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author | UbitUmarov | 2015-11-08 04:28:46 +0000 |
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committer | UbitUmarov | 2015-11-08 04:28:46 +0000 |
commit | 097c56330a410274410c87f4748156e08841c5cf (patch) | |
tree | 33ba1b303a9b4278b2b8988a83d3d1423c5c8d42 /OpenSim/Region/PhysicsModules | |
parent | change maximum angular velocity to a value derived from heartbeat rate and N... (diff) | |
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rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
Diffstat (limited to 'OpenSim/Region/PhysicsModules')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index ebffda2..42bd849 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |||
@@ -495,7 +495,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
495 | } | 495 | } |
496 | } | 496 | } |
497 | 497 | ||
498 | float heartbeat = 1/m_frameWorkScene.MinFrameTime; | 498 | float heartbeat = 1/m_frameWorkScene.FrameTime; |
499 | maximumAngularVelocity = 0.49f * heartbeat *(float)Math.PI; | 499 | maximumAngularVelocity = 0.49f * heartbeat *(float)Math.PI; |
500 | maxAngVelocitySQ = maximumAngularVelocity * maximumAngularVelocity; | 500 | maxAngVelocitySQ = maximumAngularVelocity * maximumAngularVelocity; |
501 | 501 | ||