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authorTedd Hansen2008-02-01 23:36:36 +0000
committerTedd Hansen2008-02-01 23:36:36 +0000
commitd02a90823f2873f1b4de63062e3909d03a5a91fa (patch)
treecb0d8f79fd36bec98bbac39c1185ee40c75e7c6d /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
parentSCRIPT SUPPORT IS STILL BROKEN. (diff)
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SCRIPTING STILL BROKEN
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs21
1 files changed, 19 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index 250a5df..678c3d0 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
37 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. 37 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
38 /// </summary> 38 /// </summary>
39 [Serializable] 39 [Serializable]
40 public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents 40 public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule
41 { 41 {
42 42
43 // 43 //
@@ -59,12 +59,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
59 public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) 59 public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
60 { 60 {
61 myScriptEngine = _ScriptEngine; 61 myScriptEngine = _ScriptEngine;
62 ReadConfig();
62 63
63 // Hook up to events from OpenSim 64 // Hook up to events from OpenSim
64 // We may not want to do it because someone is controlling us and will deliver events to us 65 // We may not want to do it because someone is controlling us and will deliver events to us
65 if (performHookUp) 66 if (performHookUp)
66 { 67 {
67 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); 68 myScriptEngine.Log.Verbose(myScriptEngine.ScriptEngineName, "Hooking up to server events");
68 myScriptEngine.World.EventManager.OnObjectGrab += touch_start; 69 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
69 myScriptEngine.World.EventManager.OnRezScript += OnRezScript; 70 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
70 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; 71 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
@@ -73,6 +74,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
73 } 74 }
74 } 75 }
75 76
77 public void ReadConfig()
78 {
79 }
80
81
76 public void changed(uint localID, uint change) 82 public void changed(uint localID, uint change)
77 { 83 {
78 // Add to queue for all scripts in localID, Object pass change. 84 // Add to queue for all scripts in localID, Object pass change.
@@ -263,5 +269,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
263 { 269 {
264 // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull); 270 // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull);
265 } 271 }
272
273 /// <summary>
274 /// If set to true then threads and stuff should try to make a graceful exit
275 /// </summary>
276 public bool PleaseShutdown
277 {
278 get { return _PleaseShutdown; }
279 set { _PleaseShutdown = value; }
280 }
281 private bool _PleaseShutdown = false;
282
266 } 283 }
267} \ No newline at end of file 284} \ No newline at end of file