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author | onefang | 2019-09-11 16:36:50 +1000 |
---|---|---|
committer | onefang | 2019-09-11 16:36:50 +1000 |
commit | 50cd1ffd32f69228e566f2b0b89f86ea0d9fe489 (patch) | |
tree | 52f2ab0c04f1a5d7d6ac5dc872981b4b156447e7 /OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs | |
parent | Renamed branch to SledjChisl. (diff) | |
parent | Bump to release flavour, build 0. (diff) | |
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Merge branch 'SledjChisl'
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs | 1602 |
1 files changed, 1602 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs new file mode 100644 index 0000000..99c43b4 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs | |||
@@ -0,0 +1,1602 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
35 | using OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using System.Drawing; | ||
39 | using System.Threading; | ||
40 | using System.IO.Compression; | ||
41 | using PrimMesher; | ||
42 | using log4net; | ||
43 | using Nini.Config; | ||
44 | using System.Reflection; | ||
45 | using System.IO; | ||
46 | |||
47 | using Mono.Addins; | ||
48 | |||
49 | namespace OpenSim.Region.PhysicsModule.ubODEMeshing | ||
50 | { | ||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEMeshmerizer")] | ||
52 | public class ubMeshmerizer : IMesher, INonSharedRegionModule | ||
53 | { | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | // Setting baseDir to a path will enable the dumping of raw files | ||
57 | // raw files can be imported by blender so a visual inspection of the results can be done | ||
58 | |||
59 | private static string cacheControlFilename = "cntr"; | ||
60 | private bool m_Enabled = false; | ||
61 | |||
62 | public static object diskLock = new object(); | ||
63 | |||
64 | public bool doMeshFileCache = true; | ||
65 | public bool doCacheExpire = true; | ||
66 | public string cachePath = System.IO.Path.Combine(Util.cacheDir(), "MeshCache"); | ||
67 | public TimeSpan CacheExpire; | ||
68 | |||
69 | // const string baseDir = "rawFiles"; | ||
70 | private const string baseDir = null; //"rawFiles"; | ||
71 | |||
72 | private bool useMeshiesPhysicsMesh = true; | ||
73 | private bool doConvexPrims = true; | ||
74 | private bool doConvexSculpts = true; | ||
75 | |||
76 | private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
77 | private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
78 | |||
79 | #region INonSharedRegionModule | ||
80 | public string Name | ||
81 | { | ||
82 | get { return "ubODEMeshmerizer"; } | ||
83 | } | ||
84 | |||
85 | public Type ReplaceableInterface | ||
86 | { | ||
87 | get { return null; } | ||
88 | } | ||
89 | |||
90 | public void Initialise(IConfigSource config) | ||
91 | { | ||
92 | IConfig start_config = config.Configs["Startup"]; | ||
93 | |||
94 | string mesher = start_config.GetString("meshing", string.Empty); | ||
95 | if (mesher == Name) | ||
96 | { | ||
97 | float fcache = 48.0f; | ||
98 | // float fcache = 0.02f; | ||
99 | |||
100 | IConfig mesh_config = config.Configs["Mesh"]; | ||
101 | if (mesh_config != null) | ||
102 | { | ||
103 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
104 | doConvexPrims = mesh_config.GetBoolean("ConvexPrims",doConvexPrims); | ||
105 | doConvexSculpts = mesh_config.GetBoolean("ConvexSculpts",doConvexPrims); | ||
106 | doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache); | ||
107 | cachePath = mesh_config.GetString("MeshFileCachePath", cachePath); | ||
108 | fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache); | ||
109 | doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire); | ||
110 | |||
111 | m_Enabled = true; | ||
112 | } | ||
113 | |||
114 | CacheExpire = TimeSpan.FromHours(fcache); | ||
115 | |||
116 | if(String.IsNullOrEmpty(cachePath)) | ||
117 | doMeshFileCache = false; | ||
118 | |||
119 | if(doMeshFileCache) | ||
120 | { | ||
121 | if(!checkCache()) | ||
122 | { | ||
123 | doMeshFileCache = false; | ||
124 | doCacheExpire = false; | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | doCacheExpire = false; | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void Close() | ||
133 | { | ||
134 | } | ||
135 | |||
136 | public void AddRegion(Scene scene) | ||
137 | { | ||
138 | if (!m_Enabled) | ||
139 | return; | ||
140 | |||
141 | scene.RegisterModuleInterface<IMesher>(this); | ||
142 | } | ||
143 | |||
144 | public void RemoveRegion(Scene scene) | ||
145 | { | ||
146 | if (!m_Enabled) | ||
147 | return; | ||
148 | |||
149 | scene.UnregisterModuleInterface<IMesher>(this); | ||
150 | } | ||
151 | |||
152 | public void RegionLoaded(Scene scene) | ||
153 | { | ||
154 | if (!m_Enabled) | ||
155 | return; | ||
156 | } | ||
157 | |||
158 | #endregion | ||
159 | |||
160 | private void ReportPrimError(string message, string primName, PrimMesh primMesh) | ||
161 | { | ||
162 | m_log.Error(message); | ||
163 | m_log.Error("\nPrim Name: " + primName); | ||
164 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Add a submesh to an existing list of coords and faces. | ||
169 | /// </summary> | ||
170 | /// <param name="subMeshData"></param> | ||
171 | /// <param name="size">Size of entire object</param> | ||
172 | /// <param name="coords"></param> | ||
173 | /// <param name="faces"></param> | ||
174 | private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces) | ||
175 | { | ||
176 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
177 | |||
178 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
179 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
180 | // geometry for this submesh. | ||
181 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
182 | return; | ||
183 | |||
184 | OpenMetaverse.Vector3 posMax; | ||
185 | OpenMetaverse.Vector3 posMin; | ||
186 | if (subMeshData.ContainsKey("PositionDomain")) | ||
187 | { | ||
188 | posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
189 | posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
190 | } | ||
191 | else | ||
192 | { | ||
193 | posMax = new Vector3(0.5f, 0.5f, 0.5f); | ||
194 | posMin = new Vector3(-0.5f, -0.5f, -0.5f); | ||
195 | } | ||
196 | |||
