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author | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
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committer | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
commit | d02a90823f2873f1b4de63062e3909d03a5a91fa (patch) | |
tree | cb0d8f79fd36bec98bbac39c1185ee40c75e7c6d /OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | |
parent | SCRIPT SUPPORT IS STILL BROKEN. (diff) | |
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SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs index dd46fa4..96a7dae 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
112 | { | 112 | { |
113 | m_LSL_Functions = LSL_Functions; | 113 | m_LSL_Functions = LSL_Functions; |
114 | 114 | ||
115 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); | 115 | //MainLog.Instance.Notice(ScriptEngineName, "LSL_BaseClass.Start() called."); |
116 | 116 | ||
117 | // Get this AppDomain's settings and display some of them. | 117 | // Get this AppDomain's settings and display some of them. |
118 | AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; | 118 | AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; |