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authorTeravus Ovares2008-05-05 00:03:30 +0000
committerTeravus Ovares2008-05-05 00:03:30 +0000
commit1130c3067cb1d54c5a96ace2bc3f2519cf3916c1 (patch)
tree7d714dc93a76a1cdcdd65035558039633db87a1e /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
parent* Implemented DIE_AT_EDGE and Temporary objects don't save to the database. (diff)
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* A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
index 6742ed5..115e4e8 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Common
190 //wiki: (deprecated) 190 //wiki: (deprecated)
191 void llMakeFire(); 191 void llMakeFire();
192 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) 192 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
193 void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param); 193 void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param);
194 //wiki: llLookAt(vector target, double strength, double damping) 194 //wiki: llLookAt(vector target, double strength, double damping)
195 void llLookAt(LSL_Types.Vector3 target, double strength, double damping); 195 void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
196 //wiki: llStopLookAt() 196 //wiki: llStopLookAt()