diff options
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
Tested with Two Clients on a region with 1800 textures all visible at once.
Diffstat (limited to 'OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs')
0 files changed, 0 insertions, 0 deletions