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authorSean Dague2008-04-10 13:53:06 +0000
committerSean Dague2008-04-10 13:53:06 +0000
commitc176caeb05c2264654b764e4d010561da60c24fc (patch)
tree87e0cab128ecaac57c5995df4cf5048185fe383f /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
parent* Brings back map tile generation based on the terrain. The algorithm produc... (diff)
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moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious use of out params.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 50bd386..a070248 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -407,7 +407,7 @@ namespace OpenSim.Region.ScriptEngine.Common
407 UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID); 407 UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
408 if (profile != null) 408 if (profile != null)
409 { 409 {
410 string avatarname = profile.username + " " + profile.surname; 410 string avatarname = profile.FirstName + " " + profile.SurName;
411 return avatarname; 411 return avatarname;
412 } 412 }
413 // try an scene object 413 // try an scene object