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authorTedd Hansen2008-02-01 20:19:29 +0000
committerTedd Hansen2008-02-01 20:19:29 +0000
commitf4ddf5cf28f7e0414156ae9135c59640b8f7ba35 (patch)
tree68640e57b4900933b9f92c886f71d424b63018cd /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
parentExperimental (diff)
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Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 730b63e..6b2db35 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -187,7 +187,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
187 187
188 lock (eventQueueThreadsLock) 188 lock (eventQueueThreadsLock)
189 { 189 {
190 for (int ThreadCount = eventQueueThreads.Count; ThreadCount <= numberOfThreads; ThreadCount++) 190 for (int ThreadCount = eventQueueThreads.Count; ThreadCount < numberOfThreads; ThreadCount++)
191 { 191 {
192 StartNewThreadClass(); 192 StartNewThreadClass();
193 } 193 }