197 | ushort faceIndexOffset = (ushort)coords.Count; | ||
198 | |||
199 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
200 | for (int i = 0; i < posBytes.Length; i += 6) | ||
201 | { | ||
202 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
203 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
204 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
205 | |||
206 | Coord c = new Coord( | ||
207 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X), | ||
208 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y), | ||
209 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z)); | ||
210 | |||
211 | coords.Add(c); | ||
212 | } | ||
213 | |||
214 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
215 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
216 | { | ||
217 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
218 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
219 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
220 | Face f = new Face(v1, v2, v3); | ||
221 | faces.Add(f); | ||
222 | } | ||
223 | } | ||
224 | |||
225 | /// <summary> | ||
226 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
227 | /// </summary> | ||
228 | /// <param name="primName"></param> | ||
229 | /// <param name="primShape"></param> | ||
230 | /// <param name="size"></param> | ||
231 | /// <param name="lod"></param> | ||
232 | /// <returns></returns> | ||
233 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
237 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
238 | |||
239 | List<Coord> coords; | ||
240 | List<Face> faces; | ||
241 | bool needsConvexProcessing = convex; | ||
242 | |||
243 | if (primShape.SculptEntry) | ||
244 | { | ||
245 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) | ||
246 | { | ||
247 | if (!useMeshiesPhysicsMesh) | ||
248 | return null; | ||
249 | |||
250 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex)) | ||
251 | return null; | ||
252 | needsConvexProcessing = false; | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces)) | ||
257 | return null; | ||
258 | needsConvexProcessing &= doConvexSculpts; | ||
259 | } | ||
260 | } | ||
261 | else | ||
262 | { | ||
263 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, convex, out coords, out faces)) | ||
264 | return null; | ||
265 | needsConvexProcessing &= doConvexPrims; | ||
266 | } | ||
267 | |||
268 | int numCoords = coords.Count; | ||
269 | int numFaces = faces.Count; | ||
270 | |||
271 | if(numCoords < 3 || (!needsConvexProcessing && numFaces < 1)) | ||
272 | { | ||
273 | m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName); | ||
274 | return null; | ||
275 | } | ||
276 | |||
277 | if(needsConvexProcessing) | ||
278 | { | ||
279 | List<Coord> convexcoords; | ||
280 | List<Face> convexfaces; | ||
281 | if(CreateBoundingHull(coords, out convexcoords, out convexfaces) && convexcoords != null && convexfaces != null) | ||
282 | { | ||
283 | coords.Clear(); | ||
284 | coords = convexcoords; | ||
285 | numCoords = coords.Count; | ||
286 | |||
287 | faces.Clear(); | ||
288 | faces = convexfaces; | ||
289 | numFaces = faces.Count; | ||
290 | } | ||
291 | else | ||
292 | m_log.ErrorFormat("[ubMESH]: failed to create convex for {0} using normal mesh", primName); | ||
293 | } | ||
294 | |||
295 | Mesh mesh = new Mesh(true); | ||
296 | // Add the corresponding triangles to the mesh | ||
297 | for (int i = 0; i < numFaces; i++) | ||
298 | { | ||
299 | Face f = faces[i]; | ||
300 | mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z, | ||
301 | coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z, | ||
302 | coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z)); | ||
303 | } | ||
304 | |||
305 | coords.Clear(); | ||
306 | faces.Clear(); | ||
307 | |||
308 | if(mesh.numberVertices() < 3 || mesh.numberTriangles() < 1) | ||
309 | { | ||
310 | m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName); | ||
311 | return null; | ||
312 | } | ||
313 | |||
314 | primShape.SculptData = Utils.EmptyBytes; | ||
315 | |||
316 | return mesh; | ||
317 | } | ||
318 | |||
319 | /// <summary> | ||
320 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
321 | /// </summary> | ||
322 | /// <param name="primName"></param> | ||
323 | /// <param name="primShape"></param> | ||
324 | /// <param name="size"></param> | ||
325 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
326 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
327 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
328 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
329 | string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex) | ||
330 | { | ||
331 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
332 | |||
333 | |||
334 | // for ubOde we have a diferent mesh use priority | ||
335 | // priority is to use full mesh then decomposition | ||
336 | // SL does the oposite | ||
337 | bool usemesh = false; | ||
338 | |||
339 | coords = new List<Coord>(); | ||
340 | faces = new List<Face>(); | ||
341 | OSD meshOsd = null; | ||
342 | |||
343 | if (primShape.SculptData == null || primShape.SculptData.Length <= 0) | ||
344 | { | ||
345 | // m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName); | ||
346 | return false; | ||
347 | } | ||
348 | |||
349 | long start = 0; | ||
350 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
351 | { | ||
352 | try | ||
353 | { | ||
354 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
355 | if (osd is OSDMap) | ||
356 | meshOsd = (OSDMap)osd; | ||
357 | else | ||
358 | { | ||
359 | m_log.WarnFormat("[Mesh}: unable to cast mesh asset to OSDMap prim: {0}",primName); | ||
360 | return false; | ||
361 | } | ||
362 | } | ||
363 | catch (Exception e) | ||
364 | { | ||
365 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
366 | return false; | ||
367 | } | ||
368 | |||
369 | start = data.Position; | ||
370 | } | ||
371 | |||
372 | if (meshOsd is OSDMap) | ||
373 | { | ||
374 | OSDMap physicsParms = null; | ||
375 | OSDMap map = (OSDMap)meshOsd; | ||
376 | |||
377 | if (!convex) | ||
378 | { | ||
379 | if (map.ContainsKey("physics_shape")) | ||
380 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
