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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index 33abae2..92cbbc6 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule
711 711
712 List<Vector3> CoarseLocations = new List<Vector3>(); 712 List<Vector3> CoarseLocations = new List<Vector3>();
713 List<UUID> AvatarUUIDs = new List<UUID>(); 713 List<UUID> AvatarUUIDs = new List<UUID>();
714 connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp) 714 connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
715 { 715 {
716 if (sp.UUID != presence.UUID) 716 if (sp.UUID != presence.UUID)
717 { 717 {