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authorUbitUmarov2015-09-12 21:38:26 +0100
committerUbitUmarov2015-09-12 21:38:26 +0100
commite9a56d5e194b9b80f8adf5d1ce5d9ab3f5f7bfdd (patch)
tree1ca1c7225046f446604ffa80e348f2497d9ae482 /OpenSim/Region/PhysicsModules/ubOde
parentremove a silly and not necessary List i added (diff)
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rename Ubit physics modules
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs2024
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs1847
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs1096
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs933
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs97
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs3896
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs683
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs2825
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs356
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/Properties/AssemblyInfo.cs61
10 files changed, 13818 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs
new file mode 100644
index 0000000..2ebd964
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs
@@ -0,0 +1,2024 @@
1/*
2 * based on:
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 * changes by opensim team;
39 * changes by Aurora team http://www.aurora-sim.org/
40 * changes by Ubit Umarov
41 */
42
43using System;
44using System.Runtime.InteropServices;
45using System.Security;
46using OMV = OpenMetaverse;
47namespace OdeAPI
48{
49//#if dDOUBLE
50// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
51// at least we save same memory and memory access time, FPU performance on intel usually is similar
52// using dReal = System.Double;
53//#else
54 using dReal = System.Single;
55//#endif
56
57 public static class d
58 {
59 public static dReal Infinity = dReal.MaxValue;
60 public static int NTotalBodies = 0;
61 public static int NTotalGeoms = 0;
62
63 public const uint CONTACTS_UNIMPORTANT = 0x80000000;
64
65 #region Flags and Enumerations
66
67 [Flags]
68 public enum AllocateODEDataFlags : uint
69 {
70 BasicData = 0,
71 CollisionData = 0x00000001,
72 All = ~0u
73 }
74
75 [Flags]
76 public enum IniteODEFlags : uint
77 {
78 dInitFlagManualThreadCleanup = 0x00000001
79 }
80
81 [Flags]
82 public enum ContactFlags : int
83 {
84 Mu2 = 0x001,
85 FDir1 = 0x002,
86 Bounce = 0x004,
87 SoftERP = 0x008,
88 SoftCFM = 0x010,
89 Motion1 = 0x020,
90 Motion2 = 0x040,
91 MotionN = 0x080,
92 Slip1 = 0x100,
93 Slip2 = 0x200,
94 Approx0 = 0x0000,
95 Approx1_1 = 0x1000,
96 Approx1_2 = 0x2000,
97 Approx1 = 0x3000
98 }
99
100 public enum GeomClassID : int
101 {
102 SphereClass,
103 BoxClass,
104 CapsuleClass,
105 CylinderClass,
106 PlaneClass,
107 RayClass,
108 ConvexClass,
109 GeomTransformClass,
110 TriMeshClass,
111 HeightfieldClass,
112 FirstSpaceClass,
113 SimpleSpaceClass = FirstSpaceClass,
114 HashSpaceClass,
115 QuadTreeSpaceClass,
116 LastSpaceClass = QuadTreeSpaceClass,
117 ubtTerrainClass,
118 FirstUserClass,
119 LastUserClass = FirstUserClass + MaxUserClasses - 1,
120 NumClasses,
121 MaxUserClasses = 5
122 }
123
124 public enum JointType : int
125 {
126 None,
127 Ball,
128 Hinge,
129 Slider,
130 Contact,
131 Universal,
132 Hinge2,
133 Fixed,
134 Null,
135 AMotor,
136 LMotor,
137 Plane2D
138 }
139
140 public enum JointParam : int
141 {
142 LoStop,
143 HiStop,
144 Vel,
145 FMax,
146 FudgeFactor,
147 Bounce,
148 CFM,
149 StopERP,
150 StopCFM,
151 SuspensionERP,
152 SuspensionCFM,
153 LoStop2 = 256,
154 HiStop2,
155 Vel2,
156 FMax2,
157 FudgeFactor2,
158 Bounce2,
159 CFM2,
160 StopERP2,
161 StopCFM2,
162 SuspensionERP2,
163 SuspensionCFM2,
164 LoStop3 = 512,
165 HiStop3,
166 Vel3,
167 FMax3,
168 FudgeFactor3,
169 Bounce3,
170 CFM3,
171 StopERP3,
172 StopCFM3,
173 SuspensionERP3,
174 SuspensionCFM3
175 }
176
177 public enum dSweepAndPruneAxis : int
178 {
179 XYZ = ((0)|(1<<2)|(2<<4)),
180 XZY = ((0)|(2<<2)|(1<<4)),
181 YXZ = ((1)|(0<<2)|(2<<4)),
182 YZX = ((1)|(2<<2)|(0<<4)),
183 ZXY = ((2)|(0<<2)|(1<<4)),
184 ZYX = ((2)|(1<<2)|(0<<4))
185 }
186
187 #endregion
188
189 #region Callbacks
190
191 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
192 public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
193
194 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
195 public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
196
197 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
198 public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
199
200 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
201 public delegate ColliderFn GetColliderFnFn(int num);
202
203 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
204 public delegate void GeomDtorFn(IntPtr o);
205
206 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
207 public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
208
209 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
210 public delegate dReal ubTerrainGetHeight(IntPtr p_user_data, int x, int z);
211
212 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
213 public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
214
215 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
216 public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
217
218 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
219 public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
220
221 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
222 public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
223
224 #endregion
225
226 #region Structs
227
228 [StructLayout(LayoutKind.Sequential)]
229 public struct AABB
230 {
231 public dReal MinX, MaxX;
232 public dReal MinY, MaxY;
233 public dReal MinZ, MaxZ;
234 }
235
236
237 [StructLayout(LayoutKind.Sequential)]
238 public struct Contact
239 {
240 public SurfaceParameters surface;
241 public ContactGeom geom;
242 public Vector3 fdir1;
243 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
244 }
245
246
247 [StructLayout(LayoutKind.Sequential)]
248 public struct ContactGeom
249 {
250
251 public Vector3 pos;
252 public Vector3 normal;
253 public dReal depth;
254 public IntPtr g1;
255 public IntPtr g2;
256 public int side1;
257 public int side2;
258 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
259 }
260
261 [StructLayout(LayoutKind.Sequential)]
262 public struct GeomClass
263 {
264 public int bytes;
265 public GetColliderFnFn collider;
266 public GetAABBFn aabb;
267 public AABBTestFn aabb_test;
268 public GeomDtorFn dtor;
269 }
270
271
272 [StructLayout(LayoutKind.Sequential)]
273 public struct JointFeedback
274 {
275 public Vector3 f1;
276 public Vector3 t1;
277 public Vector3 f2;
278 public Vector3 t2;
279 }
280
281
282 [StructLayout(LayoutKind.Sequential)]
283 public struct Mass
284 {
285 public dReal mass;
286 public Vector4 c;
287 public Matrix3 I;
288 }
289
290
291 [StructLayout(LayoutKind.Sequential)]
292 public struct Matrix3
293 {
294 public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
295 {
296 M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
297 M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
298 M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
299 }
300 public dReal M00, M10, M20;
301 private dReal _m30;
302 public dReal M01, M11, M21;
303 private dReal _m31;
304 public dReal M02, M12, M22;
305 private dReal _m32;
306 }
307
308 [StructLayout(LayoutKind.Sequential)]
309 public struct Matrix4
310 {
311 public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
312 dReal m01, dReal m11, dReal m21, dReal m31,
313 dReal m02, dReal m12, dReal m22, dReal m32,
314 dReal m03, dReal m13, dReal m23, dReal m33)
315 {
316 M00 = m00; M10 = m10; M20 = m20; M30 = m30;
317 M01 = m01; M11 = m11; M21 = m21; M31 = m31;
318 M02 = m02; M12 = m12; M22 = m22; M32 = m32;
319 M03 = m03; M13 = m13; M23 = m23; M33 = m33;
320 }
321 public dReal M00, M10, M20, M30;
322 public dReal M01, M11, M21, M31;
323 public dReal M02, M12, M22, M32;
324 public dReal M03, M13, M23, M33;
325 }
326
327 [StructLayout(LayoutKind.Sequential)]
328 public struct Quaternion
329 {
330 public dReal W, X, Y, Z;
331 }
332
333
334 [StructLayout(LayoutKind.Sequential)]
335 public struct SurfaceParameters
336 {
337 public ContactFlags mode;
338 public dReal mu;
339 public dReal mu2;
340 public dReal bounce;
341 public dReal bounce_vel;
342 public dReal soft_erp;
343 public dReal soft_cfm;
344 public dReal motion1;
345 public dReal motion2;
346 public dReal motionN;
347 public dReal slip1;
348 public dReal slip2;
349 }
350
351
352 [StructLayout(LayoutKind.Sequential)]
353 public struct Vector3
354 {
355 public Vector3(dReal x, dReal y, dReal z)
356 {
357 X = x; Y = y; Z = z; _w = 0.0f;
358 }
359 public dReal X, Y, Z;
360 private dReal _w;
361 }
362
363
364 [StructLayout(LayoutKind.Sequential)]
365 public struct Vector4
366 {
367 public Vector4(dReal x, dReal y, dReal z, dReal w)
368 {
369 X = x; Y = y; Z = z; W = w;
370 }
371 public dReal X, Y, Z, W;
372 }
373
374 #endregion
375
376 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
377 public static extern int AllocateODEDataForThread(uint ODEInitFlags);
378
379 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
380 public static extern bool AreConnected(IntPtr b1, IntPtr b2);
381
382 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
383 public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
384
385 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
386 public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
387
388 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
389 public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
390
391 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
392 public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
393
394 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
395 public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
396
397 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
398 public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
399
400 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
401 public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
402
403 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
404 public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
405
406 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
407 public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
408
409 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
410 public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
411
412 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
413 public static extern void BodyCopyPosition(IntPtr body, out dReal X);
414
415 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
416 public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
417
418 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
419 public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
420
421 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
422 public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
423
424 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
425 public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
426
427 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
428 public static extern IntPtr BodyiCreate(IntPtr world);
429 public static IntPtr BodyCreate(IntPtr world)
430 {
431 NTotalBodies++;
432 return BodyiCreate(world);
433 }
434
435 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
436 public static extern void BodyiDestroy(IntPtr body);
437 public static void BodyDestroy(IntPtr body)
438 {
439 NTotalBodies--;
440 BodyiDestroy(body);
441 }
442
443 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
444 public static extern void BodyDisable(IntPtr body);
445
446 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
447 public static extern void BodyEnable(IntPtr body);
448
449 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
450 public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
451
452 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
453 public static extern bool BodyGetAutoDisableFlag(IntPtr body);
454
455 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
456 public static extern void BodyGetAutoDisableDefaults(IntPtr body);
457
458 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
459 public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
460
461 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
462 public static extern int BodyGetAutoDisableSteps(IntPtr body);
463
464 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
465 public static extern dReal BodyGetAutoDisableTime(IntPtr body);
466
467 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
468 public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
469 public static Vector3 BodyGetAngularVel(IntPtr body)
470 {
471 unsafe { return *(BodyGetAngularVelUnsafe(body)); }
472 }
473
474 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
475 public static extern IntPtr BodyGetData(IntPtr body);
476
477 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
478 public static extern int BodyGetFiniteRotationMode(IntPtr body);
479
480 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
481 public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
482
483 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
484 public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
485 public static Vector3 BodyGetForce(IntPtr body)
486 {
487 unsafe { return *(BodyGetForceUnsafe(body)); }
488 }
489
490 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
491 public static extern bool BodyGetGravityMode(IntPtr body);
492
493 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
494 public static extern int BodyGetGyroscopicMode(IntPtr body);
495
496 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
497 public static extern IntPtr BodyGetJoint(IntPtr body, int index);
498
499 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
500 public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
501 public static Vector3 BodyGetLinearVel(IntPtr body)
502 {
503 unsafe { return *(BodyGetLinearVelUnsafe(body)); }
504 }
505
506 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
507 public static extern void BodyGetMass(IntPtr body, out Mass mass);
508
509 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
510 public static extern int BodyGetNumJoints(IntPtr body);
511
512 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
513 public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
514
515 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
516 public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
517 public static Vector3 BodyGetPosition(IntPtr body)
518 {
519 unsafe { return *(BodyGetPositionUnsafe(body)); }
520 }
521
522 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
523 public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
524
525 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
526 public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
527 public static Quaternion BodyGetQuaternion(IntPtr body)
528 {
529 unsafe { return *(BodyGetQuaternionUnsafe(body)); }
530 }
531
532 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
533 public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
534
535 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
536 public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
537
538 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
539 public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
540 public static Matrix3 BodyGetRotation(IntPtr body)
541 {
542 unsafe { return *(BodyGetRotationUnsafe(body)); }
543 }
544
545 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
546 public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
547 public static Vector3 BodyGetTorque(IntPtr body)
548 {
549 unsafe { return *(BodyGetTorqueUnsafe(body)); }
550 }
551
552 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
553 public static extern IntPtr BodyGetWorld(IntPtr body);
554
555 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
556 public static extern IntPtr BodyGetFirstGeom(IntPtr body);
557
558 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
559 public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
560
561
562 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
563 public static extern bool BodyIsEnabled(IntPtr body);
564
565 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
566 public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
567
568 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
569 public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
570
571 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
572 public static extern void BodySetAutoDisableDefaults(IntPtr body);
573
574 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
575 public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
576
577 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
578 public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
579
580 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
581 public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
582
583 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
584 public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
585
586 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
587 public static extern void BodySetData(IntPtr body, IntPtr data);
588
589 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
590 public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
591
592 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
593 public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
594
595 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
596 public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
597
598 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
599 public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
600
601 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
602 public static extern dReal BodyGetLinearDamping(IntPtr body);
603
604 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
605 public static extern dReal BodyGetAngularDamping(IntPtr body);
606
607 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
608 public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
609
610 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
611 public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
612
613 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
614 public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
615
616 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
617 public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
618
619 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
620 public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
621
622 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
623 public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
624
625 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
626 public static extern void BodySetGravityMode(IntPtr body, bool mode);
627
628 /// <summary>
629 /// Sets the Gyroscopic term status on the body specified.
630 /// </summary>
631 /// <param name="body">Pointer to body</param>
632 /// <param name="enabled">NonZero enabled, Zero disabled</param>
633 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
634 public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
635
636 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
637 public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
638
639 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
640 public static extern void BodySetMass(IntPtr body, ref Mass mass);
641
642 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
643 public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
644
645 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
646 public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
647
648 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
649 public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
650
651 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
652 public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
653
654 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
655 public static extern void BodySetRotation(IntPtr body, ref dReal M00);
656
657 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
658 public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
659
660 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
661 public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
662
663 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
664 public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
665
666 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
667 public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
668 ref Vector3 side1, ref Vector3 p2,
669 ref Matrix3 R2, ref Vector3 side2,
670 ref Vector3 normal, out dReal depth, out int return_code,
671 int maxc, out ContactGeom contact, int skip);
672
673 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
674 public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
675 ref Vector3 side1, ref Vector3 _p2,
676 ref Matrix3 R2, ref Vector3 side2);
677
678 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
679 public static extern void CleanupODEAllDataForThread();
680
681 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
682 public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
683 ref Vector3 b1, ref Vector3 b2,
684 ref Vector3 cp1, ref Vector3 cp2);
685
686 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
687 public static extern void CloseODE();
688
689 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
690 public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
691 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
692 public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
693
694 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
695 public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
696
697 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
698 public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
699 public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
700 {
701 NTotalGeoms++;
702 return CreateiBox(space, lx, ly, lz);
703 }
704
705 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
706 public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
707 public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
708 {
709 NTotalGeoms++;
710 return CreateiCapsule(space, radius, length);
711 }
712
713 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
714 public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
715 public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
716 {
717 NTotalGeoms++;
718 return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
719 }
720
721 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
722 public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
723 public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
724 {
725 NTotalGeoms++;
726 return CreateiCylinder(space, radius, length);
727 }
728
729 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
730 public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
731 public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
732 {
733 NTotalGeoms++;
734 return CreateiHeightfield(space, data, bPlaceable);
735 }
736
737 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateubTerrain"), SuppressUnmanagedCodeSecurity]
738 public static extern IntPtr CreateiubTerrain(IntPtr space, IntPtr data, int bPlaceable);
739 public static IntPtr CreateubTerrain(IntPtr space, IntPtr data, int bPlaceable)
740 {
741 NTotalGeoms++;
742 return CreateiubTerrain(space, data, bPlaceable);
743 }
744
745
746
747
748
749 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
750 public static extern IntPtr CreateiGeom(int classnum);
751 public static IntPtr CreateGeom(int classnum)
752 {
753 NTotalGeoms++;
754 return CreateiGeom(classnum);
755 }
756
757 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
758 public static extern int CreateGeomClass(ref GeomClass classptr);
759
760 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
761 public static extern IntPtr CreateGeomTransform(IntPtr space);
762
763 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
764 public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
765 public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
766 {
767 NTotalGeoms++;
768 return CreateiPlane(space, a, b, c, d);
769 }
770
771 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
772 public static extern IntPtr CreateiRay(IntPtr space, dReal length);
773 public static IntPtr CreateRay(IntPtr space, dReal length)
774 {
775 NTotalGeoms++;
776 return CreateiRay(space, length);
777 }
778
779 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
780 public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
781 public static IntPtr CreateSphere(IntPtr space, dReal radius)
782 {
783 NTotalGeoms++;
784 return CreateiSphere(space, radius);
785 }
786
787 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
788 public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
789 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
790 public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
791 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
792 {
793 NTotalGeoms++;
794 return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
795 }
796 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
797 public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
798
799 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
800 public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
801
802 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
803 public static extern int FactorCholesky(ref dReal A00, int n);
804
805 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
806 public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
807
808 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
809 public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
810
811 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
812 public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
813
814 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
815 public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
816
817 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
818 public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
819
820 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
821 public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
822
823 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
824 public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
825
826 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
827 public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
828
829 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
830 public static extern void GeomClearOffset(IntPtr geom);
831
832 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
833 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
834
835 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
836 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
837
838 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
839 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
840
841 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
842 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
843
844 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
845 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
846
847 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
848 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
849
850 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
851 public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
852
853 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
854 public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
855
856 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
857 public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
858
859 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
860 public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
861
862 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
863 public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
864
865 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
866 public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
867
868 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
869 public static extern void GeomiDestroy(IntPtr geom);
870 public static void GeomDestroy(IntPtr geom)
871 {
872 NTotalGeoms--;
873 GeomiDestroy(geom);
874 }
875
876
877 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
878 public static extern void GeomDisable(IntPtr geom);
879
880 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
881 public static extern void GeomEnable(IntPtr geom);
882
883 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
884 public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
885
886 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
887 public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
888
889 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
890 public static extern IntPtr GeomGetBody(IntPtr geom);
891
892 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
893 public static extern uint GeomGetCategoryBits(IntPtr geom);
894
895 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
896 public static extern IntPtr GeomGetClassData(IntPtr geom);
897
898 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
899 public static extern uint GeomGetCollideBits(IntPtr geom);
900
901 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
902 public static extern GeomClassID GeomGetClass(IntPtr geom);
903
904 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
905 public static extern IntPtr GeomGetData(IntPtr geom);
906
907 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
908 public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
909 public static Vector3 GeomGetOffsetPosition(IntPtr geom)
910 {
911 unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
912 }
913
914 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
915 public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
916 public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
917 {
918 unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
919 }
920
921 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
922 public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
923 public static Vector3 GeomGetPosition(IntPtr geom)
924 {
925 unsafe { return *(GeomGetPositionUnsafe(geom)); }
926 }
927 public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
928 {
929 Vector3 vtmp = GeomGetPosition(geom);
930 return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
931 }
932
933 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
934 public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
935 public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
936 {
937 Quaternion qtmp;
938 GeomCopyQuaternion(geom, out qtmp);
939 return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
940 }
941
942 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
943 public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
944
945 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
946 public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
947 public static Matrix3 GeomGetRotation(IntPtr geom)
948 {
949 unsafe { return *(GeomGetRotationUnsafe(geom)); }
950 }
951
952 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
953 public static extern IntPtr GeomGetSpace(IntPtr geom);
954
955 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
956 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
957 dReal width, dReal depth, int widthSamples, int depthSamples,
958 dReal scale, dReal offset, dReal thickness, int bWrap);
959
960 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
961 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
962 dReal width, dReal depth, int widthSamples, int depthSamples,
963 dReal scale, dReal offset, dReal thickness, int bWrap);
964
965 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
966 public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
967 dReal width, dReal depth, int widthSamples, int depthSamples,
968 dReal scale, dReal offset, dReal thickness, int bWrap);
969
970 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
971 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
972 dReal width, dReal depth, int widthSamples, int depthSamples,
973 dReal scale, dReal offset, dReal thickness, int bWrap);
974
975 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
976 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
977 dReal width, dReal depth, int widthSamples, int depthSamples,
978 dReal scale, dReal offset, dReal thickness, int bWrap);
979
980 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
981 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
982 dReal width, dReal depth, int widthSamples, int depthSamples,
983 dReal scale, dReal offset, dReal thickness, int bWrap);
984
985 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
986 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
987 dReal width, dReal depth, int widthSamples, int depthSamples,
988 dReal scale, dReal offset, dReal thickness, int bWrap);
989
990 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
991 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
992 dReal width, dReal depth, int widthSamples, int depthSamples,
993 dReal scale, dReal offset, dReal thickness, int bWrap);
994
995
996
997 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
998 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
999 dReal width, dReal depth, int widthSamples, int depthSamples,
1000 dReal scale, dReal offset, dReal thickness, int bWrap);
1001
1002 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1003 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1004 dReal width, dReal depth, int widthSamples, int depthSamples,
1005 dReal scale, dReal offset, dReal thickness, int bWrap);
1006
1007 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
1008 public static extern IntPtr GeomHeightfieldDataCreate();
1009
1010 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
1011 public static extern void GeomHeightfieldDataDestroy(IntPtr d);
1012
1013 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
1014 public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1015
1016 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1017 public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
1018
1019 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1020 public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
1021
1022
1023 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1024 public static extern void GeomubTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
1025 dReal sampleSize, int widthSamples, int depthSamples,
1026 dReal offset, dReal thickness, int bWrap);
1027
1028 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomubTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1029 public static extern void GeomubTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1030 dReal sampleSize, int widthSamples, int depthSamples,
1031 dReal thickness, int bWrap);
1032
1033 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomubTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
1034 public static extern IntPtr GeomubTerrainDataCreate();
1035
1036 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomubTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
1037 public static extern void GeomubTerrainDataDestroy(IntPtr d);
1038
1039 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomubTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
1040 public static extern void GeomubTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1041
1042 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomubTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1043 public static extern IntPtr GeomubTerrainGetHeightfieldData(IntPtr g);
1044
1045 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomubTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1046 public static extern void GeomubTerrainSetHeightfieldData(IntPtr g, IntPtr d);
1047
1048
1049 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
1050 public static extern bool GeomIsEnabled(IntPtr geom);
1051
1052 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
1053 public static extern bool GeomIsOffset(IntPtr geom);
1054
1055 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
1056 public static extern bool GeomIsSpace(IntPtr geom);
1057
1058 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1059 public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
1060
1061 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1062 public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
1063
1064 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
1065 public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1066
1067 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
1068 public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
1069
1070 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1071 public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
1072
1073 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1074 public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
1075
1076 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
1077 public static extern int GeomRayGetClosestHit(IntPtr ray);
1078
1079 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
1080 public static extern dReal GeomRayGetLength(IntPtr ray);
1081
1082 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
1083 public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
1084
1085 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
1086 public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
1087
1088 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
1089 public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
1090
1091 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
1092 public static extern void GeomRaySetLength(IntPtr ray, dReal length);
1093
1094 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
1095 public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
1096
1097 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
1098 public static extern void GeomSetBody(IntPtr geom, IntPtr body);
1099
1100 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
1101 public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
1102
1103 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
1104 public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
1105
1106 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
1107 public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
1108
1109 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
1110 public static extern void GeomSetData(IntPtr geom, IntPtr data);
1111
1112 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
1113 public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1114
1115 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1116 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
1117
1118 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1119 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
1120
1121 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1122 public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
1123
1124 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1125 public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
1126
1127 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
1128 public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
1129
1130 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1131 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
1132
1133 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1134 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
1135
1136 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1137 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
1138
1139 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1140 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
1141
1142 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
1143 public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1144
1145 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1146 public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
1147
1148 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1149 public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
1150
1151 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1152 public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
1153
1154 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1155 public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
1156
1157 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
1158 public static extern dReal GeomSphereGetRadius(IntPtr geom);
1159
1160 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
1161 public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1162
1163 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
1164 public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
1165
1166 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
1167 public static extern int GeomTransformGetCleanup(IntPtr geom);
1168
1169 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
1170 public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
1171
1172 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
1173 public static extern int GeomTransformGetInfo(IntPtr geom);
1174
1175 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
1176 public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
1177
1178 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
1179 public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
1180
1181 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
1182 public static extern void GeomTransformSetInfo(IntPtr geom, int info);
1183
1184 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1185 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1186 double[] vertices, int vertexStride, int vertexCount,
1187 int[] indices, int indexCount, int triStride);
1188
1189 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1190 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1191 IntPtr vertices, int vertexStride, int vertexCount,
1192 IntPtr indices, int indexCount, int triStride);
1193
1194 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1195 public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
1196 double[] vertices, int vertexStride, int vertexCount,
1197 int[] indices, int indexCount, int triStride,
1198 double[] normals);
1199
1200 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1201 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1202 IntPtr vertices, int vertexStride, int vertexCount,
1203 IntPtr indices, int indexCount, int triStride,
1204 IntPtr normals);
1205
1206 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1207 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1208 dReal[] vertices, int vertexStride, int vertexCount,
1209 int[] indices, int indexCount, int triStride);
1210
1211 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1212 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1213 IntPtr vertices, int vertexStride, int vertexCount,
1214 IntPtr indices, int indexCount, int triStride);
1215
1216 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1217 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1218 dReal[] vertices, int vertexStride, int vertexCount,
1219 int[] indices, int indexCount, int triStride,
1220 dReal[] normals);
1221
1222 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1223 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1224 IntPtr vertices, int vertexStride, int vertexCount,
1225 IntPtr indices, int indexCount, int triStride,
1226 IntPtr normals);
1227
1228 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1229 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1230 float[] vertices, int vertexStride, int vertexCount,
1231 int[] indices, int indexCount, int triStride);
1232
1233 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1234 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1235 IntPtr vertices, int vertexStride, int vertexCount,
1236 IntPtr indices, int indexCount, int triStride);
1237
1238 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1239 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1240 float[] vertices, int vertexStride, int vertexCount,
1241 int[] indices, int indexCount, int triStride,
1242 float[] normals);
1243
1244 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1245 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1246 IntPtr vertices, int vertexStride, int vertexCount,
1247 IntPtr indices, int indexCount, int triStride,
1248 IntPtr normals);
1249
1250 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
1251 public static extern void GeomTriMeshClearTCCache(IntPtr g);
1252
1253 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
1254 public static extern IntPtr GeomTriMeshDataCreate();
1255
1256 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
1257 public static extern void GeomTriMeshDataDestroy(IntPtr d);
1258
1259 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
1260 public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
1261
1262 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
1263 public static extern void GeomTriMeshDataPreprocess(IntPtr d);
1264
1265 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
1266 public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
1267
1268 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
1269 public static extern void GeomTriMeshDataUpdate(IntPtr d);
1270
1271 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
1272 public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
1273
1274 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
1275 public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
1276
1277 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
1278 public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
1279
1280 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
1281 public static extern IntPtr GeomTriMeshGetData(IntPtr g);
1282
1283 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
1284 public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
1285 public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
1286 {
1287 unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
1288 }
1289
1290 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
1291 public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
1292
1293 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
1294 public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
1295
1296 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
1297 public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
1298
1299 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
1300 public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
1301
1302 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
1303 public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
1304
1305 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
1306 public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
1307
1308 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
1309 public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
1310
1311 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
1312 public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
1313
1314 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
1315 public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
1316
1317 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1318 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
1319
1320 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1321 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
1322
1323 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
1324 public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
1325
1326 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
1327 public static extern IntPtr iGetConfiguration();
1328
1329 public static string GetConfiguration()
1330 {
1331 IntPtr ptr = iGetConfiguration();
1332 string s = Marshal.PtrToStringAnsi(ptr);
1333 return s;
1334 }
1335
1336 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
1337 public static extern IntPtr HashSpaceCreate(IntPtr space);
1338
1339 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
1340 public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
1341
1342 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
1343 public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
1344
1345 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
1346 public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
1347
1348 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
1349 public static extern void InitODE();
1350
1351 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
1352 public static extern int InitODE2(uint ODEInitFlags);
1353
1354 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
1355 public static extern int IsPositiveDefinite(ref dReal A, int n);
1356
1357 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
1358 public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
1359
1360 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
1361 public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
1362
1363 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
1364 public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
1365
1366 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
1367 public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
1368
1369 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
1370 public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
1371
1372 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
1373 public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
1374
1375 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
1376 public static extern void JointAddSliderForce(IntPtr joint, dReal force);
1377
1378 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
1379 public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
1380
1381 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
1382 public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
1383
1384 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
1385 public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
1386
1387 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1388 public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
1389 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1390 public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
1391
1392 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
1393 public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
1394
1395 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
1396 public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
1397
1398 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
1399 public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
1400
1401 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
1402 public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
1403
1404 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
1405 public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
1406
1407 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
1408 public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
1409
1410 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
1411 public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
1412
1413 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
1414 public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
1415
1416 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
1417 public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
1418
1419 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
1420 public static extern void JointDestroy(IntPtr j);
1421
1422 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1423 public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
1424
1425 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
1426 public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
1427
1428 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1429 public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
1430
1431 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
1432 public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
1433
1434 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
1435 public static extern int JointGetAMotorMode(IntPtr j);
1436
1437 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1438 public static extern int JointGetAMotorNumAxes(IntPtr j);
1439
1440 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
1441 public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
1442
1443 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
1444 public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
1445
1446 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1447 public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
1448
1449 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
1450 public static extern IntPtr JointGetBody(IntPtr j);
1451
1452 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
1453 public static extern IntPtr JointGetData(IntPtr j);
1454
1455 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
1456 public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
1457 public static JointFeedback JointGetFeedback(IntPtr j)
1458 {
1459 unsafe { return *(JointGetFeedbackUnsafe(j)); }
1460 }
1461
1462 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1463 public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
1464
1465 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
1466 public static extern dReal JointGetHingeAngle(IntPtr j);
1467
1468 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
1469 public static extern dReal JointGetHingeAngleRate(IntPtr j);
1470
1471 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
1472 public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
1473
1474 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
1475 public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
1476
1477 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
1478 public static extern dReal JointGetHinge2Angle1(IntPtr j);
1479
1480 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
1481 public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
1482
1483 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
1484 public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
1485
1486 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
1487 public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
1488
1489 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1490 public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
1491
1492 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
1493 public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
1494
1495 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1496 public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
1497
1498 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1499 public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
1500
1501 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
1502 public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
1503
1504 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1505 public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
1506
1507 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1508 public static extern int JointGetLMotorNumAxes(IntPtr j);
1509
1510 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
1511 public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
1512
1513 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
1514 public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
1515
1516 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
1517 public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
1518
1519 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
1520 public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
1521
1522 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
1523 public static extern dReal JointGetPRParam(IntPtr j, int parameter);
1524
1525 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
1526 public static extern dReal JointGetPRPosition(IntPtr j);
1527
1528 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
1529 public static extern dReal JointGetPRPositionRate(IntPtr j);
1530
1531 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
1532 public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
1533
1534 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
1535 public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
1536
1537 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
1538 public static extern dReal JointGetSliderPosition(IntPtr j);
1539
1540 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
1541 public static extern dReal JointGetSliderPositionRate(IntPtr j);
1542
1543 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
1544 public static extern JointType JointGetType(IntPtr j);
1545
1546 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1547 public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
1548
1549 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
1550 public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
1551
1552 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
1553 public static extern dReal JointGetUniversalAngle1(IntPtr j);
1554
1555 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
1556 public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
1557
1558 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
1559 public static extern dReal JointGetUniversalAngle2(IntPtr j);
1560
1561 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
1562 public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
1563
1564 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
1565 public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
1566
1567 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1568 public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
1569
1570 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1571 public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
1572
1573 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
1574 public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
1575
1576 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
1577 public static extern IntPtr JointGroupCreate(int max_size);
1578
1579 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
1580 public static extern void JointGroupDestroy(IntPtr group);
1581
1582 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
1583 public static extern void JointGroupEmpty(IntPtr group);
1584
1585 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1586 public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
1587
1588 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1589 public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1590
1591 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
1592 public static extern void JointSetAMotorMode(IntPtr j, int mode);
1593
1594 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1595 public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
1596
1597 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
1598 public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
1599
1600 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
1601 public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
1602
1603 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1604 public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
1605
1606 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
1607 public static extern void JointSetData(IntPtr j, IntPtr data);
1608
1609 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
1610 public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
1611
1612 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
1613 public static extern void JointSetFixed(IntPtr j);
1614
1615 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1616 public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
1617
1618 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
1619 public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1620
1621 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
1622 public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
1623
1624 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
1625 public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
1626
1627 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1628 public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
1629
1630 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1631 public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
1632
1633 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1634 public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
1635
1636 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
1637 public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
1638
1639 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1640 public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1641
1642 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1643 public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
1644
1645 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
1646 public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
1647
1648 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
1649 public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
1650
1651 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
1652 public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
1653
1654 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
1655 public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
1656
1657 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
1658 public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
1659
1660 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
1661 public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
1662
1663 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
1664 public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
1665
1666 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
1667 public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
1668
1669 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
1670 public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
1671
1672 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
1673 public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1674
1675 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
1676 public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
1677
1678 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1679 public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
1680
1681 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1682 public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
1683
1684 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1685 public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
1686
1687 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
1688 public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
1689
1690 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
1691 public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
1692
1693 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
1694 public static extern void MassAdd(ref Mass a, ref Mass b);
1695
1696 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
1697 public static extern void MassAdjust(ref Mass m, dReal newmass);
1698
1699 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
1700 public static extern bool MassCheck(ref Mass m);
1701
1702 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1703 public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
1704
1705 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1706 public static extern void MassRotate(ref Mass mass, ref dReal M00);
1707
1708 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
1709 public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
1710
1711 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
1712 public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
1713
1714 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
1715 public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1716
1717 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
1718 public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1719
1720 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
1721 public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1722
1723 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
1724 public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1725
1726 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
1727 public static extern void MassSetParameters(out Mass mass, dReal themass,
1728 dReal cgx, dReal cgy, dReal cgz,
1729 dReal i11, dReal i22, dReal i33,
1730 dReal i12, dReal i13, dReal i23);
1731
1732 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
1733 public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
1734
1735 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
1736 public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
1737
1738 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
1739 public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
1740
1741 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
1742 public static extern void MassSetZero(out Mass mass);
1743
1744 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
1745 public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
1746
1747 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1748 public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1749
1750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1751 private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
1752 public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
1753 {
1754 MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
1755 }
1756
1757 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
1758 public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1759
1760 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
1761 public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1762
1763 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1764 public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
1765
1766 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
1767 public static extern void QfromR(out Quaternion q, ref Matrix3 R);
1768
1769 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
1770 public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1771
1772 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
1773 public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1774
1775 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
1776 public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1777
1778 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
1779 public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1780
1781 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
1782 public static extern void QSetIdentity(out Quaternion q);
1783
1784 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1785 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
1786
1787 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1788 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
1789
1790 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
1791 public static extern dReal RandReal();
1792
1793 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
1794 public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
1795
1796 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1797 public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
1798
1799 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
1800 public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
1801
1802 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
1803 public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
1804
1805 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
1806 public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
1807
1808 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
1809 public static extern void RSetIdentity(out Matrix3 R);
1810
1811 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
1812 public static extern void SetValue(out dReal a, int n);
1813
1814 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
1815 public static extern void SetZero(out dReal a, int n);
1816
1817 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
1818 public static extern IntPtr SimpleSpaceCreate(IntPtr space);
1819
1820 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
1821 public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
1822
1823 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
1824 public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
1825
1826 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
1827 public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
1828
1829 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
1830 public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
1831
1832 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
1833 public static extern void SpaceAdd(IntPtr space, IntPtr geom);
1834
1835 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
1836 public static extern bool SpaceLockQuery(IntPtr space);
1837
1838 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
1839 public static extern void SpaceClean(IntPtr space);
1840
1841 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
1842 public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
1843
1844 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
1845 public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
1846
1847 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
1848 public static extern void SpaceDestroy(IntPtr space);
1849
1850 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
1851 public static extern bool SpaceGetCleanup(IntPtr space);
1852
1853 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
1854 public static extern int SpaceGetNumGeoms(IntPtr space);
1855
1856 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
1857 public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
1858
1859 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
1860 public static extern int SpaceGetSublevel(IntPtr space);
1861
1862 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
1863 public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
1864
1865 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
1866 public static extern void SpaceRemove(IntPtr space, IntPtr geom);
1867
1868 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
1869 public static extern void SpaceSetCleanup(IntPtr space, bool mode);
1870
1871 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
1872 public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
1873
1874 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
1875 public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
1876
1877 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
1878 public static extern void VectorScale(out dReal a, ref dReal d, int n);
1879
1880 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
1881 public static extern IntPtr WorldCreate();
1882
1883 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
1884 public static extern void WorldDestroy(IntPtr world);
1885
1886 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1887 public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
1888
1889 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1890 public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
1891
1892 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1893 public static extern bool WorldGetAutoDisableFlag(IntPtr world);
1894
1895 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1896 public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
1897
1898 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1899 public static extern int WorldGetAutoDisableSteps(IntPtr world);
1900
1901 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1902 public static extern dReal WorldGetAutoDisableTime(IntPtr world);
1903
1904 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1905 public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
1906
1907 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
1908 public static extern dReal WorldGetCFM(IntPtr world);
1909
1910 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
1911 public static extern dReal WorldGetERP(IntPtr world);
1912
1913 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1914 public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
1915
1916 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1917 public static extern void WorldGetGravity(IntPtr world, out dReal X);
1918
1919 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1920 public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
1921
1922 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1923 public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
1924
1925 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
1926 public static extern dReal WorldGetAngularDamping(IntPtr world);
1927
1928 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1929 public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
1930
1931 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
1932 public static extern dReal WorldGetLinearDamping(IntPtr world);
1933
1934 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1935 public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
1936
1937 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1938 public static extern int WorldGetQuickStepNumIterations(IntPtr world);
1939
1940 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
1941 public static extern dReal WorldGetQuickStepW(IntPtr world);
1942
1943 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
1944 public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
1945
1946 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1947 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
1948
1949 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1950 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
1951
1952 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
1953 public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
1954
1955 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
1956 public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
1957
1958 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1959 public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
1960
1961 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1962 public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
1963
1964 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1965 public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
1966
1967 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1968 public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
1969
1970 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1971 public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
1972
1973 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1974 public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
1975
1976 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1977 public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
1978
1979 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1980 public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
1981
1982 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
1983 public static extern void WorldSetCFM(IntPtr world, dReal cfm);
1984
1985 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1986 public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
1987
1988 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1989 public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
1990
1991 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
1992 public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
1993
1994 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
1995 public static extern void WorldSetERP(IntPtr world, dReal erp);
1996
1997 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
1998 public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
1999
2000 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
2001 public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
2002
2003 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
2004 public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
2005
2006 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
2007 public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
2008
2009 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
2010 public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
2011
2012 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
2013 public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
2014
2015 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
2016 public static extern void WorldStep(IntPtr world, dReal stepsize);
2017
2018 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
2019 public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
2020
2021 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
2022 public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
2023 }
2024}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
new file mode 100644
index 0000000..cc37ef5
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
@@ -0,0 +1,1847 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29// Revision by Ubit 2011/12
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using OpenMetaverse;
35using OdeAPI;
36using OpenSim.Framework;
37using OpenSim.Region.PhysicsModules.SharedBase;
38using log4net;
39
40namespace OpenSim.Region.PhysicsModule.ubOde
41{
42 /// <summary>
43 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
44 /// </summary>
45
46 public enum dParam : int
47 {
48 LowStop = 0,
49 HiStop = 1,
50 Vel = 2,
51 FMax = 3,
52 FudgeFactor = 4,
53 Bounce = 5,
54 CFM = 6,
55 StopERP = 7,
56 StopCFM = 8,
57 LoStop2 = 256,
58 HiStop2 = 257,
59 Vel2 = 258,
60 FMax2 = 259,
61 StopERP2 = 7 + 256,
62 StopCFM2 = 8 + 256,
63 LoStop3 = 512,
64 HiStop3 = 513,
65 Vel3 = 514,
66 FMax3 = 515,
67 StopERP3 = 7 + 512,
68 StopCFM3 = 8 + 512
69 }
70
71 public class OdeCharacter : PhysicsActor
72 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74
75 private Vector3 _position;
76 private Vector3 _zeroPosition;
77 private Vector3 _velocity;
78 private Vector3 _target_velocity;
79 private Vector3 _acceleration;
80 private Vector3 m_rotationalVelocity;
81 private Vector3 m_size;
82 private Vector3 m_collideNormal;
83 private Quaternion m_orientation;
84 private Quaternion m_orientation2D;
85 private float m_mass = 80f;
86 public float m_density = 60f;
87 private bool m_pidControllerActive = true;
88
89 const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80))
90 const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80))
91 public float PID_D;
92 public float PID_P;
93
94 private float timeStep;
95 private float invtimeStep;
96
97 private float m_feetOffset = 0;
98 private float feetOff = 0;
99 private float boneOff = 0;
100 private float AvaAvaSizeXsq = 0.3f;
101 private float AvaAvaSizeYsq = 0.2f;
102
103 public float walkDivisor = 1.3f;
104 public float runDivisor = 0.8f;
105 private bool flying = false;
106 private bool m_iscolliding = false;
107 private bool m_iscollidingGround = false;
108 private bool m_iscollidingObj = false;
109 private bool m_alwaysRun = false;
110
111 private bool _zeroFlag = false;
112
113
114 private uint m_localID = 0;
115 public bool m_returnCollisions = false;
116 // taints and their non-tainted counterparts
117 public bool m_isPhysical = false; // the current physical status
118 public float MinimumGroundFlightOffset = 3f;
119
120 private float m_buoyancy = 0f;
121
122 private bool m_freemove = false;
123 // private CollisionLocker ode;
124
125// private string m_name = String.Empty;
126 // other filter control
127 int m_colliderfilter = 0;
128 int m_colliderGroundfilter = 0;
129 int m_colliderObjectfilter = 0;
130
131 // Default we're a Character
132 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
133
134 // Default, Collide with Other Geometries, spaces, bodies and characters.