381 | else if (map.ContainsKey("physics_mesh")) | ||
382 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
383 | |||
384 | if (physicsParms != null) | ||
385 | usemesh = true; | ||
386 | } | ||
387 | |||
388 | if(!usemesh && (map.ContainsKey("physics_convex"))) | ||
389 | physicsParms = (OSDMap)map["physics_convex"]; | ||
390 | |||
391 | if (physicsParms == null) | ||
392 | { | ||
393 | //m_log.WarnFormat("[MESH]: unknown mesh type for prim {0}",primName); | ||
394 | return false; | ||
395 | } | ||
396 | |||
397 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
398 | int physSize = physicsParms["size"].AsInteger(); | ||
399 | |||
400 | if (physOffset < 0 || physSize == 0) | ||
401 | return false; // no mesh data in asset | ||
402 | |||
403 | OSD decodedMeshOsd = new OSD(); | ||
404 | byte[] meshBytes = new byte[physSize]; | ||
405 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
406 | |||
407 | try | ||
408 | { | ||
409 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
410 | { | ||
411 | using (MemoryStream outMs = new MemoryStream()) | ||
412 | { | ||
413 | using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress)) | ||
414 | { | ||
415 | byte[] readBuffer = new byte[2048]; | ||
416 | inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header | ||
417 | int readLen = 0; | ||
418 | |||
419 | while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
420 | outMs.Write(readBuffer, 0, readLen); | ||
421 | |||
422 | outMs.Flush(); | ||
423 | outMs.Seek(0, SeekOrigin.Begin); | ||
424 | |||
425 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
426 | |||
427 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | catch (Exception e) | ||
433 | { | ||
434 | m_log.Error("[MESH]: exception decoding physical mesh prim " + primName +" : " + e.ToString()); | ||
435 | return false; | ||
436 | } | ||
437 | |||
438 | if (usemesh) | ||
439 | { | ||
440 | OSDArray decodedMeshOsdArray = null; | ||
441 | |||
442 | // physics_shape is an array of OSDMaps, one for each submesh | ||
443 | if (decodedMeshOsd is OSDArray) | ||
444 | { | ||
445 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | ||
446 | |||
447 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
448 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
449 | { | ||
450 | if (subMeshOsd is OSDMap) | ||
451 | AddSubMesh(subMeshOsd as OSDMap, coords, faces); | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | else | ||
456 | { | ||
457 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
458 | if (cmap == null) | ||
459 | return false; | ||
460 | |||
461 | byte[] data; | ||
462 | |||
463 | List<float3> vs = new List<float3>(); | ||
464 | PHullResult hullr = new PHullResult(); | ||
465 | float3 f3; | ||
466 | Coord c; | ||
467 | Face f; | ||
468 | Vector3 range; | ||
469 | Vector3 min; | ||
470 | |||
471 | const float invMaxU16 = 1.0f / 65535f; | ||
472 | int t1; | ||
473 | int t2; | ||
474 | int t3; | ||
475 | int i; | ||
476 | int nverts; | ||
477 | int nindexs; | ||
478 | |||
479 | if (cmap.ContainsKey("Max")) | ||
480 | range = cmap["Max"].AsVector3(); | ||
481 | else | ||
482 | range = new Vector3(0.5f, 0.5f, 0.5f); | ||
483 | |||
484 | if (cmap.ContainsKey("Min")) | ||
485 | min = cmap["Min"].AsVector3(); | ||
486 | else | ||
487 | min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
488 | |||
489 | range = range - min; | ||
490 | range *= invMaxU16; | ||
491 | |||
492 | if(!convex) | ||
493 | { | ||
494 | // if mesh data not present and not convex then we need convex decomposition data | ||
495 | if (cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions")) | ||
496 | { | ||
497 | List<int> hsizes = new List<int>(); | ||
498 | int totalpoints = 0; | ||
499 | data = cmap["HullList"].AsBinary(); | ||
500 | for (i = 0; i < data.Length; i++) | ||
501 | { | ||
502 | t1 = data[i]; | ||
503 | if (t1 == 0) | ||
504 | t1 = 256; | ||
505 | totalpoints += t1; | ||
506 | hsizes.Add(t1); | ||
507 | } | ||
508 | |||
509 | data = cmap["Positions"].AsBinary(); | ||
510 | int ptr = 0; | ||
511 | int vertsoffset = 0; | ||
512 | |||
513 | if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point | ||
514 | { | ||
515 | foreach (int hullsize in hsizes) | ||
516 | { | ||
517 | for (i = 0; i < hullsize; i++ ) | ||
518 | { | ||
519 | t1 = data[ptr++]; | ||
520 | t1 += data[ptr++] << 8; | ||
521 | t2 = data[ptr++]; | ||
522 | t2 += data[ptr++] << 8; | ||
523 | t3 = data[ptr++]; | ||
524 | t3 += data[ptr++] << 8; | ||
525 | |||
526 | f3 = new float3((t1 * range.X + min.X), | ||
527 | (t2 * range.Y + min.Y), | ||
528 | (t3 * range.Z + min.Z)); | ||
529 | vs.Add(f3); | ||
530 | } | ||
531 | |||
532 | if(hullsize <3) | ||
533 | { | ||
534 | vs.Clear(); | ||
535 | continue; | ||
536 | } | ||
537 | |||
538 | if (hullsize <5) | ||
539 | { | ||
540 | foreach (float3 point in vs) | ||
541 | { | ||
542 | c.X = point.x; | ||
543 | c.Y = point.y; | ||
544 | c.Z = point.z; | ||
545 | coords.Add(c); | ||
546 | } | ||
547 | f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2); | ||
548 | faces.Add(f); | ||
549 | |||
550 | if (hullsize == 4) | ||
551 | { | ||
552 | // not sure about orientation.. | ||
553 | f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3); | ||
554 | faces.Add(f); | ||
555 | f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1); | ||
556 | faces.Add(f); | ||
557 | f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1); | ||
558 | faces.Add(f); | ||
559 | } | ||
560 | vertsoffset += vs.Count; | ||
561 | vs.Clear(); | ||
562 | continue; | ||
563 | } | ||
564 | |||
565 | List<int> indices; | ||
566 | if (!HullUtils.ComputeHull(vs, out indices)) | ||
567 | { | ||
568 | vs.Clear(); | ||
569 | continue; | ||
570 | } | ||
571 | |||
572 | nverts = vs.Count; | ||
573 | nindexs = indices.Count; | ||
574 | |||
575 | if (nindexs % 3 != 0) | ||
576 | { | ||
577 | vs.Clear(); | ||
578 | continue; | ||
579 | } | ||
580 | |||
581 | for (i = 0; i < nverts; i++) | ||
582 | { | ||
583 | c.X = vs[i].x; | ||
584 | c.Y = vs[i].y; | ||
585 | c.Z = vs[i].z; | ||
586 | coords.Add(c); | ||
587 | } | ||
588 | |||
589 | for (i = 0; i < nindexs; i += 3) | ||
590 | { | ||
591 | t1 = indices[i]; | ||
592 | if (t1 > nverts) | ||
