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author | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
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committer | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
commit | d02a90823f2873f1b4de63062e3909d03a5a91fa (patch) | |
tree | cb0d8f79fd36bec98bbac39c1185ee40c75e7c6d /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | |
parent | SCRIPT SUPPORT IS STILL BROKEN. (diff) | |
download | opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.zip opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.tar.gz opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.tar.bz2 opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.tar.xz |
SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | 44 |
1 files changed, 31 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs index 3519d54..2ed0529 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Region.ScriptEngine.Common; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
37 | { | 37 | { |
38 | public class AppDomainManager | 38 | public class AppDomainManager : iScriptEngineFunctionModule |
39 | { | 39 | { |
40 | 40 | ||
41 | // | 41 | // |
@@ -85,12 +85,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
85 | private object getLock = new object(); // Mutex | 85 | private object getLock = new object(); // Mutex |
86 | private object freeLock = new object(); // Mutex | 86 | private object freeLock = new object(); // Mutex |
87 | 87 | ||
88 | //private ScriptEngine m_scriptEngine; | 88 | private ScriptEngine m_scriptEngine; |
89 | //public AppDomainManager(ScriptEngine scriptEngine) | 89 | //public AppDomainManager(ScriptEngine scriptEngine) |
90 | public AppDomainManager(int MaxScriptsPerDomain) | 90 | public AppDomainManager(ScriptEngine scriptEngine) |
91 | { | 91 | { |
92 | maxScriptsPerAppDomain = MaxScriptsPerDomain; | 92 | m_scriptEngine = scriptEngine; |
93 | //m_scriptEngine = scriptEngine; | 93 | ReadConfig(); |
94 | } | ||
95 | |||
96 | public void ReadConfig() | ||
97 | { | ||
98 | maxScriptsPerAppDomain = m_scriptEngine.ScriptConfigSource.GetInt("ScriptsPerAppDomain", 1); | ||
94 | } | 99 | } |
95 | 100 | ||
96 | /// <summary> | 101 | /// <summary> |
@@ -99,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
99 | /// <returns>Free AppDomain</returns> | 104 | /// <returns>Free AppDomain</returns> |
100 | private AppDomainStructure GetFreeAppDomain() | 105 | private AppDomainStructure GetFreeAppDomain() |
101 | { | 106 | { |
102 | Console.WriteLine("Finding free AppDomain"); | 107 | // Console.WriteLine("Finding free AppDomain"); |
103 | lock (getLock) | 108 | lock (getLock) |
104 | { | 109 | { |
105 | // Current full? | 110 | // Current full? |
@@ -117,7 +122,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
117 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | 122 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); |
118 | } | 123 | } |
119 | 124 | ||
120 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | 125 | // Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); |
121 | return currentAD; | 126 | return currentAD; |
122 | } // lock | 127 | } // lock |
123 | } | 128 | } |
@@ -144,7 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
144 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | 149 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; |
145 | 150 | ||
146 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | 151 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); |
147 | Console.WriteLine("Loading: " + | 152 | m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "AppDomain Loading: " + |
148 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | 153 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); |
149 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | 154 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); |
150 | 155 | ||
@@ -169,17 +174,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
169 | // Is number of unloaded bigger or equal to number of loaded? | 174 | // Is number of unloaded bigger or equal to number of loaded? |
170 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | 175 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) |
171 | { | 176 | { |
172 | Console.WriteLine("Found empty AppDomain, unloading"); | ||
173 | // Remove from internal list | 177 | // Remove from internal list |
174 | appDomains.Remove(ads); | 178 | appDomains.Remove(ads); |
175 | #if DEBUG | 179 | #if DEBUG |
180 | Console.WriteLine("Found empty AppDomain, unloading"); | ||
176 | long m = GC.GetTotalMemory(true); | 181 | long m = GC.GetTotalMemory(true); |
177 | #endif | 182 | #endif |
178 | // Unload | 183 | // Unload |
179 | AppDomain.Unload(ads.CurrentAppDomain); | 184 | AppDomain.Unload(ads.CurrentAppDomain); |
180 | #if DEBUG | 185 | #if DEBUG |
181 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + | 186 | m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory"); |
182 | " bytes of memory"); | ||
183 | #endif | 187 | #endif |
184 | } | 188 | } |
185 | } | 189 | } |
@@ -193,7 +197,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
193 | // Find next available AppDomain to put it in | 197 | // Find next available AppDomain to put it in |
194 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | 198 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); |
195 | 199 | ||
196 | Console.WriteLine("Loading into AppDomain: " + FileName); | 200 | #if DEBUG |
201 | m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "Loading into AppDomain: " + FileName); | ||
202 | #endif | ||
197 | IScript mbrt = | 203 | IScript mbrt = |
198 | (IScript) | 204 | (IScript) |
199 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | 205 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); |
@@ -213,7 +219,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
213 | { | 219 | { |
214 | lock (freeLock) | 220 | lock (freeLock) |
215 | { | 221 | { |
216 | Console.WriteLine("Stopping script in AppDomain"); | 222 | #if DEBUG |
223 | m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "Stopping script in AppDomain"); | ||
224 | #endif | ||
217 | // Check if it is current AppDomain | 225 | // Check if it is current AppDomain |
218 | if (currentAD.CurrentAppDomain == ad) | 226 | if (currentAD.CurrentAppDomain == ad) |
219 | { | 227 | { |
@@ -236,5 +244,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
236 | 244 | ||
237 | UnloadAppDomains(); // Outsite lock, has its own GetLock | 245 | UnloadAppDomains(); // Outsite lock, has its own GetLock |
238 | } | 246 | } |
247 | /// <summary> | ||
248 | /// If set to true then threads and stuff should try to make a graceful exit | ||
249 | /// </summary> | ||
250 | public bool PleaseShutdown | ||
251 | { | ||
252 | get { return _PleaseShutdown; } | ||
253 | set { _PleaseShutdown = value; } | ||
254 | } | ||
255 | private bool _PleaseShutdown = false; | ||
256 | |||
239 | } | 257 | } |
240 | } \ No newline at end of file | 258 | } \ No newline at end of file |