135 private CollisionCategories m_collisionFlags = (CollisionCategories.Character
136 | CollisionCategories.Geom
137 | CollisionCategories.VolumeDtc
138 );
139 // we do land collisions not ode | CollisionCategories.Land);
140 public IntPtr Body = IntPtr.Zero;
141 private ODEScene _parent_scene;
142 private IntPtr capsule = IntPtr.Zero;
143 public IntPtr collider = IntPtr.Zero;
144
145 public IntPtr Amotor = IntPtr.Zero;
146
147 public d.Mass ShellMass;
148
149 public int m_eventsubscription = 0;
150 private int m_cureventsubscription = 0;
151 private CollisionEventUpdate CollisionEventsThisFrame = null;
152 private bool SentEmptyCollisionsEvent;
153
154 // unique UUID of this character object
155 public UUID m_uuid;
156 public bool bad = false;
157
158 float mu;
159
160 public OdeCharacter(uint localID, String avName, ODEScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
161 {
162 m_uuid = UUID.Random();
163 m_localID = localID;
164
165 timeStep = parent_scene.ODE_STEPSIZE;
166 invtimeStep = 1 / timeStep;
167
168 if (pos.IsFinite())
169 {
170 if (pos.Z > 99999f)
171 {
172 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
173 }
174 if (pos.Z < -100f) // shouldn't this be 0 ?
175 {
176 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
177 }
178 _position = pos;
179 }
180 else
181 {
182 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
183 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
184 }
185
186 _parent_scene = parent_scene;
187
188
189 m_size.X = pSize.X;
190 m_size.Y = pSize.Y;
191 m_size.Z = pSize.Z;
192
193 if(m_size.X <0.01f)
194 m_size.X = 0.01f;
195 if(m_size.Y <0.01f)
196 m_size.Y = 0.01f;
197 if(m_size.Z <0.01f)
198 m_size.Z = 0.01f;
199
200 m_feetOffset = pfeetOffset;
201 m_orientation = Quaternion.Identity;
202 m_orientation2D = Quaternion.Identity;
203 m_density = density;
204
205 // force lower density for testing
206 m_density = 3.0f;
207
208 mu = parent_scene.AvatarFriction;
209
210 walkDivisor = walk_divisor;
211 runDivisor = rundivisor;
212
213 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default
214
215 PID_D = basePID_D * m_mass * invtimeStep;
216 PID_P = basePID_P * m_mass * invtimeStep;
217
218 m_isPhysical = false; // current status: no ODE information exists
219
220 Name = avName;
221
222 AddChange(changes.Add, null);
223 }
224
225 public override int PhysicsActorType
226 {
227 get { return (int)ActorTypes.Agent; }
228 set { return; }
229 }
230
231 public override void getContactData(ref ContactData cdata)
232 {
233 cdata.mu = mu;
234 cdata.bounce = 0;
235 cdata.softcolide = false;
236 }
237
238 public override bool Building { get; set; }
239
240 /// <summary>
241 /// If this is set, the avatar will move faster
242 /// </summary>
243 public override bool SetAlwaysRun
244 {
245 get { return m_alwaysRun; }
246 set { m_alwaysRun = value; }
247 }
248
249 public override uint LocalID
250 {
251 get { return m_localID; }
252 set { m_localID = value; }
253 }
254
255 public override PhysicsActor ParentActor
256 {
257 get { return (PhysicsActor)this; }
258 }
259
260 public override bool Grabbed
261 {
262 set { return; }
263 }
264
265 public override bool Selected
266 {
267 set { return; }
268 }
269
270 public override float Buoyancy
271 {
272 get { return m_buoyancy; }
273 set { m_buoyancy = value; }
274 }
275
276 public override bool FloatOnWater
277 {
278 set { return; }
279 }
280
281 public override bool IsPhysical
282 {
283 get { return m_isPhysical; }
284 set { return; }
285 }
286
287 public override bool ThrottleUpdates
288 {
289 get { return false; }
290 set { return; }
291 }
292
293 public override bool Flying
294 {
295 get { return flying; }
296 set
297 {
298 flying = value;
299// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
300 }
301 }
302
303 /// <summary>
304 /// Returns if the avatar is colliding in general.
305 /// This includes the ground and objects and avatar.
306 /// </summary>
307 public override bool IsColliding
308 {
309 get { return (m_iscolliding || m_iscollidingGround); }
310 set
311 {
312 if (value)
313 {
314 m_colliderfilter += 3;
315 if (m_colliderfilter > 3)
316 m_colliderfilter = 3;
317 }
318 else
319 {
320 m_colliderfilter--;
321 if (m_colliderfilter < 0)
322 m_colliderfilter = 0;
323 }
324
325 if (m_colliderfilter == 0)
326 m_iscolliding = false;
327 else
328 {
329 m_pidControllerActive = true;
330 m_iscolliding = true;
331 m_freemove = false;
332 }
333 }
334 }
335
336 /// <summary>
337 /// Returns if an avatar is colliding with the ground
338 /// </summary>
339 public override bool CollidingGround
340 {
341 get { return m_iscollidingGround; }
342 set
343 {
344/* we now control this
345 if (value)
346 {
347 m_colliderGroundfilter += 2;
348 if (m_colliderGroundfilter > 2)
349 m_colliderGroundfilter = 2;
350 }
351 else
352 {
353 m_colliderGroundfilter--;
354 if (m_colliderGroundfilter < 0)
355 m_colliderGroundfilter = 0;
356 }
357
358 if (m_colliderGroundfilter == 0)
359 m_iscollidingGround = false;
360 else
361 m_iscollidingGround = true;
362 */
363 }
364
365 }
366
367 /// <summary>
368 /// Returns if the avatar is colliding with an object
369 /// </summary>
370 public override bool CollidingObj
371 {
372 get { return m_iscollidingObj; }
373 set
374 {
375 // Ubit filter this also
376 if (value)
377 {
378 m_colliderObjectfilter += 2;
379 if (m_colliderObjectfilter > 2)
380 m_colliderObjectfilter = 2;
381 }
382 else
383 {
384 m_colliderObjectfilter--;
385 if (m_colliderObjectfilter < 0)
386 m_colliderObjectfilter = 0;
387 }
388
389 if (m_colliderObjectfilter == 0)
390 m_iscollidingObj = false;
391 else
392 m_iscollidingObj = true;
393
394// m_iscollidingObj = value;
395
396 if (m_iscollidingObj)
397 m_pidControllerActive = false;
398 else
399 m_pidControllerActive = true;
400 }
401 }
402
403 /// <summary>
404 /// turn the PID controller on or off.
405 /// The PID Controller will turn on all by itself in many situations
406 /// </summary>
407 /// <param name="status"></param>
408 public void SetPidStatus(bool status)
409 {
410 m_pidControllerActive = status;
411 }
412
413 public override bool Stopped
414 {
415 get { return _zeroFlag; }
416 }
417
418 /// <summary>
419 /// This 'puts' an avatar somewhere in the physics space.
420 /// Not really a good choice unless you 'know' it's a good
421 /// spot otherwise you're likely to orbit the avatar.
422 /// </summary>
423 public override Vector3 Position
424 {
425 get { return _position; }
426 set
427 {
428 if (value.IsFinite())
429 {
430 if (value.Z > 9999999f)
431 {
432 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
433 }
434 if (value.Z < -100f)
435 {
436 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
437 }
438 AddChange(changes.Position, value);
439 }
440 else
441 {
442 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
443 }
444 }
445 }
446
447 public override Vector3 RotationalVelocity
448 {
449 get { return m_rotationalVelocity; }
450 set { m_rotationalVelocity = value; }
451 }
452
453 /// <summary>
454 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
455 /// and use it to offset landings properly
456 /// </summary>
457 public override Vector3 Size
458 {
459 get
460 {
461 return m_size;
462 }
463 set
464 {
465 if (value.IsFinite())
466 {
467 if(value.X <0.01f)
468 value.X = 0.01f;
469 if(value.Y <0.01f)
470 value.Y = 0.01f;
471 if(value.Z <0.01f)
472 value.Z = 0.01f;
473
474 AddChange(changes.Size, value);
475 }
476 else
477 {
478 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
479 }
480 }
481 }
482
483 public override void setAvatarSize(Vector3 size, float feetOffset)
484 {
485 if (size.IsFinite())
486 {
487 if (size.X < 0.01f)
488 size.X = 0.01f;
489 if (size.Y < 0.01f)
490 size.Y = 0.01f;
491 if (size.Z < 0.01f)
492 size.Z = 0.01f;
493
494 strAvatarSize st = new strAvatarSize();
495 st.size = size;
496 st.offset = feetOffset;
497 AddChange(changes.AvatarSize, st);
498 }
499 else
500 {
501 m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character");
502 }
503
504 }
505 /// <summary>
506 /// This creates the Avatar's physical Surrogate at the position supplied
507 /// </summary>
508 /// <param name="npositionX"></param>
509 /// <param name="npositionY"></param>
510 /// <param name="npositionZ"></param>
511
512 //
513 /// <summary>
514 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
515 /// This may be used in calculations in the scene/scenepresence
516 /// </summary>
517 public override float Mass
518 {
519 get
520 {
521 return m_mass;
522 }
523 }
524 public override void link(PhysicsActor obj)
525 {
526
527 }
528
529 public override void delink()
530 {
531
532 }
533
534 public override void LockAngularMotion(Vector3 axis)
535 {
536
537 }
538
539
540 public override Vector3 Force
541 {
542 get { return _target_velocity; }
543 set { return; }
544 }
545
546 public override int VehicleType
547 {
548 get { return 0; }
549 set { return; }
550 }
551
552 public override void VehicleFloatParam(int param, float value)
553 {
554
555 }
556
557 public override void VehicleVectorParam(int param, Vector3 value)
558 {
559
560 }
561
562 public override void VehicleRotationParam(int param, Quaternion rotation)
563 {
564
565 }
566
567 public override void VehicleFlags(int param, bool remove)
568 {
569
570 }
571
572 public override void SetVolumeDetect(int param)
573 {
574
575 }
576
577 public override Vector3 CenterOfMass
578 {
579 get
580 {
581 Vector3 pos = _position;
582 return pos;
583 }
584 }
585
586 public override Vector3 GeometricCenter
587 {
588 get
589 {
590 Vector3 pos = _position;
591 return pos;
592 }
593 }
594
595 public override PrimitiveBaseShape Shape
596 {
597 set { return; }
598 }
599
600 public override Vector3 Velocity
601 {
602 get
603 {
604 return _velocity;
605 }
606 set
607 {
608 if (value.IsFinite())
609 {
610 AddChange(changes.Velocity, value);
611 }
612 else
613 {
614 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
615 }
616 }
617 }
618
619 public override Vector3 Torque
620 {
621 get { return Vector3.Zero; }
622 set { return; }
623 }
624
625 public override float CollisionScore
626 {
627 get { return 0f; }
628 set { }
629 }
630
631 public override bool Kinematic
632 {
633 get { return false; }
634 set { }
635 }
636
637 public override Quaternion Orientation
638 {
639 get { return m_orientation; }
640 set
641 {
642// fakeori = value;
643// givefakeori++;
644 value.Normalize();
645 AddChange(changes.Orientation, value);
646 }
647 }
648
649 public override Vector3 Acceleration
650 {
651 get { return _acceleration; }
652 set { }
653 }
654
655 public void SetAcceleration(Vector3 accel)
656 {
657 m_pidControllerActive = true;
658 _acceleration = accel;
659 }
660
661 /// <summary>
662 /// Adds the force supplied to the Target Velocity
663 /// The PID controller takes this target velocity and tries to make it a reality
664 /// </summary>
665 /// <param name="force"></param>
666 public override void AddForce(Vector3 force, bool pushforce)
667 {
668 if (force.IsFinite())
669 {
670 if (pushforce)
671 {
672 AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
673 }
674 else
675 {
676 AddChange(changes.Velocity, force);
677 }
678 }
679 else
680 {
681 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
682 }
683 //m_lastUpdateSent = false;
684 }
685
686 public override void AddAngularForce(Vector3 force, bool pushforce)
687 {
688
689 }
690
691 public override void SetMomentum(Vector3 momentum)
692 {
693 if (momentum.IsFinite())
694 AddChange(changes.Momentum, momentum);
695 }
696
697
698 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
699 {
700 // sizes one day should came from visual parameters
701 float sx = m_size.X;
702 float sy = m_size.Y;
703 float sz = m_size.Z;
704
705 float bot = -sz * 0.5f + m_feetOffset;
706 boneOff = bot + 0.3f;
707
708 float feetsz = sz * 0.45f;
709 if (feetsz > 0.6f)
710 feetsz = 0.6f;
711
712 feetOff = bot + feetsz;
713
714 AvaAvaSizeXsq = 0.4f * sx;
715 AvaAvaSizeXsq *= AvaAvaSizeXsq;
716 AvaAvaSizeYsq = 0.5f * sy;
717 AvaAvaSizeYsq *= AvaAvaSizeYsq;
718
719 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
720
721 collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
722 d.HashSpaceSetLevels(collider, -4, 3);
723 d.SpaceSetSublevel(collider, 3);
724 d.SpaceSetCleanup(collider, false);
725 d.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
726 d.GeomSetCollideBits(collider, (uint)m_collisionFlags);
727
728 float r = m_size.X;
729 if (m_size.Y > r)
730 r = m_size.Y;
731 float l = m_size.Z - r;
732 r *= 0.5f;
733
734 capsule = d.CreateCapsule(collider, r, l);
735
736 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
737
738 d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
739
740 PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
741 PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
742
743 Body = d.BodyCreate(_parent_scene.world);
744
745 _zeroFlag = false;
746 m_pidControllerActive = true;
747 m_freemove = false;
748
749 _velocity = Vector3.Zero;
750
751 d.BodySetAutoDisableFlag(Body, false);
752 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
753
754 _position.X = npositionX;
755 _position.Y = npositionY;
756 _position.Z = npositionZ;
757
758 d.BodySetMass(Body, ref ShellMass);
759 d.GeomSetBody(capsule, Body);
760
761 // The purpose of the AMotor here is to keep the avatar's physical
762 // surrogate from rotating while moving
763 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
764 d.JointAttach(Amotor, Body, IntPtr.Zero);
765
766 d.JointSetAMotorMode(Amotor, 0);
767 d.JointSetAMotorNumAxes(Amotor, 3);
768 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
769 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
770 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
771
772 d.JointSetAMotorAngle(Amotor, 0, 0);
773 d.JointSetAMotorAngle(Amotor, 1, 0);
774 d.JointSetAMotorAngle(Amotor, 2, 0);
775
776 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
777 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
778 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
779 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
780 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
781 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
782
783 // These lowstops and high stops are effectively (no wiggle room)
784 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
785 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
786 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
787 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
788 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
789 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
790
791 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
792 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
793 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
794
795 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
796 d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
797 d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
798 }
799
800 /// <summary>
801 /// Destroys the avatar body and geom
802
803 private void AvatarGeomAndBodyDestroy()
804 {
805 // Kill the Amotor
806 if (Amotor != IntPtr.Zero)
807 {
808 d.JointDestroy(Amotor);
809 Amotor = IntPtr.Zero;
810 }
811
812 if (Body != IntPtr.Zero)
813 {
814 //kill the body
815 d.BodyDestroy(Body);
816 Body = IntPtr.Zero;
817 }
818
819 //kill the Geoms
820 if (capsule != IntPtr.Zero)
821 {
822 _parent_scene.actor_name_map.Remove(capsule);
823 _parent_scene.waitForSpaceUnlock(collider);
824 d.GeomDestroy(capsule);
825 capsule = IntPtr.Zero;
826 }
827
828 if (collider != IntPtr.Zero)
829 {
830 d.SpaceDestroy(collider);
831 collider = IntPtr.Zero;
832 }
833
834 }
835
836 //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z
837 public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot)
838 {
839 float sin = 2.0f * rot.Z * rot.W;
840 float cos = rot.W * rot.W - rot.Z * rot.Z;
841 float tx = x;
842
843 x = tx * cos - y * sin;
844 y = tx * sin + y * cos;
845 }
846 public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
847 {
848 float tx = x;
849 x = tx * cos - y * sin;
850 y = tx * sin + y * cos;
851 }
852 public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
853 {
854 float tx = x;
855 x = tx * cos + y * sin;
856 y = -tx * sin + y * cos;
857 }
858
859 public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot)
860 {
861 float sin = - 2.0f * rot.Z * rot.W;
862 float cos = rot.W * rot.W - rot.Z * rot.Z;
863 float tx = x;
864
865 x = tx * cos - y * sin;
866 y = tx * sin + y * cos;
867 }
868
869 public bool Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact,
870 ref d.ContactGeom altContact , ref bool useAltcontact, ref bool feetcollision)
871 {
872 feetcollision = false;
873 useAltcontact = false;
874
875 if (me == capsule)
876 {
877 Vector3 offset;
878
879 float h = contact.pos.Z - _position.Z;
880 offset.Z = h - feetOff;
881
882 offset.X = contact.pos.X - _position.X;
883 offset.Y = contact.pos.Y - _position.Y;
884
885 d.GeomClassID gtype = d.GeomGetClass(other);
886 if (gtype == d.GeomClassID.CapsuleClass)
887 {
888 Vector3 roff = offset * Quaternion.Inverse(m_orientation2D);
889 float r = roff.X *roff.X / AvaAvaSizeXsq;
890 r += (roff.Y * roff.Y) / AvaAvaSizeYsq;
891 if (r > 1.0f)
892 return false;
893
894 float dp = 1.0f -(float)Math.Sqrt((double)r);
895 if (dp > 0.05f)
896 dp = 0.05f;
897
898 contact.depth = dp;
899
900 if (offset.Z < 0)
901 {
902 feetcollision = true;
903 if (h < boneOff)
904 {
905 m_collideNormal.X = contact.normal.X;
906 m_collideNormal.Y = contact.normal.Y;
907 m_collideNormal.Z = contact.normal.Z;
908 IsColliding = true;
909 }
910 }
911 return true;
912 }
913/*
914 d.AABB aabb;
915 d.GeomGetAABB(other,out aabb);
916 float othertop = aabb.MaxZ - _position.Z;
917*/
918// if (offset.Z > 0 || othertop > -feetOff || contact.normal.Z > 0.35f)
919 if (offset.Z > 0 || contact.normal.Z > 0.35f)
920 {
921 if (offset.Z <= 0)
922 {
923 feetcollision = true;
924 if (h < boneOff)
925 {
926 m_collideNormal.X = contact.normal.X;
927 m_collideNormal.Y = contact.normal.Y;
928 m_collideNormal.Z = contact.normal.Z;
929 IsColliding = true;
930 }
931 }
932 return true;
933 }
934
935 altContact = contact;
936 useAltcontact = true;
937
938 offset.Z -= 0.2f;
939
940 offset.Normalize();
941
942 if (contact.depth > 0.1f)
943 contact.depth = 0.1f;
944
945 if (reverse)
946 {
947 altContact.normal.X = offset.X;
948 altContact.normal.Y = offset.Y;
949 altContact.normal.Z = offset.Z;
950 }
951 else
952 {
953 altContact.normal.X = -offset.X;
954 altContact.normal.Y = -offset.Y;
955 altContact.normal.Z = -offset.Z;
956 }
957
958 feetcollision = true;
959 if (h < boneOff)
960 {
961 m_collideNormal.X = contact.normal.X;
962 m_collideNormal.Y = contact.normal.Y;
963 m_collideNormal.Z = contact.normal.Z;
964 IsColliding = true;
965 }
966 return true;
967 }
968 return false;
969 }
970
971 /// <summary>
972 /// Called from Simulate
973 /// This is the avatar's movement control + PID Controller
974 /// </summary>
975 /// <param name="timeStep"></param>
976 public void Move(List<OdeCharacter> defects)
977 {
978 if (Body == IntPtr.Zero)
979 return;
980
981 d.Vector3 dtmp = d.BodyGetPosition(Body);
982 Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
983
984 // the Amotor still lets avatar rotation to drift during colisions
985 // so force it back to identity
986
987 d.Quaternion qtmp;
988 qtmp.W = m_orientation2D.W;
989 qtmp.X = m_orientation2D.X;
990 qtmp.Y = m_orientation2D.Y;
991 qtmp.Z = m_orientation2D.Z;
992 d.BodySetQuaternion(Body, ref qtmp);
993
994 if (m_pidControllerActive == false)
995 {
996 _zeroPosition = localpos;
997 }
998
999 if (!localpos.IsFinite())
1000 {
1001 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1002 defects.Add(this);
1003 // _parent_scene.RemoveCharacter(this);
1004
1005 // destroy avatar capsule and related ODE data
1006 AvatarGeomAndBodyDestroy();
1007 return;
1008 }
1009
1010 // check outbounds forcing to be in world
1011 bool fixbody = false;
1012 if (localpos.X < 0.0f)
1013 {
1014 fixbody = true;
1015 localpos.X = 0.1f;
1016 }
1017 else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
1018 {
1019 fixbody = true;
1020 localpos.X = _parent_scene.WorldExtents.X - 0.1f;
1021 }
1022 if (localpos.Y < 0.0f)
1023 {
1024 fixbody = true;
1025 localpos.Y = 0.1f;
1026 }
1027 else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
1028 {
1029 fixbody = true;
1030 localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
1031 }
1032 if (fixbody)
1033 {
1034 m_freemove = false;
1035 d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
1036 }
1037
1038 float breakfactor;
1039
1040 Vector3 vec = Vector3.Zero;
1041 dtmp = d.BodyGetLinearVel(Body);
1042 Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1043 float velLengthSquared = vel.LengthSquared();
1044
1045
1046 Vector3 ctz = _target_velocity;
1047
1048 float movementdivisor = 1f;
1049 //Ubit change divisions into multiplications below
1050 if (!m_alwaysRun)
1051 movementdivisor = 1 / walkDivisor;
1052 else
1053 movementdivisor = 1 / runDivisor;
1054
1055 ctz.X *= movementdivisor;
1056 ctz.Y *= movementdivisor;
1057
1058 //******************************************
1059 // colide with land
1060
1061 d.AABB aabb;
1062// d.GeomGetAABB(feetbox, out aabb);
1063 d.GeomGetAABB(capsule, out aabb);
1064 float chrminZ = aabb.MinZ; // move up a bit
1065 Vector3 posch = localpos;
1066
1067 float ftmp;
1068
1069 if (flying)
1070 {
1071 ftmp = timeStep;
1072 posch.X += vel.X * ftmp;
1073 posch.Y += vel.Y * ftmp;
1074 }
1075
1076 float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
1077 if (chrminZ < terrainheight)
1078 {
1079 if (ctz.Z < 0)
1080 ctz.Z = 0;
1081
1082 Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
1083 float depth = terrainheight - chrminZ;
1084
1085 vec.Z = depth * PID_P * 50;
1086
1087 if (!flying)
1088 vec.Z += -vel.Z * PID_D;
1089
1090 if (depth < 0.2f)
1091 {
1092 m_colliderGroundfilter++;
1093 if (m_colliderGroundfilter > 2)
1094 {
1095 m_iscolliding = true;
1096 m_colliderfilter = 2;
1097
1098 if (m_colliderGroundfilter > 10)
1099 {
1100 m_colliderGroundfilter = 10;
1101 m_freemove = false;
1102 }
1103
1104 m_collideNormal.X = n.X;
1105 m_collideNormal.Y = n.Y;
1106 m_collideNormal.Z = n.Z;
1107
1108 m_iscollidingGround = true;
1109
1110
1111 ContactPoint contact = new ContactPoint();
1112 contact.PenetrationDepth = depth;
1113 contact.Position.X = localpos.X;
1114 contact.Position.Y = localpos.Y;
1115 contact.Position.Z = terrainheight;
1116 contact.SurfaceNormal.X = -n.X;
1117 contact.SurfaceNormal.Y = -n.Y;
1118 contact.SurfaceNormal.Z = -n.Z;
1119 contact.RelativeSpeed = -vel.Z;
1120 contact.CharacterFeet = true;
1121 AddCollisionEvent(0, contact);
1122
1123// vec.Z *= 0.5f;
1124 }
1125 }
1126
1127 else
1128 {
1129 m_colliderGroundfilter -= 5;
1130 if (m_colliderGroundfilter <= 0)
1131 {
1132 m_colliderGroundfilter = 0;
1133 m_iscollidingGround = false;
1134 }
1135 }
1136 }
1137 else
1138 {
1139 m_colliderGroundfilter -= 5;
1140 if (m_colliderGroundfilter <= 0)
1141 {
1142 m_colliderGroundfilter = 0;
1143 m_iscollidingGround = false;
1144 }
1145 }
1146
1147
1148 //******************************************
1149 if (!m_iscolliding)
1150 m_collideNormal.Z = 0;
1151
1152 bool tviszero = (ctz.X == 0.0f && ctz.Y == 0.0f && ctz.Z == 0.0f);
1153
1154
1155
1156 if (!tviszero)
1157 {
1158 m_freemove = false;
1159
1160 // movement relative to surface if moving on it
1161 // dont disturbe vertical movement, ie jumps
1162 if (m_iscolliding && !flying && ctz.Z == 0 && m_collideNormal.Z > 0.2f && m_collideNormal.Z < 0.94f)
1163 {
1164 float p = ctz.X * m_collideNormal.X + ctz.Y * m_collideNormal.Y;
1165 ctz.X *= (float)Math.Sqrt(1 - m_collideNormal.X * m_collideNormal.X);
1166 ctz.Y *= (float)Math.Sqrt(1 - m_collideNormal.Y * m_collideNormal.Y);
1167 ctz.Z -= p;
1168 if (ctz.Z < 0)
1169 ctz.Z *= 2;
1170
1171 }
1172
1173 }
1174
1175
1176 if (!m_freemove)
1177 {
1178
1179 // if velocity is zero, use position control; otherwise, velocity control
1180 if (tviszero && m_iscolliding && !flying)
1181 {
1182 // keep track of where we stopped. No more slippin' & slidin'
1183 if (!_zeroFlag)
1184 {
1185 _zeroFlag = true;
1186 _zeroPosition = localpos;
1187 }
1188 if (m_pidControllerActive)
1189 {
1190 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1191 // react to the physics scene by moving it's position.
1192 // Avatar to Avatar collisions
1193 // Prim to avatar collisions
1194
1195 vec.X = -vel.X * PID_D * 2f + (_zeroPosition.X - localpos.X) * (PID_P * 5);
1196 vec.Y = -vel.Y * PID_D * 2f + (_zeroPosition.Y - localpos.Y) * (PID_P * 5);
1197 if(vel.Z > 0)
1198 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1199 else
1200 vec.Z += (-vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P) * 0.2f;
1201/*
1202 if (flying)
1203 {
1204 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1205 }
1206*/
1207 }
1208 //PidStatus = true;
1209 }
1210 else
1211 {
1212 m_pidControllerActive = true;
1213 _zeroFlag = false;
1214
1215 if (m_iscolliding)
1216 {
1217 if (!flying)
1218 {
1219 // we are on a surface
1220 if (ctz.Z > 0f)
1221 {
1222 // moving up or JUMPING
1223 vec.Z += (ctz.Z - vel.Z) * PID_D * 2f;
1224 vec.X += (ctz.X - vel.X) * (PID_D);
1225 vec.Y += (ctz.Y - vel.Y) * (PID_D);
1226 }
1227 else
1228 {
1229 // we are moving down on a surface
1230 if (ctz.Z == 0)
1231 {
1232 if (vel.Z > 0)
1233 vec.Z -= vel.Z * PID_D * 2f;
1234 vec.X += (ctz.X - vel.X) * (PID_D);
1235 vec.Y += (ctz.Y - vel.Y) * (PID_D);
1236 }
1237 // intencionally going down
1238 else
1239 {
1240 if (ctz.Z < vel.Z)
1241 vec.Z += (ctz.Z - vel.Z) * PID_D;
1242 else
1243 {
1244 }
1245
1246 if (Math.Abs(ctz.X) > Math.Abs(vel.X))
1247 vec.X += (ctz.X - vel.X) * (PID_D);
1248 if (Math.Abs(ctz.Y) > Math.Abs(vel.Y))
1249 vec.Y += (ctz.Y - vel.Y) * (PID_D);
1250 }
1251 }
1252
1253 // We're standing on something
1254 }
1255 else
1256 {
1257 // We're flying and colliding with something
1258 vec.X += (ctz.X - vel.X) * (PID_D * 0.0625f);
1259 vec.Y += (ctz.Y - vel.Y) * (PID_D * 0.0625f);
1260 vec.Z += (ctz.Z - vel.Z) * (PID_D * 0.0625f);
1261 }
1262 }
1263 else // ie not colliding
1264 {
1265 if (flying) //(!m_iscolliding && flying)
1266 {
1267 // we're in mid air suspended
1268 vec.X += (ctz.X - vel.X) * (PID_D);
1269 vec.Y += (ctz.Y - vel.Y) * (PID_D);
1270 vec.Z += (ctz.Z - vel.Z) * (PID_D);
1271 }
1272
1273 else
1274 {
1275 // we're not colliding and we're not flying so that means we're falling!
1276 // m_iscolliding includes collisions with the ground.
1277
1278 // d.Vector3 pos = d.BodyGetPosition(Body);
1279 vec.X += (ctz.X - vel.X) * PID_D * 0.833f;
1280 vec.Y += (ctz.Y - vel.Y) * PID_D * 0.833f;
1281 // hack for breaking on fall
1282 if (ctz.Z == -9999f)
1283 vec.Z += -vel.Z * PID_D - _parent_scene.gravityz * m_mass;
1284 }
1285 }
1286 }
1287
1288 if (velLengthSquared > 2500.0f) // 50m/s apply breaks
1289 {
1290 breakfactor = 0.16f * m_mass;
1291 vec.X -= breakfactor * vel.X;
1292 vec.Y -= breakfactor * vel.Y;
1293 vec.Z -= breakfactor * vel.Z;
1294 }
1295 }
1296 else
1297 {
1298 breakfactor = m_mass;
1299 vec.X -= breakfactor * vel.X;
1300 vec.Y -= breakfactor * vel.Y;
1301 if (flying)
1302 vec.Z -= 0.5f * breakfactor * vel.Z;
1303 else
1304 vec.Z -= .16f* m_mass * vel.Z;
1305 }
1306
1307 if (flying)
1308 {
1309 vec.Z -= _parent_scene.gravityz * m_mass;
1310
1311 //Added for auto fly height. Kitto Flora
1312 float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
1313
1314 if (localpos.Z < target_altitude)
1315 {
1316 vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
1317 }
1318 // end add Kitto Flora
1319 }
1320
1321 if (vec.IsFinite())
1322 {
1323 if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
1324 d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
1325 }
1326 else
1327 {
1328 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1329 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1330 defects.Add(this);
1331 // _parent_scene.RemoveCharacter(this);
1332 // destroy avatar capsule and related ODE data
1333 AvatarGeomAndBodyDestroy();
1334 return;
1335 }
1336
1337 // update our local ideia of position velocity and aceleration
1338 // _position = localpos;
1339 _position = localpos;
1340
1341 if (_zeroFlag)
1342 {
1343 _velocity = Vector3.Zero;
1344 _acceleration = Vector3.Zero;
1345 m_rotationalVelocity = Vector3.Zero;
1346 }
1347 else
1348 {
1349 Vector3 a =_velocity; // previus velocity
1350 SetSmooth(ref _velocity, ref vel, 2);
1351 a = (_velocity - a) * invtimeStep;
1352 SetSmooth(ref _acceleration, ref a, 2);
1353
1354 dtmp = d.BodyGetAngularVel(Body);
1355 m_rotationalVelocity.X = 0f;
1356 m_rotationalVelocity.Y = 0f;
1357 m_rotationalVelocity.Z = dtmp.Z;
1358 Math.Round(m_rotationalVelocity.Z,3);
1359 }
1360 }
1361
1362 public void round(ref Vector3 v, int digits)
1363 {
1364 v.X = (float)Math.Round(v.X, digits);
1365 v.Y = (float)Math.Round(v.Y, digits);
1366 v.Z = (float)Math.Round(v.Z, digits);
1367 }
1368
1369 public void SetSmooth(ref Vector3 dst, ref Vector3 value)
1370 {
1371 dst.X = 0.1f * dst.X + 0.9f * value.X;
1372 dst.Y = 0.1f * dst.Y + 0.9f * value.Y;
1373 dst.Z = 0.1f * dst.Z + 0.9f * value.Z;
1374 }
1375
1376 public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)
1377 {
1378 dst.X = 0.4f * dst.X + 0.6f * value.X;
1379 dst.X = (float)Math.Round(dst.X, rounddigits);
1380
1381 dst.Y = 0.4f * dst.Y + 0.6f * value.Y;
1382 dst.Y = (float)Math.Round(dst.Y, rounddigits);
1383
1384 dst.Z = 0.4f * dst.Z + 0.6f * value.Z;
1385 dst.Z = (float)Math.Round(dst.Z, rounddigits);
1386 }
1387
1388
1389 /// <summary>
1390 /// Updates the reported position and velocity.
1391 /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
1392 /// also outbounds checking
1393 /// copy and outbounds now done in move(..) at ode rate
1394 ///
1395 /// </summary>
1396 public void UpdatePositionAndVelocity()
1397 {
1398 return;
1399
1400// if (Body == IntPtr.Zero)
1401// return;
1402
1403 }
1404
1405 /// <summary>
1406 /// Cleanup the things we use in the scene.
1407 /// </summary>
1408 public void Destroy()
1409 {
1410 AddChange(changes.Remove, null);
1411 }
1412
1413 public override void CrossingFailure()
1414 {
1415 }
1416
1417 public override Vector3 PIDTarget { set { return; } }
1418 public override bool PIDActive {get {return m_pidControllerActive;} set { return; } }
1419 public override float PIDTau { set { return; } }
1420
1421 public override float PIDHoverHeight { set { return; } }
1422 public override bool PIDHoverActive { set { return; } }
1423 public override PIDHoverType PIDHoverType { set { return; } }
1424 public override float PIDHoverTau { set { return; } }
1425
1426 public override Quaternion APIDTarget { set { return; } }
1427
1428 public override bool APIDActive { set { return; } }
1429
1430 public override float APIDStrength { set { return; } }
1431
1432 public override float APIDDamping { set { return; } }
1433
1434
1435 public override void SubscribeEvents(int ms)
1436 {
1437 m_eventsubscription = ms;
1438 m_cureventsubscription = 0;
1439 if (CollisionEventsThisFrame == null)
1440 CollisionEventsThisFrame = new CollisionEventUpdate();
1441 SentEmptyCollisionsEvent = false;
1442 }
1443
1444 public override void UnSubscribeEvents()
1445 {
1446 if (CollisionEventsThisFrame != null)
1447 {
1448 lock (CollisionEventsThisFrame)
1449 {
1450 CollisionEventsThisFrame.Clear();
1451 CollisionEventsThisFrame = null;
1452 }
1453 }
1454 m_eventsubscription = 0;
1455 }
1456
1457 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1458 {
1459 if (CollisionEventsThisFrame == null)
1460 CollisionEventsThisFrame = new CollisionEventUpdate();
1461 lock (CollisionEventsThisFrame)
1462 {
1463 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1464 _parent_scene.AddCollisionEventReporting(this);
1465 }
1466 }
1467
1468 public void SendCollisions()
1469 {
1470 if (CollisionEventsThisFrame == null)
1471 return;
1472
1473 lock (CollisionEventsThisFrame)
1474 {
1475 if (m_cureventsubscription < m_eventsubscription)
1476 return;
1477
1478 m_cureventsubscription = 0;
1479
1480 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1481
1482 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1483 {
1484 base.SendCollisionUpdate(CollisionEventsThisFrame);
1485
1486 if (ncolisions == 0)
1487 {
1488 SentEmptyCollisionsEvent = true;
1489 _parent_scene.RemoveCollisionEventReporting(this);
1490 }
1491 else
1492 {
1493 SentEmptyCollisionsEvent = false;
1494 CollisionEventsThisFrame.Clear();
1495 }
1496 }
1497 }
1498 }
1499
1500 internal void AddCollisionFrameTime(int t)
1501 {
1502 // protect it from overflow crashing
1503 if (m_cureventsubscription < 50000)
1504 m_cureventsubscription += t;
1505 }
1506
1507 public override bool SubscribedEvents()
1508 {
1509 if (m_eventsubscription > 0)
1510 return true;
1511 return false;
1512 }
1513
1514 private void changePhysicsStatus(bool NewStatus)
1515 {
1516 if (NewStatus != m_isPhysical)
1517 {
1518 if (NewStatus)
1519 {
1520 AvatarGeomAndBodyDestroy();
1521
1522 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1523
1524 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1525 _parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
1526 _parent_scene.AddCharacter(this);
1527 }
1528 else
1529 {
1530 _parent_scene.RemoveCollisionEventReporting(this);
1531 _parent_scene.RemoveCharacter(this);
1532 // destroy avatar capsule and related ODE data
1533 AvatarGeomAndBodyDestroy();
1534 }
1535 m_freemove = false;
1536 m_isPhysical = NewStatus;
1537 }
1538 }
1539
1540 private void changeAdd()
1541 {
1542 changePhysicsStatus(true);
1543 }
1544
1545 private void changeRemove()
1546 {
1547 changePhysicsStatus(false);
1548 }
1549
1550 private void changeShape(PrimitiveBaseShape arg)
1551 {
1552 }
1553
1554 private void changeAvatarSize(strAvatarSize st)
1555 {
1556 m_feetOffset = st.offset;
1557 changeSize(st.size);
1558 }
1559
1560 private void changeSize(Vector3 pSize)
1561 {
1562 if (pSize.IsFinite())
1563 {
1564 // for now only look to Z changes since viewers also don't change X and Y
1565 if (pSize.Z != m_size.Z)
1566 {
1567 AvatarGeomAndBodyDestroy();
1568
1569
1570 float oldsz = m_size.Z;
1571 m_size = pSize;
1572
1573
1574 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1575 _position.Z + (m_size.Z - oldsz) * 0.5f);
1576
1577 Velocity = Vector3.Zero;
1578
1579
1580 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1581 _parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
1582 }
1583 m_freemove = false;
1584 m_pidControllerActive = true;
1585 }
1586 else
1587 {
1588 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
1589 }
1590 }
1591
1592 private void changePosition( Vector3 newPos)
1593 {
1594 if (Body != IntPtr.Zero)
1595 d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
1596 _position = newPos;
1597 m_freemove = false;
1598 m_pidControllerActive = true;
1599 }
1600
1601 private void changeOrientation(Quaternion newOri)
1602 {
1603 if (m_orientation != newOri)
1604 {
1605 m_orientation = newOri; // keep a copy for core use
1606 // but only use rotations around Z
1607
1608 m_orientation2D.W = newOri.W;
1609 m_orientation2D.Z = newOri.Z;
1610
1611 float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z;
1612 if (t > 0)
1613 {
1614 t = 1.0f / (float)Math.Sqrt(t);
1615 m_orientation2D.W *= t;
1616 m_orientation2D.Z *= t;
1617 }
1618 else
1619 {
1620 m_orientation2D.W = 1.0f;
1621 m_orientation2D.Z = 0f;
1622 }
1623 m_orientation2D.Y = 0f;
1624 m_orientation2D.X = 0f;
1625
1626 d.Quaternion myrot = new d.Quaternion();
1627 myrot.X = m_orientation2D.X;
1628 myrot.Y = m_orientation2D.Y;
1629 myrot.Z = m_orientation2D.Z;
1630 myrot.W = m_orientation2D.W;
1631 d.BodySetQuaternion(Body, ref myrot);
1632 }
1633 }
1634
1635 private void changeVelocity(Vector3 newVel)
1636 {
1637 m_pidControllerActive = true;
1638 m_freemove = false;
1639 _target_velocity = newVel;
1640 }
1641
1642 private void changeSetTorque(Vector3 newTorque)
1643 {
1644 }
1645
1646 private void changeAddForce(Vector3 newForce)
1647 {
1648 }
1649
1650 private void changeAddAngularForce(Vector3 arg)
1651 {
1652 }
1653
1654 private void changeAngularLock(Vector3 arg)
1655 {
1656 }
1657
1658 private void changeFloatOnWater(bool arg)
1659 {
1660 }
1661
1662 private void changeVolumedetetion(bool arg)
1663 {
1664 }
1665
1666 private void changeSelectedStatus(bool arg)
1667 {
1668 }
1669
1670 private void changeDisable(bool arg)
1671 {
1672 }
1673
1674 private void changeBuilding(bool arg)
1675 {
1676 }
1677
1678 private void setFreeMove()
1679 {
1680 m_pidControllerActive = true;
1681 _zeroFlag = false;
1682 _target_velocity = Vector3.Zero;
1683 m_freemove = true;
1684 m_colliderfilter = -1;
1685 m_colliderObjectfilter = -1;
1686 m_colliderGroundfilter = -1;
1687
1688 m_iscolliding = false;
1689 m_iscollidingGround = false;
1690 m_iscollidingObj = false;
1691
1692 CollisionEventsThisFrame.Clear();
1693 }
1694
1695 private void changeForce(Vector3 newForce)
1696 {
1697 setFreeMove();
1698
1699 if (Body != IntPtr.Zero)
1700 {
1701 if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
1702 d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
1703 }
1704 }
1705
1706 // for now momentum is actually velocity
1707 private void changeMomentum(Vector3 newmomentum)
1708 {
1709 _velocity = newmomentum;
1710 setFreeMove();
1711
1712 if (Body != IntPtr.Zero)
1713 d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
1714 }
1715
1716 private void donullchange()
1717 {
1718 }
1719
1720 public bool DoAChange(changes what, object arg)
1721 {
1722 if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove)
1723 {
1724 return false;
1725 }
1726
1727 // nasty switch
1728 switch (what)
1729 {
1730 case changes.Add:
1731 changeAdd();
1732 break;
1733 case changes.Remove:
1734 changeRemove();
1735 break;
1736
1737 case changes.Position:
1738 changePosition((Vector3)arg);
1739 break;
1740
1741 case changes.Orientation:
1742 changeOrientation((Quaternion)arg);
1743 break;
1744
1745 case changes.PosOffset:
1746 donullchange();
1747 break;
1748
1749 case changes.OriOffset:
1750 donullchange();
1751 break;
1752
1753 case changes.Velocity:
1754 changeVelocity((Vector3)arg);
1755 break;
1756
1757 // case changes.Acceleration:
1758 // changeacceleration((Vector3)arg);
1759 // break;
1760 // case changes.AngVelocity:
1761 // changeangvelocity((Vector3)arg);
1762 // break;
1763
1764 case changes.Force:
1765 changeForce((Vector3)arg);
1766 break;
1767
1768 case changes.Torque:
1769 changeSetTorque((Vector3)arg);
1770 break;
1771
1772 case changes.AddForce:
1773 changeAddForce((Vector3)arg);
1774 break;
1775
1776 case changes.AddAngForce:
1777 changeAddAngularForce((Vector3)arg);
1778 break;
1779
1780 case changes.AngLock:
1781 changeAngularLock((Vector3)arg);
1782 break;
1783
1784 case changes.Size:
1785 changeSize((Vector3)arg);
1786 break;
1787
1788 case changes.AvatarSize:
1789 changeAvatarSize((strAvatarSize)arg);
1790 break;
1791
1792 case changes.Momentum:
1793 changeMomentum((Vector3)arg);
1794 break;
1795/* not in use for now
1796 case changes.Shape:
1797 changeShape((PrimitiveBaseShape)arg);
1798 break;
1799
1800 case changes.CollidesWater:
1801 changeFloatOnWater((bool)arg);
1802 break;
1803
1804 case changes.VolumeDtc:
1805 changeVolumedetetion((bool)arg);
1806 break;
1807
1808 case changes.Physical:
1809 changePhysicsStatus((bool)arg);
1810 break;
1811
1812 case changes.Selected:
1813 changeSelectedStatus((bool)arg);
1814 break;
1815
1816 case changes.disabled:
1817 changeDisable((bool)arg);
1818 break;
1819
1820 case changes.building:
1821 changeBuilding((bool)arg);
1822 break;
1823*/
1824 case changes.Null:
1825 donullchange();
1826 break;
1827
1828 default:
1829 donullchange();
1830 break;
1831 }
1832 return false;
1833 }
1834
1835 public void AddChange(changes what, object arg)
1836 {
1837 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1838 }
1839
1840 private struct strAvatarSize
1841 {
1842 public Vector3 size;
1843 public float offset;
1844 }
1845
1846 }
1847}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
new file mode 100644
index 0000000..c3b4dd8
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
@@ -0,0 +1,1096 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
29 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
30 * ODEPrim.cs contains methods dealing with Prim editing, Prim
31 * characteristics and Kinetic motion.
32 * ODEDynamics.cs contains methods dealing with Prim Physical motion
33 * (dynamics) and the associated settings. Old Linear and angular
34 * motors for dynamic motion have been replace with MoveLinear()
35 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
36 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
37 * switch between 'VEHICLE' parameter use and general dynamics
38 * settings use.
39 */
40
41// Extensive change Ubit 2012
42
43using System;
44using System.Collections.Generic;
45using System.Reflection;
46using System.Runtime.InteropServices;
47using log4net;
48using OpenMetaverse;
49using OdeAPI;
50using OpenSim.Framework;
51using OpenSim.Region.PhysicsModules.SharedBase;
52
53namespace OpenSim.Region.PhysicsModule.ubOde
54{
55 public class ODEDynamics
56 {
57 public Vehicle Type
58 {
59 get { return m_type; }
60 }
61
62 private OdePrim rootPrim;
63 private ODEScene _pParentScene;
64
65 // Vehicle properties
66 // WARNING this are working copies for internel use
67 // their values may not be the corresponding parameter
68
69 private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
70 private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
71
72 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
73
74 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
75 // HOVER_TERRAIN_ONLY
76 // HOVER_GLOBAL_HEIGHT
77 // NO_DEFLECTION_UP
78 // HOVER_WATER_ONLY
79 // HOVER_UP_ONLY
80 // LIMIT_MOTOR_UP
81 // LIMIT_ROLL_ONLY
82 private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
83
84 // Linear properties
85 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
86 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
87 private float m_linearMotorDecayTimescale = 120;
88 private float m_linearMotorTimescale = 1000;
89 private Vector3 m_linearMotorOffset = Vector3.Zero;
90
91 //Angular properties
92 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
93 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
94 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
95 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
96
97 //Deflection properties
98 private float m_angularDeflectionEfficiency = 0;
99 private float m_angularDeflectionTimescale = 1000;
100 private float m_linearDeflectionEfficiency = 0;
101 private float m_linearDeflectionTimescale = 1000;
102
103 //Banking properties
104 private float m_bankingEfficiency = 0;
105 private float m_bankingMix = 0;
106 private float m_bankingTimescale = 1000;
107
108 //Hover and Buoyancy properties
109 private float m_VhoverHeight = 0f;
110 private float m_VhoverEfficiency = 0f;
111 private float m_VhoverTimescale = 1000f;
112 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
113 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
114 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
115 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
116
117 //Attractor properties
118 private float m_verticalAttractionEfficiency = 1.0f; // damped
119 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
120
121
122 // auxiliar
123 private float m_lmEfect = 0f; // current linear motor eficiency
124 private float m_lmDecay = 0f; // current linear decay
125
126 private float m_amEfect = 0; // current angular motor eficiency
127 private float m_amDecay = 0f; // current linear decay
128
129 private float m_ffactor = 1.0f;
130
131 private float m_timestep = 0.02f;
132 private float m_invtimestep = 50;
133
134
135 float m_ampwr;
136 float m_amdampX;
137 float m_amdampY;
138 float m_amdampZ;
139
140 float m_gravmod;
141
142 public float FrictionFactor
143 {
144 get
145 {
146 return m_ffactor;
147 }
148 }
149
150 public float GravMod
151 {
152 set
153 {
154 m_gravmod = value;
155 }
156 }
157
158
159 public ODEDynamics(OdePrim rootp)
160 {
161 rootPrim = rootp;
162 _pParentScene = rootPrim._parent_scene;
163 m_timestep = _pParentScene.ODE_STEPSIZE;
164 m_invtimestep = 1.0f / m_timestep;
165 m_gravmod = rootPrim.GravModifier;
166 }
167
168 public void DoSetVehicle(VehicleData vd)
169 {
170 m_type = vd.m_type;
171 m_flags = vd.m_flags;
172
173
174 // Linear properties
175 m_linearMotorDirection = vd.m_linearMotorDirection;
176
177 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
178 if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
179 if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
180 if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
181
182 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
183 if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
184 m_linearMotorDecayTimescale += 0.2f;
185 m_linearMotorDecayTimescale *= m_invtimestep;
186
187 m_linearMotorTimescale = vd.m_linearMotorTimescale;
188 if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
189
190 m_linearMotorOffset = vd.m_linearMotorOffset;
191
192 //Angular properties
193 m_angularMotorDirection = vd.m_angularMotorDirection;
194 m_angularMotorTimescale = vd.m_angularMotorTimescale;
195 if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
196
197 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
198 if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
199 m_angularMotorDecayTimescale *= m_invtimestep;
200
201 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
202 if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
203 if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
204 if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
205
206 //Deflection properties
207 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
208 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
209 if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
210
211 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
212 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
213 if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
214
215 //Banking properties
216 m_bankingEfficiency = vd.m_bankingEfficiency;
217 m_bankingMix = vd.m_bankingMix;
218 m_bankingTimescale = vd.m_bankingTimescale;
219 if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
220
221 //Hover and Buoyancy properties
222 m_VhoverHeight = vd.m_VhoverHeight;
223 m_VhoverEfficiency = vd.m_VhoverEfficiency;
224 m_VhoverTimescale = vd.m_VhoverTimescale;
225 if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
226
227 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
228
229 //Attractor properties
230 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
231 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
232 if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
233
234 // Axis
235 m_referenceFrame = vd.m_referenceFrame;
236
237 m_lmEfect = 0;
238 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
239 m_amEfect = 0;
240 m_ffactor = 1.0f;
241 }
242
243 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
244 {
245 float len;
246
247 switch (pParam)
248 {
249 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
250 if (pValue < 0f) pValue = 0f;
251 if (pValue > 1f) pValue = 1f;
252 m_angularDeflectionEfficiency = pValue;
253 break;
254 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
255 if (pValue < m_timestep) pValue = m_timestep;
256 m_angularDeflectionTimescale = pValue;
257 break;
258 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
259 if (pValue < m_timestep) pValue = m_timestep;
260 else if (pValue > 120) pValue = 120;
261 m_angularMotorDecayTimescale = pValue * m_invtimestep;
262 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
263 break;
264 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
265 if (pValue < m_timestep) pValue = m_timestep;
266 m_angularMotorTimescale = pValue;
267 break;
268 case Vehicle.BANKING_EFFICIENCY:
269 if (pValue < -1f) pValue = -1f;
270 if (pValue > 1f) pValue = 1f;
271 m_bankingEfficiency = pValue;
272 break;
273 case Vehicle.BANKING_MIX:
274 if (pValue < 0f) pValue = 0f;
275 if (pValue > 1f) pValue = 1f;
276 m_bankingMix = pValue;
277 break;
278 case Vehicle.BANKING_TIMESCALE:
279 if (pValue < m_timestep) pValue = m_timestep;
280 m_bankingTimescale = pValue;
281 break;
282 case Vehicle.BUOYANCY:
283 if (pValue < -1f) pValue = -1f;
284 if (pValue > 1f) pValue = 1f;
285 m_VehicleBuoyancy = pValue;
286 break;
287 case Vehicle.HOVER_EFFICIENCY:
288 if (pValue < 0f) pValue = 0f;
289 if (pValue > 1f) pValue = 1f;
290 m_VhoverEfficiency = pValue;
291 break;
292 case Vehicle.HOVER_HEIGHT:
293 m_VhoverHeight = pValue;
294 break;
295 case Vehicle.HOVER_TIMESCALE:
296 if (pValue < m_timestep) pValue = m_timestep;
297 m_VhoverTimescale = pValue;
298 break;
299 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
300 if (pValue < 0f) pValue = 0f;
301 if (pValue > 1f) pValue = 1f;
302 m_linearDeflectionEfficiency = pValue;
303 break;
304 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
305 if (pValue < m_timestep) pValue = m_timestep;
306 m_linearDeflectionTimescale = pValue;
307 break;
308 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
309 if (pValue < m_timestep) pValue = m_timestep;
310 else if (pValue > 120) pValue = 120;
311 m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
312 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
313 break;
314 case Vehicle.LINEAR_MOTOR_TIMESCALE:
315 if (pValue < m_timestep) pValue = m_timestep;
316 m_linearMotorTimescale = pValue;
317 break;
318 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
319 if (pValue < 0f) pValue = 0f;
320 if (pValue > 1f) pValue = 1f;
321 m_verticalAttractionEfficiency = pValue;
322 break;
323 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
324 if (pValue < m_timestep) pValue = m_timestep;
325 m_verticalAttractionTimescale = pValue;
326 break;
327
328 // These are vector properties but the engine lets you use a single float value to
329 // set all of the components to the same value
330 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
331 if (pValue < m_timestep) pValue = m_timestep;
332 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
333 break;
334 case Vehicle.ANGULAR_MOTOR_DIRECTION:
335 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
336 len = m_angularMotorDirection.Length();
337 if (len > 12.566f)
338 m_angularMotorDirection *= (12.566f / len);
339
340 m_amEfect = 1.0f ; // turn it on
341 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
342
343 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
344 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
345 d.BodyEnable(rootPrim.Body);
346 break;
347 case Vehicle.LINEAR_FRICTION_TIMESCALE:
348 if (pValue < m_timestep) pValue = m_timestep;
349 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
350 break;
351 case Vehicle.LINEAR_MOTOR_DIRECTION:
352 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
353 len = m_linearMotorDirection.Length();
354 if (len > 100.0f)
355 m_linearMotorDirection *= (100.0f / len);
356
357 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
358 m_lmEfect = 1.0f; // turn it on
359
360 m_ffactor = 0.0f;
361 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
362 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
363 d.BodyEnable(rootPrim.Body);
364 break;
365 case Vehicle.LINEAR_MOTOR_OFFSET:
366 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
367 len = m_linearMotorOffset.Length();
368 if (len > 100.0f)
369 m_linearMotorOffset *= (100.0f / len);
370 break;
371 }
372 }//end ProcessFloatVehicleParam
373
374 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
375 {
376 float len;
377
378 switch (pParam)
379 {
380 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
381 if (pValue.X < m_timestep) pValue.X = m_timestep;
382 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
383 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
384
385 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
386 break;
387 case Vehicle.ANGULAR_MOTOR_DIRECTION:
388 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
389 // Limit requested angular speed to 2 rps= 4 pi rads/sec
390 len = m_angularMotorDirection.Length();
391 if (len > 12.566f)
392 m_angularMotorDirection *= (12.566f / len);
393
394 m_amEfect = 1.0f; // turn it on
395 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
396
397 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
398 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
399 d.BodyEnable(rootPrim.Body);
400 break;
401 case Vehicle.LINEAR_FRICTION_TIMESCALE:
402 if (pValue.X < m_timestep) pValue.X = m_timestep;
403 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
404 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
405 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
406 break;
407 case Vehicle.LINEAR_MOTOR_DIRECTION:
408 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
409 len = m_linearMotorDirection.Length();
410 if (len > 100.0f)
411 m_linearMotorDirection *= (100.0f / len);
412
413 m_lmEfect = 1.0f; // turn it on
414 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
415
416 m_ffactor = 0.0f;
417 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
418 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
419 d.BodyEnable(rootPrim.Body);
420 break;
421 case Vehicle.LINEAR_MOTOR_OFFSET:
422 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
423 len = m_linearMotorOffset.Length();
424 if (len > 100.0f)
425 m_linearMotorOffset *= (100.0f / len);
426 break;
427 case Vehicle.BLOCK_EXIT:
428 m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
429 break;
430 }
431 }//end ProcessVectorVehicleParam
432
433 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
434 {
435 switch (pParam)
436 {
437 case Vehicle.REFERENCE_FRAME:
438 // m_referenceFrame = Quaternion.Inverse(pValue);
439 m_referenceFrame = pValue;
440 break;
441 case Vehicle.ROLL_FRAME:
442 m_RollreferenceFrame = pValue;
443 break;
444 }
445 }//end ProcessRotationVehicleParam
446
447 internal void ProcessVehicleFlags(int pParam, bool remove)
448 {
449 if (remove)
450 {
451 m_flags &= ~((VehicleFlag)pParam);
452 }
453 else
454 {
455 m_flags |= (VehicleFlag)pParam;
456 }
457 }//end ProcessVehicleFlags
458
459 internal void ProcessTypeChange(Vehicle pType)
460 {
461 m_lmEfect = 0;
462
463 m_amEfect = 0;
464 m_ffactor = 1f;
465
466 m_linearMotorDirection = Vector3.Zero;
467 m_angularMotorDirection = Vector3.Zero;
468
469 m_BlockingEndPoint = Vector3.Zero;
470 m_RollreferenceFrame = Quaternion.Identity;
471 m_linearMotorOffset = Vector3.Zero;
472
473 m_referenceFrame = Quaternion.Identity;
474
475 // Set Defaults For Type
476 m_type = pType;
477 switch (pType)
478 {
479 case Vehicle.TYPE_NONE:
480 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
481 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
482 m_linearMotorTimescale = 1000;
483 m_linearMotorDecayTimescale = 120 * m_invtimestep;
484 m_angularMotorTimescale = 1000;
485 m_angularMotorDecayTimescale = 1000 * m_invtimestep;
486 m_VhoverHeight = 0;
487 m_VhoverEfficiency = 1;
488 m_VhoverTimescale = 1000;
489 m_VehicleBuoyancy = 0;
490 m_linearDeflectionEfficiency = 0;
491 m_linearDeflectionTimescale = 1000;
492 m_angularDeflectionEfficiency = 0;
493 m_angularDeflectionTimescale = 1000;
494 m_bankingEfficiency = 0;
495 m_bankingMix = 1;
496 m_bankingTimescale = 1000;
497 m_verticalAttractionEfficiency = 0;
498 m_verticalAttractionTimescale = 1000;
499
500 m_flags = (VehicleFlag)0;
501 break;
502
503 case Vehicle.TYPE_SLED:
504 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
505 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
506 m_linearMotorTimescale = 1000;
507 m_linearMotorDecayTimescale = 120 * m_invtimestep;
508 m_angularMotorTimescale = 1000;
509 m_angularMotorDecayTimescale = 120 * m_invtimestep;
510 m_VhoverHeight = 0;
511 m_VhoverEfficiency = 1;
512 m_VhoverTimescale = 10;
513 m_VehicleBuoyancy = 0;
514 m_linearDeflectionEfficiency = 1;
515 m_linearDeflectionTimescale = 1;
516 m_angularDeflectionEfficiency = 0;
517 m_angularDeflectionTimescale = 10;
518 m_verticalAttractionEfficiency = 1;
519 m_verticalAttractionTimescale = 1000;
520 m_bankingEfficiency = 0;
521 m_bankingMix = 1;
522 m_bankingTimescale = 10;
523 m_flags &=
524 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
525 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
526 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
527 VehicleFlag.LIMIT_ROLL_ONLY |
528 VehicleFlag.LIMIT_MOTOR_UP);
529 break;
530
531 case Vehicle.TYPE_CAR:
532 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
533 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
534 m_linearMotorTimescale = 1;
535 m_linearMotorDecayTimescale = 60 * m_invtimestep;
536 m_angularMotorTimescale = 1;
537 m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
538 m_VhoverHeight = 0;
539 m_VhoverEfficiency = 0;
540 m_VhoverTimescale = 1000;
541 m_VehicleBuoyancy = 0;
542 m_linearDeflectionEfficiency = 1;
543 m_linearDeflectionTimescale = 2;
544 m_angularDeflectionEfficiency = 0;
545 m_angularDeflectionTimescale = 10;
546 m_verticalAttractionEfficiency = 1f;
547 m_verticalAttractionTimescale = 10f;
548 m_bankingEfficiency = -0.2f;
549 m_bankingMix = 1;
550 m_bankingTimescale = 1;
551 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
552 VehicleFlag.HOVER_TERRAIN_ONLY |
553 VehicleFlag.HOVER_GLOBAL_HEIGHT);
554 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
555 VehicleFlag.LIMIT_ROLL_ONLY |
556 VehicleFlag.LIMIT_MOTOR_UP |
557 VehicleFlag.HOVER_UP_ONLY);
558 break;
559 case Vehicle.TYPE_BOAT:
560 m_linearFrictionTimescale = new Vector3(10, 3, 2);
561 m_angularFrictionTimescale = new Vector3(10, 10, 10);
562 m_linearMotorTimescale = 5;
563 m_linearMotorDecayTimescale = 60 * m_invtimestep;
564 m_angularMotorTimescale = 4;
565 m_angularMotorDecayTimescale = 4 * m_invtimestep;
566 m_VhoverHeight = 0;
567 m_VhoverEfficiency = 0.5f;
568 m_VhoverTimescale = 2;
569 m_VehicleBuoyancy = 1;
570 m_linearDeflectionEfficiency = 0.5f;
571 m_linearDeflectionTimescale = 3;
572 m_angularDeflectionEfficiency = 0.5f;
573 m_angularDeflectionTimescale = 5;
574 m_verticalAttractionEfficiency = 0.5f;
575 m_verticalAttractionTimescale = 5f;
576 m_bankingEfficiency = -0.3f;
577 m_bankingMix = 0.8f;
578 m_bankingTimescale = 1;
579 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
580 VehicleFlag.HOVER_GLOBAL_HEIGHT |
581 VehicleFlag.HOVER_UP_ONLY); // |
582// VehicleFlag.LIMIT_ROLL_ONLY);
583 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
584 VehicleFlag.LIMIT_MOTOR_UP |
585 VehicleFlag.HOVER_UP_ONLY | // new sl
586 VehicleFlag.HOVER_WATER_ONLY);
587 break;
588
589 case Vehicle.TYPE_AIRPLANE:
590 m_linearFrictionTimescale = new Vector3(200, 10, 5);
591 m_angularFrictionTimescale = new Vector3(20, 20, 20);
592 m_linearMotorTimescale = 2;
593 m_linearMotorDecayTimescale = 60 * m_invtimestep;
594 m_angularMotorTimescale = 4;
595 m_angularMotorDecayTimescale = 8 * m_invtimestep;
596 m_VhoverHeight = 0;
597 m_VhoverEfficiency = 0.5f;
598 m_VhoverTimescale = 1000;
599 m_VehicleBuoyancy = 0;
600 m_linearDeflectionEfficiency = 0.5f;
601 m_linearDeflectionTimescale = 0.5f;
602 m_angularDeflectionEfficiency = 1;
603 m_angularDeflectionTimescale = 2;
604 m_verticalAttractionEfficiency = 0.9f;
605 m_verticalAttractionTimescale = 2f;
606 m_bankingEfficiency = 1;
607 m_bankingMix = 0.7f;
608 m_bankingTimescale = 2;
609 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
610 VehicleFlag.HOVER_TERRAIN_ONLY |
611 VehicleFlag.HOVER_GLOBAL_HEIGHT |
612 VehicleFlag.HOVER_UP_ONLY |
613 VehicleFlag.NO_DEFLECTION_UP |
614 VehicleFlag.LIMIT_MOTOR_UP);
615 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
616 break;
617
618 case Vehicle.TYPE_BALLOON:
619 m_linearFrictionTimescale = new Vector3(5, 5, 5);
620 m_angularFrictionTimescale = new Vector3(10, 10, 10);
621 m_linearMotorTimescale = 5;
622 m_linearMotorDecayTimescale = 60 * m_invtimestep;
623 m_angularMotorTimescale = 6;
624 m_angularMotorDecayTimescale = 10 * m_invtimestep;
625 m_VhoverHeight = 5;
626 m_VhoverEfficiency = 0.8f;
627 m_VhoverTimescale = 10;
628 m_VehicleBuoyancy = 1;
629 m_linearDeflectionEfficiency = 0;
630 m_linearDeflectionTimescale = 5 * m_invtimestep;
631 m_angularDeflectionEfficiency = 0;
632 m_angularDeflectionTimescale = 5;
633 m_verticalAttractionEfficiency = 1f;
634 m_verticalAttractionTimescale = 1000f;
635 m_bankingEfficiency = 0;
636 m_bankingMix = 0.7f;
637 m_bankingTimescale = 5;
638 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
639 VehicleFlag.HOVER_TERRAIN_ONLY |
640 VehicleFlag.HOVER_UP_ONLY |
641 VehicleFlag.NO_DEFLECTION_UP |
642 VehicleFlag.LIMIT_MOTOR_UP | //);
643 VehicleFlag.LIMIT_ROLL_ONLY | // new sl
644 VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
645
646// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
647// VehicleFlag.HOVER_GLOBAL_HEIGHT);
648 break;
649
650 }
651
652 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
653 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
654
655 }//end SetDefaultsForType
656
657 internal void Stop()
658 {
659 m_lmEfect = 0;
660 m_lmDecay = 0f;
661 m_amEfect = 0;
662 m_amDecay = 0;
663 m_ffactor = 1f;
664 }
665
666 public static Vector3 Xrot(Quaternion rot)
667 {
668 Vector3 vec;
669 rot.Normalize(); // just in case
670 vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
671 vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
672 vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
673 return vec;
674 }
675
676 public static Vector3 Zrot(Quaternion rot)
677 {
678 Vector3 vec;
679 rot.Normalize(); // just in case
680 vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
681 vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
682 vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
683
684 return vec;
685 }
686
687 private const float pi = (float)Math.PI;
688 private const float halfpi = 0.5f * (float)Math.PI;
689 private const float twopi = 2.0f * pi;
690
691 public static Vector3 ubRot2Euler(Quaternion rot)
692 {
693 // returns roll in X
694 // pitch in Y
695 // yaw in Z
696 Vector3 vec;
697
698 // assuming rot is normalised
699 // rot.Normalize();
700
701 float zX = rot.X * rot.Z + rot.Y * rot.W;
702
703 if (zX < -0.49999f)
704 {
705 vec.X = 0;
706 vec.Y = -halfpi;
707 vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
708 }
709 else if (zX > 0.49999f)
710 {
711 vec.X = 0;
712 vec.Y = halfpi;
713 vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
714 }
715 else
716 {
717 vec.Y = (float)Math.Asin(2 * zX);
718
719 float sqw = rot.W * rot.W;
720
721 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
722 float zZ = rot.Z * rot.Z + sqw - 0.5f;
723
724 vec.X = (float)Math.Atan2(minuszY, zZ);
725
726 float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
727 float yY = rot.X * rot.X + sqw - 0.5f;
728 vec.Z = (float)Math.Atan2(yX, yY);
729 }
730 return vec;
731 }
732
733 public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
734 {
735 // assuming rot is normalised
736 // rot.Normalize();
737
738 float zX = rot.X * rot.Z + rot.Y * rot.W;
739
740 if (zX < -0.49999f)
741 {
742 roll = 0;
743 pitch = -halfpi;
744 }
745 else if (zX > 0.49999f)
746 {
747 roll = 0;
748 pitch = halfpi;
749 }
750 else
751 {
752 pitch = (float)Math.Asin(2 * zX);
753
754 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
755 float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
756
757 roll = (float)Math.Atan2(minuszY, zZ);
758 }
759 return ;
760 }
761
762 internal void Step()
763 {
764 IntPtr Body = rootPrim.Body;
765
766 d.Mass dmass;
767 d.BodyGetMass(Body, out dmass);
768
769 d.Quaternion rot = d.BodyGetQuaternion(Body);
770 Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
771 Quaternion rotq = objrotq; // rotq = rotation of object
772 rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
773 Quaternion irotq = Quaternion.Inverse(rotq);
774
775 d.Vector3 dvtmp;
776 Vector3 tmpV;
777 Vector3 curVel; // velocity in world
778 Vector3 curAngVel; // angular velocity in world
779 Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
780 Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
781 d.Vector3 dtorque = new d.Vector3();
782
783 dvtmp = d.BodyGetLinearVel(Body);
784 curVel.X = dvtmp.X;
785 curVel.Y = dvtmp.Y;
786 curVel.Z = dvtmp.Z;
787 Vector3 curLocalVel = curVel * irotq; // current velocity in local
788
789 dvtmp = d.BodyGetAngularVel(Body);
790 curAngVel.X = dvtmp.X;
791 curAngVel.Y = dvtmp.Y;
792 curAngVel.Z = dvtmp.Z;
793 Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
794
795 float ldampZ = 0;
796
797 // linear motor
798 if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
799 {
800 tmpV = m_linearMotorDirection - curLocalVel; // velocity error
801 tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
802 tmpV *= rotq; // to world
803
804 if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
805 tmpV.Z = 0;
806
807 if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
808 {
809 // have offset, do it now
810 tmpV *= dmass.mass;
811 d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
812 }
813 else
814 {
815 force.X += tmpV.X;
816 force.Y += tmpV.Y;
817 force.Z += tmpV.Z;
818 }
819
820 m_lmEfect *= m_lmDecay;
821// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
822 m_ffactor = 0.0f;
823 }
824 else
825 {
826 m_lmEfect = 0;
827 m_ffactor = 1f;
828 }
829
830 // hover
831 if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
832 {
833 // d.Vector3 pos = d.BodyGetPosition(Body);
834 d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
835 pos.Z -= 0.21f; // minor offset that seems to be always there in sl
836
837 float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
838 float perr;
839
840 // default to global but don't go underground
841 perr = m_VhoverHeight - pos.Z;
842
843 if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
844 {
845 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
846 {
847 perr += _pParentScene.GetWaterLevel();
848 }
849 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
850 {
851 perr += t;
852 }
853 else
854 {
855 float w = _pParentScene.GetWaterLevel();
856 if (t > w)
857 perr += t;
858 else
859 perr += w;
860 }
861 }
862 else if (t > m_VhoverHeight)
863 perr = t - pos.Z; ;
864
865 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
866 {
867 ldampZ = m_VhoverEfficiency * m_invtimestep;
868
869 perr *= (1.0f + ldampZ) / m_VhoverTimescale;
870
871 // force.Z += perr - curVel.Z * tmp;
872 force.Z += perr;
873 ldampZ *= -curVel.Z;
874
875 force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy);
876 }
877 else // no buoyancy
878 force.Z += _pParentScene.gravityz;
879 }
880 else
881 {
882 // default gravity and Buoyancy
883 force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy);
884 }
885
886 // linear deflection
887 if (m_linearDeflectionEfficiency > 0)
888 {
889 float len = curVel.Length();
890 if (len > 0.01) // if moving
891 {
892 Vector3 atAxis;
893 atAxis = Xrot(rotq); // where are we pointing to
894 atAxis *= len; // make it same size as world velocity vector
895
896 tmpV = -atAxis; // oposite direction
897 atAxis -= curVel; // error to one direction
898 len = atAxis.LengthSquared();
899
900 tmpV -= curVel; // error to oposite
901 float lens = tmpV.LengthSquared();
902
903 if (len > 0.01 || lens > 0.01) // do nothing if close enougth
904 {
905 if (len < lens)
906 tmpV = atAxis;
907
908 tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
909 force.X += tmpV.X;
910 force.Y += tmpV.Y;
911 if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
912 force.Z += tmpV.Z;
913 }
914 }
915 }
916
917 // linear friction/damping
918 if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
919 {
920 tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
921 tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
922 tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
923 tmpV *= rotq; // to world
924
925 if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
926 tmpV.Z = ldampZ;
927 force.X += tmpV.X;
928 force.Y += tmpV.Y;
929 force.Z += tmpV.Z;
930 }
931
932 // vertical atractor
933 if (m_verticalAttractionTimescale < 300)
934 {
935 float roll;
936 float pitch;
937
938
939
940 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
941
942 float ftmp2;
943 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
944 m_amdampX = ftmp2;
945
946 m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
947
948 GetRollPitch(irotq, out roll, out pitch);
949
950 if (roll > halfpi)
951 roll = pi - roll;
952 else if (roll < -halfpi)
953 roll = -pi - roll;
954
955 float effroll = pitch / halfpi;
956 effroll *= effroll;
957 effroll = 1 - effroll;
958 effroll *= roll;
959
960
961 torque.X += effroll * ftmp;
962
963 if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
964 {
965 float effpitch = roll / halfpi;
966 effpitch *= effpitch;
967 effpitch = 1 - effpitch;
968 effpitch *= pitch;
969
970 torque.Y += effpitch * ftmp;
971 }
972
973 if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
974 {
975
976 float broll = effroll;
977 /*
978 if (broll > halfpi)
979 broll = pi - broll;
980 else if (broll < -halfpi)
981 broll = -pi - broll;
982 */
983 broll *= m_bankingEfficiency;
984 if (m_bankingMix != 0)
985 {
986 float vfact = Math.Abs(curLocalVel.X) / 10.0f;
987 if (vfact > 1.0f) vfact = 1.0f;
988
989 if (curLocalVel.X >= 0)
990 broll *= (1 + (vfact - 1) * m_bankingMix);
991 else
992 broll *= -(1 + (vfact - 1) * m_bankingMix);
993 }
994 // make z rot be in world Z not local as seems to be in sl
995
996 broll = broll / m_bankingTimescale;
997
998
999 tmpV = Zrot(irotq);
1000 tmpV *= broll;
1001
1002 torque.X += tmpV.X;
1003 torque.Y += tmpV.Y;
1004 torque.Z += tmpV.Z;
1005
1006 m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
1007 m_amdampY = m_amdampZ;
1008
1009 }
1010 else
1011 {
1012 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1013 m_amdampY = m_amdampX;
1014 }
1015 }
1016 else
1017 {
1018 m_ampwr = 1.0f;
1019 m_amdampX = 1 / m_angularFrictionTimescale.X;
1020 m_amdampY = 1 / m_angularFrictionTimescale.Y;
1021 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1022 }
1023
1024 // angular motor
1025 if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
1026 {
1027 tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
1028 tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
1029 torque.X += tmpV.X * m_ampwr;
1030 torque.Y += tmpV.Y * m_ampwr;
1031 torque.Z += tmpV.Z;
1032
1033 m_amEfect *= m_amDecay;
1034 }
1035 else
1036 m_amEfect = 0;
1037
1038 // angular deflection
1039 if (m_angularDeflectionEfficiency > 0)
1040 {
1041 Vector3 dirv;
1042
1043 if (curLocalVel.X > 0.01f)
1044 dirv = curLocalVel;
1045 else if (curLocalVel.X < -0.01f)
1046 // use oposite
1047 dirv = -curLocalVel;
1048 else
1049 {
1050 // make it fall into small positive x case
1051 dirv.X = 0.01f;
1052 dirv.Y = curLocalVel.Y;
1053 dirv.Z = curLocalVel.Z;
1054 }
1055
1056 float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
1057
1058 if (Math.Abs(dirv.Z) > 0.01)
1059 {
1060 torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
1061 }
1062
1063 if (Math.Abs(dirv.Y) > 0.01)
1064 {
1065 torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
1066 }
1067 }
1068
1069 // angular friction
1070 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1071 {
1072 torque.X -= curLocalAngVel.X * m_amdampX;
1073 torque.Y -= curLocalAngVel.Y * m_amdampY;
1074 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1075 }
1076
1077
1078 if (force.X != 0 || force.Y != 0 || force.Z != 0)
1079 {
1080 force *= dmass.mass;
1081 d.BodyAddForce(Body, force.X, force.Y, force.Z);
1082 }
1083
1084 if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
1085 {
1086 torque *= m_referenceFrame; // to object frame
1087 dtorque.X = torque.X ;
1088 dtorque.Y = torque.Y;
1089 dtorque.Z = torque.Z;
1090
1091 d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
1092 d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
1093 }
1094 }
1095 }
1096}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs
new file mode 100644
index 0000000..40b5ef7
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs
@@ -0,0 +1,933 @@
1/*
2 * AJLDuarte 2012
3 */
4
5using System;
6using System.Threading;
7using System.Collections.Generic;
8using System.IO;
9using System.Reflection;
10using System.Runtime.InteropServices;
11using System.Text;
12using OpenSim.Framework;
13using OpenSim.Region.PhysicsModules.SharedBase;
14using OdeAPI;
15using log4net;
16using Nini.Config;
17using OpenMetaverse;
18
19namespace OpenSim.Region.PhysicsModule.ubOde
20{
21 public enum MeshState : byte
22 {
23 noNeed = 0,
24
25 loadingAsset = 1,
26
27 AssetOK = 0x0f, // 00001111
28
29 NeedMask = 0x30, // 00110000
30 needMesh = 0x10, // 00010000
31 needAsset = 0x20, // 00100000
32
33 FailMask = 0xC0, // 11000000
34 AssetFailed = 0x40, // 01000000
35 MeshFailed = 0x80, // 10000000
36
37 MeshNoColide = FailMask | needAsset
38 }
39
40 public enum meshWorkerCmnds : byte
41 {
42 nop = 0,
43 addnew,
44 changefull,
45 changesize,
46 changeshapetype,
47 getmesh,
48 }
49
50 public class ODEPhysRepData
51 {
52 public PhysicsActor actor;
53 public PrimitiveBaseShape pbs;
54 public IMesh mesh;
55
56 public Vector3 size;
57 public Vector3 OBB;
58 public Vector3 OBBOffset;
59
60 public float volume;
61
62 public byte shapetype;
63 public bool hasOBB;
64 public bool hasMeshVolume;
65 public MeshState meshState;
66 public UUID? assetID;
67 public meshWorkerCmnds comand;
68 }
69
70 public class ODEMeshWorker
71 {
72
73 private ILog m_log;
74 private ODEScene m_scene;
75 private IMesher m_mesher;
76
77 public bool meshSculptedPrim = true;
78 public bool forceSimplePrimMeshing = false;
79 public float meshSculptLOD = 32;
80 public float MeshSculptphysicalLOD = 32;
81
82
83 private OpenSim.Framework.BlockingQueue<ODEPhysRepData> createqueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>();
84 private bool m_running;
85
86 private Thread m_thread;
87
88 public ODEMeshWorker(ODEScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
89 {
90 m_scene = pScene;
91 m_log = pLog;
92 m_mesher = pMesher;
93
94 if (pConfig != null)
95 {
96 forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
97 meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
98 meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD);
99 MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
100 }
101 m_running = true;
102 m_thread = new Thread(DoWork);
103 m_thread.Name = "OdeMeshWorker";
104 m_thread.Start();
105 }
106
107 private void DoWork()
108 {
109 m_mesher.ExpireFileCache();
110
111 while(m_running)
112 {
113 ODEPhysRepData nextRep = createqueue.Dequeue();
114 if(!m_running)
115 return;
116 if (nextRep == null)
117 continue;
118 if (m_scene.haveActor(nextRep.actor))
119 {
120 switch (nextRep.comand)
121 {
122 case meshWorkerCmnds.changefull:
123 case meshWorkerCmnds.changeshapetype:
124 case meshWorkerCmnds.changesize:
125 GetMesh(nextRep);
126 if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
127 m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
128 break;
129 case meshWorkerCmnds.getmesh:
130 DoRepDataGetMesh(nextRep);
131 break;
132 }
133 }
134 }
135 }
136
137 public void Stop()
138 {
139 try
140 {
141 m_thread.Abort();
142 createqueue.Clear();
143 }
144 catch
145 {
146 }
147 }
148
149 public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
150 Vector3 size, byte shapetype)
151 {
152 ODEPhysRepData repData = new ODEPhysRepData();
153 repData.actor = actor;
154 repData.pbs = pbs;
155 repData.size = size;
156 repData.shapetype = shapetype;
157
158 CheckMesh(repData);
159 CalcVolumeData(repData);
160 m_scene.AddChange(actor, changes.PhysRepData, repData);
161 return;
162 }
163
164 public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
165 Vector3 size, byte shapetype)
166 {
167 ODEPhysRepData repData = new ODEPhysRepData();
168 repData.actor = actor;
169 repData.pbs = pbs;
170 repData.size = size;
171 repData.shapetype = shapetype;
172
173 CheckMesh(repData);
174 CalcVolumeData(repData);
175 m_scene.AddChange(actor, changes.AddPhysRep, repData);
176 return repData;
177 }
178
179 public void RequestMesh(ODEPhysRepData repData)
180 {
181 repData.mesh = null;
182
183 if (repData.meshState == MeshState.needAsset)
184 {
185 PrimitiveBaseShape pbs = repData.pbs;
186
187 // check if we got outdated
188
189 if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero)
190 {
191 repData.meshState = MeshState.noNeed;
192 return;
193 }
194
195 repData.assetID = pbs.SculptTexture;
196 repData.meshState = MeshState.loadingAsset;
197
198 repData.comand = meshWorkerCmnds.getmesh;
199 createqueue.Enqueue(repData);
200 }
201 }
202
203 // creates and prepares a mesh to use and calls parameters estimation
204 public bool CreateActorPhysRep(ODEPhysRepData repData)
205 {
206 IMesh mesh = repData.mesh;
207
208 if (mesh != null)
209 {
210 IntPtr vertices, indices;
211 int vertexCount, indexCount;
212 int vertexStride, triStride;
213
214 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
215 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
216
217 if (vertexCount == 0 || indexCount == 0)
218 {
219 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}",
220 repData.actor.Name, repData.pbs.SculptTexture.ToString());
221 repData.meshState = MeshState.MeshFailed;
222 repData.hasOBB = false;
223 repData.mesh = null;
224 m_scene.mesher.ReleaseMesh(mesh);
225 }
226 else
227 {
228 repData.OBBOffset = mesh.GetCentroid();
229 repData.OBB = mesh.GetOBB();
230 repData.hasOBB = true;
231 mesh.releaseSourceMeshData();
232 }
233 }
234 CalcVolumeData(repData);
235 return true;
236 }
237
238 public void AssetLoaded(ODEPhysRepData repData)
239 {
240 if (m_scene.haveActor(repData.actor))
241 {
242 if (needsMeshing(repData.pbs)) // no need for pbs now?
243 {
244 repData.comand = meshWorkerCmnds.changefull;
245 createqueue.Enqueue(repData);
246 }
247 }
248 else
249 repData.pbs.SculptData = Utils.EmptyBytes;
250 }
251
252 public void DoRepDataGetMesh(ODEPhysRepData repData)
253 {
254 if (!repData.pbs.SculptEntry)
255 return;
256
257 if (repData.meshState != MeshState.loadingAsset)
258 return;
259
260 if (repData.assetID == null || repData.assetID == UUID.Zero)
261 return;
262
263 if (repData.assetID != repData.pbs.SculptTexture)
264 return;
265
266 // check if it is in cache
267 GetMesh(repData);
268 if (repData.meshState != MeshState.needAsset)
269 {
270 CreateActorPhysRep(repData);
271 m_scene.AddChange(repData.actor, changes.PhysRepData, repData);
272 return;
273 }
274
275 RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod;
276 if (assetProvider == null)
277 return;
278 ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log);
279 }
280
281
282 /// <summary>
283 /// Routine to figure out if we need to mesh this prim with our mesher
284 /// </summary>
285 /// <param name="pbs"></param>
286 /// <returns></returns>
287 public bool needsMeshing(PrimitiveBaseShape pbs)
288 {
289 // check sculpts or meshs
290 if (pbs.SculptEntry)
291 {
292 if (meshSculptedPrim)
293 return true;
294
295 if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
296 return true;
297
298 return false;
299 }
300
301 if (forceSimplePrimMeshing)
302 return true;
303
304 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
305
306 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
307 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
308 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
309 {
310
311 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
312 && pbs.ProfileHollow == 0
313 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
314 && pbs.PathBegin == 0 && pbs.PathEnd == 0
315 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
316 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
317 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
318 {
319 return false;
320 }
321 }
322
323 // following code doesn't give meshs to boxes and spheres ever
324 // and it's odd.. so for now just return true if asked to force meshs
325 // hopefully mesher will fail if doesn't suport so things still get basic boxes
326
327 int iPropertiesNotSupportedDefault = 0;
328
329 if (pbs.ProfileHollow != 0)
330 iPropertiesNotSupportedDefault++;
331
332 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
333 iPropertiesNotSupportedDefault++;
334
335 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
336 iPropertiesNotSupportedDefault++;
337
338 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
339 iPropertiesNotSupportedDefault++;
340
341 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
342 iPropertiesNotSupportedDefault++;
343
344 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
345 iPropertiesNotSupportedDefault++;
346
347 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
348 iPropertiesNotSupportedDefault++;
349
350 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
351 iPropertiesNotSupportedDefault++;
352
353 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
354 iPropertiesNotSupportedDefault++;
355
356 // test for torus
357 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
358 {
359 if (pbs.PathCurve == (byte)Extrusion.Curve1)
360 {
361 iPropertiesNotSupportedDefault++;
362 }
363 }
364 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
365 {
366 if (pbs.PathCurve == (byte)Extrusion.Straight)
367 {
368 iPropertiesNotSupportedDefault++;
369 }
370
371 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
372 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
373 {
374 iPropertiesNotSupportedDefault++;
375 }
376 }
377 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
378 {
379 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
380 {
381 iPropertiesNotSupportedDefault++;
382 }
383 }
384 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
385 {
386 if (pbs.PathCurve == (byte)Extrusion.Straight)
387 {
388 iPropertiesNotSupportedDefault++;
389 }
390 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
391 {
392 iPropertiesNotSupportedDefault++;
393 }
394 }
395
396 if (iPropertiesNotSupportedDefault == 0)
397 {
398 return false;
399 }
400 return true;
401 }
402
403 // see if we need a mesh and if so if we have a cached one
404 // called with a new repData
405 public void CheckMesh(ODEPhysRepData repData)
406 {
407 PhysicsActor actor = repData.actor;
408 PrimitiveBaseShape pbs = repData.pbs;
409
410 if (!needsMeshing(pbs))
411 {
412 repData.meshState = MeshState.noNeed;
413 return;
414 }
415
416 IMesh mesh = null;
417
418 Vector3 size = repData.size;
419 byte shapetype = repData.shapetype;
420
421 bool convex;
422
423 int clod = (int)LevelOfDetail.High;
424 if (shapetype == 0)
425 convex = false;
426 else
427 {
428 convex = true;
429 if (pbs.SculptType != (byte)SculptType.Mesh)
430 clod = (int)LevelOfDetail.Low;
431 }
432
433 mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex);
434
435 if (mesh == null)
436 {
437 if (pbs.SculptEntry)
438 {
439 if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero)
440 {
441 repData.assetID = pbs.SculptTexture;
442 repData.meshState = MeshState.needAsset;
443 }
444 else
445 repData.meshState = MeshState.MeshFailed;
446
447 return;
448 }
449 else
450 {
451 repData.meshState = MeshState.needMesh;
452 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true);
453 if (mesh == null)
454 {
455 repData.meshState = MeshState.MeshFailed;
456 return;
457 }
458 }
459 }
460
461 repData.meshState = MeshState.AssetOK;
462 repData.mesh = mesh;
463
464 if (pbs.SculptEntry)
465 {
466 repData.assetID = pbs.SculptTexture;
467 }
468
469 pbs.SculptData = Utils.EmptyBytes;
470 return ;
471 }
472
473 public void GetMesh(ODEPhysRepData repData)
474 {
475 PhysicsActor actor = repData.actor;
476
477 PrimitiveBaseShape pbs = repData.pbs;
478
479 repData.mesh = null;
480 repData.hasOBB = false;
481
482 if (!needsMeshing(pbs))
483 {
484 repData.meshState = MeshState.noNeed;
485 return;
486 }
487
488 if (repData.meshState == MeshState.MeshFailed)
489 return;
490
491 if (pbs.SculptEntry)
492 {
493 if (repData.meshState == MeshState.AssetFailed)
494 {
495 if (pbs.SculptTexture == repData.assetID)
496 return;
497 }
498 }
499
500 repData.meshState = MeshState.noNeed;
501
502 IMesh mesh = null;
503 Vector3 size = repData.size;
504 byte shapetype = repData.shapetype;
505
506 bool convex;
507 int clod = (int)LevelOfDetail.High;
508 if (shapetype == 0)
509 convex = false;
510 else
511 {
512 convex = true;
513 if (pbs.SculptType != (byte)SculptType.Mesh)
514 clod = (int)LevelOfDetail.Low;
515 }
516
517 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true);
518
519 if (mesh == null)
520 {
521 if (pbs.SculptEntry)
522 {
523 if (pbs.SculptTexture == UUID.Zero)
524 return;
525
526 repData.assetID = pbs.SculptTexture;
527
528 if (pbs.SculptData == null || pbs.SculptData.Length == 0)
529 {
530 repData.meshState = MeshState.needAsset;
531 return;
532 }
533 }
534 }
535
536 repData.mesh = mesh;
537 repData.pbs.SculptData = Utils.EmptyBytes;
538
539 if (mesh == null)
540 {
541 if (pbs.SculptEntry)
542 repData.meshState = MeshState.AssetFailed;
543 else
544 repData.meshState = MeshState.MeshFailed;
545
546 return;
547 }
548
549 repData.meshState = MeshState.AssetOK;
550
551 return;
552 }
553
554 private void CalculateBasicPrimVolume(ODEPhysRepData repData)
555 {
556 PrimitiveBaseShape _pbs = repData.pbs;
557 Vector3 _size = repData.size;
558
559 float volume = _size.X * _size.Y * _size.Z; // default
560 float tmp;
561
562 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
563 float hollowVolume = hollowAmount * hollowAmount;
564
565 switch (_pbs.ProfileShape)
566 {
567 case ProfileShape.Square:
568 // default box
569
570 if (_pbs.PathCurve == (byte)Extrusion.Straight)
571 {
572 if (hollowAmount > 0.0)
573 {
574 switch (_pbs.HollowShape)
575 {
576 case HollowShape.Square:
577 case HollowShape.Same:
578 break;
579
580 case HollowShape.Circle:
581
582 hollowVolume *= 0.78539816339f;
583 break;
584
585 case HollowShape.Triangle:
586
587 hollowVolume *= (0.5f * .5f);
588 break;
589
590 default:
591 hollowVolume = 0;
592 break;
593 }
594 volume *= (1.0f - hollowVolume);
595 }
596 }
597
598 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
599 {
600 //a tube
601
602 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
603 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
604 volume -= volume * tmp * tmp;
605
606 if (hollowAmount > 0.0)
607 {
608 hollowVolume *= hollowAmount;
609
610 switch (_pbs.HollowShape)
611 {
612 case HollowShape.Square:
613 case HollowShape.Same:
614 break;
615
616 case HollowShape.Circle:
617 hollowVolume *= 0.78539816339f;
618 break;
619
620 case HollowShape.Triangle:
621 hollowVolume *= 0.5f * 0.5f;
622 break;
623 default:
624 hollowVolume = 0;
625 break;
626 }
627 volume *= (1.0f - hollowVolume);
628 }
629 }
630
631 break;
632
633 case ProfileShape.Circle:
634
635 if (_pbs.PathCurve == (byte)Extrusion.Straight)
636 {
637 volume *= 0.78539816339f; // elipse base
638
639 if (hollowAmount > 0.0)
640 {
641 switch (_pbs.HollowShape)
642 {
643 case HollowShape.Same:
644 case HollowShape.Circle:
645 break;
646
647 case HollowShape.Square:
648 hollowVolume *= 0.5f * 2.5984480504799f;
649 break;
650
651 case HollowShape.Triangle:
652 hollowVolume *= .5f * 1.27323954473516f;
653 break;
654
655 default:
656 hollowVolume = 0;
657 break;
658 }
659 volume *= (1.0f - hollowVolume);
660 }
661 }
662
663 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
664 {
665 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
666 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
667 volume *= (1.0f - tmp * tmp);
668
669 if (hollowAmount > 0.0)
670 {
671
672 // calculate the hollow volume by it's shape compared to the prim shape
673 hollowVolume *= hollowAmount;
674
675 switch (_pbs.HollowShape)
676 {
677 case HollowShape.Same:
678 case HollowShape.Circle:
679 break;
680
681 case HollowShape.Square:
682 hollowVolume *= 0.5f * 2.5984480504799f;
683 break;
684
685 case HollowShape.Triangle:
686 hollowVolume *= .5f * 1.27323954473516f;
687 break;
688
689 default:
690 hollowVolume = 0;
691 break;
692 }
693 volume *= (1.0f - hollowVolume);
694 }
695 }
696 break;
697
698 case ProfileShape.HalfCircle:
699 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
700 {
701 volume *= 0.5236f;
702
703 if (hollowAmount > 0.0)
704 {
705 hollowVolume *= hollowAmount;
706
707 switch (_pbs.HollowShape)
708 {
709 case HollowShape.Circle:
710 case HollowShape.Triangle: // diference in sl is minor and odd
711 case HollowShape.Same:
712 break;
713
714 case HollowShape.Square:
715 hollowVolume *= 0.909f;
716 break;
717
718 // case HollowShape.Triangle:
719 // hollowVolume *= .827f;
720 // break;
721 default:
722 hollowVolume = 0;
723 break;
724 }
725 volume *= (1.0f - hollowVolume);
726 }
727
728 }
729 break;
730
731 case ProfileShape.EquilateralTriangle:
732
733 if (_pbs.PathCurve == (byte)Extrusion.Straight)
734 {
735 volume *= 0.32475953f;
736
737 if (hollowAmount > 0.0)
738 {
739
740 // calculate the hollow volume by it's shape compared to the prim shape
741 switch (_pbs.HollowShape)
742 {
743 case HollowShape.Same:
744 case HollowShape.Triangle:
745 hollowVolume *= .25f;
746 break;
747
748 case HollowShape.Square:
749 hollowVolume *= 0.499849f * 3.07920140172638f;
750 break;
751
752 case HollowShape.Circle:
753 // Hollow shape is a perfect cyllinder in respect to the cube's scale
754 // Cyllinder hollow volume calculation
755
756 hollowVolume *= 0.1963495f * 3.07920140172638f;
757 break;
758
759 default:
760 hollowVolume = 0;
761 break;
762 }
763 volume *= (1.0f - hollowVolume);
764 }
765 }
766 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
767 {
768 volume *= 0.32475953f;
769 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
770 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
771 volume *= (1.0f - tmp * tmp);
772
773 if (hollowAmount > 0.0)
774 {
775
776 hollowVolume *= hollowAmount;
777
778 switch (_pbs.HollowShape)
779 {
780 case HollowShape.Same:
781 case HollowShape.Triangle:
782 hollowVolume *= .25f;
783 break;
784
785 case HollowShape.Square:
786 hollowVolume *= 0.499849f * 3.07920140172638f;
787 break;
788
789 case HollowShape.Circle:
790
791 hollowVolume *= 0.1963495f * 3.07920140172638f;
792 break;
793
794 default:
795 hollowVolume = 0;
796 break;
797 }
798 volume *= (1.0f - hollowVolume);
799 }
800 }
801 break;
802
803 default:
804 break;
805 }
806
807 float taperX1;
808 float taperY1;
809 float taperX;
810 float taperY;
811 float pathBegin;
812 float pathEnd;
813 float profileBegin;
814 float profileEnd;
815
816 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
817 {
818 taperX1 = _pbs.PathScaleX * 0.01f;
819 if (taperX1 > 1.0f)
820 taperX1 = 2.0f - taperX1;
821 taperX = 1.0f - taperX1;
822
823 taperY1 = _pbs.PathScaleY * 0.01f;
824 if (taperY1 > 1.0f)
825 taperY1 = 2.0f - taperY1;
826 taperY = 1.0f - taperY1;
827 }
828 else
829 {
830 taperX = _pbs.PathTaperX * 0.01f;
831 if (taperX < 0.0f)
832 taperX = -taperX;
833 taperX1 = 1.0f - taperX;
834
835 taperY = _pbs.PathTaperY * 0.01f;
836 if (taperY < 0.0f)
837 taperY = -taperY;
838 taperY1 = 1.0f - taperY;
839 }
840
841 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
842
843 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
844 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
845 volume *= (pathEnd - pathBegin);
846
847 // this is crude aproximation
848 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
849 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
850 volume *= (profileEnd - profileBegin);
851
852 repData.volume = volume;
853 }
854
855 private void CalcVolumeData(ODEPhysRepData repData)
856 {
857 if (repData.hasOBB)
858 {
859 Vector3 OBB = repData.OBB;
860 }
861 else
862 {
863 Vector3 OBB = repData.size;
864 OBB.X *= 0.5f;
865 OBB.Y *= 0.5f;
866 OBB.Z *= 0.5f;
867
868 repData.OBB = OBB;
869 repData.OBBOffset = Vector3.Zero;
870 }
871
872 CalculateBasicPrimVolume(repData);
873 }
874 }
875
876 public class ODEAssetRequest
877 {
878 ODEMeshWorker m_worker;
879 private ILog m_log;
880 ODEPhysRepData repData;
881
882 public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider,
883 ODEPhysRepData pRepData, ILog plog)
884 {
885 m_worker = pWorker;
886 m_log = plog;
887 repData = pRepData;
888
889 repData.meshState = MeshState.AssetFailed;
890 if (provider == null)
891 return;
892
893 if (repData.assetID == null)
894 return;
895
896 UUID assetID = (UUID) repData.assetID;
897 if (assetID == UUID.Zero)
898 return;
899
900 repData.meshState = MeshState.loadingAsset;
901 provider(assetID, ODEassetReceived);
902 }
903
904 void ODEassetReceived(AssetBase asset)
905 {
906 repData.meshState = MeshState.AssetFailed;
907 if (asset != null)
908 {
909 if (asset.Data != null && asset.Data.Length > 0)
910 {
911 repData.meshState = MeshState.noNeed;
912
913 if (!repData.pbs.SculptEntry)
914 return;
915 if (repData.pbs.SculptTexture != repData.assetID)
916 return;
917
918// repData.pbs.SculptData = new byte[asset.Data.Length];
919// asset.Data.CopyTo(repData.pbs.SculptData,0);
920 repData.pbs.SculptData = asset.Data;
921 repData.meshState = MeshState.AssetOK;
922 m_worker.AssetLoaded(repData);
923 }
924 else
925 m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.",
926 repData.actor.Name, asset.ID.ToString());
927 }
928 else
929 m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.",
930 repData.actor.Name);
931 }
932 }
933}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs
new file mode 100644
index 0000000..44bf17f
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs
@@ -0,0 +1,97 @@
1using System;
2using System.Reflection;
3using log4net;
4using Nini.Config;
5using Mono.Addins;
6using OdeAPI;
7using OpenSim.Framework;
8using OpenSim.Region.Framework.Scenes;
9using OpenSim.Region.Framework.Interfaces;
10
11namespace OpenSim.Region.PhysicsModule.ubOde
12{
13 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")]
14 class ubOdeModule : INonSharedRegionModule
15 {
16 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
17
18 private bool m_Enabled = false;
19 private IConfigSource m_config;
20 private ODEScene m_scene;
21 private bool ubOdeLib;
22
23 #region INonSharedRegionModule
24
25 public string Name
26 {
27 get { return "ubODE"; }
28 }
29
30 public Type ReplaceableInterface
31 {
32 get { return null; }
33 }
34
35 public void Initialise(IConfigSource source)
36 {
37 IConfig config = source.Configs["Startup"];
38 if (config != null)
39 {
40 string physics = config.GetString("physics", string.Empty);
41 if (physics == Name)
42 {
43 m_config = source;
44 m_Enabled = true;
45 }
46 }
47 }
48
49 public void Close()
50 {
51 }
52
53 public void AddRegion(Scene scene)
54 {
55 if (!m_Enabled)
56 return;
57
58 if (Util.IsWindows())
59 Util.LoadArchSpecificWindowsDll("ode.dll");
60
61 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
62 // http://opensimulator.org/mantis/view.php?id=2750).
63 d.InitODE();
64
65 string ode_config = d.GetConfiguration();
66 if (ode_config != null && ode_config != "")
67 {
68 m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config);
69 // ubODE still not avaiable
70 if (ode_config.Contains("ubODE"))
71 {
72 ubOdeLib = true;
73 }
74 }
75
76 m_scene = new ODEScene(scene, m_config, Name, ubOdeLib);
77 }
78
79 public void RemoveRegion(Scene scene)
80 {
81 if (!m_Enabled || m_scene == null)
82 return;
83
84 m_scene.Dispose();
85 m_scene = null;
86 }
87
88 public void RegionLoaded(Scene scene)
89 {
90 if (!m_Enabled || m_scene == null)
91 return;
92
93 m_scene.RegionLoaded();
94 }
95 #endregion
96 }
97}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
new file mode 100644
index 0000000..91aca26
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
@@ -0,0 +1,3896 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/*
29 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
30 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
31 * ODEPrim.cs contains methods dealing with Prim editing, Prim
32 * characteristics and Kinetic motion.
33 * ODEDynamics.cs contains methods dealing with Prim Physical motion
34 * (dynamics) and the associated settings. Old Linear and angular
35 * motors for dynamic motion have been replace with MoveLinear()
36 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
37 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
38 * switch between 'VEHICLE' parameter use and general dynamics
39 * settings use.
40 */
41
42//#define SPAM
43
44using System;
45using System.Collections.Generic;
46using System.Reflection;
47using System.Runtime.InteropServices;
48using System.Threading;
49using log4net;
50using OpenMetaverse;
51using OdeAPI;
52using OpenSim.Framework;
53using OpenSim.Region.PhysicsModules.SharedBase;
54
55namespace OpenSim.Region.PhysicsModule.ubOde
56{
57 public class OdePrim : PhysicsActor
58 {
59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
60
61 private bool m_isphysical;
62 private bool m_fakeisphysical;
63 private bool m_isphantom;
64 private bool m_fakeisphantom;
65 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
66 private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
67
68 protected bool m_building;
69 protected bool m_forcePosOrRotation;
70 private bool m_iscolliding;
71
72 internal bool m_isSelected;
73 private bool m_delaySelect;
74 private bool m_lastdoneSelected;
75 internal bool m_outbounds;
76
77 private Quaternion m_lastorientation;
78 private Quaternion _orientation;
79
80 private Vector3 _position;
81 private Vector3 _velocity;
82 private Vector3 m_torque;
83 private Vector3 m_lastVelocity;
84 private Vector3 m_lastposition;
85 private Vector3 m_rotationalVelocity;
86 private Vector3 _size;
87 private Vector3 _acceleration;
88 private Vector3 m_angularlock = Vector3.One;
89 private IntPtr Amotor;
90
91 private Vector3 m_force;
92 private Vector3 m_forceacc;
93 private Vector3 m_angularForceacc;
94
95 private float m_invTimeStep;
96 private float m_timeStep;
97
98 private Vector3 m_PIDTarget;
99 private float m_PIDTau;
100 private bool m_usePID;
101
102 private float m_PIDHoverHeight;
103 private float m_PIDHoverTau;
104 private bool m_useHoverPID;
105 private PIDHoverType m_PIDHoverType;
106 private float m_targetHoverHeight;
107 private float m_groundHeight;
108 private float m_waterHeight;
109 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
110
111 private int body_autodisable_frames;
112 public int bodydisablecontrol;
113 private float m_gravmod = 1.0f;
114
115 // Default we're a Geometry
116 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
117 // Default colide nonphysical don't try to colide with anything
118 private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
119
120 private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
121 CollisionCategories.Character |
122 CollisionCategories.Land |
123 CollisionCategories.VolumeDtc);
124
125// private bool m_collidesLand = true;
126 private bool m_collidesWater;
127// public bool m_returnCollisions;
128
129 private bool m_NoColide; // for now only for internal use for bad meshs
130
131
132 // Default, Collide with Other Geometries, spaces and Bodies
133 private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
134
135 public bool m_disabled;
136
137 private uint m_localID;
138
139 private IMesh m_mesh;
140 private object m_meshlock = new object();
141 private PrimitiveBaseShape _pbs;
142
143 private UUID? m_assetID;
144 private MeshState m_meshState;
145
146 public ODEScene _parent_scene;
147
148 /// <summary>
149 /// The physics space which contains prim geometry
150 /// </summary>
151 public IntPtr m_targetSpace;
152
153 public IntPtr prim_geom;
154 public IntPtr _triMeshData;
155
156 private PhysicsActor _parent;
157
158 private List<OdePrim> childrenPrim = new List<OdePrim>();
159
160 public float m_collisionscore;
161 private int m_colliderfilter = 0;
162
163 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
164
165 private float m_density;
166 private byte m_shapetype;
167 public bool _zeroFlag;
168 private bool m_lastUpdateSent;
169
170 public IntPtr Body;
171
172 private Vector3 _target_velocity;
173
174 public Vector3 m_OBBOffset;
175 public Vector3 m_OBB;
176 public float primOOBradiusSQ;
177
178 private bool m_hasOBB = true;
179
180 private float m_physCost;
181 private float m_streamCost;
182
183 public d.Mass primdMass; // prim inertia information on it's own referencial
184 float primMass; // prim own mass
185 float primVolume; // prim own volume;
186 float _mass; // object mass acording to case
187
188 public int givefakepos;
189 private Vector3 fakepos;
190 public int givefakeori;
191 private Quaternion fakeori;
192
193 private int m_eventsubscription;
194 private int m_cureventsubscription;
195 private CollisionEventUpdate CollisionEventsThisFrame = null;
196 private bool SentEmptyCollisionsEvent;
197
198 public volatile bool childPrim;
199
200 public ODEDynamics m_vehicle;
201
202 internal int m_material = (int)Material.Wood;
203 private float mu;
204 private float bounce;
205
206 /// <summary>
207 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
208 /// </summary>
209 public override bool IsPhysical // this is not reliable for internal use
210 {
211 get { return m_fakeisphysical; }
212 set
213 {
214 m_fakeisphysical = value; // we show imediatly to outside that we changed physical
215 // and also to stop imediatly some updates
216 // but real change will only happen in taintprocessing
217
218 if (!value) // Zero the remembered last velocity
219 m_lastVelocity = Vector3.Zero;
220 AddChange(changes.Physical, value);
221 }
222 }
223
224 public override bool IsVolumeDtc
225 {
226 get { return m_fakeisVolumeDetect; }
227 set
228 {
229 m_fakeisVolumeDetect = value;
230 AddChange(changes.VolumeDtc, value);
231 }
232 }
233
234 public override bool Phantom // this is not reliable for internal use
235 {
236 get { return m_fakeisphantom; }
237 set
238 {
239 m_fakeisphantom = value;
240 AddChange(changes.Phantom, value);
241 }
242 }
243
244 public override bool Building // this is not reliable for internal use
245 {
246 get { return m_building; }
247 set
248 {
249// if (value)
250// m_building = true;
251 AddChange(changes.building, value);
252 }
253 }
254
255 public override void getContactData(ref ContactData cdata)
256 {
257 cdata.mu = mu;
258 cdata.bounce = bounce;
259
260 // cdata.softcolide = m_softcolide;
261 cdata.softcolide = false;
262
263 if (m_isphysical)
264 {
265 ODEDynamics veh;
266 if (_parent != null)
267 veh = ((OdePrim)_parent).m_vehicle;
268 else
269 veh = m_vehicle;
270
271 if (veh != null && veh.Type != Vehicle.TYPE_NONE)
272 cdata.mu *= veh.FrictionFactor;
273// cdata.mu *= 0;
274 }
275 }
276
277 public override float PhysicsCost
278 {
279 get
280 {
281 return m_physCost;
282 }
283 }
284
285 public override float StreamCost
286 {
287 get
288 {
289 return m_streamCost;
290 }
291 }
292
293 public override int PhysicsActorType
294 {
295 get { return (int)ActorTypes.Prim; }
296 set { return; }
297 }
298
299 public override bool SetAlwaysRun
300 {
301 get { return false; }
302 set { return; }
303 }
304
305 public override uint LocalID
306 {
307 get { return m_localID; }
308 set { m_localID = value; }
309 }
310
311 public override PhysicsActor ParentActor
312 {
313 get
314 {
315 if (childPrim)
316 return _parent;
317 else
318 return (PhysicsActor)this;
319 }
320 }
321
322 public override bool Grabbed
323 {
324 set { return; }
325 }
326
327 public override bool Selected
328 {
329 set
330 {
331 if (value)
332 m_isSelected = value; // if true set imediatly to stop moves etc
333 AddChange(changes.Selected, value);
334 }
335 }
336
337 public override bool Flying
338 {
339 // no flying prims for you
340 get { return false; }
341 set { }
342 }
343
344 public override bool IsColliding
345 {
346 get { return m_iscolliding; }
347 set
348 {
349 if (value)
350 {
351 m_colliderfilter += 2;
352 if (m_colliderfilter > 2)
353 m_colliderfilter = 2;
354 }
355 else
356 {
357 m_colliderfilter--;
358 if (m_colliderfilter < 0)
359 m_colliderfilter = 0;
360 }
361
362 if (m_colliderfilter == 0)
363 m_iscolliding = false;
364 else
365 m_iscolliding = true;
366 }
367 }
368
369 public override bool CollidingGround
370 {
371 get { return false; }
372 set { return; }
373 }
374
375 public override bool CollidingObj
376 {
377 get { return false; }
378 set { return; }
379 }
380
381
382 public override bool ThrottleUpdates {get;set;}
383
384 public override bool Stopped
385 {
386 get { return _zeroFlag; }
387 }
388
389 public override Vector3 Position
390 {
391 get
392 {
393 if (givefakepos > 0)
394 return fakepos;
395 else
396 return _position;
397 }
398
399 set
400 {
401 fakepos = value;
402 givefakepos++;
403 AddChange(changes.Position, value);
404 }
405 }
406
407 public override Vector3 Size
408 {
409 get { return _size; }
410 set
411 {
412 if (value.IsFinite())
413 {
414 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_shapetype);
415 }
416 else
417 {
418 m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
419 }
420 }
421 }
422
423 public override float Mass
424 {
425 get { return primMass; }
426 }
427
428 public override Vector3 Force
429 {
430 get { return m_force; }
431 set
432 {
433 if (value.IsFinite())
434 {
435 AddChange(changes.Force, value);
436 }
437 else
438 {
439 m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
440 }
441 }
442 }
443
444 public override void SetVolumeDetect(int param)
445 {
446 m_fakeisVolumeDetect = (param != 0);
447 AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
448 }
449
450 public override Vector3 GeometricCenter
451 {
452 // this is not real geometric center but a average of positions relative to root prim acording to
453 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
454 // ignoring tortured prims details since sl also seems to ignore
455 // so no real use in doing it on physics
456 get
457 {
458 return Vector3.Zero;
459 }
460 }
461
462 public override Vector3 CenterOfMass
463 {
464 get
465 {
466 lock (_parent_scene.OdeLock)
467 {
468 d.Vector3 dtmp;
469 if (!childPrim && Body != IntPtr.Zero)
470 {
471 dtmp = d.BodyGetPosition(Body);
472 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
473 }
474 else if (prim_geom != IntPtr.Zero)
475 {
476 d.Quaternion dq;
477 d.GeomCopyQuaternion(prim_geom, out dq);
478 Quaternion q;
479 q.X = dq.X;
480 q.Y = dq.Y;
481 q.Z = dq.Z;
482 q.W = dq.W;
483
484 Vector3 Ptot = m_OBBOffset * q;
485 dtmp = d.GeomGetPosition(prim_geom);
486 Ptot.X += dtmp.X;
487 Ptot.Y += dtmp.Y;
488 Ptot.Z += dtmp.Z;
489
490 // if(childPrim) we only know about physical linksets
491 return Ptot;
492/*
493 float tmass = _mass;
494 Ptot *= tmass;
495
496 float m;
497
498 foreach (OdePrim prm in childrenPrim)
499 {
500 m = prm._mass;
501 Ptot += prm.CenterOfMass * m;
502 tmass += m;
503 }
504
505 if (tmass == 0)
506 tmass = 0;
507 else
508 tmass = 1.0f / tmass;
509
510 Ptot *= tmass;
511 return Ptot;
512*/
513 }
514 else
515 return _position;
516 }
517 }
518 }
519
520 public override Vector3 OOBsize
521 {
522 get
523 {
524 return m_OBB;
525 }
526 }
527
528 public override Vector3 OOBoffset
529 {
530 get
531 {
532 return m_OBBOffset;
533 }
534 }
535
536 public override float OOBRadiusSQ
537 {
538 get
539 {
540 return primOOBradiusSQ;
541 }
542 }
543
544 public override PrimitiveBaseShape Shape
545 {
546 set
547 {
548// AddChange(changes.Shape, value);
549 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_shapetype);
550 }
551 }
552
553 public override byte PhysicsShapeType
554 {
555 get
556 {
557 return m_shapetype;
558 }
559 set
560 {
561 m_shapetype = value;
562 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value);
563 }
564 }
565
566 public override Vector3 Velocity
567 {
568 get
569 {
570 if (_zeroFlag)
571 return Vector3.Zero;
572 return _velocity;
573 }
574 set
575 {
576 if (value.IsFinite())
577 {
578 AddChange(changes.Velocity, value);
579 }
580 else
581 {
582 m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
583 }
584
585 }
586 }
587
588 public override Vector3 Torque
589 {
590 get
591 {
592 if (!IsPhysical || Body == IntPtr.Zero)
593 return Vector3.Zero;
594
595 return m_torque;
596 }
597
598 set
599 {
600 if (value.IsFinite())
601 {
602 AddChange(changes.Torque, value);
603 }
604 else
605 {
606 m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
607 }
608 }
609 }
610
611 public override float CollisionScore
612 {
613 get { return m_collisionscore; }
614 set { m_collisionscore = value; }
615 }
616
617 public override bool Kinematic
618 {
619 get { return false; }
620 set { }
621 }
622
623 public override Quaternion Orientation
624 {
625 get
626 {
627 if (givefakeori > 0)
628 return fakeori;
629 else
630
631 return _orientation;
632 }
633 set
634 {
635 if (QuaternionIsFinite(value))
636 {
637 fakeori = value;
638 givefakeori++;
639
640 value.Normalize();
641
642 AddChange(changes.Orientation, value);
643 }
644 else
645 m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
646
647 }
648 }
649
650 public override Vector3 Acceleration
651 {
652 get { return _acceleration; }
653 set { }
654 }
655
656 public override Vector3 RotationalVelocity
657 {
658 get
659 {
660 Vector3 pv = Vector3.Zero;
661 if (_zeroFlag)
662 return pv;
663
664 if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
665 return pv;
666
667 return m_rotationalVelocity;
668 }
669 set
670 {
671 if (value.IsFinite())
672 {
673 AddChange(changes.AngVelocity, value);
674 }
675 else
676 {
677 m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
678 }
679 }
680 }
681
682 public override float Buoyancy
683 {
684 get { return m_buoyancy; }
685 set
686 {
687 AddChange(changes.Buoyancy,value);
688 }
689 }
690
691 public override bool FloatOnWater
692 {
693 set
694 {
695 AddChange(changes.CollidesWater, value);
696 }
697 }
698
699 public override Vector3 PIDTarget
700 {
701 set
702 {
703 if (value.IsFinite())
704 {
705 AddChange(changes.PIDTarget,value);
706 }
707 else
708 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
709 }
710 }
711
712 public override bool PIDActive
713 {
714 get
715 {
716 return m_usePID;
717 }
718 set
719 {
720 AddChange(changes.PIDActive,value);
721 }
722 }
723
724 public override float PIDTau
725 {
726 set
727 {
728 float tmp = 0;
729 if (value > 0)
730 {
731 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
732 if (value < mint)
733 tmp = mint;
734 else
735 tmp = value;
736 }
737 AddChange(changes.PIDTau,tmp);
738 }
739 }
740
741 public override float PIDHoverHeight
742 {
743 set
744 {
745 AddChange(changes.PIDHoverHeight,value);
746 }
747 }
748 public override bool PIDHoverActive
749 {
750 set
751 {
752 AddChange(changes.PIDHoverActive, value);
753 }
754 }
755
756 public override PIDHoverType PIDHoverType
757 {
758 set
759 {
760 AddChange(changes.PIDHoverType,value);
761 }
762 }
763
764 public override float PIDHoverTau
765 {
766 set
767 {
768 float tmp =0;
769 if (value > 0)
770 {
771 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
772 if (value < mint)
773 tmp = mint;
774 else
775 tmp = value;
776 }
777 AddChange(changes.PIDHoverTau, tmp);
778 }
779 }
780
781 public override Quaternion APIDTarget { set { return; } }
782
783 public override bool APIDActive { set { return; } }
784
785 public override float APIDStrength { set { return; } }
786
787 public override float APIDDamping { set { return; } }
788
789 public override int VehicleType
790 {
791 // we may need to put a fake on this
792 get
793 {
794 if (m_vehicle == null)
795 return (int)Vehicle.TYPE_NONE;
796 else
797 return (int)m_vehicle.Type;
798 }
799 set
800 {
801 AddChange(changes.VehicleType, value);
802 }
803 }
804
805 public override void VehicleFloatParam(int param, float value)
806 {
807 strVehicleFloatParam fp = new strVehicleFloatParam();
808 fp.param = param;
809 fp.value = value;
810 AddChange(changes.VehicleFloatParam, fp);
811 }
812
813 public override void VehicleVectorParam(int param, Vector3 value)
814 {
815 strVehicleVectorParam fp = new strVehicleVectorParam();
816 fp.param = param;
817 fp.value = value;
818 AddChange(changes.VehicleVectorParam, fp);
819 }
820
821 public override void VehicleRotationParam(int param, Quaternion value)
822 {
823 strVehicleQuatParam fp = new strVehicleQuatParam();
824 fp.param = param;
825 fp.value = value;
826 AddChange(changes.VehicleRotationParam, fp);
827 }
828
829 public override void VehicleFlags(int param, bool value)
830 {
831 strVehicleBoolParam bp = new strVehicleBoolParam();
832 bp.param = param;
833 bp.value = value;
834 AddChange(changes.VehicleFlags, bp);
835 }
836
837 public override void SetVehicle(object vdata)
838 {
839 AddChange(changes.SetVehicle, vdata);
840 }
841 public void SetAcceleration(Vector3 accel)
842 {
843 _acceleration = accel;
844 }
845
846 public override void AddForce(Vector3 force, bool pushforce)
847 {
848 if (force.IsFinite())
849 {
850 if(pushforce)
851 AddChange(changes.AddForce, force);
852 else // a impulse
853 AddChange(changes.AddForce, force * m_invTimeStep);
854 }
855 else
856 {
857 m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
858 }
859 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
860 }
861
862 public override void AddAngularForce(Vector3 force, bool pushforce)
863 {
864 if (force.IsFinite())
865 {
866// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
867 AddChange(changes.AddAngForce, force);
868// else // a impulse
869// AddChange(changes.AddAngForce, force * m_invTimeStep);
870 }
871 else
872 {
873 m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
874 }
875 }
876
877 public override void CrossingFailure()
878 {
879 if (m_outbounds)
880 {
881 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
882 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
883 _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
884
885 m_lastposition = _position;
886 _velocity.X = 0;
887 _velocity.Y = 0;
888 _velocity.Z = 0;
889
890 m_lastVelocity = _velocity;
891 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
892 m_vehicle.Stop();
893
894 if(Body != IntPtr.Zero)
895 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
896 if (prim_geom != IntPtr.Zero)
897 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
898
899 m_outbounds = false;
900 changeDisable(false);
901 base.RequestPhysicsterseUpdate();
902 }
903 }
904
905 public override void SetMomentum(Vector3 momentum)
906 {
907 }
908
909 public override void SetMaterial(int pMaterial)
910 {
911 m_material = pMaterial;
912 mu = _parent_scene.m_materialContactsData[pMaterial].mu;
913 bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
914 }
915
916 public override float Density
917 {
918 get
919 {
920 return m_density * 100f;
921 }
922 set
923 {
924 m_density = value / 100f;
925 // for not prim mass is not updated since this implies full rebuild of body inertia TODO
926 }
927 }
928 public override float GravModifier
929 {
930 get
931 {
932 return m_gravmod;
933 }
934 set
935 {
936 m_gravmod = value;
937 if (m_vehicle != null)
938 m_vehicle.GravMod = m_gravmod;
939 }
940 }
941 public override float Friction
942 {
943 get
944 {
945 return mu;
946 }
947 set
948 {
949 mu = value;
950 }
951 }
952
953 public override float Restitution
954 {
955 get
956 {
957 return bounce;
958 }
959 set
960 {
961 bounce = value;
962 }
963 }
964
965 public void setPrimForRemoval()
966 {
967 AddChange(changes.Remove, null);
968 }
969
970 public override void link(PhysicsActor obj)
971 {
972 AddChange(changes.Link, obj);
973 }
974
975 public override void delink()
976 {
977 AddChange(changes.DeLink, null);
978 }
979
980 public override void LockAngularMotion(Vector3 axis)
981 {
982 // reverse the zero/non zero values for ODE.
983 if (axis.IsFinite())
984 {
985 axis.X = (axis.X > 0) ? 1f : 0f;
986 axis.Y = (axis.Y > 0) ? 1f : 0f;
987 axis.Z = (axis.Z > 0) ? 1f : 0f;
988// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
989 AddChange(changes.AngLock, axis);
990 }
991 else
992 {
993 m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
994 }
995 }
996
997 public override void SubscribeEvents(int ms)
998 {
999 m_eventsubscription = ms;
1000 m_cureventsubscription = 0;
1001 if (CollisionEventsThisFrame == null)
1002 CollisionEventsThisFrame = new CollisionEventUpdate();
1003 SentEmptyCollisionsEvent = false;
1004 }
1005
1006 public override void UnSubscribeEvents()
1007 {
1008 if (CollisionEventsThisFrame != null)
1009 {
1010 CollisionEventsThisFrame.Clear();
1011 CollisionEventsThisFrame = null;
1012 }
1013 m_eventsubscription = 0;
1014 _parent_scene.RemoveCollisionEventReporting(this);
1015 }
1016
1017 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1018 {
1019 if (CollisionEventsThisFrame == null)
1020 CollisionEventsThisFrame = new CollisionEventUpdate();
1021// if(CollisionEventsThisFrame.Count < 32)
1022 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1023 }
1024
1025 public void SendCollisions()
1026 {
1027 if (CollisionEventsThisFrame == null)
1028 return;
1029
1030 if (m_cureventsubscription < m_eventsubscription)
1031 return;
1032
1033 m_cureventsubscription = 0;
1034
1035 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1036
1037 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1038 {
1039 base.SendCollisionUpdate(CollisionEventsThisFrame);
1040
1041 if (ncolisions == 0)
1042 {
1043 SentEmptyCollisionsEvent = true;
1044 _parent_scene.RemoveCollisionEventReporting(this);
1045 }
1046 else
1047 {
1048 SentEmptyCollisionsEvent = false;
1049 CollisionEventsThisFrame.Clear();
1050 }
1051 }
1052 }
1053
1054 internal void AddCollisionFrameTime(int t)
1055 {
1056 if (m_cureventsubscription < 50000)
1057 m_cureventsubscription += t;
1058 }
1059
1060 public override bool SubscribedEvents()
1061 {
1062 if (m_eventsubscription > 0)
1063 return true;
1064 return false;
1065 }
1066
1067 public OdePrim(String primName, ODEScene parent_scene, Vector3 pos, Vector3 size,
1068 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
1069 {
1070 Name = primName;
1071 LocalID = plocalID;
1072
1073 m_vehicle = null;
1074
1075 if (!pos.IsFinite())
1076 {
1077 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
1078 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
1079 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
1080 }
1081 _position = pos;
1082 givefakepos = 0;
1083
1084 m_timeStep = parent_scene.ODE_STEPSIZE;
1085 m_invTimeStep = 1f / m_timeStep;
1086
1087 m_density = parent_scene.geomDefaultDensity;
1088 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
1089
1090 prim_geom = IntPtr.Zero;
1091 collide_geom = IntPtr.Zero;
1092 Body = IntPtr.Zero;
1093
1094 if (!size.IsFinite())
1095 {
1096 size = new Vector3(0.5f, 0.5f, 0.5f);
1097 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
1098 }
1099
1100 if (size.X <= 0) size.X = 0.01f;
1101 if (size.Y <= 0) size.Y = 0.01f;
1102 if (size.Z <= 0) size.Z = 0.01f;
1103
1104 _size = size;
1105
1106 if (!QuaternionIsFinite(rotation))
1107 {
1108 rotation = Quaternion.Identity;
1109 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
1110 }
1111
1112 _orientation = rotation;
1113 givefakeori = 0;
1114
1115 _pbs = pbs;
1116
1117 _parent_scene = parent_scene;
1118 m_targetSpace = IntPtr.Zero;
1119
1120 if (pos.Z < 0)
1121 {
1122 m_isphysical = false;
1123 }
1124 else
1125 {
1126 m_isphysical = pisPhysical;
1127 }
1128 m_fakeisphysical = m_isphysical;
1129
1130 m_isVolumeDetect = false;
1131 m_fakeisVolumeDetect = false;
1132
1133 m_force = Vector3.Zero;
1134
1135 m_iscolliding = false;
1136 m_colliderfilter = 0;
1137 m_NoColide = false;
1138
1139 _triMeshData = IntPtr.Zero;
1140
1141 m_shapetype = _shapeType;
1142
1143 m_lastdoneSelected = false;
1144 m_isSelected = false;
1145 m_delaySelect = false;
1146
1147 m_isphantom = pisPhantom;
1148 m_fakeisphantom = pisPhantom;
1149
1150 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
1151 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
1152
1153 m_building = true; // control must set this to false when done
1154
1155 // get basic mass parameters
1156 ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
1157
1158 primVolume = repData.volume;
1159 m_OBB = repData.OBB;
1160 m_OBBOffset = repData.OBBOffset;
1161
1162 UpdatePrimBodyData();
1163 }
1164
1165 private void resetCollisionAccounting()
1166 {
1167 m_collisionscore = 0;
1168 }
1169
1170 private void UpdateCollisionCatFlags()
1171 {
1172 if(m_isphysical && m_disabled)
1173 {
1174 m_collisionCategories = 0;
1175 m_collisionFlags = 0;
1176 }
1177
1178 else if (m_isSelected)
1179 {
1180 m_collisionCategories = CollisionCategories.Selected;
1181 m_collisionFlags = 0;
1182 }
1183
1184 else if (m_isVolumeDetect)
1185 {
1186 m_collisionCategories = CollisionCategories.VolumeDtc;
1187 if (m_isphysical)
1188 m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1189 else
1190 m_collisionFlags = 0;
1191 }
1192 else if (m_isphantom)
1193 {
1194 m_collisionCategories = CollisionCategories.Phantom;
1195 if (m_isphysical)
1196 m_collisionFlags = CollisionCategories.Land;
1197 else
1198 m_collisionFlags = 0;
1199 }
1200 else
1201 {
1202 m_collisionCategories = CollisionCategories.Geom;
1203 if (m_isphysical)
1204 m_collisionFlags = m_default_collisionFlagsPhysical;
1205 else
1206 m_collisionFlags = m_default_collisionFlagsNotPhysical;
1207 }
1208 }
1209
1210 private void ApplyCollisionCatFlags()
1211 {
1212 if (prim_geom != IntPtr.Zero)
1213 {
1214 if (!childPrim && childrenPrim.Count > 0)
1215 {
1216 foreach (OdePrim prm in childrenPrim)
1217 {
1218 if (m_isphysical && m_disabled)
1219 {
1220 prm.m_collisionCategories = 0;
1221 prm.m_collisionFlags = 0;
1222 }
1223 else
1224 {
1225 // preserve some
1226 if (prm.m_isSelected)
1227 {
1228 prm.m_collisionCategories = CollisionCategories.Selected;
1229 prm.m_collisionFlags = 0;
1230 }
1231 else if (prm.m_isVolumeDetect)
1232 {
1233 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1234 if (m_isphysical)
1235 prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1236 else
1237 prm.m_collisionFlags = 0;
1238 }
1239 else if (prm.m_isphantom)
1240 {
1241 prm.m_collisionCategories = CollisionCategories.Phantom;
1242 if (m_isphysical)
1243 prm.m_collisionFlags = CollisionCategories.Land;
1244 else
1245 prm.m_collisionFlags = 0;
1246 }
1247 else
1248 {
1249 prm.m_collisionCategories = m_collisionCategories;
1250 prm.m_collisionFlags = m_collisionFlags;
1251 }
1252 }
1253
1254 if (prm.prim_geom != IntPtr.Zero)
1255 {
1256 if (prm.m_NoColide)
1257 {
1258 d.GeomSetCategoryBits(prm.prim_geom, 0);
1259 if (m_isphysical)
1260 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1261 else
1262 d.GeomSetCollideBits(prm.prim_geom, 0);
1263 }
1264 else
1265 {
1266 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1267 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1268 }
1269 }
1270 }
1271 }
1272
1273 if (m_NoColide)
1274 {
1275 d.GeomSetCategoryBits(prim_geom, 0);
1276 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1277 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1278 {
1279 d.GeomSetCategoryBits(collide_geom, 0);
1280 d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
1281 }
1282 }
1283 else
1284 {
1285 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1286 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1287 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1288 {
1289 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
1290 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
1291 }
1292 }
1293 }
1294 }
1295
1296 private void createAMotor(Vector3 axis)
1297 {
1298 if (Body == IntPtr.Zero)
1299 return;
1300
1301 if (Amotor != IntPtr.Zero)
1302 {
1303 d.JointDestroy(Amotor);
1304 Amotor = IntPtr.Zero;
1305 }
1306
1307 int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
1308
1309 if (axisnum <= 0)
1310 return;
1311
1312 // stop it
1313 d.BodySetTorque(Body, 0, 0, 0);
1314 d.BodySetAngularVel(Body, 0, 0, 0);
1315
1316 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
1317 d.JointAttach(Amotor, Body, IntPtr.Zero);
1318
1319 d.JointSetAMotorMode(Amotor, 0);
1320
1321 d.JointSetAMotorNumAxes(Amotor, axisnum);
1322
1323 // get current orientation to lock
1324
1325 d.Quaternion dcur = d.BodyGetQuaternion(Body);
1326 Quaternion curr; // crap convertion between identical things
1327 curr.X = dcur.X;
1328 curr.Y = dcur.Y;
1329 curr.Z = dcur.Z;
1330 curr.W = dcur.W;
1331 Vector3 ax;
1332
1333 int i = 0;
1334 int j = 0;
1335 if (axis.X == 0)
1336 {
1337 ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
1338 // ODE should do this with axis relative to body 1 but seems to fail
1339 d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
1340 d.JointSetAMotorAngle(Amotor, 0, 0);
1341 d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, 0f);
1342 d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0f);
1343 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
1344 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
1345 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
1346 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
1347 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
1348 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
1349 i++;
1350 j = 256; // move to next axis set
1351 }
1352
1353 if (axis.Y == 0)
1354 {
1355 ax = (new Vector3(0, 1, 0)) * curr;
1356 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1357 d.JointSetAMotorAngle(Amotor, i, 0);
1358 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f);
1359 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f);
1360 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1361 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1362 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1363 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1364 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1365 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1366 i++;
1367 j += 256;
1368 }
1369
1370 if (axis.Z == 0)
1371 {
1372 ax = (new Vector3(0, 0, 1)) * curr;
1373 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1374 d.JointSetAMotorAngle(Amotor, i, 0);
1375 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f);
1376 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f);
1377 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1378 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1379 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1380 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1381 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1382 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1383 }
1384 }
1385
1386
1387 private void SetGeom(IntPtr geom)
1388 {
1389 prim_geom = geom;
1390 //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
1391 if (prim_geom != IntPtr.Zero)
1392 {
1393
1394 if (m_NoColide)
1395 {
1396 d.GeomSetCategoryBits(prim_geom, 0);
1397 if (m_isphysical)
1398 {
1399 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1400 }
1401 else
1402 {
1403 d.GeomSetCollideBits(prim_geom, 0);
1404 d.GeomDisable(prim_geom);
1405 }
1406 }
1407 else
1408 {
1409 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1410 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1411 }
1412
1413 UpdatePrimBodyData();
1414 _parent_scene.actor_name_map[prim_geom] = this;
1415
1416/*
1417// debug
1418 d.AABB aabb;
1419 d.GeomGetAABB(prim_geom, out aabb);
1420 float x = aabb.MaxX - aabb.MinX;
1421 float y = aabb.MaxY - aabb.MinY;
1422 float z = aabb.MaxZ - aabb.MinZ;
1423 if( x > 60.0f || y > 60.0f || z > 60.0f)
1424 m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1425 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1426 else if (x < 0.001f || y < 0.001f || z < 0.001f)
1427 m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1428 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1429
1430//
1431*/
1432
1433 }
1434 else
1435 m_log.Warn("Setting bad Geom");
1436 }
1437
1438 private bool GetMeshGeom()
1439 {
1440 IntPtr vertices, indices;
1441 int vertexCount, indexCount;
1442 int vertexStride, triStride;
1443
1444 IMesh mesh = m_mesh;
1445
1446 if (mesh == null)
1447 return false;
1448
1449 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
1450 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
1451
1452 if (vertexCount == 0 || indexCount == 0)
1453 {
1454 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}",
1455 Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString());
1456
1457 m_hasOBB = false;
1458 m_OBBOffset = Vector3.Zero;
1459 m_OBB = _size * 0.5f;
1460
1461 m_physCost = 0.1f;
1462 m_streamCost = 1.0f;
1463
1464 _parent_scene.mesher.ReleaseMesh(mesh);
1465 m_meshState = MeshState.MeshFailed;
1466 m_mesh = null;
1467 return false;
1468 }
1469
1470 IntPtr geo = IntPtr.Zero;
1471
1472 try
1473 {
1474 _triMeshData = d.GeomTriMeshDataCreate();
1475
1476 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1477 d.GeomTriMeshDataPreprocess(_triMeshData);
1478
1479 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1480 }
1481
1482 catch (Exception e)
1483 {
1484 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
1485 if (_triMeshData != IntPtr.Zero)
1486 {
1487 try
1488 {
