diff options
author | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
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committer | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
commit | f3c8963c86dbc969541ede80ae37eb59d26b7809 (patch) | |
tree | ff1e5cea74e9d5c2b73c476320a7bddf11d93766 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |
parent | Mantis#2123. Thank you kindly, Idb for a patch that solves: (diff) | |
download | opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.zip opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.gz opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.bz2 opensim-SC_OLD-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.xz |
Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | 334 |
1 files changed, 0 insertions, 334 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs deleted file mode 100644 index 7059a1b..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ /dev/null | |||
@@ -1,334 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Environment.Scenes; | ||
33 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Region.ScriptEngine.Shared; | ||
35 | |||
36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
37 | { | ||
38 | public class SensorRepeat | ||
39 | { | ||
40 | public AsyncCommandManager m_CmdManager; | ||
41 | |||
42 | public SensorRepeat(AsyncCommandManager CmdManager) | ||
43 | { | ||
44 | m_CmdManager = CmdManager; | ||
45 | } | ||
46 | |||
47 | public Dictionary<uint, Dictionary<UUID, LSL_Types.list>> SenseEvents = | ||
48 | new Dictionary<uint, Dictionary<UUID, LSL_Types.list>>(); | ||
49 | private Object SenseLock = new Object(); | ||
50 | |||
51 | // | ||
52 | // SenseRepeater and Sensors | ||
53 | // | ||
54 | private class SenseRepeatClass | ||
55 | { | ||
56 | public uint localID; | ||
57 | public UUID itemID; | ||
58 | public double interval; | ||
59 | public DateTime next; | ||
60 | |||
61 | public string name; | ||
62 | public UUID keyID; | ||
63 | public int type; | ||
64 | public double range; | ||
65 | public double arc; | ||
66 | public SceneObjectPart host; | ||
67 | } | ||
68 | |||
69 | private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); | ||
70 | private object SenseRepeatListLock = new object(); | ||
71 | |||
72 | public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID, | ||
73 | string name, UUID keyID, int type, double range, double arc, double sec, SceneObjectPart host) | ||
74 | { | ||
75 | #if SPAM | ||
76 | Console.WriteLine("SetSensorEvent"); | ||
77 | #endif | ||
78 | // Always remove first, in case this is a re-set | ||
79 | UnSetSenseRepeaterEvents(m_localID, m_itemID); | ||
80 | if (sec == 0) // Disabling timer | ||
81 | return; | ||
82 | |||
83 | // Add to timer | ||
84 | SenseRepeatClass ts = new SenseRepeatClass(); | ||
85 | ts.localID = m_localID; | ||
86 | ts.itemID = m_itemID; | ||
87 | ts.interval = sec; | ||
88 | ts.name = name; | ||
89 | ts.keyID = keyID; | ||
90 | ts.type = type; | ||
91 | ts.range = range; | ||
92 | ts.arc = arc; | ||
93 | ts.host = host; | ||
94 | |||
95 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
96 | lock (SenseRepeatListLock) | ||
97 | { | ||
98 | SenseRepeaters.Add(ts); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | public void UnSetSenseRepeaterEvents(uint m_localID, UUID m_itemID) | ||
103 | { | ||
104 | // Remove from timer | ||
105 | lock (SenseRepeatListLock) | ||
106 | { | ||
107 | List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>(); | ||
108 | foreach (SenseRepeatClass ts in SenseRepeaters) | ||
109 | { | ||
110 | if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
111 | { | ||
112 | NewSensors.Add(ts); | ||
113 | } | ||
114 | } | ||
115 | SenseRepeaters.Clear(); | ||
116 | SenseRepeaters = NewSensors; | ||
117 | } | ||
118 | } | ||
119 | |||
120 | public void CheckSenseRepeaterEvents() | ||
121 | { | ||
122 | // Nothing to do here? | ||
123 | if (SenseRepeaters.Count == 0) | ||
124 | return; | ||
125 | |||
126 | lock (SenseRepeatListLock) | ||
127 | { | ||
128 | // Go through all timers | ||
129 | foreach (SenseRepeatClass ts in SenseRepeaters) | ||
130 | { | ||
131 | // Time has passed? | ||
132 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | ||
133 | { | ||
134 | SensorSweep(ts); | ||
135 | // set next interval | ||
136 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
137 | } | ||
138 | } | ||
139 | } // lock | ||
140 | } | ||
141 | |||
142 | public void SenseOnce(uint m_localID, UUID m_itemID, | ||
143 | string name, UUID keyID, int type, | ||
144 | double range, double arc, SceneObjectPart host) | ||
145 | { | ||
146 | // Add to timer | ||
147 | SenseRepeatClass ts = new SenseRepeatClass(); | ||
148 | ts.localID = m_localID; | ||
149 | ts.itemID = m_itemID; | ||
150 | ts.interval = 0; | ||
151 | ts.name = name; | ||
152 | ts.keyID = keyID; | ||
153 | ts.type = type; | ||
154 | ts.range = range; | ||
155 | ts.arc = arc; | ||
156 | ts.host = host; | ||
157 | SensorSweep(ts); | ||
158 | } | ||
159 | |||
160 | public LSL_Types.list GetSensorList(uint m_localID, UUID m_itemID) | ||
161 | { | ||
162 | lock (SenseLock) | ||
163 | { | ||
164 | Dictionary<UUID, LSL_Types.list> Obj = null; | ||
165 | if (!SenseEvents.TryGetValue(m_localID, out Obj)) | ||
166 | { | ||
167 | #if SPAM | ||
168 | m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID); | ||
169 | #endif | ||
170 | return null; | ||
171 | } | ||
172 | lock (Obj) | ||
173 | { | ||
174 | // Get script | ||
175 | LSL_Types.list SenseList = null; | ||
176 | if (!Obj.TryGetValue(m_itemID, out SenseList)) | ||
177 | { | ||
178 | #if SPAM | ||