593 | break; | ||
594 | t2 = indices[i + 1]; | ||
595 | if (t2 > nverts) | ||
596 | break; | ||
597 | t3 = indices[i + 2]; | ||
598 | if (t3 > nverts) | ||
599 | break; | ||
600 | f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3); | ||
601 | faces.Add(f); | ||
602 | } | ||
603 | vertsoffset += nverts; | ||
604 | vs.Clear(); | ||
605 | } | ||
606 | } | ||
607 | if (coords.Count > 0 && faces.Count > 0) | ||
608 | return true; | ||
609 | } | ||
610 | else | ||
611 | { | ||
612 | // if neither mesh or decomposition present, warn and use convex | ||
613 | //m_log.WarnFormat("[MESH]: Data for PRIM shape type ( mesh or decomposition) not found for prim {0}",primName); | ||
614 | } | ||
615 | } | ||
616 | vs.Clear(); | ||
617 | |||
618 | if (cmap.ContainsKey("BoundingVerts")) | ||
619 | { | ||
620 | data = cmap["BoundingVerts"].AsBinary(); | ||
621 | |||
622 | for (i = 0; i < data.Length; ) | ||
623 | { | ||
624 | t1 = data[i++]; | ||
625 | t1 += data[i++] << 8; | ||
626 | t2 = data[i++]; | ||
627 | t2 += data[i++] << 8; | ||
628 | t3 = data[i++]; | ||
629 | t3 += data[i++] << 8; | ||
630 | |||
631 | f3 = new float3((t1 * range.X + min.X), | ||
632 | (t2 * range.Y + min.Y), | ||
633 | (t3 * range.Z + min.Z)); | ||
634 | vs.Add(f3); | ||
635 | } | ||
636 | |||
637 | nverts = vs.Count; | ||
638 | |||
639 | if (nverts < 3) | ||
640 | { | ||
641 | vs.Clear(); | ||
642 | return false; | ||
643 | } | ||
644 | |||
645 | if (nverts < 5) | ||
646 | { | ||
647 | foreach (float3 point in vs) | ||
648 | { | ||
649 | c.X = point.x; | ||
650 | c.Y = point.y; | ||
651 | c.Z = point.z; | ||
652 | coords.Add(c); | ||
653 | } | ||
654 | |||
655 | f = new Face(0, 1, 2); | ||
656 | faces.Add(f); | ||
657 | |||
658 | if (nverts == 4) | ||
659 | { | ||
660 | f = new Face(0, 2, 3); | ||
661 | faces.Add(f); | ||
662 | f = new Face(0, 3, 1); | ||
663 | faces.Add(f); | ||
664 | f = new Face( 3, 2, 1); | ||
665 | faces.Add(f); | ||
666 | } | ||
667 | vs.Clear(); | ||
668 | return true; | ||
669 | } | ||
670 | |||
671 | List<int> indices; | ||
672 | if (!HullUtils.ComputeHull(vs, out indices)) | ||
673 | return false; | ||
674 | |||
675 | nindexs = indices.Count; | ||
676 | |||
677 | if (nindexs % 3 != 0) | ||
678 | return false; | ||
679 | |||
680 | for (i = 0; i < nverts; i++) | ||
681 | { | ||
682 | c.X = vs[i].x; | ||
683 | c.Y = vs[i].y; | ||
684 | c.Z = vs[i].z; | ||
685 | coords.Add(c); | ||
686 | } | ||
687 | for (i = 0; i < nindexs; i += 3) | ||
688 | { | ||
689 | t1 = indices[i]; | ||
690 | if (t1 > nverts) | ||
691 | break; | ||
692 | t2 = indices[i + 1]; | ||
693 | if (t2 > nverts) | ||
694 | break; | ||
695 | t3 = indices[i + 2]; | ||
696 | if (t3 > nverts) | ||
697 | break; | ||
698 | f = new Face(t1, t2, t3); | ||
699 | faces.Add(f); | ||
700 | } | ||
701 | vs.Clear(); | ||
702 | if (coords.Count > 0 && faces.Count > 0) | ||
703 | return true; | ||
704 | } | ||
705 | else | ||
706 | return false; | ||
707 | } | ||
708 | } | ||
709 | |||
710 | return true; | ||
711 | } | ||
712 | |||
713 | /// <summary> | ||
714 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
715 | /// </summary> | ||
716 | /// <param name="primName"></param> | ||
717 | /// <param name="primShape"></param> | ||
718 | /// <param name="size"></param> | ||
719 | /// <param name="lod"></param> | ||
720 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
721 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
722 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
723 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
724 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) | ||
725 | { | ||
726 | coords = new List<Coord>(); | ||
727 | faces = new List<Face>(); | ||
728 | PrimMesher.SculptMesh sculptMesh; | ||
729 | Image idata = null; | ||
730 | |||
731 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
732 | return false; | ||
733 | |||
734 | try | ||
735 | { | ||
736 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
737 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
738 | |||
739 | unusedData = null; | ||
740 | |||
741 | if (idata == null) | ||
742 | { | ||
743 | // In some cases it seems that the decode can return a null bitmap without throwing | ||
744 | // an exception | ||
745 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
746 | return false; | ||
747 | } | ||
748 | } | ||
749 | catch (DllNotFoundException) | ||
750 | { | ||
751 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
752 | return false; | ||
753 | } | ||
754 | catch (IndexOutOfRangeException) | ||
755 | { | ||
756 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
757 | return false; | ||
758 | } | ||
759 | catch (Exception ex) | ||
760 | { | ||
761 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
762 | return false; | ||
763 | } | ||
764 | |||
765 | PrimMesher.SculptMesh.SculptType sculptType; | ||
766 | // remove mirror and invert bits | ||
767 | OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f)); | ||
768 | switch (pbsSculptType) | ||
769 | { | ||
770 | case OpenMetaverse.SculptType.Cylinder: | ||
771 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
772 | break; | ||
773 | case OpenMetaverse.SculptType.Plane: | ||
774 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
775 | break; | ||
776 | case OpenMetaverse.SculptType.Torus: | ||
777 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
778 | break; | ||
779 | case OpenMetaverse.SculptType.Sphere: | ||
780 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
781 | break; | ||
782 | default: | ||
783 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
784 | break; | ||
785 | } | ||
786 | |||
787 | bool mirror = ((primShape.SculptType & 128) != 0); | ||
788 | bool invert = ((primShape.SculptType & 64) != 0); | ||
789 | |||
790 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert); | ||
791 | |||
792 | idata.Dispose(); | ||
793 | |||
794 | // sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
795 | |||
796 | coords = sculptMesh.coords; | ||
797 | faces = sculptMesh.faces; | ||
798 | |||
799 | return true; | ||
800 | } | ||
801 | |||
802 | /// <summary> | ||
803 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