1489 d.GeomTriMeshDataDestroy(_triMeshData);
1490 }
1491 catch
1492 {
1493 }
1494 }
1495 _triMeshData = IntPtr.Zero;
1496
1497 m_hasOBB = false;
1498 m_OBBOffset = Vector3.Zero;
1499 m_OBB = _size * 0.5f;
1500 m_physCost = 0.1f;
1501 m_streamCost = 1.0f;
1502
1503 _parent_scene.mesher.ReleaseMesh(mesh);
1504 m_meshState = MeshState.MeshFailed;
1505 m_mesh = null;
1506 return false;
1507 }
1508
1509 m_physCost = 0.0013f * (float)indexCount;
1510 // todo
1511 m_streamCost = 1.0f;
1512
1513 SetGeom(geo);
1514
1515 return true;
1516 }
1517
1518 private void CreateGeom()
1519 {
1520 bool hasMesh = false;
1521
1522 m_NoColide = false;
1523
1524 if ((m_meshState & MeshState.MeshNoColide) != 0)
1525 m_NoColide = true;
1526
1527 else if(m_mesh != null)
1528 {
1529 if (GetMeshGeom())
1530 hasMesh = true;
1531 else
1532 m_NoColide = true;
1533 }
1534
1535
1536 if (!hasMesh)
1537 {
1538 IntPtr geo = IntPtr.Zero;
1539
1540 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1541 && _size.X == _size.Y && _size.Y == _size.Z)
1542 { // it's a sphere
1543 try
1544 {
1545 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
1546 }
1547 catch (Exception e)
1548 {
1549 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
1550 return;
1551 }
1552 }
1553 else
1554 {// do it as a box
1555 try
1556 {
1557 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
1558 }
1559 catch (Exception e)
1560 {
1561 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
1562 return;
1563 }
1564 }
1565 m_physCost = 0.1f;
1566 m_streamCost = 1.0f;
1567 SetGeom(geo);
1568 }
1569 }
1570
1571 private void RemoveGeom()
1572 {
1573 if (prim_geom != IntPtr.Zero)
1574 {
1575 _parent_scene.actor_name_map.Remove(prim_geom);
1576
1577 try
1578 {
1579 d.GeomDestroy(prim_geom);
1580 if (_triMeshData != IntPtr.Zero)
1581 {
1582 d.GeomTriMeshDataDestroy(_triMeshData);
1583 _triMeshData = IntPtr.Zero;
1584 }
1585 }
1586 catch (Exception e)
1587 {
1588 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1589 }
1590
1591 prim_geom = IntPtr.Zero;
1592 collide_geom = IntPtr.Zero;
1593 m_targetSpace = IntPtr.Zero;
1594 }
1595 else
1596 {
1597 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
1598 }
1599
1600 lock (m_meshlock)
1601 {
1602 if (m_mesh != null)
1603 {
1604 _parent_scene.mesher.ReleaseMesh(m_mesh);
1605 m_mesh = null;
1606 }
1607 }
1608
1609 Body = IntPtr.Zero;
1610 m_hasOBB = false;
1611 }
1612
1613 //sets non physical prim m_targetSpace to right space in spaces grid for static prims
1614 // should only be called for non physical prims unless they are becoming non physical
1615 private void SetInStaticSpace(OdePrim prim)
1616 {
1617 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
1618 prim.m_targetSpace = targetSpace;
1619 collide_geom = IntPtr.Zero;
1620 }
1621
1622 public void enableBodySoft()
1623 {
1624 m_disabled = false;
1625 if (!childPrim && !m_isSelected)
1626 {
1627 if (m_isphysical && Body != IntPtr.Zero)
1628 {
1629 UpdateCollisionCatFlags();
1630 ApplyCollisionCatFlags();
1631
1632 d.BodyEnable(Body);
1633 }
1634 }
1635 resetCollisionAccounting();
1636 }
1637
1638 private void disableBodySoft()
1639 {
1640 m_disabled = true;
1641 if (!childPrim)
1642 {
1643 if (m_isphysical && Body != IntPtr.Zero)
1644 {
1645 if (m_isSelected)
1646 m_collisionFlags = CollisionCategories.Selected;
1647 else
1648 m_collisionCategories = 0;
1649 m_collisionFlags = 0;
1650 ApplyCollisionCatFlags();
1651 d.BodyDisable(Body);
1652 }
1653 }
1654 }
1655
1656 private void MakeBody()
1657 {
1658 if (!m_isphysical) // only physical get bodies
1659 return;
1660
1661 if (childPrim) // child prims don't get bodies;
1662 return;
1663
1664 if (m_building)
1665 return;
1666
1667 if (prim_geom == IntPtr.Zero)
1668 {
1669 m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
1670 return;
1671 }
1672
1673 if (Body != IntPtr.Zero)
1674 {
1675 DestroyBody();
1676 m_log.Warn("[PHYSICS]: MakeBody called having a body");
1677 }
1678
1679 if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
1680 {
1681 d.GeomSetBody(prim_geom, IntPtr.Zero);
1682 m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
1683 }
1684
1685 d.Matrix3 mymat = new d.Matrix3();
1686 d.Quaternion myrot = new d.Quaternion();
1687 d.Mass objdmass = new d.Mass { };
1688
1689 Body = d.BodyCreate(_parent_scene.world);
1690
1691 objdmass = primdMass;
1692
1693 // rotate inertia
1694 myrot.X = _orientation.X;
1695 myrot.Y = _orientation.Y;
1696 myrot.Z = _orientation.Z;
1697 myrot.W = _orientation.W;
1698
1699 d.RfromQ(out mymat, ref myrot);
1700 d.MassRotate(ref objdmass, ref mymat);
1701
1702 // set the body rotation
1703 d.BodySetRotation(Body, ref mymat);
1704
1705 // recompute full object inertia if needed
1706 if (childrenPrim.Count > 0)
1707 {
1708 d.Matrix3 mat = new d.Matrix3();
1709 d.Quaternion quat = new d.Quaternion();
1710 d.Mass tmpdmass = new d.Mass { };
1711 Vector3 rcm;
1712
1713 rcm.X = _position.X;
1714 rcm.Y = _position.Y;
1715 rcm.Z = _position.Z;
1716
1717 lock (childrenPrim)
1718 {
1719 foreach (OdePrim prm in childrenPrim)
1720 {
1721 if (prm.prim_geom == IntPtr.Zero)
1722 {
1723 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
1724 continue;
1725 }
1726
1727 tmpdmass = prm.primdMass;
1728
1729 // apply prim current rotation to inertia
1730 quat.X = prm._orientation.X;
1731 quat.Y = prm._orientation.Y;
1732 quat.Z = prm._orientation.Z;
1733 quat.W = prm._orientation.W;
1734 d.RfromQ(out mat, ref quat);
1735 d.MassRotate(ref tmpdmass, ref mat);
1736
1737 Vector3 ppos = prm._position;
1738 ppos.X -= rcm.X;
1739 ppos.Y -= rcm.Y;
1740 ppos.Z -= rcm.Z;
1741 // refer inertia to root prim center of mass position
1742 d.MassTranslate(ref tmpdmass,
1743 ppos.X,
1744 ppos.Y,
1745 ppos.Z);
1746
1747 d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
1748 // fix prim colision cats
1749
1750 if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
1751 {
1752 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1753 m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
1754 }
1755
1756 d.GeomClearOffset(prm.prim_geom);
1757 d.GeomSetBody(prm.prim_geom, Body);
1758 prm.Body = Body;
1759 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
1760 }
1761 }
1762 }
1763
1764 d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
1765 // associate root geom with body
1766 d.GeomSetBody(prim_geom, Body);
1767
1768 d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
1769 d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
1770
1771 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1772 myrot.X = -myrot.X;
1773 myrot.Y = -myrot.Y;
1774 myrot.Z = -myrot.Z;
1775
1776 d.RfromQ(out mymat, ref myrot);
1777 d.MassRotate(ref objdmass, ref mymat);
1778
1779 d.BodySetMass(Body, ref objdmass);
1780 _mass = objdmass.mass;
1781
1782 // disconnect from world gravity so we can apply buoyancy
1783 d.BodySetGravityMode(Body, false);
1784
1785 d.BodySetAutoDisableFlag(Body, true);
1786 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1787 d.BodySetAutoDisableAngularThreshold(Body, 0.01f);
1788 d.BodySetAutoDisableLinearThreshold(Body, 0.01f);
1789 d.BodySetDamping(Body, .005f, .001f);
1790
1791 if (m_targetSpace != IntPtr.Zero)
1792 {
1793 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1794 if (d.SpaceQuery(m_targetSpace, prim_geom))
1795 d.SpaceRemove(m_targetSpace, prim_geom);
1796 }
1797
1798 if (childrenPrim.Count == 0)
1799 {
1800 collide_geom = prim_geom;
1801 m_targetSpace = _parent_scene.ActiveSpace;
1802 }
1803 else
1804 {
1805 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
1806 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
1807 d.SpaceSetSublevel(m_targetSpace, 3);
1808 d.SpaceSetCleanup(m_targetSpace, false);
1809
1810 d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
1811 CollisionCategories.Geom |
1812 CollisionCategories.Phantom |
1813 CollisionCategories.VolumeDtc
1814 ));
1815 d.GeomSetCollideBits(m_targetSpace, 0);
1816 collide_geom = m_targetSpace;
1817 }
1818
1819 d.SpaceAdd(m_targetSpace, prim_geom);
1820
1821 if (m_delaySelect)
1822 {
1823 m_isSelected = true;
1824 m_delaySelect = false;
1825 }
1826
1827 m_collisionscore = 0;
1828
1829 UpdateCollisionCatFlags();
1830 ApplyCollisionCatFlags();
1831
1832 _parent_scene.addActivePrim(this);
1833
1834 lock (childrenPrim)
1835 {
1836 foreach (OdePrim prm in childrenPrim)
1837 {
1838 if (prm.prim_geom == IntPtr.Zero)
1839 continue;
1840
1841 Vector3 ppos = prm._position;
1842 d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
1843
1844 if (prm.m_targetSpace != m_targetSpace)
1845 {
1846 if (prm.m_targetSpace != IntPtr.Zero)
1847 {
1848 _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
1849 if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
1850 d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
1851 }
1852 prm.m_targetSpace = m_targetSpace;
1853 d.SpaceAdd(m_targetSpace, prm.prim_geom);
1854 }
1855
1856 prm.m_collisionscore = 0;
1857
1858 if(!m_disabled)
1859 prm.m_disabled = false;
1860
1861 _parent_scene.addActivePrim(prm);
1862 }
1863 }
1864
1865 // The body doesn't already have a finite rotation mode set here
1866 if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
1867 {
1868 createAMotor(m_angularlock);
1869 }
1870
1871
1872 if (m_isSelected || m_disabled)
1873 {
1874 d.BodyDisable(Body);
1875 }
1876 else
1877 {
1878 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1879 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1880 }
1881 _parent_scene.addActiveGroups(this);
1882 }
1883
1884 private void DestroyBody()
1885 {
1886 if (Body != IntPtr.Zero)
1887 {
1888 _parent_scene.remActivePrim(this);
1889
1890 collide_geom = IntPtr.Zero;
1891
1892 if (m_disabled)
1893 m_collisionCategories = 0;
1894 else if (m_isSelected)
1895 m_collisionCategories = CollisionCategories.Selected;
1896 else if (m_isVolumeDetect)
1897 m_collisionCategories = CollisionCategories.VolumeDtc;
1898 else if (m_isphantom)
1899 m_collisionCategories = CollisionCategories.Phantom;
1900 else
1901 m_collisionCategories = CollisionCategories.Geom;
1902
1903 m_collisionFlags = 0;
1904
1905 if (prim_geom != IntPtr.Zero)
1906 {
1907 if (m_NoColide)
1908 {
1909 d.GeomSetCategoryBits(prim_geom, 0);
1910 d.GeomSetCollideBits(prim_geom, 0);
1911 }
1912 else
1913 {
1914 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1915 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1916 }
1917 UpdateDataFromGeom();
1918 d.GeomSetBody(prim_geom, IntPtr.Zero);
1919 SetInStaticSpace(this);
1920 }
1921
1922 if (!childPrim)
1923 {
1924 lock (childrenPrim)
1925 {
1926 foreach (OdePrim prm in childrenPrim)
1927 {
1928 _parent_scene.remActivePrim(prm);
1929
1930 if (prm.m_isSelected)
1931 prm.m_collisionCategories = CollisionCategories.Selected;
1932 else if (prm.m_isVolumeDetect)
1933 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1934 else if (prm.m_isphantom)
1935 prm.m_collisionCategories = CollisionCategories.Phantom;
1936 else
1937 prm.m_collisionCategories = CollisionCategories.Geom;
1938
1939 prm.m_collisionFlags = 0;
1940
1941 if (prm.prim_geom != IntPtr.Zero)
1942 {
1943 if (prm.m_NoColide)
1944 {
1945 d.GeomSetCategoryBits(prm.prim_geom, 0);
1946 d.GeomSetCollideBits(prm.prim_geom, 0);
1947 }
1948 else
1949 {
1950 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1951 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1952 }
1953 prm.UpdateDataFromGeom();
1954 SetInStaticSpace(prm);
1955 }
1956 prm.Body = IntPtr.Zero;
1957 prm._mass = prm.primMass;
1958 prm.m_collisionscore = 0;
1959 }
1960 }
1961 if (Amotor != IntPtr.Zero)
1962 {
1963 d.JointDestroy(Amotor);
1964 Amotor = IntPtr.Zero;
1965 }
1966 _parent_scene.remActiveGroup(this);
1967 d.BodyDestroy(Body);
1968 }
1969 Body = IntPtr.Zero;
1970 }
1971 _mass = primMass;
1972 m_collisionscore = 0;
1973 }
1974
1975 private void FixInertia(Vector3 NewPos,Quaternion newrot)
1976 {
1977 d.Matrix3 mat = new d.Matrix3();
1978 d.Quaternion quat = new d.Quaternion();
1979
1980 d.Mass tmpdmass = new d.Mass { };
1981 d.Mass objdmass = new d.Mass { };
1982
1983 d.BodyGetMass(Body, out tmpdmass);
1984 objdmass = tmpdmass;
1985
1986 d.Vector3 dobjpos;
1987 d.Vector3 thispos;
1988
1989 // get current object position and rotation
1990 dobjpos = d.BodyGetPosition(Body);
1991
1992 // get prim own inertia in its local frame
1993 tmpdmass = primdMass;
1994
1995 // transform to object frame
1996 mat = d.GeomGetOffsetRotation(prim_geom);
1997 d.MassRotate(ref tmpdmass, ref mat);
1998
1999 thispos = d.GeomGetOffsetPosition(prim_geom);
2000 d.MassTranslate(ref tmpdmass,
2001 thispos.X,
2002 thispos.Y,
2003 thispos.Z);
2004
2005 // subtract current prim inertia from object
2006 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2007
2008 // back prim own inertia
2009 tmpdmass = primdMass;
2010
2011 // update to new position and orientation
2012 _position = NewPos;
2013 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2014 _orientation = newrot;
2015 quat.X = newrot.X;
2016 quat.Y = newrot.Y;
2017 quat.Z = newrot.Z;
2018 quat.W = newrot.W;
2019 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2020
2021 mat = d.GeomGetOffsetRotation(prim_geom);
2022 d.MassRotate(ref tmpdmass, ref mat);
2023
2024 thispos = d.GeomGetOffsetPosition(prim_geom);
2025 d.MassTranslate(ref tmpdmass,
2026 thispos.X,
2027 thispos.Y,
2028 thispos.Z);
2029
2030 d.MassAdd(ref objdmass, ref tmpdmass);
2031
2032 // fix all positions
2033 IntPtr g = d.BodyGetFirstGeom(Body);
2034 while (g != IntPtr.Zero)
2035 {
2036 thispos = d.GeomGetOffsetPosition(g);
2037 thispos.X -= objdmass.c.X;
2038 thispos.Y -= objdmass.c.Y;
2039 thispos.Z -= objdmass.c.Z;
2040 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2041 g = d.dBodyGetNextGeom(g);
2042 }
2043 d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
2044
2045 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2046 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2047 d.BodySetMass(Body, ref objdmass);
2048 _mass = objdmass.mass;
2049 }
2050
2051
2052
2053 private void FixInertia(Vector3 NewPos)
2054 {
2055 d.Matrix3 primmat = new d.Matrix3();
2056 d.Mass tmpdmass = new d.Mass { };
2057 d.Mass objdmass = new d.Mass { };
2058 d.Mass primmass = new d.Mass { };
2059
2060 d.Vector3 dobjpos;
2061 d.Vector3 thispos;
2062
2063 d.BodyGetMass(Body, out objdmass);
2064
2065 // get prim own inertia in its local frame
2066 primmass = primdMass;
2067 // transform to object frame
2068 primmat = d.GeomGetOffsetRotation(prim_geom);
2069 d.MassRotate(ref primmass, ref primmat);
2070
2071 tmpdmass = primmass;
2072
2073 thispos = d.GeomGetOffsetPosition(prim_geom);
2074 d.MassTranslate(ref tmpdmass,
2075 thispos.X,
2076 thispos.Y,
2077 thispos.Z);
2078
2079 // subtract current prim inertia from object
2080 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2081
2082 // update to new position
2083 _position = NewPos;
2084 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2085
2086 thispos = d.GeomGetOffsetPosition(prim_geom);
2087 d.MassTranslate(ref primmass,
2088 thispos.X,
2089 thispos.Y,
2090 thispos.Z);
2091
2092 d.MassAdd(ref objdmass, ref primmass);
2093
2094 // fix all positions
2095 IntPtr g = d.BodyGetFirstGeom(Body);
2096 while (g != IntPtr.Zero)
2097 {
2098 thispos = d.GeomGetOffsetPosition(g);
2099 thispos.X -= objdmass.c.X;
2100 thispos.Y -= objdmass.c.Y;
2101 thispos.Z -= objdmass.c.Z;
2102 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2103 g = d.dBodyGetNextGeom(g);
2104 }
2105
2106 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2107
2108 // get current object position and rotation
2109 dobjpos = d.BodyGetPosition(Body);
2110
2111 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2112 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2113 d.BodySetMass(Body, ref objdmass);
2114 _mass = objdmass.mass;
2115 }
2116
2117 private void FixInertia(Quaternion newrot)
2118 {
2119 d.Matrix3 mat = new d.Matrix3();
2120 d.Quaternion quat = new d.Quaternion();
2121
2122 d.Mass tmpdmass = new d.Mass { };
2123 d.Mass objdmass = new d.Mass { };
2124 d.Vector3 dobjpos;
2125 d.Vector3 thispos;
2126
2127 d.BodyGetMass(Body, out objdmass);
2128
2129 // get prim own inertia in its local frame
2130 tmpdmass = primdMass;
2131 mat = d.GeomGetOffsetRotation(prim_geom);
2132 d.MassRotate(ref tmpdmass, ref mat);
2133 // transform to object frame
2134 thispos = d.GeomGetOffsetPosition(prim_geom);
2135 d.MassTranslate(ref tmpdmass,
2136 thispos.X,
2137 thispos.Y,
2138 thispos.Z);
2139
2140 // subtract current prim inertia from object
2141 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2142
2143 // update to new orientation
2144 _orientation = newrot;
2145 quat.X = newrot.X;
2146 quat.Y = newrot.Y;
2147 quat.Z = newrot.Z;
2148 quat.W = newrot.W;
2149 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2150
2151 tmpdmass = primdMass;
2152 mat = d.GeomGetOffsetRotation(prim_geom);
2153 d.MassRotate(ref tmpdmass, ref mat);
2154 d.MassTranslate(ref tmpdmass,
2155 thispos.X,
2156 thispos.Y,
2157 thispos.Z);
2158
2159 d.MassAdd(ref objdmass, ref tmpdmass);
2160
2161 // fix all positions
2162 IntPtr g = d.BodyGetFirstGeom(Body);
2163 while (g != IntPtr.Zero)
2164 {
2165 thispos = d.GeomGetOffsetPosition(g);
2166 thispos.X -= objdmass.c.X;
2167 thispos.Y -= objdmass.c.Y;
2168 thispos.Z -= objdmass.c.Z;
2169 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2170 g = d.dBodyGetNextGeom(g);
2171 }
2172
2173 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2174 // get current object position and rotation
2175 dobjpos = d.BodyGetPosition(Body);
2176
2177 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2178 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2179 d.BodySetMass(Body, ref objdmass);
2180 _mass = objdmass.mass;
2181 }
2182
2183
2184 #region Mass Calculation
2185
2186 private void UpdatePrimBodyData()
2187 {
2188 primMass = m_density * primVolume;
2189
2190 if (primMass <= 0)
2191 primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
2192 if (primMass > _parent_scene.maximumMassObject)
2193 primMass = _parent_scene.maximumMassObject;
2194
2195 _mass = primMass; // just in case
2196
2197 d.MassSetBoxTotal(out primdMass, primMass, 2.0f * m_OBB.X, 2.0f * m_OBB.Y, 2.0f * m_OBB.Z);
2198
2199 d.MassTranslate(ref primdMass,
2200 m_OBBOffset.X,
2201 m_OBBOffset.Y,
2202 m_OBBOffset.Z);
2203
2204 primOOBradiusSQ = m_OBB.LengthSquared();
2205
2206 if (_triMeshData != IntPtr.Zero)
2207 {
2208 float pc = m_physCost;
2209 float psf = primOOBradiusSQ;
2210 psf *= 1.33f * .2f;
2211 pc *= psf;
2212 if (pc < 0.1f)
2213 pc = 0.1f;
2214
2215 m_physCost = pc;
2216 }
2217 else
2218 m_physCost = 0.1f;
2219
2220 m_streamCost = 1.0f;
2221 }
2222
2223 #endregion
2224
2225
2226 /// <summary>
2227 /// Add a child prim to this parent prim.
2228 /// </summary>
2229 /// <param name="prim">Child prim</param>
2230 // I'm the parent
2231 // prim is the child
2232 public void ParentPrim(OdePrim prim)
2233 {
2234 //Console.WriteLine("ParentPrim " + m_primName);
2235 if (this.m_localID != prim.m_localID)
2236 {
2237 DestroyBody(); // for now we need to rebuil entire object on link change
2238
2239 lock (childrenPrim)
2240 {
2241 // adopt the prim
2242 if (!childrenPrim.Contains(prim))
2243 childrenPrim.Add(prim);
2244
2245 // see if this prim has kids and adopt them also
2246 // should not happen for now
2247 foreach (OdePrim prm in prim.childrenPrim)
2248 {
2249 if (!childrenPrim.Contains(prm))
2250 {
2251 if (prm.Body != IntPtr.Zero)
2252 {
2253 if (prm.prim_geom != IntPtr.Zero)
2254 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
2255 if (prm.Body != prim.Body)
2256 prm.DestroyBody(); // don't loose bodies around
2257 prm.Body = IntPtr.Zero;
2258 }
2259
2260 childrenPrim.Add(prm);
2261 prm._parent = this;
2262 }
2263 }
2264 }
2265 //Remove old children from the prim
2266 prim.childrenPrim.Clear();
2267
2268 if (prim.Body != IntPtr.Zero)
2269 {
2270 if (prim.prim_geom != IntPtr.Zero)
2271 d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
2272 prim.DestroyBody(); // don't loose bodies around
2273 prim.Body = IntPtr.Zero;
2274 }
2275
2276 prim.childPrim = true;
2277 prim._parent = this;
2278
2279 MakeBody(); // full nasty reconstruction
2280 }
2281 }
2282
2283 private void UpdateChildsfromgeom()
2284 {
2285 if (childrenPrim.Count > 0)
2286 {
2287 foreach (OdePrim prm in childrenPrim)
2288 prm.UpdateDataFromGeom();
2289 }
2290 }
2291
2292 private void UpdateDataFromGeom()
2293 {
2294 if (prim_geom != IntPtr.Zero)
2295 {
2296 d.Quaternion qtmp;
2297 d.GeomCopyQuaternion(prim_geom, out qtmp);
2298 _orientation.X = qtmp.X;
2299 _orientation.Y = qtmp.Y;
2300 _orientation.Z = qtmp.Z;
2301 _orientation.W = qtmp.W;
2302/*
2303// Debug
2304 float qlen = _orientation.Length();
2305 if (qlen > 1.01f || qlen < 0.99)
2306 m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen);
2307//
2308*/
2309 _orientation.Normalize();
2310
2311 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
2312 _position.X = lpos.X;
2313 _position.Y = lpos.Y;
2314 _position.Z = lpos.Z;
2315 }
2316 }
2317
2318 private void ChildDelink(OdePrim odePrim, bool remakebodies)
2319 {
2320 // Okay, we have a delinked child.. destroy all body and remake
2321 if (odePrim != this && !childrenPrim.Contains(odePrim))
2322 return;
2323
2324 DestroyBody();
2325
2326 if (odePrim == this) // delinking the root prim
2327 {
2328 OdePrim newroot = null;
2329 lock (childrenPrim)
2330 {
2331 if (childrenPrim.Count > 0)
2332 {
2333 newroot = childrenPrim[0];
2334 childrenPrim.RemoveAt(0);
2335 foreach (OdePrim prm in childrenPrim)
2336 {
2337 newroot.childrenPrim.Add(prm);
2338 }
2339 childrenPrim.Clear();
2340 }
2341 if (newroot != null)
2342 {
2343 newroot.childPrim = false;
2344 newroot._parent = null;
2345 if (remakebodies)
2346 newroot.MakeBody();
2347 }
2348 }
2349 }
2350
2351 else
2352 {
2353 lock (childrenPrim)
2354 {
2355 childrenPrim.Remove(odePrim);
2356 odePrim.childPrim = false;
2357 odePrim._parent = null;
2358 // odePrim.UpdateDataFromGeom();
2359 if (remakebodies)
2360 odePrim.MakeBody();
2361 }
2362 }
2363 if (remakebodies)
2364 MakeBody();
2365 }
2366
2367 protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
2368 {
2369 // Okay, we have a delinked child.. destroy all body and remake
2370 if (odePrim != this && !childrenPrim.Contains(odePrim))
2371 return;
2372
2373 DestroyBody();
2374
2375 if (odePrim == this)
2376 {
2377 OdePrim newroot = null;
2378 lock (childrenPrim)
2379 {
2380 if (childrenPrim.Count > 0)
2381 {
2382 newroot = childrenPrim[0];
2383 childrenPrim.RemoveAt(0);
2384 foreach (OdePrim prm in childrenPrim)
2385 {
2386 newroot.childrenPrim.Add(prm);
2387 }
2388 childrenPrim.Clear();
2389 }
2390 if (newroot != null)
2391 {
2392 newroot.childPrim = false;
2393 newroot._parent = null;
2394 newroot.MakeBody();
2395 }
2396 }
2397 if (reMakeBody)
2398 MakeBody();
2399 return;
2400 }
2401 else
2402 {
2403 lock (childrenPrim)
2404 {
2405 childrenPrim.Remove(odePrim);
2406 odePrim.childPrim = false;
2407 odePrim._parent = null;
2408 if (reMakeBody)
2409 odePrim.MakeBody();
2410 }
2411 }
2412 MakeBody();
2413 }
2414
2415
2416 #region changes
2417
2418 private void changeadd()
2419 {
2420 }
2421
2422 private void changeAngularLock(Vector3 newLock)
2423 {
2424 // do we have a Physical object?
2425 if (Body != IntPtr.Zero)
2426 {
2427 //Check that we have a Parent
2428 //If we have a parent then we're not authorative here
2429 if (_parent == null)
2430 {
2431 if (!newLock.ApproxEquals(Vector3.One, 0f))
2432 {
2433 createAMotor(newLock);
2434 }
2435 else
2436 {
2437 if (Amotor != IntPtr.Zero)
2438 {
2439 d.JointDestroy(Amotor);
2440 Amotor = IntPtr.Zero;
2441 }
2442 }
2443 }
2444 }
2445 // Store this for later in case we get turned into a separate body
2446 m_angularlock = newLock;
2447 }
2448
2449 private void changeLink(OdePrim NewParent)
2450 {
2451 if (_parent == null && NewParent != null)
2452 {
2453 NewParent.ParentPrim(this);
2454 }
2455 else if (_parent != null)
2456 {
2457 if (_parent is OdePrim)
2458 {
2459 if (NewParent != _parent)
2460 {
2461 (_parent as OdePrim).ChildDelink(this, false); // for now...
2462 childPrim = false;
2463
2464 if (NewParent != null)
2465 {
2466 NewParent.ParentPrim(this);
2467 }
2468 }
2469 }
2470 }
2471 _parent = NewParent;
2472 }
2473
2474
2475 private void Stop()
2476 {
2477 if (!childPrim)
2478 {
2479// m_force = Vector3.Zero;
2480 m_forceacc = Vector3.Zero;
2481 m_angularForceacc = Vector3.Zero;
2482// m_torque = Vector3.Zero;
2483 _velocity = Vector3.Zero;
2484 _acceleration = Vector3.Zero;
2485 m_rotationalVelocity = Vector3.Zero;
2486 _target_velocity = Vector3.Zero;
2487 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2488 m_vehicle.Stop();
2489
2490 _zeroFlag = false;
2491 base.RequestPhysicsterseUpdate();
2492 }
2493
2494 if (Body != IntPtr.Zero)
2495 {
2496 d.BodySetForce(Body, 0f, 0f, 0f);
2497 d.BodySetTorque(Body, 0f, 0f, 0f);
2498 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2499 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2500 }
2501 }
2502
2503 private void changePhantomStatus(bool newval)
2504 {
2505 m_isphantom = newval;
2506
2507 UpdateCollisionCatFlags();
2508 ApplyCollisionCatFlags();
2509 }
2510
2511/* not in use
2512 internal void ChildSelectedChange(bool childSelect)
2513 {
2514 if(childPrim)
2515 return;
2516
2517 if (childSelect == m_isSelected)
2518 return;
2519
2520 if (childSelect)
2521 {
2522 DoSelectedStatus(true);
2523 }
2524
2525 else
2526 {
2527 foreach (OdePrim prm in childrenPrim)
2528 {
2529 if (prm.m_isSelected)
2530 return;
2531 }
2532 DoSelectedStatus(false);
2533 }
2534 }
2535*/
2536 private void changeSelectedStatus(bool newval)
2537 {
2538 if (m_lastdoneSelected == newval)
2539 return;
2540
2541 m_lastdoneSelected = newval;
2542 DoSelectedStatus(newval);
2543 }
2544
2545 private void CheckDelaySelect()
2546 {
2547 if (m_delaySelect)
2548 {
2549 DoSelectedStatus(m_isSelected);
2550 }
2551 }
2552
2553 private void DoSelectedStatus(bool newval)
2554 {
2555 m_isSelected = newval;
2556 Stop();
2557
2558 if (newval)
2559 {
2560 if (!childPrim && Body != IntPtr.Zero)
2561 d.BodyDisable(Body);
2562
2563 if (m_delaySelect || m_isphysical)
2564 {
2565 m_collisionCategories = CollisionCategories.Selected;
2566 m_collisionFlags = 0;
2567
2568 if (!childPrim)
2569 {
2570 foreach (OdePrim prm in childrenPrim)
2571 {
2572 prm.m_collisionCategories = m_collisionCategories;
2573 prm.m_collisionFlags = m_collisionFlags;
2574
2575 if (prm.prim_geom != IntPtr.Zero)
2576 {
2577
2578 if (prm.m_NoColide)
2579 {
2580 d.GeomSetCategoryBits(prm.prim_geom, 0);
2581 d.GeomSetCollideBits(prm.prim_geom, 0);
2582 }
2583 else
2584 {
2585 d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
2586 d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
2587 }
2588 }
2589 prm.m_delaySelect = false;
2590 }
2591 }
2592// else if (_parent != null)
2593// ((OdePrim)_parent).ChildSelectedChange(true);
2594
2595
2596 if (prim_geom != IntPtr.Zero)
2597 {
2598 if (m_NoColide)
2599 {
2600 d.GeomSetCategoryBits(prim_geom, 0);
2601 d.GeomSetCollideBits(prim_geom, 0);
2602 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2603 {
2604 d.GeomSetCategoryBits(collide_geom, 0);
2605 d.GeomSetCollideBits(collide_geom, 0);
2606 }
2607
2608 }
2609 else
2610 {
2611 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
2612 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
2613 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2614 {
2615 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
2616 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
2617 }
2618 }
2619 }
2620
2621 m_delaySelect = false;
2622 }
2623 else if(!m_isphysical)
2624 {
2625 m_delaySelect = true;
2626 }
2627 }
2628 else
2629 {
2630 if (!childPrim)
2631 {
2632 if (Body != IntPtr.Zero && !m_disabled)
2633 d.BodyEnable(Body);
2634 }
2635// else if (_parent != null)
2636// ((OdePrim)_parent).ChildSelectedChange(false);
2637
2638 UpdateCollisionCatFlags();
2639 ApplyCollisionCatFlags();
2640
2641 m_delaySelect = false;
2642 }
2643
2644 resetCollisionAccounting();
2645 }
2646
2647 private void changePosition(Vector3 newPos)
2648 {
2649 CheckDelaySelect();
2650 if (m_isphysical)
2651 {
2652 if (childPrim) // inertia is messed, must rebuild
2653 {
2654 if (m_building)
2655 {
2656 _position = newPos;
2657 }
2658
2659 else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
2660 {
2661 FixInertia(newPos);
2662 if (!d.BodyIsEnabled(Body))
2663 d.BodyEnable(Body);
2664 }
2665 }
2666 else
2667 {
2668 if (_position != newPos)
2669 {
2670 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2671 _position = newPos;
2672 }
2673 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2674 d.BodyEnable(Body);
2675 }
2676 }
2677 else
2678 {
2679 if (prim_geom != IntPtr.Zero)
2680 {
2681 if (newPos != _position)
2682 {
2683 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2684 _position = newPos;
2685
2686 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2687 }
2688 }
2689 }
2690 givefakepos--;
2691 if (givefakepos < 0)
2692 givefakepos = 0;
2693// changeSelectedStatus();
2694 resetCollisionAccounting();
2695 }
2696
2697 private void changeOrientation(Quaternion newOri)
2698 {
2699 CheckDelaySelect();
2700 if (m_isphysical)
2701 {
2702 if (childPrim) // inertia is messed, must rebuild
2703 {
2704 if (m_building)
2705 {
2706 _orientation = newOri;
2707 }
2708/*
2709 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2710 {
2711 FixInertia(_position, newOri);
2712 if (!d.BodyIsEnabled(Body))
2713 d.BodyEnable(Body);
2714 }
2715*/
2716 }
2717 else
2718 {
2719 if (newOri != _orientation)
2720 {
2721 d.Quaternion myrot = new d.Quaternion();
2722 myrot.X = newOri.X;
2723 myrot.Y = newOri.Y;
2724 myrot.Z = newOri.Z;
2725 myrot.W = newOri.W;
2726 d.GeomSetQuaternion(prim_geom, ref myrot);
2727 _orientation = newOri;
2728 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2729 createAMotor(m_angularlock);
2730 }
2731 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2732 d.BodyEnable(Body);
2733 }
2734 }
2735 else
2736 {
2737 if (prim_geom != IntPtr.Zero)
2738 {
2739 if (newOri != _orientation)
2740 {
2741 d.Quaternion myrot = new d.Quaternion();
2742 myrot.X = newOri.X;
2743 myrot.Y = newOri.Y;
2744 myrot.Z = newOri.Z;
2745 myrot.W = newOri.W;
2746 d.GeomSetQuaternion(prim_geom, ref myrot);
2747 _orientation = newOri;
2748 }
2749 }
2750 }
2751 givefakeori--;
2752 if (givefakeori < 0)
2753 givefakeori = 0;
2754 resetCollisionAccounting();
2755 }
2756
2757 private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
2758 {
2759 CheckDelaySelect();
2760 if (m_isphysical)
2761 {
2762 if (childPrim && m_building) // inertia is messed, must rebuild
2763 {
2764 _position = newPos;
2765 _orientation = newOri;
2766 }
2767 else
2768 {
2769 if (newOri != _orientation)
2770 {
2771 d.Quaternion myrot = new d.Quaternion();
2772 myrot.X = newOri.X;
2773 myrot.Y = newOri.Y;
2774 myrot.Z = newOri.Z;
2775 myrot.W = newOri.W;
2776 d.GeomSetQuaternion(prim_geom, ref myrot);
2777 _orientation = newOri;
2778 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2779 createAMotor(m_angularlock);
2780 }
2781 if (_position != newPos)
2782 {
2783 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2784 _position = newPos;
2785 }
2786 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2787 d.BodyEnable(Body);
2788 }
2789 }
2790 else
2791 {
2792 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2793 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2794
2795 if (prim_geom != IntPtr.Zero)
2796 {
2797 if (newOri != _orientation)
2798 {
2799 d.Quaternion myrot = new d.Quaternion();
2800 myrot.X = newOri.X;
2801 myrot.Y = newOri.Y;
2802 myrot.Z = newOri.Z;
2803 myrot.W = newOri.W;
2804 d.GeomSetQuaternion(prim_geom, ref myrot);
2805 _orientation = newOri;
2806 }
2807
2808 if (newPos != _position)
2809 {
2810 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2811 _position = newPos;
2812
2813 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2814 }
2815 }
2816 }
2817 givefakepos--;
2818 if (givefakepos < 0)
2819 givefakepos = 0;
2820 givefakeori--;
2821 if (givefakeori < 0)
2822 givefakeori = 0;
2823 resetCollisionAccounting();
2824 }
2825
2826 private void changeDisable(bool disable)
2827 {
2828 if (disable)
2829 {
2830 if (!m_disabled)
2831 disableBodySoft();
2832 }
2833 else
2834 {
2835 if (m_disabled)
2836 enableBodySoft();
2837 }
2838 }
2839
2840 private void changePhysicsStatus(bool NewStatus)
2841 {
2842 CheckDelaySelect();
2843
2844 m_isphysical = NewStatus;
2845
2846 if (!childPrim)
2847 {
2848 if (NewStatus)
2849 {
2850 if (Body == IntPtr.Zero)
2851 MakeBody();
2852 }
2853 else
2854 {
2855 if (Body != IntPtr.Zero)
2856 {
2857 DestroyBody();
2858 }
2859 Stop();
2860 }
2861 }
2862
2863 resetCollisionAccounting();
2864 }
2865
2866 private void changeSize(Vector3 newSize)
2867 {
2868 }
2869
2870 private void changeShape(PrimitiveBaseShape newShape)
2871 {
2872 }
2873
2874 private void changeAddPhysRep(ODEPhysRepData repData)
2875 {
2876 _size = repData.size; //??
2877 _pbs = repData.pbs;
2878 m_shapetype = repData.shapetype;
2879
2880 m_mesh = repData.mesh;
2881
2882 m_assetID = repData.assetID;
2883 m_meshState = repData.meshState;
2884
2885 m_hasOBB = repData.hasOBB;
2886 m_OBBOffset = repData.OBBOffset;
2887 m_OBB = repData.OBB;
2888
2889 primVolume = repData.volume;
2890
2891 CreateGeom();
2892
2893 if (prim_geom != IntPtr.Zero)
2894 {
2895 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2896 d.Quaternion myrot = new d.Quaternion();
2897 myrot.X = _orientation.X;
2898 myrot.Y = _orientation.Y;
2899 myrot.Z = _orientation.Z;
2900 myrot.W = _orientation.W;
2901 d.GeomSetQuaternion(prim_geom, ref myrot);
2902 }
2903
2904 if (!m_isphysical)
2905 {
2906 SetInStaticSpace(this);
2907 UpdateCollisionCatFlags();
2908 ApplyCollisionCatFlags();
2909 }
2910 else
2911 MakeBody();
2912
2913 if ((m_meshState & MeshState.NeedMask) != 0)
2914 {
2915 repData.size = _size;
2916 repData.pbs = _pbs;
2917 repData.shapetype = m_shapetype;
2918 _parent_scene.m_meshWorker.RequestMesh(repData);
2919 }
2920 }
2921
2922 private void changePhysRepData(ODEPhysRepData repData)
2923 {
2924 CheckDelaySelect();
2925
2926 OdePrim parent = (OdePrim)_parent;
2927
2928 bool chp = childPrim;
2929
2930 if (chp)
2931 {
2932 if (parent != null)
2933 {
2934 parent.DestroyBody();
2935 }
2936 }
2937 else
2938 {
2939 DestroyBody();
2940 }
2941
2942 RemoveGeom();
2943
2944 _size = repData.size;
2945 _pbs = repData.pbs;
2946 m_shapetype = repData.shapetype;
2947
2948 m_mesh = repData.mesh;
2949
2950 m_assetID = repData.assetID;
2951 m_meshState = repData.meshState;
2952
2953 m_hasOBB = repData.hasOBB;
2954 m_OBBOffset = repData.OBBOffset;
2955 m_OBB = repData.OBB;
2956
2957 primVolume = repData.volume;
2958
2959 CreateGeom();
2960
2961 if (prim_geom != IntPtr.Zero)
2962 {
2963 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2964 d.Quaternion myrot = new d.Quaternion();
2965 myrot.X = _orientation.X;
2966 myrot.Y = _orientation.Y;
2967 myrot.Z = _orientation.Z;
2968 myrot.W = _orientation.W;
2969 d.GeomSetQuaternion(prim_geom, ref myrot);
2970 }
2971
2972 if (m_isphysical)
2973 {
2974 if (chp)
2975 {
2976 if (parent != null)
2977 {
2978 parent.MakeBody();
2979 }
2980 }
2981 else
2982 MakeBody();
2983 }
2984 else
2985 {
2986 SetInStaticSpace(this);
2987 UpdateCollisionCatFlags();
2988 ApplyCollisionCatFlags();
2989 }
2990
2991 resetCollisionAccounting();
2992
2993 if ((m_meshState & MeshState.NeedMask) != 0)
2994 {
2995 repData.size = _size;
2996 repData.pbs = _pbs;
2997 repData.shapetype = m_shapetype;
2998 _parent_scene.m_meshWorker.RequestMesh(repData);
2999 }
3000 }
3001
3002 private void changeFloatOnWater(bool newval)
3003 {
3004 m_collidesWater = newval;
3005
3006 UpdateCollisionCatFlags();
3007 ApplyCollisionCatFlags();
3008 }
3009
3010 private void changeSetTorque(Vector3 newtorque)
3011 {
3012 if (!m_isSelected)
3013 {
3014 if (m_isphysical && Body != IntPtr.Zero)
3015 {
3016 if (m_disabled)
3017 enableBodySoft();
3018 else if (!d.BodyIsEnabled(Body))
3019 d.BodyEnable(Body);
3020
3021 }
3022 m_torque = newtorque;
3023 }
3024 }
3025
3026 private void changeForce(Vector3 force)
3027 {
3028 m_force = force;
3029 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
3030 d.BodyEnable(Body);
3031 }
3032
3033 private void changeAddForce(Vector3 theforce)
3034 {
3035 m_forceacc += theforce;
3036 if (!m_isSelected)
3037 {
3038 lock (this)
3039 {
3040 //m_log.Info("[PHYSICS]: dequeing forcelist");
3041 if (m_isphysical && Body != IntPtr.Zero)
3042 {
3043 if (m_disabled)
3044 enableBodySoft();
3045 else if (!d.BodyIsEnabled(Body))
3046 d.BodyEnable(Body);
3047 }
3048 }
3049 m_collisionscore = 0;
3050 }
3051 }
3052
3053 // actually angular impulse
3054 private void changeAddAngularImpulse(Vector3 aimpulse)
3055 {
3056 m_angularForceacc += aimpulse * m_invTimeStep;
3057 if (!m_isSelected)
3058 {
3059 lock (this)
3060 {
3061 if (m_isphysical && Body != IntPtr.Zero)
3062 {
3063 if (m_disabled)
3064 enableBodySoft();
3065 else if (!d.BodyIsEnabled(Body))
3066 d.BodyEnable(Body);
3067 }
3068 }
3069 m_collisionscore = 0;
3070 }
3071 }
3072
3073 private void changevelocity(Vector3 newVel)
3074 {
3075 float len = newVel.LengthSquared();
3076 if (len > 100000.0f) // limit to 100m/s
3077 {
3078 len = 100.0f / (float)Math.Sqrt(len);
3079 newVel *= len;
3080 }
3081
3082 if (!m_isSelected)
3083 {
3084 if (Body != IntPtr.Zero)
3085 {
3086 if (m_disabled)
3087 enableBodySoft();
3088 else if (!d.BodyIsEnabled(Body))
3089 d.BodyEnable(Body);
3090
3091 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3092 }
3093 //resetCollisionAccounting();
3094 }
3095 _velocity = newVel;
3096 }
3097
3098 private void changeangvelocity(Vector3 newAngVel)
3099 {
3100 float len = newAngVel.LengthSquared();
3101 if (len > 144.0f) // limit to 12rad/s
3102 {
3103 len = 12.0f / (float)Math.Sqrt(len);
3104 newAngVel *= len;
3105 }
3106
3107 if (!m_isSelected)
3108 {
3109 if (Body != IntPtr.Zero)
3110 {
3111 if (m_disabled)
3112 enableBodySoft();
3113 else if (!d.BodyIsEnabled(Body))
3114 d.BodyEnable(Body);
3115
3116
3117 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3118 }
3119 //resetCollisionAccounting();
3120 }
3121 m_rotationalVelocity = newAngVel;
3122 }
3123
3124 private void changeVolumedetetion(bool newVolDtc)
3125 {
3126 m_isVolumeDetect = newVolDtc;
3127 m_fakeisVolumeDetect = newVolDtc;
3128 UpdateCollisionCatFlags();
3129 ApplyCollisionCatFlags();
3130 }
3131
3132 protected void changeBuilding(bool newbuilding)
3133 {
3134 // Check if we need to do anything
3135 if (newbuilding == m_building)
3136 return;
3137
3138 if ((bool)newbuilding)
3139 {
3140 m_building = true;
3141 if (!childPrim)
3142 DestroyBody();
3143 }
3144 else
3145 {
3146 m_building = false;
3147 CheckDelaySelect();
3148 if (!childPrim)
3149 MakeBody();
3150 }
3151 if (!childPrim && childrenPrim.Count > 0)
3152 {
3153 foreach (OdePrim prm in childrenPrim)
3154 prm.changeBuilding(m_building); // call directly
3155 }
3156 }
3157
3158 public void changeSetVehicle(VehicleData vdata)
3159 {
3160 if (m_vehicle == null)
3161 m_vehicle = new ODEDynamics(this);
3162 m_vehicle.DoSetVehicle(vdata);
3163 }
3164
3165 private void changeVehicleType(int value)
3166 {
3167 if (value == (int)Vehicle.TYPE_NONE)
3168 {
3169 if (m_vehicle != null)
3170 m_vehicle = null;
3171 }
3172 else
3173 {
3174 if (m_vehicle == null)
3175 m_vehicle = new ODEDynamics(this);
3176
3177 m_vehicle.ProcessTypeChange((Vehicle)value);
3178 }
3179 }
3180
3181 private void changeVehicleFloatParam(strVehicleFloatParam fp)
3182 {
3183 if (m_vehicle == null)
3184 return;
3185
3186 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
3187 }
3188
3189 private void changeVehicleVectorParam(strVehicleVectorParam vp)
3190 {
3191 if (m_vehicle == null)
3192 return;
3193 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
3194 }
3195
3196 private void changeVehicleRotationParam(strVehicleQuatParam qp)
3197 {
3198 if (m_vehicle == null)
3199 return;
3200 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
3201 }
3202
3203 private void changeVehicleFlags(strVehicleBoolParam bp)
3204 {
3205 if (m_vehicle == null)
3206 return;
3207 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
3208 }
3209
3210 private void changeBuoyancy(float b)
3211 {
3212 m_buoyancy = b;
3213 }
3214
3215 private void changePIDTarget(Vector3 trg)
3216 {
3217 m_PIDTarget = trg;
3218 }
3219
3220 private void changePIDTau(float tau)
3221 {
3222 m_PIDTau = tau;
3223 }
3224
3225 private void changePIDActive(bool val)
3226 {
3227 m_usePID = val;
3228 }
3229
3230 private void changePIDHoverHeight(float val)
3231 {
3232 m_PIDHoverHeight = val;
3233 if (val == 0)
3234 m_useHoverPID = false;
3235 }
3236
3237 private void changePIDHoverType(PIDHoverType type)
3238 {
3239 m_PIDHoverType = type;
3240 }
3241
3242 private void changePIDHoverTau(float tau)
3243 {
3244 m_PIDHoverTau = tau;
3245 }
3246
3247 private void changePIDHoverActive(bool active)
3248 {
3249 m_useHoverPID = active;
3250 }
3251
3252 #endregion
3253
3254 public void Move()
3255 {
3256 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
3257 !m_disabled && !m_isSelected && !m_building && !m_outbounds)
3258 {
3259 if (!d.BodyIsEnabled(Body))
3260 {
3261 // let vehicles sleep
3262 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3263 return;
3264
3265 if (++bodydisablecontrol < 20)
3266 return;
3267
3268 d.BodyEnable(Body);
3269 }
3270
3271 bodydisablecontrol = 0;
3272
3273 d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
3274
3275 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3276 {
3277 // 'VEHICLES' are dealt with in ODEDynamics.cs
3278 m_vehicle.Step();
3279 return;
3280 }
3281
3282 float fx = 0;
3283 float fy = 0;
3284 float fz = 0;
3285
3286 float m_mass = _mass;
3287
3288 if (m_usePID && m_PIDTau > 0)
3289 {
3290 // for now position error
3291 _target_velocity =
3292 new Vector3(
3293 (m_PIDTarget.X - lpos.X),
3294 (m_PIDTarget.Y - lpos.Y),
3295 (m_PIDTarget.Z - lpos.Z)
3296 );
3297
3298 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
3299 {
3300 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3301 d.BodySetLinearVel(Body, 0, 0, 0);
3302 return;
3303 }
3304 else
3305 {
3306 _zeroFlag = false;
3307
3308 float tmp = 1 / m_PIDTau;
3309 _target_velocity *= tmp;
3310
3311 // apply limits
3312 tmp = _target_velocity.Length();
3313 if (tmp > 50.0f)
3314 {
3315 tmp = 50 / tmp;
3316 _target_velocity *= tmp;
3317 }
3318 else if (tmp < 0.05f)
3319 {
3320 tmp = 0.05f / tmp;
3321 _target_velocity *= tmp;
3322 }
3323
3324 d.Vector3 vel = d.BodyGetLinearVel(Body);
3325 fx = (_target_velocity.X - vel.X) * m_invTimeStep;
3326 fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
3327 fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
3328// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3329 }
3330 } // end if (m_usePID)
3331
3332 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
3333 else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
3334 {
3335
3336 // Non-Vehicles have a limited set of Hover options.
3337 // determine what our target height really is based on HoverType
3338
3339 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
3340
3341 switch (m_PIDHoverType)
3342 {
3343 case PIDHoverType.Ground:
3344 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3345 break;
3346
3347 case PIDHoverType.GroundAndWater:
3348 m_waterHeight = _parent_scene.GetWaterLevel();
3349 if (m_groundHeight > m_waterHeight)
3350 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3351 else
3352 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3353 break;
3354 } // end switch (m_PIDHoverType)
3355
3356 // don't go underground unless volumedetector
3357
3358 if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
3359 {
3360 d.Vector3 vel = d.BodyGetLinearVel(Body);
3361
3362 fz = (m_targetHoverHeight - lpos.Z);
3363
3364 // if error is zero, use position control; otherwise, velocity control
3365 if (Math.Abs(fz) < 0.01f)
3366 {
3367 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3368 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3369 }
3370 else
3371 {
3372 _zeroFlag = false;
3373 fz /= m_PIDHoverTau;
3374
3375 float tmp = Math.Abs(fz);
3376 if (tmp > 50)
3377 fz = 50 * Math.Sign(fz);
3378 else if (tmp < 0.1)
3379 fz = 0.1f * Math.Sign(fz);
3380
3381 fz = ((fz - vel.Z) * m_invTimeStep);
3382 }
3383 }
3384 }
3385 else
3386 {
3387 float b = (1.0f - m_buoyancy) * m_gravmod;
3388 fx = _parent_scene.gravityx * b;
3389 fy = _parent_scene.gravityy * b;
3390 fz = _parent_scene.gravityz * b;
3391 }
3392
3393 fx *= m_mass;
3394 fy *= m_mass;
3395 fz *= m_mass;
3396
3397 // constant force
3398 fx += m_force.X;
3399 fy += m_force.Y;
3400 fz += m_force.Z;
3401
3402 fx += m_forceacc.X;
3403 fy += m_forceacc.Y;
3404 fz += m_forceacc.Z;
3405
3406 m_forceacc = Vector3.Zero;
3407
3408 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3409 if (fx != 0 || fy != 0 || fz != 0)
3410 {
3411 d.BodyAddForce(Body, fx, fy, fz);
3412 //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
3413 }
3414
3415 Vector3 trq;
3416
3417 trq = m_torque;
3418 trq += m_angularForceacc;
3419 m_angularForceacc = Vector3.Zero;
3420 if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
3421 {
3422 d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
3423 }
3424 }
3425 else
3426 { // is not physical, or is not a body or is selected
3427 // _zeroPosition = d.BodyGetPosition(Body);
3428 return;
3429 //Console.WriteLine("Nothing " + Name);
3430
3431 }
3432 }
3433
3434 public void UpdatePositionAndVelocity(int frame)
3435 {
3436 if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
3437 {
3438 bool bodyenabled = d.BodyIsEnabled(Body);
3439 if (bodyenabled || !_zeroFlag)
3440 {
3441 bool lastZeroFlag = _zeroFlag;
3442
3443 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
3444
3445 // check outside region
3446 if (lpos.Z < -100 || lpos.Z > 100000f)
3447 {
3448 m_outbounds = true;
3449
3450 lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
3451 _acceleration.X = 0;
3452 _acceleration.Y = 0;
3453 _acceleration.Z = 0;
3454
3455 _velocity.X = 0;
3456 _velocity.Y = 0;
3457 _velocity.Z = 0;
3458 m_rotationalVelocity.X = 0;
3459 m_rotationalVelocity.Y = 0;
3460 m_rotationalVelocity.Z = 0;
3461
3462 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3463 d.BodySetAngularVel(Body, 0, 0, 0); // stop it
3464 d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
3465 m_lastposition = _position;
3466 m_lastorientation = _orientation;
3467
3468 base.RequestPhysicsterseUpdate();
3469
3470// throttleCounter = 0;
3471 _zeroFlag = true;
3472
3473 disableBodySoft(); // disable it and colisions
3474 base.RaiseOutOfBounds(_position);
3475 return;
3476 }
3477
3478 if (lpos.X < 0f)
3479 {
3480 _position.X = Util.Clip(lpos.X, -2f, -0.1f);
3481 m_outbounds = true;
3482 }
3483 else if (lpos.X > _parent_scene.WorldExtents.X)
3484 {
3485 _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
3486 m_outbounds = true;
3487 }
3488 if (lpos.Y < 0f)
3489 {
3490 _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
3491 m_outbounds = true;
3492 }
3493 else if (lpos.Y > _parent_scene.WorldExtents.Y)
3494 {
3495 _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
3496 m_outbounds = true;
3497 }
3498
3499 if (m_outbounds)
3500 {
3501 m_lastposition = _position;
3502 m_lastorientation = _orientation;
3503
3504 d.Vector3 dtmp = d.BodyGetAngularVel(Body);
3505 m_rotationalVelocity.X = dtmp.X;
3506 m_rotationalVelocity.Y = dtmp.Y;
3507 m_rotationalVelocity.Z = dtmp.Z;
3508
3509 dtmp = d.BodyGetLinearVel(Body);
3510 _velocity.X = dtmp.X;
3511 _velocity.Y = dtmp.Y;
3512 _velocity.Z = dtmp.Z;
3513
3514 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3515 d.BodySetAngularVel(Body, 0, 0, 0);
3516 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3517 disableBodySoft(); // stop collisions
3518 UnSubscribeEvents();
3519
3520 base.RequestPhysicsterseUpdate();
3521 return;
3522 }
3523
3524 d.Quaternion ori;
3525 d.GeomCopyQuaternion(prim_geom, out ori);
3526
3527 // decide if moving
3528 // use positions since this are integrated quantities
3529 // tolerance values depende a lot on simulation noise...
3530 // use simple math.abs since we dont need to be exact
3531
3532 if (!bodyenabled ||
3533 (Math.Abs(_position.X - lpos.X) < 0.005f)
3534 && (Math.Abs(_position.Y - lpos.Y) < 0.005f)
3535 && (Math.Abs(_position.Z - lpos.Z) < 0.005f)
3536 && (Math.Abs(_orientation.X - ori.X) < 0.0005f)
3537 && (Math.Abs(_orientation.Y - ori.Y) < 0.0005f)
3538 && (Math.Abs(_orientation.Z - ori.Z) < 0.0005f) // ignore W
3539 )
3540 {
3541 _zeroFlag = true;
3542 }
3543 else
3544 _zeroFlag = false;
3545
3546 // update velocities and aceleration
3547 if (!(_zeroFlag && lastZeroFlag))
3548 {
3549 d.Vector3 vel = d.BodyGetLinearVel(Body);
3550
3551 _acceleration = _velocity;
3552
3553 if ((Math.Abs(vel.X) < 0.005f) &&
3554 (Math.Abs(vel.Y) < 0.005f) &&
3555 (Math.Abs(vel.Z) < 0.005f))
3556 {
3557 _velocity = Vector3.Zero;
3558 float t = -m_invTimeStep;
3559 _acceleration = _acceleration * t;
3560 }
3561 else
3562 {
3563 _velocity.X = vel.X;
3564 _velocity.Y = vel.Y;
3565 _velocity.Z = vel.Z;
3566 _acceleration = (_velocity - _acceleration) * m_invTimeStep;
3567 }
3568
3569 if ((Math.Abs(_acceleration.X) < 0.01f) &&
3570 (Math.Abs(_acceleration.Y) < 0.01f) &&
3571 (Math.Abs(_acceleration.Z) < 0.01f))
3572 {
3573 _acceleration = Vector3.Zero;
3574 }
3575
3576 if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
3577 (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
3578 (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
3579 )
3580 {
3581 m_rotationalVelocity = Vector3.Zero;
3582 }
3583 else
3584 {
3585 vel = d.BodyGetAngularVel(Body);
3586 m_rotationalVelocity.X = vel.X;
3587 m_rotationalVelocity.Y = vel.Y;
3588 m_rotationalVelocity.Z = vel.Z;
3589 }
3590 // }
3591
3592 _position.X = lpos.X;
3593 _position.Y = lpos.Y;
3594 _position.Z = lpos.Z;
3595
3596 _orientation.X = ori.X;
3597 _orientation.Y = ori.Y;
3598 _orientation.Z = ori.Z;
3599 _orientation.W = ori.W;
3600 }
3601 if (_zeroFlag)
3602 {
3603 if (lastZeroFlag)
3604 {
3605 _velocity = Vector3.Zero;
3606 _acceleration = Vector3.Zero;
3607 m_rotationalVelocity = Vector3.Zero;
3608 }
3609
3610 if (!m_lastUpdateSent)
3611 {
3612 base.RequestPhysicsterseUpdate();
3613 if (lastZeroFlag)
3614 m_lastUpdateSent = true;
3615 }
3616 return;
3617 }
3618
3619 base.RequestPhysicsterseUpdate();
3620 m_lastUpdateSent = false;
3621 }
3622 }
3623 }
3624
3625 internal static bool QuaternionIsFinite(Quaternion q)
3626 {
3627 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
3628 return false;
3629 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
3630 return false;
3631 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
3632 return false;
3633 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
3634 return false;
3635 return true;
3636 }
3637
3638 internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
3639 {
3640 // assumes object center of mass is zero
3641 float smass = part.mass;
3642 theobj.mass -= smass;
3643
3644 smass *= 1.0f / (theobj.mass); ;
3645
3646 theobj.c.X -= part.c.X * smass;
3647 theobj.c.Y -= part.c.Y * smass;
3648 theobj.c.Z -= part.c.Z * smass;
3649
3650 theobj.I.M00 -= part.I.M00;
3651 theobj.I.M01 -= part.I.M01;
3652 theobj.I.M02 -= part.I.M02;
3653 theobj.I.M10 -= part.I.M10;
3654 theobj.I.M11 -= part.I.M11;
3655 theobj.I.M12 -= part.I.M12;
3656 theobj.I.M20 -= part.I.M20;
3657 theobj.I.M21 -= part.I.M21;
3658 theobj.I.M22 -= part.I.M22;
3659 }
3660
3661 private void donullchange()
3662 {
3663 }
3664
3665 public bool DoAChange(changes what, object arg)
3666 {
3667 if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove)
3668 {
3669 return false;
3670 }
3671
3672 // nasty switch
3673 switch (what)
3674 {
3675 case changes.Add:
3676 changeadd();
3677 break;
3678
3679 case changes.AddPhysRep:
3680 changeAddPhysRep((ODEPhysRepData)arg);
3681 break;
3682
3683 case changes.Remove:
3684 //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
3685 //When we return true, it destroys all of the prims in the linkset anyway
3686 if (_parent != null)
3687 {
3688 OdePrim parent = (OdePrim)_parent;
3689 parent.ChildRemove(this, false);
3690 }
3691 else
3692 ChildRemove(this, false);
3693
3694 m_vehicle = null;
3695 RemoveGeom();
3696 m_targetSpace = IntPtr.Zero;
3697 UnSubscribeEvents();
3698 return true;
3699
3700 case changes.Link:
3701 OdePrim tmp = (OdePrim)arg;
3702 changeLink(tmp);
3703 break;
3704
3705 case changes.DeLink:
3706 changeLink(null);
3707 break;
3708
3709 case changes.Position:
3710 changePosition((Vector3)arg);
3711 break;
3712
3713 case changes.Orientation:
3714 changeOrientation((Quaternion)arg);
3715 break;
3716
3717 case changes.PosOffset:
3718 donullchange();
3719 break;
3720
3721 case changes.OriOffset:
3722 donullchange();
3723 break;
3724
3725 case changes.Velocity:
3726 changevelocity((Vector3)arg);
3727 break;
3728
3729// case changes.Acceleration:
3730// changeacceleration((Vector3)arg);
3731// break;
3732
3733 case changes.AngVelocity:
3734 changeangvelocity((Vector3)arg);
3735 break;
3736
3737 case changes.Force:
3738 changeForce((Vector3)arg);
3739 break;
3740
3741 case changes.Torque:
3742 changeSetTorque((Vector3)arg);
3743 break;
3744
3745 case changes.AddForce:
3746 changeAddForce((Vector3)arg);
3747 break;
3748
3749 case changes.AddAngForce:
3750 changeAddAngularImpulse((Vector3)arg);
3751 break;
3752
3753 case changes.AngLock:
3754 changeAngularLock((Vector3)arg);
3755 break;
3756
3757 case changes.Size:
3758 changeSize((Vector3)arg);
3759 break;
3760
3761 case changes.Shape:
3762 changeShape((PrimitiveBaseShape)arg);
3763 break;
3764
3765 case changes.PhysRepData:
3766 changePhysRepData((ODEPhysRepData) arg);
3767 break;
3768
3769 case changes.CollidesWater:
3770 changeFloatOnWater((bool)arg);
3771 break;
3772
3773 case changes.VolumeDtc:
3774 changeVolumedetetion((bool)arg);
3775 break;
3776
3777 case changes.Phantom:
3778 changePhantomStatus((bool)arg);
3779 break;
3780
3781 case changes.Physical:
3782 changePhysicsStatus((bool)arg);
3783 break;
3784
3785 case changes.Selected:
3786 changeSelectedStatus((bool)arg);
3787 break;
3788
3789 case changes.disabled:
3790 changeDisable((bool)arg);
3791 break;
3792
3793 case changes.building:
3794 changeBuilding((bool)arg);
3795 break;
3796
3797 case changes.VehicleType:
3798 changeVehicleType((int)arg);
3799 break;
3800
3801 case changes.VehicleFlags:
3802 changeVehicleFlags((strVehicleBoolParam) arg);
3803 break;
3804
3805 case changes.VehicleFloatParam:
3806 changeVehicleFloatParam((strVehicleFloatParam) arg);
3807 break;
3808
3809 case changes.VehicleVectorParam:
3810 changeVehicleVectorParam((strVehicleVectorParam) arg);
3811 break;
3812
3813 case changes.VehicleRotationParam:
3814 changeVehicleRotationParam((strVehicleQuatParam) arg);
3815 break;
3816
3817 case changes.SetVehicle:
3818 changeSetVehicle((VehicleData) arg);
3819 break;
3820
3821 case changes.Buoyancy:
3822 changeBuoyancy((float)arg);
3823 break;
3824
3825 case changes.PIDTarget:
3826 changePIDTarget((Vector3)arg);
3827 break;
3828
3829 case changes.PIDTau:
3830 changePIDTau((float)arg);
3831 break;
3832
3833 case changes.PIDActive:
3834 changePIDActive((bool)arg);
3835 break;
3836
3837 case changes.PIDHoverHeight:
3838 changePIDHoverHeight((float)arg);
3839 break;
3840
3841 case changes.PIDHoverType:
3842 changePIDHoverType((PIDHoverType)arg);
3843 break;
3844
3845 case changes.PIDHoverTau:
3846 changePIDHoverTau((float)arg);
3847 break;
3848
3849 case changes.PIDHoverActive:
3850 changePIDHoverActive((bool)arg);
3851 break;
3852
3853 case changes.Null:
3854 donullchange();
3855 break;
3856
3857
3858
3859 default:
3860 donullchange();
3861 break;
3862 }
3863 return false;
3864 }
3865
3866 public void AddChange(changes what, object arg)
3867 {
3868 _parent_scene.AddChange((PhysicsActor) this, what, arg);
3869 }
3870
3871
3872 private struct strVehicleBoolParam
3873 {
3874 public int param;
3875 public bool value;
3876 }
3877
3878 private struct strVehicleFloatParam
3879 {
3880 public int param;
3881 public float value;
3882 }
3883
3884 private struct strVehicleQuatParam
3885 {
3886 public int param;
3887 public Quaternion value;
3888 }
3889
3890 private struct strVehicleVectorParam
3891 {
3892 public int param;
3893 public Vector3 value;
3894 }
3895 }
3896}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..ef1e57c
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs
@@ -0,0 +1,683 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.PhysicsModules.SharedBase;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.PhysicsModule.ubOde
40{
41 /// <summary>
42 /// Processes raycast requests as ODE is in a state to be able to do them.
43 /// This ensures that it's thread safe and there will be no conflicts.
44 /// Requests get returned by a different thread then they were requested by.
45 /// </summary>
46 public class ODERayCastRequestManager
47 {
48 /// <summary>
49 /// Pending ray requests
50 /// </summary>
51 protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>();
52
53 /// <summary>
54 /// Scene that created this object.
55 /// </summary>
56 private ODEScene m_scene;
57
58 IntPtr ray; // the ray. we only need one for our lifetime
59 IntPtr Sphere;
60 IntPtr Box;
61 IntPtr Plane;
62
63 private int CollisionContactGeomsPerTest = 25;
64 private const int DefaultMaxCount = 25;
65 private const int MaxTimePerCallMS = 30;
66
67 /// <summary>
68 /// ODE near callback delegate
69 /// </summary>
70 private d.NearCallback nearCallback;
71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
72 private List<ContactResult> m_contactResults = new List<ContactResult>();
73 private RayFilterFlags CurrentRayFilter;
74 private int CurrentMaxCount;
75
76 public ODERayCastRequestManager(ODEScene pScene)
77 {
78 m_scene = pScene;
79 nearCallback = near;
80 ray = d.CreateRay(IntPtr.Zero, 1.0f);
81 d.GeomSetCategoryBits(ray, 0);
82 Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
83 d.GeomSetCategoryBits(Box, 0);
84 Sphere = d.CreateSphere(IntPtr.Zero,1.0f);
85 d.GeomSetCategoryBits(Sphere, 0);
86 Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f);
87 d.GeomSetCategoryBits(Sphere, 0);
88 }
89
90 public void QueueRequest(ODERayRequest req)
91 {
92 if (req.Count == 0)
93 req.Count = DefaultMaxCount;
94
95 m_PendingRequests.Enqueue(req);
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104
105 if (m_PendingRequests.Count <= 0)
106 return 0;
107
108 if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
109 // oops something got wrong or scene isn't ready still
110 {
111 m_PendingRequests.Clear();
112 return 0;
113 }
114
115 int time = Util.EnvironmentTickCount();
116
117 ODERayRequest req;
118 int closestHit;
119 int backfacecull;
120 CollisionCategories catflags;
121
122 while (m_PendingRequests.Dequeue(out req))
123 {
124 if (req.callbackMethod != null)
125 {
126 IntPtr geom = IntPtr.Zero;
127 if (req.actor != null)
128 {
129 if (m_scene.haveActor(req.actor))
130 {
131 if (req.actor is OdePrim)
132 geom = ((OdePrim)req.actor).prim_geom;
133 else if (req.actor is OdeCharacter)
134 geom = ((OdePrim)req.actor).prim_geom;
135 }
136 if (geom == IntPtr.Zero)
137 {
138 NoContacts(req);
139 continue;
140 }
141 }
142
143
144 CurrentRayFilter = req.filter;
145 CurrentMaxCount = req.Count;
146
147 CollisionContactGeomsPerTest = req.Count & 0xffff;
148
149 closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
150 backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
151
152 if (req.callbackMethod is ProbeBoxCallback)
153 {
154 if (CollisionContactGeomsPerTest > 80)
155 CollisionContactGeomsPerTest = 80;
156 d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
157 d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
158 d.Quaternion qtmp;
159 qtmp.X = req.orientation.X;
160 qtmp.Y = req.orientation.Y;
161 qtmp.Z = req.orientation.Z;
162 qtmp.W = req.orientation.W;
163 d.GeomSetQuaternion(Box, ref qtmp);
164 }
165 else if (req.callbackMethod is ProbeSphereCallback)
166 {
167 if (CollisionContactGeomsPerTest > 80)
168 CollisionContactGeomsPerTest = 80;
169
170 d.GeomSphereSetRadius(Sphere, req.length);
171 d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
172 }
173 else if (req.callbackMethod is ProbePlaneCallback)
174 {
175 if (CollisionContactGeomsPerTest > 80)
176 CollisionContactGeomsPerTest = 80;
177
178 d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
179 }
180
181 else
182 {
183 if (CollisionContactGeomsPerTest > 25)
184 CollisionContactGeomsPerTest = 25;
185
186 d.GeomRaySetLength(ray, req.length);
187 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
188 d.GeomRaySetParams(ray, 0, backfacecull);
189 d.GeomRaySetClosestHit(ray, closestHit);
190
191 if (req.callbackMethod is RaycastCallback)
192 {
193 // if we only want one get only one per Collision pair saving memory
194 CurrentRayFilter |= RayFilterFlags.ClosestHit;
195 d.GeomRaySetClosestHit(ray, 1);
196 }
197 else
198 d.GeomRaySetClosestHit(ray, closestHit);
199 }
200
201 if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
202 unchecked
203 {
204 CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
205 }
206
207 if (geom == IntPtr.Zero)
208 {
209 // translate ray filter to Collision flags
210 catflags = 0;
211 if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
212 catflags |= CollisionCategories.VolumeDtc;
213 if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
214 catflags |= CollisionCategories.Phantom;
215 if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
216 catflags |= CollisionCategories.Character;
217 if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
218 catflags |= CollisionCategories.Geom;
219 if ((CurrentRayFilter & RayFilterFlags.land) != 0)
220 catflags |= CollisionCategories.Land;
221 if ((CurrentRayFilter & RayFilterFlags.water) != 0)
222 catflags |= CollisionCategories.Water;
223
224 if (catflags != 0)
225 {
226 if (req.callbackMethod is ProbeBoxCallback)
227 {
228 catflags |= CollisionCategories.Space;
229 d.GeomSetCollideBits(Box, (uint)catflags);
230 d.GeomSetCategoryBits(Box, (uint)catflags);
231 doProbe(req, Box);
232 }
233 else if (req.callbackMethod is ProbeSphereCallback)
234 {
235 catflags |= CollisionCategories.Space;
236 d.GeomSetCollideBits(Sphere, (uint)catflags);
237 d.GeomSetCategoryBits(Sphere, (uint)catflags);
238 doProbe(req, Sphere);
239 }
240 else if (req.callbackMethod is ProbePlaneCallback)
241 {
242 catflags |= CollisionCategories.Space;
243 d.GeomSetCollideBits(Plane, (uint)catflags);
244 d.GeomSetCategoryBits(Plane, (uint)catflags);
245 doPlane(req,IntPtr.Zero);
246 }
247 else
248 {
249 d.GeomSetCollideBits(ray, (uint)catflags);
250 doSpaceRay(req);
251 }
252 }
253 }
254 else
255 {
256 // if we select a geom don't use filters
257
258 if (req.callbackMethod is ProbePlaneCallback)
259 {
260 d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
261 doPlane(req,geom);
262 }
263 else
264 {
265 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
266 doGeomRay(req,geom);
267 }
268 }
269 }
270
271 if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
272 break;
273 }
274
275 lock (m_contactResults)
276 m_contactResults.Clear();
277
278 return Util.EnvironmentTickCountSubtract(time);
279 }
280 /// <summary>
281 /// Method that actually initiates the raycast with spaces
282 /// </summary>
283 /// <param name="req"></param>
284 ///
285
286 private void NoContacts(ODERayRequest req)
287 {
288 if (req.callbackMethod is RaycastCallback)
289 {
290 ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
291 return;
292 }
293 List<ContactResult> cresult = new List<ContactResult>();
294
295 if (req.callbackMethod is RayCallback)
296 ((RayCallback)req.callbackMethod)(cresult);
297 else if (req.callbackMethod is ProbeBoxCallback)
298 ((ProbeBoxCallback)req.callbackMethod)(cresult);
299 else if (req.callbackMethod is ProbeSphereCallback)
300 ((ProbeSphereCallback)req.callbackMethod)(cresult);
301 }
302
303 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhantom;
304// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
305 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhantom;
306
307 private void doSpaceRay(ODERayRequest req)
308 {
309 // Collide tests
310 if ((CurrentRayFilter & FilterActiveSpace) != 0)
311 {
312 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
313 d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
314 }
315 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
316 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
317 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
318 {
319 // current ode land to ray collisions is very bad
320 // so for now limit its range badly
321
322 if (req.length > 30.0f)
323 d.GeomRaySetLength(ray, 30.0f);
324
325 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
326 }
327
328 if (req.callbackMethod is RaycastCallback)
329 {
330 // Define default results
331 bool hitYN = false;
332 uint hitConsumerID = 0;
333 float distance = float.MaxValue;
334 Vector3 closestcontact = Vector3.Zero;
335 Vector3 snormal = Vector3.Zero;
336
337 // Find closest contact and object.