179 | m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID); | ||
180 | #endif | ||
181 | return null; | ||
182 | } | ||
183 | return SenseList; | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | |||
188 | private void SensorSweep(SenseRepeatClass ts) | ||
189 | { | ||
190 | //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep"); | ||
191 | SceneObjectPart SensePoint = ts.host; | ||
192 | |||
193 | if (SensePoint == null) | ||
194 | { | ||
195 | |||
196 | #if SPAM | ||
197 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString()); | ||
198 | #endif | ||
199 | return; | ||
200 | } | ||
201 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan"); | ||
202 | |||
203 | Vector3 sensorPos = SensePoint.AbsolutePosition; | ||
204 | Vector3 regionPos = new Vector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
205 | Vector3 fromRegionPos = sensorPos + regionPos; | ||
206 | |||
207 | Quaternion q = SensePoint.RotationOffset; | ||
208 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | ||
209 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | ||
210 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | ||
211 | |||
212 | // Here we should do some smart culling ... | ||
213 | // math seems quicker than strings so try that first | ||
214 | LSL_Types.list SensedObjects = new LSL_Types.list(); | ||
215 | LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0); | ||
216 | |||
217 | foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values) | ||
218 | { | ||
219 | Vector3 toRegionPos = ent.AbsolutePosition + regionPos; | ||
220 | double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos)); | ||
221 | if (dis <= ts.range) | ||
222 | { | ||
223 | // In Range, is it the right Type ? | ||
224 | int objtype = 0; | ||
225 | |||
226 | if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor | ||
227 | if (ent.Velocity.Equals(ZeroVector)) | ||
228 | objtype |= 0x04; // passive non-moving | ||
229 | else | ||
230 | objtype |= 0x02; // active moving | ||
231 | if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ... | ||
232 | |||
233 | if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type)) | ||
234 | { | ||
235 | // docs claim AGENT|ACTIVE should find agent objects OR active objects | ||
236 | // so the bitwise AND with object type should be non-zero | ||
237 | |||
238 | // Right type too, what about the other params , key and name ? | ||
239 | bool keep = true; | ||
240 | if (ts.arc < Math.PI) | ||
241 | { | ||
242 | // not omni-directional. Can you see it ? | ||
243 | // vec forward_dir = llRot2Fwd(llGetRot()) | ||
244 | // vec obj_dir = toRegionPos-fromRegionPos | ||
245 | // dot=dot(forward_dir,obj_dir) | ||
246 | // mag_fwd = mag(forward_dir) | ||
247 | // mag_obj = mag(obj_dir) | ||
248 | // ang = acos(dot /(mag_fwd*mag_obj)) | ||
249 | double ang_obj = 0; | ||
250 | try | ||
251 | { | ||
252 | Vector3 diff = toRegionPos - fromRegionPos; | ||
253 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | ||
254 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | ||
255 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
256 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | ||
257 | } | ||
258 | catch | ||
259 | { | ||
260 | } | ||
261 | |||
262 | if (ang_obj > ts.arc) keep = false; | ||
263 | } | ||
264 | |||
265 | if (keep && (ts.keyID != UUID.Zero) && (ts.keyID != ent.UUID)) | ||
266 | { | ||
267 | keep = false; | ||
268 | } | ||
269 | |||
270 | if (keep && (ts.name.Length > 0)) | ||
271 | { | ||
272 | string avatarname=null; | ||
273 | string objectname=null; | ||
274 | string entname =ent.Name; | ||
275 | |||
276 | // try avatar username surname | ||
277 | CachedUserInfo profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserProfileCacheService.GetUserDetails(ent.UUID); | ||
278 | if (profile != null && profile.UserProfile != null) | ||
279 | { | ||
280 | avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName; | ||
281 | } | ||
282 | // try an scene object | ||
283 | SceneObjectPart SOP = m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(ent.UUID); | ||
284 | if (SOP != null) | ||
285 | { | ||
286 | objectname = SOP.Name; | ||
287 | } | ||
288 | |||
289 | if ((ts.name != entname) && (ts.name != avatarname) && (ts.name != objectname)) | ||
290 | { | ||
291 | keep = false; | ||
292 | } | ||
293 | } | ||
294 | |||
295 | if (keep == true) SensedObjects.Add(ent.UUID); | ||
296 | } | ||
297 | } | ||
298 | } | ||
299 | #if SPAM | ||
300 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock"); | ||
301 | #endif | ||
302 | lock (SenseLock) | ||
303 | { | ||
304 | // Create object if it doesn't exist | ||
305 | if (SenseEvents.ContainsKey(ts.localID) == false) | ||
306 | { | ||
307 | SenseEvents.Add(ts.localID, new Dictionary<UUID, LSL_Types.list>()); | ||
308 | } | ||
309 | // clear if previous traces exist | ||
310 | Dictionary<UUID, LSL_Types.list> Obj; | ||
311 | SenseEvents.TryGetValue(ts.localID, out Obj); | ||
312 | if (Obj.ContainsKey(ts.itemID) == true) | ||
313 | Obj.Remove(ts.itemID); | ||
314 | |||
315 | // note list may be zero length | ||
316 | Obj.Add(ts.itemID, SensedObjects); | ||
317 | |||
318 | if (SensedObjects.Length == 0) | ||
319 | { | ||
320 | // send a "no_sensor" | ||
321 | // Add it to queue | ||
322 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull, | ||
323 | new object[] { }); | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, | ||
328 | new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) }); | ||
329 | } | ||
330 | m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ts.interval); | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | } | ||