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author | Tedd Hansen | 2008-02-16 07:53:02 +0000 |
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committer | Tedd Hansen | 2008-02-16 07:53:02 +0000 |
commit | 169032b4a42736b3feef682fcbfd1cc1f8b159ba (patch) | |
tree | f452996b38d6c84c9b9c204040dab13cb3c43d77 /OpenSim/Region/ScriptEngine/Common/Executor.cs | |
parent | * ODE Stability update 4 :D (diff) | |
download | opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.zip opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.gz opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.bz2 opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.xz |
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/Executor.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/Executor.cs | 64 |
1 files changed, 4 insertions, 60 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index 6262c64..e35882b 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -33,64 +33,26 @@ using System.Runtime.Remoting.Lifetime; | |||
33 | 33 | ||
34 | namespace OpenSim.Region.ScriptEngine.Common | 34 | namespace OpenSim.Region.ScriptEngine.Common |
35 | { | 35 | { |
36 | public class Executor : MarshalByRefObject | 36 | public class Executor : ExecutorBase |
37 | { | 37 | { |
38 | // Private instance for each script | 38 | // Cache functions by keeping a reference to them in a dictionary |
39 | |||
40 | private IScript m_Script; | ||
41 | private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); | 39 | private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); |
42 | private bool m_Running = true; | ||
43 | //private List<IScript> Scripts = new List<IScript>(); | ||
44 | 40 | ||
45 | public Executor(IScript Script) | 41 | public Executor(IScript script) : base(script) |
46 | { | 42 | { |
47 | m_Script = Script; | ||
48 | } | 43 | } |
49 | 44 | ||
50 | // Object never expires | 45 | protected override void DoExecuteEvent(string FunctionName, object[] args) |
51 | public override Object InitializeLifetimeService() | ||
52 | { | ||
53 | //Console.WriteLine("Executor: InitializeLifetimeService()"); | ||
54 | // return null; | ||
55 | ILease lease = (ILease) base.InitializeLifetimeService(); | ||
56 | |||
57 | if (lease.CurrentState == LeaseState.Initial) | ||
58 | { | ||
59 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | ||
60 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | ||
61 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | ||
62 | } | ||
63 | return lease; | ||
64 | } | ||
65 | |||
66 | public AppDomain GetAppDomain() | ||
67 | { | ||
68 | return AppDomain.CurrentDomain; | ||
69 | } | ||
70 | |||
71 | public void ExecuteEvent(string FunctionName, object[] args) | ||
72 | { | 46 | { |
73 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 47 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
74 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | 48 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! |
75 | //try | ||
76 | //{ | ||
77 | if (m_Running == false) | ||
78 | { | ||
79 | // Script is inactive, do not execute! | ||
80 | return; | ||
81 | } | ||
82 | 49 | ||
83 | string EventName = m_Script.State + "_event_" + FunctionName; | 50 | string EventName = m_Script.State + "_event_" + FunctionName; |
84 | 51 | ||
85 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | ||
86 | ///#if DEBUG | 52 | ///#if DEBUG |
87 | /// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); | 53 | /// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); |
88 | ///#endif | 54 | ///#endif |
89 | 55 | ||
90 | //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); | ||
91 | |||
92 | //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \String.Empty + EventName + "\String.Empty); | ||
93 | |||
94 | if (Events.ContainsKey(EventName) == false) | 56 | if (Events.ContainsKey(EventName) == false) |
95 | { | 57 | { |
96 | // Not found, create | 58 | // Not found, create |
@@ -122,27 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
122 | /// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); | 84 | /// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); |
123 | ///#endif | 85 | ///#endif |
124 | // Found | 86 | // Found |
125 | //try | ||
126 | //{ | ||
127 | // Invoke it | ||
128 | ev.Invoke(m_Script, args); | 87 | ev.Invoke(m_Script, args); |
129 | 88 | ||
130 | //} | ||
131 | //catch (Exception e) | ||
132 | //{ | ||
133 | // // TODO: Send to correct place | ||
134 | // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); | ||
135 | //} | ||
136 | |||
137 | |||
138 | //} | ||
139 | //catch { } | ||
140 | } | 89 | } |
141 | 90 | ||
142 | |||
143 | public void StopScript() | ||
144 | { | ||
145 | m_Running = false; | ||
146 | } | ||
147 | } | 91 | } |
148 | } \ No newline at end of file | 92 | } \ No newline at end of file |