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author | Dan Lake | 2011-11-03 17:53:51 -0700 |
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committer | Dan Lake | 2011-11-03 17:53:51 -0700 |
commit | b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch) | |
tree | 46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |
parent | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff) | |
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 33abae2..92cbbc6 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
711 | 711 | ||
712 | List<Vector3> CoarseLocations = new List<Vector3>(); | 712 | List<Vector3> CoarseLocations = new List<Vector3>(); |
713 | List<UUID> AvatarUUIDs = new List<UUID>(); | 713 | List<UUID> AvatarUUIDs = new List<UUID>(); |
714 | connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp) | 714 | connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) |
715 | { | 715 | { |
716 | if (sp.UUID != presence.UUID) | 716 | if (sp.UUID != presence.UUID) |
717 | { | 717 | { |