804 | /// </summary> | ||
805 | /// <param name="primName"></param> | ||
806 | /// <param name="primShape"></param> | ||
807 | /// <param name="size"></param> | ||
808 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
809 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
810 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
811 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
812 | string primName, PrimitiveBaseShape primShape, float lod, bool convex, | ||
813 | out List<Coord> coords, out List<Face> faces) | ||
814 | { | ||
815 | PrimMesh primMesh; | ||
816 | coords = new List<Coord>(); | ||
817 | faces = new List<Face>(); | ||
818 | |||
819 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
820 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
821 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
822 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
823 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
824 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
825 | |||
826 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
827 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
828 | |||
829 | if (profileBegin < 0.0f) | ||
830 | profileBegin = 0.0f; | ||
831 | |||
832 | if (profileEnd < 0.02f) | ||
833 | profileEnd = 0.02f; | ||
834 | else if (profileEnd > 1.0f) | ||
835 | profileEnd = 1.0f; | ||
836 | |||
837 | if (profileBegin >= profileEnd) | ||
838 | profileBegin = profileEnd - 0.02f; | ||
839 | |||
840 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
841 | if(convex) | ||
842 | profileHollow = 0.0f; | ||
843 | else if (profileHollow > 0.95f) | ||
844 | profileHollow = 0.95f; | ||
845 | |||
846 | int sides = 4; | ||
847 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
848 | byte profshape = (byte)(primShape.ProfileCurve & 0x07); | ||
849 | |||
850 | if (profshape == (byte)ProfileShape.EquilateralTriangle | ||
851 | || profshape == (byte)ProfileShape.IsometricTriangle | ||
852 | || profshape == (byte)ProfileShape.RightTriangle) | ||
853 | sides = 3; | ||
854 | else if (profshape == (byte)ProfileShape.Circle) | ||
855 | { | ||
856 | switch (iLOD) | ||
857 | { | ||
858 | case LevelOfDetail.High: sides = 24; break; | ||
859 | case LevelOfDetail.Medium: sides = 12; break; | ||
860 | case LevelOfDetail.Low: sides = 6; break; | ||
861 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
862 | default: sides = 24; break; | ||
863 | } | ||
864 | } | ||
865 | else if (profshape == (byte)ProfileShape.HalfCircle) | ||
866 | { // half circle, prim is a sphere | ||
867 | switch (iLOD) | ||
868 | { | ||
869 | case LevelOfDetail.High: sides = 24; break; | ||
870 | case LevelOfDetail.Medium: sides = 12; break; | ||
871 | case LevelOfDetail.Low: sides = 6; break; | ||
872 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
873 | default: sides = 24; break; | ||
874 | } | ||
875 | |||
876 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
877 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
878 | } | ||
879 | |||
880 | int hollowSides = sides; | ||
881 | if (primShape.HollowShape == HollowShape.Circle) | ||
882 | { | ||
883 | switch (iLOD) | ||
884 | { | ||
885 | case LevelOfDetail.High: hollowSides = 24; break; | ||
886 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
887 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
888 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
889 | default: hollowSides = 24; break; | ||
890 | } | ||
891 | } | ||
892 | else if (primShape.HollowShape == HollowShape.Square) | ||
893 | hollowSides = 4; | ||
894 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
895 | { | ||
896 | if (profshape == (byte)ProfileShape.HalfCircle) | ||
897 | hollowSides = 6; | ||
898 | else | ||
899 | hollowSides = 3; | ||
900 | } | ||
901 | |||
902 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | ||
903 | |||
904 | if (primMesh.errorMessage != null) | ||
905 | if (primMesh.errorMessage.Length > 0) | ||
906 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
907 | |||
908 | primMesh.topShearX = pathShearX; | ||
909 | primMesh.topShearY = pathShearY; | ||
910 | primMesh.pathCutBegin = pathBegin; | ||
911 | primMesh.pathCutEnd = pathEnd; | ||
912 | |||
913 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | ||
914 | { | ||
915 | primMesh.twistBegin = (primShape.PathTwistBegin * 18) / 10; | ||
916 | primMesh.twistEnd = (primShape.PathTwist * 18) / 10; | ||
917 | primMesh.taperX = pathScaleX; | ||
918 | primMesh.taperY = pathScaleY; | ||
919 | |||
920 | #if SPAM | ||
921 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | ||
922 | #endif | ||
923 | try | ||
924 | { | ||
925 | primMesh.ExtrudeLinear(); | ||
926 | } | ||
927 | catch (Exception ex) | ||
928 | { | ||
929 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
930 | return false; | ||
931 | } | ||
932 | } | ||
933 | else | ||
934 | { | ||
935 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | ||
936 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | ||
937 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | ||
938 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | ||
939 | primMesh.skew = 0.01f * primShape.PathSkew; | ||
940 | primMesh.twistBegin = (primShape.PathTwistBegin * 36) / 10; | ||
941 | primMesh.twistEnd = (primShape.PathTwist * 36) / 10; | ||
942 | primMesh.taperX = primShape.PathTaperX * 0.01f; | ||
943 | primMesh.taperY = primShape.PathTaperY * 0.01f; | ||
944 | |||
945 | if(profshape == (byte)ProfileShape.HalfCircle) | ||
946 | { | ||
947 | if(primMesh.holeSizeY < 0.01f) | ||
948 | primMesh.holeSizeY = 0.01f; | ||
949 | else if(primMesh.holeSizeY > 1.0f) | ||
950 | primMesh.holeSizeY = 1.0f; | ||
951 | } | ||
952 | |||
953 | #if SPAM | ||
954 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | ||
955 | #endif | ||
956 | try | ||
957 | { | ||
958 | primMesh.ExtrudeCircular(); | ||
959 | } | ||
960 | catch (Exception ex) | ||
961 | { | ||
962 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
963 | return false; | ||
964 | } | ||
965 | } | ||
966 | |||
967 | // primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
968 | |||
969 | coords = primMesh.coords; | ||
970 | faces = primMesh.faces; | ||
971 | |||
972 | return true; | ||
973 | } | ||
974 | |||
975 | public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex) | ||
976 | { | ||
977 | AMeshKey key = new AMeshKey(); | ||
978 | Byte[] someBytes; | ||
979 | |||
980 | key.hashB = 5181; | ||
981 | key.hashC = 5181; | ||
982 | ulong hash = 5381; | ||
983 | |||
984 | if (primShape.SculptEntry) | ||
985 | { | ||
986 | key.uuid = primShape.SculptTexture; | ||
987 | key.hashC = mdjb2(key.hashC, primShape.SculptType); | ||
988 | key.hashC = mdjb2(key.hashC, primShape.PCode); | ||
989 | } | ||
990 | else | ||
991 | { | ||
992 | hash = mdjb2(hash, primShape.PathCurve); | ||
993 | hash = mdjb2(hash, (byte)primShape.HollowShape); | ||
994 | hash = mdjb2(hash, (byte)primShape.ProfileShape); | ||
995 | hash = mdjb2(hash, primShape.PathBegin); | ||
996 | hash = mdjb2(hash, primShape.PathEnd); | ||
997 | hash = mdjb2(hash, primShape.PathScaleX); | ||
998 | hash = mdjb2(hash, primShape.PathScaleY); | ||
999 | hash = mdjb2(hash, primShape.PathShearX); | ||
1000 | key.hashA = hash; | ||
1001 | hash = key.hashB; | ||
1002 | hash = mdjb2(hash, primShape.PathShearY); | ||
1003 | hash = mdjb2(hash, (byte)primShape.PathTwist); | ||
1004 | hash = mdjb2(hash, (byte)primShape.PathTwistBegin); | ||
1005 | hash = mdjb2(hash, (byte)primShape.PathRadiusOffset); | ||
1006 | hash = mdjb2(hash, (byte)primShape.PathTaperX); | ||
1007 | hash = mdjb2(hash, (byte)primShape.PathTaperY); | ||
1008 | hash = mdjb2(hash, primShape.PathRevolutions); | ||
1009 | hash = mdjb2(hash, (byte)primShape.PathSkew); | ||
1010 | hash = mdjb2(hash, primShape.ProfileBegin); | ||
1011 | hash = mdjb2(hash, primShape.ProfileEnd); | ||
1012 | hash = mdjb2(hash, primShape.ProfileHollow); | ||
1013 | hash = mdjb2(hash, primShape.PCode); | ||
1014 | key.hashB = hash; | ||
1015 | } | ||
1016 | |||
1017 | hash = key.hashC; | ||
1018 | |||
1019 | hash = mdjb2(hash, lod); | ||
1020 | |||
1021 | if (size == m_MeshUnitSize) | ||
1022 | { | ||
1023 | hash = hash << 8; | ||
1024 | hash |= 8; | ||
1025 | } | ||
1026 | else | ||
1027 | { | ||
1028 | someBytes = size.GetBytes(); | ||
1029 | for (int i = 0; i < someBytes.Length; i++) | ||
1030 | hash = mdjb2(hash, someBytes[i]); | ||
1031 | hash = hash << 8; | ||
1032 | } | ||
1033 | |||
1034 | if (convex) | ||
1035 | hash |= 4; | ||
1036 | |||
1037 | if (primShape.SculptEntry) | ||
1038 | { | ||
1039 | hash |= 1; | ||
1040 | if (primShape.SculptType == (byte)SculptType.Mesh) | ||
1041 | hash |= 2; | ||
1042 | } | ||
1043 | |||
1044 | key.hashC = hash; | ||
1045 | |||
1046 | return key; | ||
1047 | } | ||
1048 | |||
1049 | private ulong mdjb2(ulong hash, byte c) | ||
1050 | { | ||
1051 | return ((hash << 5) + hash) + (ulong)c; | ||
1052 | } | ||
1053 | |||
1054 | private ulong mdjb2(ulong hash, ushort c) | ||
1055 | { | ||
1056 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
1057 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
1058 | } | ||
1059 | |||
1060 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
1061 | { | ||
1062 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1063 | } | ||
1064 | |||
1065 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
1066 | { | ||
1067 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1068 | } | ||
1069 | |||
1070 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) | ||
1071 | { | ||
1072 | return CreateMesh(primName, primShape, size, lod, false, false, false); | ||
1073 | } | ||
1074 | |||
1075 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
1076 | { | ||
1077 | Mesh mesh = null; | ||
1078 | |||
1079 | if (size.X < 0.01f) size.X = 0.01f; | ||
1080 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1081 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1082 | |||
1083 | AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex); | ||
1084 | lock (m_uniqueMeshes) | ||
1085 | { | ||
1086 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1087 | |||
1088 | if (mesh != null) | ||
1089 | { | ||
1090 | mesh.RefCount++; | ||
1091 | return mesh; | ||
1092 | } | ||
1093 | |||
1094 | // try to find a identical mesh on meshs recently released | ||
1095 | lock (m_uniqueReleasedMeshes) | ||
1096 | { | ||
1097 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1098 | if (mesh != null) | ||
1099 | { | ||
1100 | m_uniqueReleasedMeshes.Remove(key); | ||
1101 | try | ||
1102 | { | ||
1103 | m_uniqueMeshes.Add(key, mesh); | ||
1104 | } | ||
1105 | catch { } | ||
1106 | mesh.RefCount = 1; | ||
1107 | return mesh; | ||
1108 | } | ||
1109 | } | ||
1110 | } | ||
1111 | return null; | ||
1112 | } | ||
1113 | |||
1114 | private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f); | ||
1115 | |||
1116 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) | ||
1117 | { | ||
1118 | #if SPAM | ||
1119 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
1120 | #endif | ||
1121 | |||
1122 | Mesh mesh = null; | ||
1123 | |||
1124 | if (size.X < 0.01f) size.X = 0.01f; | ||
1125 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1126 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1127 | |||
1128 | // try to find a identical mesh on meshs in use | ||
1129 | |||
1130 | AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex); | ||
1131 | |||
1132 | lock (m_uniqueMeshes) | ||
1133 | { | ||
1134 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1135 | |||
1136 | if (mesh != null) | ||
1137 | { | ||
1138 | mesh.RefCount++; | ||
1139 | return mesh; | ||
1140 | } | ||
1141 | |||
1142 | // try to find a identical mesh on meshs recently released | ||
1143 | lock (m_uniqueReleasedMeshes) | ||
1144 | { | ||
1145 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1146 | if (mesh != null) | ||
1147 | { | ||
1148 | m_uniqueReleasedMeshes.Remove(key); | ||
1149 | try | ||
1150 | { | ||
1151 | m_uniqueMeshes.Add(key, mesh); | ||
1152 | } | ||
1153 | catch { } | ||
1154 | mesh.RefCount = 1; | ||
1155 | return mesh; | ||
1156 | } | ||
1157 | } | ||
1158 | } | ||
1159 | |||
1160 | Mesh UnitMesh = null; | ||
1161 | AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex); | ||
1162 | |||
1163 | lock (m_uniqueReleasedMeshes) | ||
1164 | { | ||
1165 | m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh); | ||
1166 | if (UnitMesh != null) | ||
1167 | { | ||
1168 | UnitMesh.RefCount = 1; | ||
1169 | } | ||
1170 | } | ||
1171 | |||
1172 | if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache) | ||
1173 | UnitMesh = GetFromFileCache(unitKey); | ||
1174 | |||
1175 | if (UnitMesh == null) | ||
1176 | { | ||
1177 | UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex); | ||
1178 | |||
1179 | if (UnitMesh == null) | ||
1180 | return null; | ||
1181 | |||
1182 | UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z"); | ||
1183 | |||
1184 | if (forOde) | ||
1185 | { | ||
1186 | // force pinned mem allocation | ||
1187 | UnitMesh.PrepForOde(); | ||
1188 | } | ||
1189 | else | ||
1190 | UnitMesh.TrimExcess(); | ||
1191 | |||
1192 | UnitMesh.Key = unitKey; | ||
1193 | UnitMesh.RefCount = 1; | ||
1194 | |||
1195 | if (doMeshFileCache && primShape.SculptEntry) | ||
1196 | StoreToFileCache(unitKey, UnitMesh); | ||
1197 | |||
1198 | lock (m_uniqueReleasedMeshes) | ||
1199 | { | ||
1200 | try | ||
1201 | { | ||
1202 | m_uniqueReleasedMeshes.Add(unitKey, UnitMesh); | ||
1203 | } | ||
1204 | catch { } | ||
1205 | } | ||
1206 | } | ||
1207 | |||
1208 | mesh = UnitMesh.Scale(size); | ||
1209 | mesh.Key = key; | ||
1210 | mesh.RefCount = 1; | ||
1211 | lock (m_uniqueMeshes) | ||
1212 | { | ||
1213 | try | ||
1214 | { | ||
1215 | m_uniqueMeshes.Add(key, mesh); | ||
1216 | } | ||
1217 | catch { } | ||
1218 | } | ||
1219 | |||
1220 | return mesh; | ||
1221 | } | ||
1222 | |||
1223 | public void ReleaseMesh(IMesh imesh) | ||
1224 | { | ||
1225 | if (imesh == null) | ||
1226 | return; | ||
1227 | |||
1228 | Mesh mesh = (Mesh)imesh; | ||
1229 | |||
1230 | lock (m_uniqueMeshes) | ||
1231 | { | ||
1232 | int curRefCount = mesh.RefCount; | ||
1233 | curRefCount--; | ||
1234 | |||
1235 | if (curRefCount > 0) | ||
1236 | { | ||
1237 | mesh.RefCount = curRefCount; | ||
1238 | return; | ||
1239 | } | ||
1240 | |||
1241 | mesh.RefCount = 0; | ||
1242 | m_uniqueMeshes.Remove(mesh.Key); | ||
1243 | lock (m_uniqueReleasedMeshes) | ||
1244 | { | ||
1245 | try | ||
1246 | { | ||
1247 | m_uniqueReleasedMeshes.Add(mesh.Key, mesh); | ||
1248 | } | ||
1249 | catch { } | ||
1250 | } | ||
1251 | } | ||
1252 | } | ||
1253 | |||
1254 | public void ExpireReleaseMeshs() | ||
1255 | { | ||
1256 | if (m_uniqueReleasedMeshes.Count == 0) | ||
1257 | return; | ||
1258 | |||
1259 | List<Mesh> meshstodelete = new List<Mesh>(); | ||
1260 | int refcntr; | ||
1261 | |||
1262 | lock (m_uniqueReleasedMeshes) | ||
1263 | { | ||
1264 | foreach (Mesh m in m_uniqueReleasedMeshes.Values) | ||
1265 | { | ||
1266 | refcntr = m.RefCount; | ||
1267 | refcntr--; | ||
1268 | if (refcntr > -6) | ||
1269 | m.RefCount = refcntr; | ||
1270 | else | ||
1271 | meshstodelete.Add(m); | ||
1272 | } | ||
1273 | |||
1274 | foreach (Mesh m in meshstodelete) | ||
1275 | { | ||
1276 | m_uniqueReleasedMeshes.Remove(m.Key); | ||
1277 | m.releaseBuildingMeshData(); | ||
1278 | m.releasePinned(); | ||
1279 | } | ||
1280 | } | ||
1281 | } | ||
1282 | |||
1283 | public void FileNames(AMeshKey key, out string dir, out string fullFileName) | ||
1284 | { | ||
1285 | string id = key.ToString(); | ||
1286 | string init = id.Substring(0, 1); | ||
1287 | dir = System.IO.Path.Combine(cachePath, init); | ||
1288 | fullFileName = System.IO.Path.Combine(dir, id); | ||
1289 | } | ||
1290 | |||
1291 | public string FullFileName(AMeshKey key) | ||
1292 | { | ||
1293 | string id = key.ToString(); | ||
1294 | string init = id.Substring(0,1); | ||
1295 | id = System.IO.Path.Combine(init, id); | ||
1296 | id = System.IO.Path.Combine(cachePath, id); | ||
1297 | return id; | ||
1298 | } | ||
1299 | |||
1300 | private Mesh GetFromFileCache(AMeshKey key) | ||
1301 | { | ||
1302 | Mesh mesh = null; | ||
1303 | string filename = FullFileName(key); | ||
1304 | bool ok = true; | ||
1305 | |||
1306 | lock (diskLock) | ||
1307 | { | ||
1308 | if (File.Exists(filename)) | ||
1309 | { | ||
1310 | try | ||
1311 | { | ||
1312 | using(FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read)) | ||
1313 | { | ||
1314 | // BinaryFormatter bformatter = new BinaryFormatter(); | ||
1315 | mesh = Mesh.FromStream(stream,key); | ||
1316 | } | ||
1317 | |||
1318 | } | ||
1319 | catch (Exception e) | ||
1320 | { | ||
1321 | ok = false; | ||
1322 | m_log.ErrorFormat( | ||
1323 | "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}", | ||
1324 | filename, e.Message, e.StackTrace); | ||
1325 | } | ||
1326 | |||
1327 | try | ||
1328 | { | ||
1329 | if (mesh == null || !ok) | ||
1330 | File.Delete(filename); | ||
1331 | else | ||
1332 | File.SetLastAccessTimeUtc(filename, DateTime.UtcNow); | ||
1333 | } | ||
1334 | catch | ||
1335 | { | ||
1336 | } | ||
1337 | |||
1338 | } | ||
1339 | } | ||
1340 | |||
1341 | return mesh; | ||
1342 | } | ||
1343 | |||
1344 | private void StoreToFileCache(AMeshKey key, Mesh mesh) | ||
1345 | { | ||
1346 | bool ok = false; | ||
1347 | |||
1348 | // Make sure the target cache directory exists | ||
1349 | string dir = String.Empty; | ||
1350 | string filename = String.Empty; | ||
1351 | |||
1352 | FileNames(key, out dir, out filename); | ||
1353 | |||
1354 | lock (diskLock) | ||
1355 | { | ||
1356 | Stream stream = null; | ||
1357 | try | ||
1358 | { | ||
1359 | if (!Directory.Exists(dir)) | ||
1360 | { | ||
1361 | Directory.CreateDirectory(dir); | ||
1362 | } | ||
1363 | |||
1364 | stream = File.Open(filename, FileMode.Create); | ||
1365 | ok = mesh.ToStream(stream); | ||
1366 | } | ||
1367 | catch (IOException e) | ||
1368 | { | ||
1369 | m_log.ErrorFormat( | ||
1370 | "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.", | ||
1371 | filename, e.Message, e.StackTrace); | ||
1372 | ok = false; | ||
1373 | } | ||
1374 | finally | ||
1375 | { | ||
1376 | if(stream != null) | ||
1377 | stream.Dispose(); | ||
1378 | } | ||
1379 | |||
1380 | if (!ok && File.Exists(filename)) | ||
1381 | { | ||
1382 | try | ||
1383 | { | ||
1384 | File.Delete(filename); | ||
1385 | } | ||
1386 | catch (IOException) | ||
1387 | { | ||
1388 | m_log.ErrorFormat( | ||
1389 | "[MESH CACHE]: Failed to delete file {0}",filename); | ||
1390 | } | ||
1391 | } | ||
1392 | } | ||
1393 | } | ||
1394 | |||
1395 | public void ExpireFileCache() | ||
1396 | { | ||
1397 | if (!doCacheExpire) | ||
1398 | return; | ||
1399 | |||
1400 | string controlfile = System.IO.Path.Combine(cachePath, cacheControlFilename); | ||
1401 | |||
1402 | lock (diskLock) | ||
1403 | { | ||
1404 | try | ||
1405 | { | ||
1406 | if (File.Exists(controlfile)) | ||
1407 | { | ||
1408 | int ndeleted = 0; | ||
1409 | int totalfiles = 0; | ||
1410 | int ndirs = 0; | ||
1411 | DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire; | ||
1412 | File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow); | ||
1413 | |||
1414 | foreach (string dir in Directory.GetDirectories(cachePath)) | ||
1415 | { | ||
1416 | try | ||
1417 | { | ||
1418 | foreach (string file in Directory.GetFiles(dir)) | ||
1419 | { | ||
1420 | try | ||
1421 | { | ||
1422 | if (File.GetLastAccessTimeUtc(file) < OlderTime) | ||
1423 | { | ||
1424 | File.Delete(file); | ||
1425 | ndeleted++; | ||
1426 | } | ||
1427 | } | ||
1428 | catch { } | ||
1429 | totalfiles++; | ||
1430 | } | ||
1431 | } | ||
1432 | catch { } | ||
1433 | ndirs++; | ||
1434 | } | ||
1435 | |||
1436 | if (ndeleted == 0) | ||
1437 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires", | ||
1438 | totalfiles,ndirs); | ||
1439 | else | ||
1440 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}", | ||
1441 | totalfiles,ndirs, ndeleted, OlderTime.ToString()); | ||
1442 | } | ||
1443 | else | ||
1444 | { | ||
1445 | m_log.Info("[MESH CACHE]: Expire delayed to next startup"); | ||
1446 | FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough); | ||
1447 | fs.Close(); | ||
1448 | } | ||
1449 | } | ||
1450 | catch { } | ||
1451 | } | ||
1452 | } | ||
1453 | |||
1454 | public bool checkCache() | ||
1455 | { | ||
1456 | string controlfile = System.IO.Path.Combine(cachePath, cacheControlFilename); | ||
1457 | lock (diskLock) | ||
1458 | { | ||
1459 | try | ||
1460 | { | ||
1461 | if (!Directory.Exists(cachePath)) | ||
1462 | { | ||
1463 | Directory.CreateDirectory(cachePath); | ||
1464 | Thread.Sleep(100); | ||
1465 | FileStream fs = File.Create(controlfile, 4096, FileOptions.WriteThrough); | ||
1466 | fs.Close(); | ||
1467 | return true; | ||
1468 | } | ||
1469 | } | ||
1470 | catch | ||
1471 | { | ||
1472 | doMeshFileCache = false; | ||
1473 | doCacheExpire = false; | ||
1474 | return false; | ||
1475 | } | ||
1476 | finally {} | ||
1477 | |||
1478 | if (File.Exists(controlfile)) | ||
1479 | return true; | ||
1480 | |||
1481 | try | ||
1482 | { | ||
1483 | Directory.Delete(cachePath, true); | ||
1484 | while(Directory.Exists(cachePath)) | ||
1485 | Thread.Sleep(100); | ||
1486 | } | ||
1487 | catch(Exception e) | ||
1488 | { | ||
1489 | m_log.Error("[MESH CACHE]: failed to delete old version of the cache: " + e.Message); | ||
1490 | doMeshFileCache = false; | ||
1491 | doCacheExpire = false; | ||
1492 | return false; | ||
1493 | } | ||
1494 | finally {} | ||
1495 | try | ||
1496 | { | ||
1497 | Directory.CreateDirectory(cachePath); | ||
1498 | while(!Directory.Exists(cachePath)) | ||
1499 | Thread.Sleep(100); | ||
1500 | } | ||
1501 | catch(Exception e) | ||
1502 | { | ||
1503 | m_log.Error("[MESH CACHE]: failed to create new cache folder: " + e.Message); | ||
1504 | doMeshFileCache = false; | ||
1505 | doCacheExpire = false; | ||
1506 | return false; | ||
1507 | } | ||
1508 | finally {} | ||
1509 | |||
1510 | try | ||
1511 | { | ||
1512 | FileStream fs = File.Create(controlfile, 4096, FileOptions.WriteThrough); | ||
1513 | fs.Close(); | ||
1514 | } | ||
1515 | catch(Exception e) | ||
1516 | { | ||
1517 | m_log.Error("[MESH CACHE]: failed to create new control file: " + e.Message); | ||
1518 | doMeshFileCache = false; | ||
1519 | doCacheExpire = false; | ||
1520 | return false; | ||
1521 | } | ||
1522 | finally {} | ||
1523 | |||
1524 | return true; | ||
1525 | } | ||
1526 | } | ||
1527 | |||
1528 | public bool CreateBoundingHull(List<Coord> inputVertices, out List<Coord> convexcoords, out List<Face> newfaces) | ||
1529 | { | ||
1530 | convexcoords = null; | ||
1531 | newfaces = null; | ||
1532 | HullDesc desc = new HullDesc(); | ||
1533 | HullResult result = new HullResult(); | ||
1534 | |||
1535 | int nInputVerts = inputVertices.Count; | ||
1536 | int i; | ||
1537 | |||
1538 | List<float3> vs = new List<float3>(nInputVerts); | ||
1539 | float3 f3; | ||
1540 | |||
1541 | //useless copy | ||
1542 | for(i = 0 ; i < nInputVerts; i++) | ||
1543 | { | ||
1544 | f3 = new float3(inputVertices[i].X, inputVertices[i].Y, inputVertices[i].Z); | ||
1545 | vs.Add(f3); | ||
1546 | } | ||
1547 | |||
1548 | desc.Vertices = vs; | ||
1549 | desc.Flags = HullFlag.QF_TRIANGLES; | ||
1550 | desc.MaxVertices = 256; | ||
1551 | |||
1552 | try | ||
1553 | { | ||
1554 | HullError ret = HullUtils.CreateConvexHull(desc, ref result); | ||
1555 | if (ret != HullError.QE_OK) | ||
1556 | return false; | ||
1557 | int nverts = result.OutputVertices.Count; | ||
1558 | int nindx = result.Indices.Count; | ||
1559 | if(nverts < 3 || nindx< 3) | ||
1560 | return false; | ||
1561 | if(nindx % 3 != 0) | ||
1562 | return false; | ||
1563 | |||
1564 | convexcoords = new List<Coord>(nverts); | ||
1565 | Coord c; | ||
1566 | vs = result.OutputVertices; | ||
1567 | |||
1568 | for(i = 0 ; i < nverts; i++) | ||
1569 | { | ||
1570 | c = new Coord(vs[i].x, vs[i].y, vs[i].z); | ||
1571 | convexcoords.Add(c); | ||
1572 | } | ||
1573 | |||
1574 | newfaces = new List<Face>(nindx / 3); | ||
1575 | List<int> indxs = result.Indices; | ||
1576 | int k, l, m; | ||
1577 | Face f; | ||
1578 | for(i = 0 ; i < nindx;) | ||
1579 | { | ||
1580 | k = indxs[i++]; | ||
1581 | l = indxs[i++]; | ||
1582 | m = indxs[i++]; | ||
1583 | if(k > nInputVerts) | ||
1584 | continue; | ||
1585 | if(l > nInputVerts) | ||
1586 | continue; | ||
1587 | if(m > nInputVerts) | ||
1588 | continue; | ||
1589 | f = new Face(k,l,m); | ||
1590 | newfaces.Add(f); | ||
1591 | } | ||
1592 | return true; | ||
1593 | } | ||
1594 | catch | ||
1595 | { | ||
1596 | |||
1597 | return false; | ||
1598 | } | ||
1599 | // return false; | ||
1600 | } | ||
1601 | } | ||
1602 | } | ||