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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index 581b820..8c24ae3 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | |||
@@ -123,7 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
123 | 123 | ||
124 | Vector3 vector = (Vector3)o; | 124 | Vector3 vector = (Vector3)o; |
125 | 125 | ||
126 | return (x == vector.x && x == vector.x && z == vector.z); | 126 | return (x == vector.x && y == vector.y && z == vector.y); |
127 | } | 127 | } |
128 | 128 | ||
129 | public static Vector3 operator -(Vector3 vector) | 129 | public static Vector3 operator -(Vector3 vector) |