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authorUbitUmarov2016-08-29 16:22:16 +0100
committerUbitUmarov2016-08-29 16:22:16 +0100
commit155a861a4f53c547ae066123cd50a5028067ae54 (patch)
tree39a423e7136750110dacaead59be232186cc0093 /OpenSim/Region/PhysicsModules
parentchange my previus fix, change xengine to expect SOG and not attachments modul... (diff)
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ubOde mouse look steer with some MOUSELOOK_BANK action
Diffstat (limited to 'OpenSim/Region/PhysicsModules')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs69
1 files changed, 51 insertions, 18 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
index 456d9e9..2b8e3ba 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
@@ -799,12 +799,24 @@ namespace OpenSim.Region.PhysicsModule.ubOde
799 float ldampZ = 0; 799 float ldampZ = 0;
800 800
801 bool mousemode = false; 801 bool mousemode = false;
802 if((m_flags & (VehicleFlag.MOUSELOOK_STEER |VehicleFlag.MOUSELOOK_BANK)) != 0 ) 802 bool mousemodebank = false;
803 mousemode = true;
804 803
805 float bankingEfficiency; 804 float bankingEfficiency;
806 if(mousemode) 805 float verticalAttractionTimescale = m_verticalAttractionTimescale;
807 bankingEfficiency = 0; 806
807 if((m_flags & (VehicleFlag.MOUSELOOK_STEER | VehicleFlag.MOUSELOOK_BANK)) != 0 )
808 {
809 mousemode = true;
810 mousemodebank = (m_flags & VehicleFlag.MOUSELOOK_BANK) != 0;
811 if(mousemodebank)
812 {
813 bankingEfficiency = m_bankingEfficiency;
814 if(verticalAttractionTimescale < 149.9)
815 verticalAttractionTimescale *= 2.0f; // reduce current instability
816 }
817 else
818 bankingEfficiency = 0;
819 }
808 else 820 else
809 bankingEfficiency = m_bankingEfficiency; 821 bankingEfficiency = m_bankingEfficiency;
810 822
@@ -944,12 +956,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
944 } 956 }
945 957
946 // vertical atractor 958 // vertical atractor
947 if (m_verticalAttractionTimescale < 300) 959 if (verticalAttractionTimescale < 300)
948 { 960 {
949 float roll; 961 float roll;
950 float pitch; 962 float pitch;
951 963
952 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale; 964 float ftmp = m_invtimestep / verticalAttractionTimescale / verticalAttractionTimescale;
953 965
954 float ftmp2; 966 float ftmp2;
955 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep; 967 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
@@ -1039,36 +1051,57 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1039 { 1051 {
1040 Vector3 dirv = cam.CameraAtAxis * irotq; 1052 Vector3 dirv = cam.CameraAtAxis * irotq;
1041 1053
1054 float invamts = 1.0f/m_angularMotorTimescale;
1042 float tmp; 1055 float tmp;
1043 if(Math.Abs(dirv.X) > 0.01f) 1056
1057 // get out x == 0 plane
1058 if(Math.Abs(dirv.X) < 0.001f)
1059 dirv.X = 0001f;
1060
1061 if (Math.Abs(dirv.Z) > 0.01)
1062 {
1063 tmp = -(float)Math.Atan2(dirv.Z, dirv.X) * m_angularMotorDirection.Y;
1064 if(tmp < -4f)
1065 tmp = -4f;
1066 else if(tmp > 4f)
1067 tmp = 4f;
1068 torque.Y += (tmp - curLocalAngVel.Y) * invamts;
1069 torque.Y -= curLocalAngVel.Y * m_amdampY;
1070 }
1071 else
1072 torque.Y -= curLocalAngVel.Y * m_invtimestep;
1073
1074 if (Math.Abs(dirv.Y) > 0.01)
1044 { 1075 {
1045 if (Math.Abs(dirv.Z) > 0.01) 1076 if(mousemodebank)
1046 { 1077 {
1047 tmp = -(float)Math.Atan2(dirv.Z, dirv.X) * m_angularMotorDirection.Y; 1078 tmp = -(float)Math.Atan2(dirv.Y, dirv.X) * m_angularMotorDirection.X;
1048 if(tmp < -4f) 1079 if(tmp < -4f)
1049 tmp = -4f; 1080 tmp = -4f;
1050 else if(tmp > 4f) 1081 else if(tmp > 4f)
1051 tmp = 4f; 1082 tmp = 4f;
1052 torque.Y += (tmp - curLocalAngVel.Y) / m_angularMotorTimescale; 1083 torque.X += (tmp - curLocalAngVel.X) * invamts;
1053 } 1084 }
1054 1085 else
1055 if (Math.Abs(dirv.Y) > 0.01)
1056 { 1086 {
1057 tmp = (float)Math.Atan2(dirv.Y, dirv.X) * m_angularMotorDirection.Z; 1087 tmp = (float)Math.Atan2(dirv.Y, dirv.X) * m_angularMotorDirection.Z;
1088 tmp *= invamts;
1058 if(tmp < -4f) 1089 if(tmp < -4f)
1059 tmp = -4f; 1090 tmp = -4f;
1060 else if(tmp > 4f) 1091 else if(tmp > 4f)
1061 tmp = 4f; 1092 tmp = 4f;
1062 torque.Z += (tmp - curLocalAngVel.Z) / m_angularMotorTimescale; 1093 torque.Z += (tmp - curLocalAngVel.Z) * invamts;
1063 } 1094 }
1064 }
1065 // angular friction
1066 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1067 {
1068 torque.X -= curLocalAngVel.X * m_amdampX; 1095 torque.X -= curLocalAngVel.X * m_amdampX;
1069 torque.Y -= curLocalAngVel.Y * m_amdampY;
1070 torque.Z -= curLocalAngVel.Z * m_amdampZ; 1096 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1071 } 1097 }
1098 else
1099 {
1100 if(mousemodebank)
1101 torque.X -= curLocalAngVel.X * m_invtimestep;
1102 else
1103 torque.Z -= curLocalAngVel.Z * m_invtimestep;
1104 }
1072 } 1105 }
1073 else 1106 else
1074 { 1107 {