aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/IScript.cs
diff options
context:
space:
mode:
authorMW2008-02-04 12:04:02 +0000
committerMW2008-02-04 12:04:02 +0000
commit755ad9e3e0447b60299b08a18624064d1d64141b (patch)
tree89859180b5ba7ef47defbf6a1d6640177ecb1326 /OpenSim/Region/ScriptEngine/Common/IScript.cs
parent* Whole buncha stuff. (diff)
downloadopensim-SC_OLD-755ad9e3e0447b60299b08a18624064d1d64141b.zip
opensim-SC_OLD-755ad9e3e0447b60299b08a18624064d1d64141b.tar.gz
opensim-SC_OLD-755ad9e3e0447b60299b08a18624064d1d64141b.tar.bz2
opensim-SC_OLD-755ad9e3e0447b60299b08a18624064d1d64141b.tar.xz
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/IScript.cs')
0 files changed, 0 insertions, 0 deletions