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authorTeravus Ovares2008-06-08 22:53:52 +0000
committerTeravus Ovares2008-06-08 22:53:52 +0000
commit6ecb7c05b348800e2148f1dad43c41b8ccd44a9b (patch)
tree3efec2d74a7932ab2a7cd8d9afe4640083e31a2a /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
parent* Added compiler pre-processor, #if SPAM to SensorRepeat... so if you really... (diff)
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* Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
* script Collision reporting works now in DotNetEngine
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index c6eebf1..79c1dde 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -153,7 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
153 { 153 {
154 // More or less just a placeholder for the actual moving of additional data 154 // More or less just a placeholder for the actual moving of additional data
155 // should be fixed to something better :) 155 // should be fixed to something better :)
156 public LSL_Types.key[] _key; 156 public LSL_Types.key[] _key; // detected key
157 public LSL_Types.key[] _key2; // ownerkey
157 public LSL_Types.Quaternion[] _Quaternion; 158 public LSL_Types.Quaternion[] _Quaternion;
158 public LSL_Types.Vector3[] _Vector3; // Pos 159 public LSL_Types.Vector3[] _Vector3; // Pos
159 public LSL_Types.Vector3[] _Vector32; // Vel 160 public LSL_Types.Vector3[] _Vector32; // Vel