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authorTeravus Ovares2008-03-10 05:56:58 +0000
committerTeravus Ovares2008-03-10 05:56:58 +0000
commitd0123a796b0066a50914c6fae5d86550dcf58636 (patch)
tree5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
parent* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff)
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index 79a106b..05a1a1d 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -1897,6 +1897,11 @@ namespace OpenSim.Region.ScriptEngine.Common
1897 m_LSL_Functions.osSetParcelMediaURL(url); 1897 m_LSL_Functions.osSetParcelMediaURL(url);
1898 } 1898 }
1899 1899
1900 public void osSetPrimFloatOnWater(int floatYN)
1901 {
1902 m_LSL_Functions.osSetPrimFloatOnWater(floatYN);
1903 }
1904
1900 public double llList2Float(LSL_Types.list src, int index) 1905 public double llList2Float(LSL_Types.list src, int index)
1901 { 1906 {
1902 return m_LSL_Functions.llList2Float(src, index); 1907 return m_LSL_Functions.llList2Float(src, index);