravus Ovares2008-06-05 13:24:59 +0000
committerTeravus Ovares2008-06-05 13:24:59 +0000
commite12baa5eb33882fc1d4c6aa0886037e00d726e2e (patch)
tree79c88e2ceef55f8430dec81b91e9086f2f5876e7 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
parent* Don't create ghost prim when rezzing objects from inventory (diff)
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* This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 7cbbd4f..c6eebf1 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -155,7 +155,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
155 // should be fixed to something better :) 155 // should be fixed to something better :)
156 public LSL_Types.key[] _key; 156 public LSL_Types.key[] _key;
157 public LSL_Types.Quaternion[] _Quaternion; 157 public LSL_Types.Quaternion[] _Quaternion;
158 public LSL_Types.Vector3[] _Vector3; 158 public LSL_Types.Vector3[] _Vector3; // Pos
159 public LSL_Types.Vector3[] _Vector32; // Vel
159 public bool[] _bool; 160 public bool[] _bool;
160 public int[] _int; 161 public int[] _int;
161 public string[] _string; 162 public string[] _string;