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authorRobert Adams2013-12-14 07:53:01 -0800
committerRobert Adams2013-12-14 07:53:01 -0800
commit13a9a4b653c5470e6a450bfd9b2049273a4ef7b2 (patch)
tree1168d93ebfff04893ec05a32c6bad456e1d00d32 /OpenSim/Region/RegionCombinerModule
parentMerge branch 'master' into varregion (diff)
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
Diffstat (limited to 'OpenSim/Region/RegionCombinerModule')
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs8
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs28
2 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
index 7f616bb..83732e2 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
@@ -100,8 +100,8 @@ namespace OpenSim.Region.RegionCombinerModule
100 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, 100 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
101 UUID fromtaskid) 101 UUID fromtaskid)
102 { 102 {
103 int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX; 103 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
104 int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY; 104 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
105 rayend.X += differenceX * (int)Constants.RegionSize; 105 rayend.X += differenceX * (int)Constants.RegionSize;
106 rayend.Y += differenceY * (int)Constants.RegionSize; 106 rayend.Y += differenceY * (int)Constants.RegionSize;
107 raystart.X += differenceX * (int)Constants.RegionSize; 107 raystart.X += differenceX * (int)Constants.RegionSize;
@@ -126,8 +126,8 @@ namespace OpenSim.Region.RegionCombinerModule
126 PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, 126 PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
127 byte rayendisintersection) 127 byte rayendisintersection)
128 { 128 {
129 int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX; 129 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
130 int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY; 130 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
131 rayend.X += differenceX * (int)Constants.RegionSize; 131 rayend.X += differenceX * (int)Constants.RegionSize;
132 rayend.Y += differenceY * (int)Constants.RegionSize; 132 rayend.Y += differenceY * (int)Constants.RegionSize;
133 raystart.X += differenceX * (int)Constants.RegionSize; 133 raystart.X += differenceX * (int)Constants.RegionSize;
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index 3f835a4..7127c73 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -246,8 +246,8 @@ namespace OpenSim.Region.RegionCombinerModule
246 newConn.RegionScene = scene; 246 newConn.RegionScene = scene;
247 newConn.RegionLandChannel = scene.LandChannel; 247 newConn.RegionLandChannel = scene.LandChannel;
248 newConn.RegionId = scene.RegionInfo.originRegionID; 248 newConn.RegionId = scene.RegionInfo.originRegionID;
249 newConn.X = scene.RegionInfo.LegacyRegionLocX; 249 newConn.X = scene.RegionInfo.RegionLocX;
250 newConn.Y = scene.RegionInfo.LegacyRegionLocY; 250 newConn.Y = scene.RegionInfo.RegionLocY;
251 newConn.XEnd = (int)Constants.RegionSize; 251 newConn.XEnd = (int)Constants.RegionSize;
252 newConn.YEnd = (int)Constants.RegionSize; 252 newConn.YEnd = (int)Constants.RegionSize;
253 253
@@ -502,11 +502,11 @@ namespace OpenSim.Region.RegionCombinerModule
502 502
503 lock (scene.WestBorders) 503 lock (scene.WestBorders)
504 { 504 {
505 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West 505 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
506 506
507 // Trigger auto teleport to root region 507 // Trigger auto teleport to root region
508 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; 508 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
509 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; 509 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
510 } 510 }
511 511
512 // Reset Terrain.. since terrain loads before we get here, we need to load 512 // Reset Terrain.. since terrain loads before we get here, we need to load
@@ -564,9 +564,9 @@ namespace OpenSim.Region.RegionCombinerModule
564 564
565 lock (scene.SouthBorders) 565 lock (scene.SouthBorders)
566 { 566 {
567 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south 567 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
568 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; 568 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
569 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; 569 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
570 } 570 }
571 571
572 // Reset Terrain.. since terrain normally loads first. 572 // Reset Terrain.. since terrain normally loads first.
@@ -636,9 +636,9 @@ namespace OpenSim.Region.RegionCombinerModule
636 636
637 lock (scene.SouthBorders) 637 lock (scene.SouthBorders)
638 { 638 {
639 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south 639 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
640 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; 640 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
641 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; 641 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
642 } 642 }
643 643
644 lock (rootConn.RegionScene.EastBorders) 644 lock (rootConn.RegionScene.EastBorders)
@@ -657,9 +657,9 @@ namespace OpenSim.Region.RegionCombinerModule
657 657
658 lock (scene.WestBorders) 658 lock (scene.WestBorders)
659 { 659 {
660 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West 660 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
661 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; 661 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
662 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; 662 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
663 } 663 }
664 664
665 /* 665 /*