338 lock (m_contactResults)
339 {
340 foreach (ContactResult cResult in m_contactResults)
341 {
342 if(cResult.Depth < distance)
343 {
344 closestcontact = cResult.Pos;
345 hitConsumerID = cResult.ConsumerID;
346 distance = cResult.Depth;
347 snormal = cResult.Normal;
348 }
349 }
350 m_contactResults.Clear();
351 }
352
353 if (distance > 0 && distance < float.MaxValue)
354 hitYN = true;
355 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
356 }
357 else
358 {
359 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
360 lock (m_PendingRequests)
361 {
362 cresult.AddRange(m_contactResults);
363 m_contactResults.Clear();
364 }
365 ((RayCallback)req.callbackMethod)(cresult);
366 }
367 }
368
369 private void doProbe(ODERayRequest req, IntPtr probe)
370 {
371 // Collide tests
372 if ((CurrentRayFilter & FilterActiveSpace) != 0)
373 {
374 d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
375 d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
376 }
377 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
378 d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
379 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
380 d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
381
382 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
383 lock (m_PendingRequests)
384 {
385 cresult.AddRange(m_contactResults);
386 m_contactResults.Clear();
387 }
388 if (req.callbackMethod is ProbeBoxCallback)
389 ((ProbeBoxCallback)req.callbackMethod)(cresult);
390 else if (req.callbackMethod is ProbeSphereCallback)
391 ((ProbeSphereCallback)req.callbackMethod)(cresult);
392 }
393
394 private void doPlane(ODERayRequest req,IntPtr geom)
395 {
396 // Collide tests
397 if (geom == IntPtr.Zero)
398 {
399 if ((CurrentRayFilter & FilterActiveSpace) != 0)
400 {
401 d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
402 d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
403 }
404 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
405 d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
406 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
407 d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
408 }
409 else
410 {
411 d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
412 }
413
414 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
415 lock (m_PendingRequests)
416 {
417 cresult.AddRange(m_contactResults);
418 m_contactResults.Clear();
419 }
420
421 ((ProbePlaneCallback)req.callbackMethod)(cresult);
422 }
423
424 /// <summary>
425 /// Method that actually initiates the raycast with a geom
426 /// </summary>
427 /// <param name="req"></param>
428 private void doGeomRay(ODERayRequest req, IntPtr geom)
429 {
430 // Collide test
431 d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
432
433 if (req.callbackMethod is RaycastCallback)
434 {
435 // Define default results
436 bool hitYN = false;
437 uint hitConsumerID = 0;
438 float distance = float.MaxValue;
439 Vector3 closestcontact = Vector3.Zero;
440 Vector3 snormal = Vector3.Zero;
441
442 // Find closest contact and object.
443 lock (m_contactResults)
444 {
445 foreach (ContactResult cResult in m_contactResults)
446 {
447 if(cResult.Depth < distance )
448 {
449 closestcontact = cResult.Pos;
450 hitConsumerID = cResult.ConsumerID;
451 distance = cResult.Depth;
452 snormal = cResult.Normal;
453 }
454 }
455 m_contactResults.Clear();
456 }
457
458 if (distance > 0 && distance < float.MaxValue)
459 hitYN = true;
460
461 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
462 }
463 else
464 {
465 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
466 lock (m_PendingRequests)
467 {
468 cresult.AddRange(m_contactResults);
469 m_contactResults.Clear();
470 }
471 ((RayCallback)req.callbackMethod)(cresult);
472 }
473 }
474
475 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
476 {
477 IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
478 if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest)
479 return false;
480
481 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
482 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
483 return true;
484 }
485
486 // This is the standard Near. g1 is the ray
487 private void near(IntPtr space, IntPtr g1, IntPtr g2)
488 {
489 if (g2 == IntPtr.Zero || g1 == g2)
490 return;
491
492 if (m_contactResults.Count >= CurrentMaxCount)
493 return;
494
495 if (d.GeomIsSpace(g2))
496 {
497 try
498 {
499 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
500 }
501 catch (Exception e)
502 {
503 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
504 }
505 return;
506 }
507
508 int count = 0;
509 try
510 {
511 count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
512 }
513 catch (Exception e)
514 {
515 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
516 return;
517 }
518
519 if (count == 0)
520 return;
521/*
522 uint cat1 = d.GeomGetCategoryBits(g1);
523 uint cat2 = d.GeomGetCategoryBits(g2);
524 uint col1 = d.GeomGetCollideBits(g1);
525 uint col2 = d.GeomGetCollideBits(g2);
526*/
527
528 uint ID = 0;
529 PhysicsActor p2 = null;
530
531 m_scene.actor_name_map.TryGetValue(g2, out p2);
532
533 if (p2 == null)
534 return;
535
536 switch (p2.PhysicsActorType)
537 {
538 case (int)ActorTypes.Prim:
539
540 RayFilterFlags thisFlags;
541
542 if (p2.IsPhysical)
543 thisFlags = RayFilterFlags.physical;
544 else
545 thisFlags = RayFilterFlags.nonphysical;
546
547 if (p2.Phantom)
548 thisFlags |= RayFilterFlags.phantom;
549
550 if (p2.IsVolumeDtc)
551 thisFlags |= RayFilterFlags.volumedtc;
552
553 if ((thisFlags & CurrentRayFilter) == 0)
554 return;
555
556 ID = ((OdePrim)p2).LocalID;
557 break;
558
559 case (int)ActorTypes.Agent:
560
561 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
562 return;
563 else
564 ID = ((OdeCharacter)p2).LocalID;
565 break;
566
567 case (int)ActorTypes.Ground:
568
569 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
570 return;
571 break;
572
573 case (int)ActorTypes.Water:
574
575 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
576 return;
577 break;
578
579 default:
580 break;
581 }
582
583 d.ContactGeom curcontact = new d.ContactGeom();
584
585 // closestHit for now only works for meshs, so must do it for others
586 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
587 {
588 // Loop all contacts, build results.
589 for (int i = 0; i < count; i++)
590 {
591 if (!GetCurContactGeom(i, ref curcontact))
592 break;
593
594 ContactResult collisionresult = new ContactResult();
595 collisionresult.ConsumerID = ID;
596 collisionresult.Pos.X = curcontact.pos.X;
597 collisionresult.Pos.Y = curcontact.pos.Y;
598 collisionresult.Pos.Z = curcontact.pos.Z;
599 collisionresult.Depth = curcontact.depth;
600 collisionresult.Normal.X = curcontact.normal.X;
601 collisionresult.Normal.Y = curcontact.normal.Y;
602 collisionresult.Normal.Z = curcontact.normal.Z;
603 lock (m_contactResults)
604 {
605 m_contactResults.Add(collisionresult);
606 if (m_contactResults.Count >= CurrentMaxCount)
607 return;
608 }
609 }
610 }
611 else
612 {
613 // keep only closest contact
614 ContactResult collisionresult = new ContactResult();
615 collisionresult.ConsumerID = ID;
616 collisionresult.Depth = float.MaxValue;
617
618 for (int i = 0; i < count; i++)
619 {
620 if (!GetCurContactGeom(i, ref curcontact))
621 break;
622
623 if (curcontact.depth < collisionresult.Depth)
624 {
625 collisionresult.Pos.X = curcontact.pos.X;
626 collisionresult.Pos.Y = curcontact.pos.Y;
627 collisionresult.Pos.Z = curcontact.pos.Z;
628 collisionresult.Depth = curcontact.depth;
629 collisionresult.Normal.X = curcontact.normal.X;
630 collisionresult.Normal.Y = curcontact.normal.Y;
631 collisionresult.Normal.Z = curcontact.normal.Z;
632 }
633 }
634
635 if (collisionresult.Depth != float.MaxValue)
636 {
637 lock (m_contactResults)
638 m_contactResults.Add(collisionresult);
639 }
640 }
641 }
642
643 /// <summary>
644 /// Dereference the creator scene so that it can be garbage collected if needed.
645 /// </summary>
646 internal void Dispose()
647 {
648 m_scene = null;
649 if (ray != IntPtr.Zero)
650 {
651 d.GeomDestroy(ray);
652 ray = IntPtr.Zero;
653 }
654 if (Box != IntPtr.Zero)
655 {
656 d.GeomDestroy(Box);
657 Box = IntPtr.Zero;
658 }
659 if (Sphere != IntPtr.Zero)
660 {
661 d.GeomDestroy(Sphere);
662 Sphere = IntPtr.Zero;
663 }
664 if (Plane != IntPtr.Zero)
665 {
666 d.GeomDestroy(Plane);
667 Plane = IntPtr.Zero;
668 }
669 }
670 }
671
672 public struct ODERayRequest
673 {
674 public PhysicsActor actor;
675 public Vector3 Origin;
676 public Vector3 Normal;
677 public int Count;
678 public float length;
679 public object callbackMethod;
680 public RayFilterFlags filter;
681 public Quaternion orientation;
682 }
683}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
new file mode 100644
index 0000000..a2dd885
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -0,0 +1,2825 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28// Revision 2011/12/13 by Ubit Umarov
29//#define SPAM
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using System.Runtime.InteropServices;
35using System.Threading;
36using System.IO;
37using System.Diagnostics;
38using log4net;
39using Nini.Config;
40using Mono.Addins;
41using OdeAPI;
42using OpenSim.Framework;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Interfaces;
45using OpenSim.Region.PhysicsModules.SharedBase;
46using OpenMetaverse;
47
48namespace OpenSim.Region.PhysicsModule.ubOde
49{
50 // colision flags of things others can colide with
51 // rays, sensors, probes removed since can't be colided with
52 // The top space where things are placed provided further selection
53 // ie physical are in active space nonphysical in static
54 // this should be exclusive as possible
55
56 [Flags]
57 public enum CollisionCategories : uint
58 {
59 Disabled = 0,
60 //by 'things' types
61 Space = 0x01,
62 Geom = 0x02, // aka prim/part
63 Character = 0x04,
64 Land = 0x08,
65 Water = 0x010,
66
67 // by state
68 Phantom = 0x01000,
69 VolumeDtc = 0x02000,
70 Selected = 0x04000,
71 NoShape = 0x08000,
72
73
74 All = 0xffffffff
75 }
76
77 /// <summary>
78 /// Material type for a primitive
79 /// </summary>
80 public enum Material : int
81 {
82 /// <summary></summary>
83 Stone = 0,
84 /// <summary></summary>
85 Metal = 1,
86 /// <summary></summary>
87 Glass = 2,
88 /// <summary></summary>
89 Wood = 3,
90 /// <summary></summary>
91 Flesh = 4,
92 /// <summary></summary>
93 Plastic = 5,
94 /// <summary></summary>
95 Rubber = 6,
96
97 light = 7 // compatibility with old viewers
98 }
99
100 public enum changes : int
101 {
102 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
103 Remove,
104 Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
105 // or removes from a object if arg is null
106 DeLink,
107 Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
108 Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
109 PosOffset, // not in use
110 // arg Vector3 new position in local coords. Changes prim position in object
111 OriOffset, // not in use
112 // arg Vector3 new position in local coords. Changes prim position in object
113 Velocity,
114 AngVelocity,
115 Acceleration,
116 Force,
117 Torque,
118 Momentum,
119
120 AddForce,
121 AddAngForce,
122 AngLock,
123
124 Buoyancy,
125
126 PIDTarget,
127 PIDTau,
128 PIDActive,
129
130 PIDHoverHeight,
131 PIDHoverType,
132 PIDHoverTau,
133 PIDHoverActive,
134
135 Size,
136 AvatarSize,
137 Shape,
138 PhysRepData,
139 AddPhysRep,
140
141 CollidesWater,
142 VolumeDtc,
143
144 Physical,
145 Phantom,
146 Selected,
147 disabled,
148 building,
149
150 VehicleType,
151 VehicleFloatParam,
152 VehicleVectorParam,
153 VehicleRotationParam,
154 VehicleFlags,
155 SetVehicle,
156
157 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
158 }
159
160 public struct ODEchangeitem
161 {
162 public PhysicsActor actor;
163 public OdeCharacter character;
164 public changes what;
165 public Object arg;
166 }
167
168 public class ODEScene : PhysicsScene
169 {
170 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
171
172 public bool m_ubOdeLib = false;
173 public bool m_suportCombine = false; // mega suport not tested
174 public Scene m_frameWorkScene = null;
175
176// private int threadid = 0;
177
178// const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
179
180 const d.ContactFlags comumContactFlags = d.ContactFlags.Bounce | d.ContactFlags.Approx1 | d.ContactFlags.Slip1 | d.ContactFlags.Slip2;
181 const float comumContactERP = 0.7f;
182 const float comumContactCFM = 0.0001f;
183 const float comumContactSLIP = 0f;
184
185 float frictionMovementMult = 0.8f;
186
187 float TerrainBounce = 0.1f;
188 float TerrainFriction = 0.3f;
189
190 public float AvatarFriction = 0;// 0.9f * 0.5f;
191
192 // this netx dimensions are only relevant for terrain partition (mega regions)
193 // WorldExtents below has the simulation dimensions
194 // they should be identical except on mega regions
195 private uint m_regionWidth = Constants.RegionSize;
196 private uint m_regionHeight = Constants.RegionSize;
197
198 public float ODE_STEPSIZE = 0.020f;
199 public float HalfOdeStep = 0.01f;
200 public int odetimestepMS = 20; // rounded
201 private float metersInSpace = 25.6f;
202 private float m_timeDilation = 1.0f;
203
204 private DateTime m_lastframe;
205 private DateTime m_lastMeshExpire;
206
207 public float gravityx = 0f;
208 public float gravityy = 0f;
209 public float gravityz = -9.8f;
210
211 private float waterlevel = 0f;
212 private int framecount = 0;
213
214// private int m_meshExpireCntr;
215
216 private float avDensity = 80f;
217 private float avMovementDivisorWalk = 1.3f;
218 private float avMovementDivisorRun = 0.8f;
219 private float minimumGroundFlightOffset = 3f;
220 public float maximumMassObject = 10000.01f;
221
222
223 public float geomDefaultDensity = 10.000006836f;
224
225 public float bodyPIDD = 35f;
226 public float bodyPIDG = 25;
227
228 public int bodyFramesAutoDisable = 5;
229
230 private d.NearCallback nearCallback;
231
232 private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
233 private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
234 private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
235 private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
236
237 public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
238
239 /// <summary>
240 /// A list of actors that should receive collision events.
241 /// </summary>
242 private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
243 private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
244
245 private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
246// public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
247 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
248
249 private float contactsurfacelayer = 0.001f;
250
251 private int contactsPerCollision = 80;
252 internal IntPtr ContactgeomsArray = IntPtr.Zero;
253 private IntPtr GlobalContactsArray = IntPtr.Zero;
254 private d.Contact SharedTmpcontact = new d.Contact();
255
256 const int maxContactsbeforedeath = 4000;
257 private volatile int m_global_contactcount = 0;
258
259 private IntPtr contactgroup;
260
261 public ContactData[] m_materialContactsData = new ContactData[8];
262
263 private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
264 private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
265 private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
266
267 private int m_physicsiterations = 15;
268 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
269// private PhysicsActor PANull = new NullPhysicsActor();
270 private float step_time = 0.0f;
271
272 public IntPtr world;
273
274
275 // split the spaces acording to contents type
276 // ActiveSpace contains characters and active prims
277 // StaticSpace contains land and other that is mostly static in enviroment
278 // this can contain subspaces, like the grid in staticspace
279 // as now space only contains this 2 top spaces
280
281 public IntPtr TopSpace; // the global space
282 public IntPtr ActiveSpace; // space for active prims
283 public IntPtr CharsSpace; // space for active prims
284 public IntPtr StaticSpace; // space for the static things around
285 public IntPtr GroundSpace; // space for ground
286
287 // some speedup variables
288 private int spaceGridMaxX;
289 private int spaceGridMaxY;
290 private float spacesPerMeterX;
291 private float spacesPerMeterY;
292
293 // split static geometry collision into a grid as before
294 private IntPtr[,] staticPrimspace;
295 private IntPtr[] staticPrimspaceOffRegion;
296
297 public Object OdeLock;
298 public static Object SimulationLock;
299
300 public IMesher mesher;
301
302 public IConfigSource m_config;
303
304 public bool physics_logging = false;
305 public int physics_logging_interval = 0;
306 public bool physics_logging_append_existing_logfile = false;
307
308 private Vector3 m_worldOffset = Vector3.Zero;
309 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
310 private PhysicsScene m_parentScene = null;
311
312 private ODERayCastRequestManager m_rayCastManager;
313 public ODEMeshWorker m_meshWorker;
314
315 /* maybe needed if ode uses tls
316 private void checkThread()
317 {
318
319 int th = Thread.CurrentThread.ManagedThreadId;
320 if(th != threadid)
321 {
322 threadid = th;
323 d.AllocateODEDataForThread(~0U);
324 }
325 }
326 */
327
328 IConfig physicsconfig = null;
329
330 public ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, bool pubOdeLib)
331 {
332 OdeLock = new Object();
333
334 EngineType = pname;
335 PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName;
336
337 m_config = psourceconfig;
338 m_ubOdeLib = pubOdeLib;
339 m_frameWorkScene = pscene;
340
341 m_frameWorkScene.RegisterModuleInterface<PhysicsScene>(this);
342
343 Initialization();
344
345 base.Initialise(m_frameWorkScene.PhysicsRequestAsset,
346 (m_frameWorkScene.Heightmap != null ? m_frameWorkScene.Heightmap.GetFloatsSerialised() : new float[m_frameWorkScene.RegionInfo.RegionSizeX * m_frameWorkScene.RegionInfo.RegionSizeY]),
347 (float)m_frameWorkScene.RegionInfo.RegionSettings.WaterHeight);
348 }
349
350 // core hack this just means all modules where loaded
351 // so now we can look for dependencies
352 public void RegionLoaded()
353 {
354 mesher = m_frameWorkScene.RequestModuleInterface<IMesher>();
355 if (mesher == null)
356 {
357 m_log.WarnFormat("[ubOde] No mesher. module disabled");
358 return;
359 }
360
361 m_meshWorker = new ODEMeshWorker(this, m_log, mesher, physicsconfig);
362 m_frameWorkScene.PhysicsEnabled = true;
363 }
364 /// <summary>
365 /// Initiailizes the scene
366 /// Sets many properties that ODE requires to be stable
367 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
368 /// </summary>
369 private void Initialization()
370 {
371 // checkThread();
372 SimulationLock = new Object();
373
374 nearCallback = near;
375
376 m_rayCastManager = new ODERayCastRequestManager(this);
377
378 WorldExtents.X = m_frameWorkScene.RegionInfo.RegionSizeX;
379 m_regionWidth = (uint)WorldExtents.X;
380 WorldExtents.Y = m_frameWorkScene.RegionInfo.RegionSizeY;
381 m_regionHeight = (uint)WorldExtents.Y;
382
383 m_suportCombine = false;
384
385 lock (OdeLock)
386 {
387 // Create the world and the first space
388 try
389 {
390 world = d.WorldCreate();
391 TopSpace = d.HashSpaceCreate(IntPtr.Zero);
392
393 // now the major subspaces
394 ActiveSpace = d.HashSpaceCreate(TopSpace);
395 CharsSpace = d.HashSpaceCreate(TopSpace);
396 StaticSpace = d.HashSpaceCreate(TopSpace);
397 GroundSpace = d.HashSpaceCreate(TopSpace);
398 }
399 catch
400 {
401 // i must RtC#FM
402 // i did!
403 }
404
405 d.HashSpaceSetLevels(TopSpace, -2, 8);
406 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
407 d.HashSpaceSetLevels(CharsSpace, -4, 3);
408 d.HashSpaceSetLevels(StaticSpace, -2, 8);
409 d.HashSpaceSetLevels(GroundSpace, 0, 8);
410
411 // demote to second level
412 d.SpaceSetSublevel(ActiveSpace, 1);
413 d.SpaceSetSublevel(CharsSpace, 1);
414 d.SpaceSetSublevel(StaticSpace, 1);
415 d.SpaceSetSublevel(GroundSpace, 1);
416
417 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
418 CollisionCategories.Geom |
419 CollisionCategories.Character |
420 CollisionCategories.Phantom |
421 CollisionCategories.VolumeDtc
422 ));
423 d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space |
424 CollisionCategories.Geom |
425 CollisionCategories.Character |
426 CollisionCategories.Phantom |
427 CollisionCategories.VolumeDtc
428 ));
429 d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space |
430 CollisionCategories.Geom |
431 CollisionCategories.Character |
432 CollisionCategories.Phantom |
433 CollisionCategories.VolumeDtc
434 ));
435 d.GeomSetCollideBits(CharsSpace, 0);
436
437 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
438 CollisionCategories.Geom |
439 // CollisionCategories.Land |
440 // CollisionCategories.Water |
441 CollisionCategories.Phantom |
442 CollisionCategories.VolumeDtc
443 ));
444 d.GeomSetCollideBits(StaticSpace, 0);
445
446 d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land));
447 d.GeomSetCollideBits(GroundSpace, 0);
448
449 contactgroup = d.JointGroupCreate(maxContactsbeforedeath + 1);
450 //contactgroup
451
452 d.WorldSetAutoDisableFlag(world, false);
453 }
454
455
456 // checkThread();
457
458
459 // Defaults
460
461 int contactsPerCollision = 80;
462
463 physicsconfig = null;
464
465 if (m_config != null)
466 {
467 physicsconfig = m_config.Configs["ODEPhysicsSettings"];
468 if (physicsconfig != null)
469 {
470 gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
471 gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
472 gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
473
474 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
475
476 // contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
477
478 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
479
480 avDensity = physicsconfig.GetFloat("av_density", avDensity);
481 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
482 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
483
484 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
485
486 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
487 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
488
489 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
490 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
491 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
492
493 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
494 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
495
496 avDensity *= 3f / 80f; // scale other engines density option to this
497 }
498 }
499
500 d.WorldSetCFM(world, comumContactCFM);
501 d.WorldSetERP(world, comumContactERP);
502
503 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
504
505 d.WorldSetLinearDamping(world, 0.002f);
506 d.WorldSetAngularDamping(world, 0.002f);
507 d.WorldSetAngularDampingThreshold(world, 0f);
508 d.WorldSetLinearDampingThreshold(world, 0f);
509 d.WorldSetMaxAngularSpeed(world, 100f);
510
511 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
512
513 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
514 d.WorldSetContactMaxCorrectingVel(world, 60.0f);
515
516 HalfOdeStep = ODE_STEPSIZE * 0.5f;
517 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE + 0.5f);
518
519 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
520 GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
521
522 SharedTmpcontact.geom.g1 = IntPtr.Zero;
523 SharedTmpcontact.geom.g2 = IntPtr.Zero;
524
525 SharedTmpcontact.geom.side1 = -1;
526 SharedTmpcontact.geom.side2 = -1;
527
528 SharedTmpcontact.surface.mode = comumContactFlags;
529 SharedTmpcontact.surface.mu = 0;
530 SharedTmpcontact.surface.bounce = 0;
531 SharedTmpcontact.surface.soft_cfm = comumContactCFM;
532 SharedTmpcontact.surface.soft_erp = comumContactERP;
533 SharedTmpcontact.surface.slip1 = comumContactSLIP;
534 SharedTmpcontact.surface.slip2 = comumContactSLIP;
535
536 m_materialContactsData[(int)Material.Stone].mu = 0.8f;
537 m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
538
539 m_materialContactsData[(int)Material.Metal].mu = 0.3f;
540 m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
541
542 m_materialContactsData[(int)Material.Glass].mu = 0.2f;
543 m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
544
545 m_materialContactsData[(int)Material.Wood].mu = 0.6f;
546 m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
547
548 m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
549 m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
550
551 m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
552 m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
553
554 m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
555 m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
556
557 m_materialContactsData[(int)Material.light].mu = 0.0f;
558 m_materialContactsData[(int)Material.light].bounce = 0.0f;
559
560
561 spacesPerMeterX = 1.0f / metersInSpace;
562 spacesPerMeterY = spacesPerMeterX;
563 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX);
564 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY);
565
566 if (spaceGridMaxX > 24)
567 {
568 spaceGridMaxX = 24;
569 spacesPerMeterX = spaceGridMaxX / WorldExtents.X;
570 }
571
572 if (spaceGridMaxY > 24)
573 {
574 spaceGridMaxY = 24;
575 spacesPerMeterY = spaceGridMaxY / WorldExtents.Y;
576 }
577
578 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
579
580 // create all spaces now
581 int i, j;
582 IntPtr newspace;
583
584 for (i = 0; i < spaceGridMaxX; i++)
585 for (j = 0; j < spaceGridMaxY; j++)
586 {
587 newspace = d.HashSpaceCreate(StaticSpace);
588 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
589 waitForSpaceUnlock(newspace);
590 d.SpaceSetSublevel(newspace, 2);
591 d.HashSpaceSetLevels(newspace, -2, 8);
592 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
593 CollisionCategories.Geom |
594 CollisionCategories.Land |
595 CollisionCategories.Water |
596 CollisionCategories.Phantom |
597 CollisionCategories.VolumeDtc
598 ));
599 d.GeomSetCollideBits(newspace, 0);
600
601 staticPrimspace[i, j] = newspace;
602 }
603
604 // let this now be index limit
605 spaceGridMaxX--;
606 spaceGridMaxY--;
607
608 // create 4 off world spaces (x<0,x>max,y<0,y>max)
609 staticPrimspaceOffRegion = new IntPtr[4];
610
611 for (i = 0; i < 4; i++)
612 {
613 newspace = d.HashSpaceCreate(StaticSpace);
614 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
615 waitForSpaceUnlock(newspace);
616 d.SpaceSetSublevel(newspace, 2);
617 d.HashSpaceSetLevels(newspace, -2, 8);
618 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
619 CollisionCategories.Geom |
620 CollisionCategories.Land |
621 CollisionCategories.Water |
622 CollisionCategories.Phantom |
623 CollisionCategories.VolumeDtc
624 ));
625 d.GeomSetCollideBits(newspace, 0);
626
627 staticPrimspaceOffRegion[i] = newspace;
628 }
629
630 m_lastframe = DateTime.UtcNow;
631 m_lastMeshExpire = m_lastframe;
632 }
633
634 internal void waitForSpaceUnlock(IntPtr space)
635 {
636 //if (space != IntPtr.Zero)
637 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
638 }
639
640 #region Collision Detection
641
642 // sets a global contact for a joint for contactgeom , and base contact description)
643
644
645
646 private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom)
647 {
648 if (m_global_contactcount >= maxContactsbeforedeath)
649 return IntPtr.Zero;
650
651 m_global_contactcount++;
652
653 SharedTmpcontact.geom.depth = contactGeom.depth;
654 SharedTmpcontact.geom.pos = contactGeom.pos;
655 SharedTmpcontact.geom.normal = contactGeom.normal;
656
657 IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
658 Marshal.StructureToPtr(SharedTmpcontact, contact, true);
659 return d.JointCreateContactPtr(world, contactgroup, contact);
660 }
661
662 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
663 {
664 if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
665 return false;
666
667 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
668 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
669 return true;
670 }
671
672 /// <summary>
673 /// This is our near callback. A geometry is near a body
674 /// </summary>
675 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
676 /// <param name="g1">a geometry or space</param>
677 /// <param name="g2">another geometry or space</param>
678 ///
679
680 private void near(IntPtr space, IntPtr g1, IntPtr g2)
681 {
682 // no lock here! It's invoked from within Simulate(), which is thread-locked
683
684 if (m_global_contactcount >= maxContactsbeforedeath)
685 return;
686
687 // Test if we're colliding a geom with a space.
688 // If so we have to drill down into the space recursively
689
690 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
691 return;
692
693 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
694 {
695 // We'll be calling near recursivly if one
696 // of them is a space to find all of the
697 // contact points in the space
698 try
699 {
700 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
701 }
702 catch (AccessViolationException)
703 {
704 m_log.Warn("[PHYSICS]: Unable to collide test a space");
705 return;
706 }
707 //here one should check collisions of geoms inside a space
708 // but on each space we only should have geoms that not colide amoung each other
709 // so we don't dig inside spaces
710 return;
711 }
712
713 // get geom bodies to check if we already a joint contact
714 // guess this shouldn't happen now
715 IntPtr b1 = d.GeomGetBody(g1);
716 IntPtr b2 = d.GeomGetBody(g2);
717
718 // d.GeomClassID id = d.GeomGetClass(g1);
719
720 // Figure out how many contact points we have
721 int count = 0;
722 try
723 {
724 // Colliding Geom To Geom
725 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
726
727 if (g1 == g2)
728 return; // Can't collide with yourself
729
730 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
731 return;
732 /*
733 // debug
734 PhysicsActor dp2;
735 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass)
736 {
737 d.AABB aabb;
738 d.GeomGetAABB(g2, out aabb);
739 float x = aabb.MaxX - aabb.MinX;
740 float y = aabb.MaxY - aabb.MinY;
741 float z = aabb.MaxZ - aabb.MinZ;
742 if (x > 60.0f || y > 60.0f || z > 60.0f)
743 {
744 if (!actor_name_map.TryGetValue(g2, out dp2))
745 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
746 else
747 m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})",
748 dp2.Name, dp2.Size, x, y, z,
749 dp2.Position.ToString(),
750 dp2.Orientation.ToString(),
751 dp2.Orientation.Length());
752 return;
753 }
754 }
755 //
756 */
757
758
759 if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
760 d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc)
761 {
762 int cflags;
763 unchecked
764 {
765 cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
766 }
767 count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
768 }
769 else
770 count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
771 }
772 catch (SEHException)
773 {
774 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
775 // ode.drelease(world);
776 base.TriggerPhysicsBasedRestart();
777 }
778 catch (Exception e)
779 {
780 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
781 return;
782 }
783
784 // contacts done
785 if (count == 0)
786 return;
787
788 // try get physical actors
789 PhysicsActor p1;
790 PhysicsActor p2;
791
792 if (!actor_name_map.TryGetValue(g1, out p1))
793 {
794 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
795 return;
796 }
797
798 if (!actor_name_map.TryGetValue(g2, out p2))
799 {
800 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
801 return;
802 }
803
804 // update actors collision score
805 if (p1.CollisionScore >= float.MaxValue - count)
806 p1.CollisionScore = 0;
807 p1.CollisionScore += count;
808
809 if (p2.CollisionScore >= float.MaxValue - count)
810 p2.CollisionScore = 0;
811 p2.CollisionScore += count;
812
813 // get first contact
814 d.ContactGeom curContact = new d.ContactGeom();
815
816 if (!GetCurContactGeom(0, ref curContact))
817 return;
818
819 ContactPoint maxDepthContact = new ContactPoint();
820
821 // do volume detection case
822 if ((p1.IsVolumeDtc || p2.IsVolumeDtc))
823 {
824 maxDepthContact = new ContactPoint(
825 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
826 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
827 curContact.depth, false
828 );
829
830 collision_accounting_events(p1, p2, maxDepthContact);
831 return;
832 }
833
834 // big messy collision analises
835
836 float mu = 0;
837 float bounce = 0;
838// bool IgnoreNegSides = false;
839
840 ContactData contactdata1 = new ContactData(0, 0, false);
841 ContactData contactdata2 = new ContactData(0, 0, false);
842
843 bool dop1ava = false;
844 bool dop2ava = false;
845 bool ignore = false;
846
847 switch (p1.PhysicsActorType)
848 {
849 case (int)ActorTypes.Agent:
850 {
851 dop1ava = true;
852 switch (p2.PhysicsActorType)
853 {
854 case (int)ActorTypes.Agent:
855 case (int)ActorTypes.Prim:
856 break;
857
858 default:
859 ignore = true; // avatar to terrain and water ignored
860 break;
861 }
862 break;
863 }
864
865 case (int)ActorTypes.Prim:
866 {
867 switch (p2.PhysicsActorType)
868 {
869 case (int)ActorTypes.Agent:
870 dop2ava = true;
871 break;
872
873 case (int)ActorTypes.Prim:
874 Vector3 relV = p1.Velocity - p2.Velocity;
875 float relVlenSQ = relV.LengthSquared();
876 if (relVlenSQ > 0.0001f)
877 {
878 p1.CollidingObj = true;
879 p2.CollidingObj = true;
880 }
881 p1.getContactData(ref contactdata1);
882 p2.getContactData(ref contactdata2);
883 bounce = contactdata1.bounce * contactdata2.bounce;
884 mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
885
886 if (relVlenSQ > 0.01f)
887 mu *= frictionMovementMult;
888
889 break;
890
891 case (int)ActorTypes.Ground:
892 p1.getContactData(ref contactdata1);
893 bounce = contactdata1.bounce * TerrainBounce;
894 mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
895
896 if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
897 mu *= frictionMovementMult;
898 p1.CollidingGround = true;
899 /*
900 if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
901 {
902 if (curContact.side1 > 0)
903 IgnoreNegSides = true;
904 }
905 */
906 break;
907
908 case (int)ActorTypes.Water:
909 default:
910 ignore = true;
911 break;
912 }
913 }
914 break;
915
916 case (int)ActorTypes.Ground:
917 if (p2.PhysicsActorType == (int)ActorTypes.Prim)
918 {
919 p2.CollidingGround = true;
920 p2.getContactData(ref contactdata2);
921 bounce = contactdata2.bounce * TerrainBounce;
922 mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
923
924// if (curContact.side1 > 0) // should be 2 ?
925// IgnoreNegSides = true;
926
927 if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
928 mu *= frictionMovementMult;
929 }
930 else
931 ignore = true;
932 break;
933
934 case (int)ActorTypes.Water:
935 default:
936 break;
937 }
938
939 if (ignore)
940 return;
941
942 IntPtr Joint;
943 bool FeetCollision = false;
944 int ncontacts = 0;
945
946 int i = 0;
947
948 maxDepthContact = new ContactPoint();
949 maxDepthContact.PenetrationDepth = float.MinValue;
950 ContactPoint minDepthContact = new ContactPoint();
951 minDepthContact.PenetrationDepth = float.MaxValue;
952
953 SharedTmpcontact.geom.depth = 0;
954 SharedTmpcontact.surface.mu = mu;
955 SharedTmpcontact.surface.bounce = bounce;
956
957 d.ContactGeom altContact = new d.ContactGeom();
958 bool useAltcontact = false;
959 bool noskip = true;
960
961 while (true)
962 {
963// if (!(IgnoreNegSides && curContact.side1 < 0))
964 {
965 noskip = true;
966 useAltcontact = false;
967
968 if (dop1ava)
969 {
970 if ((((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision)))
971 {
972 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
973 {
974 p1.CollidingObj = true;
975 p2.CollidingObj = true;
976 }
977 else if (p2.Velocity.LengthSquared() > 0.0f)
978 p2.CollidingObj = true;
979 }
980 else
981 noskip = false;
982 }
983 else if (dop2ava)
984 {
985 if ((((OdeCharacter)p2).Collide(g2, g1, true, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision)))
986 {
987 if (p1.PhysicsActorType == (int)ActorTypes.Agent)
988 {
989 p1.CollidingObj = true;
990 p2.CollidingObj = true;
991 }
992 else if (p2.Velocity.LengthSquared() > 0.0f)
993 p1.CollidingObj = true;
994 }
995 else
996 noskip = false;
997 }
998
999 if (noskip)
1000 {
1001 if(useAltcontact)
1002 Joint = CreateContacJoint(ref altContact);
1003 else
1004 Joint = CreateContacJoint(ref curContact);
1005
1006 if (Joint == IntPtr.Zero)
1007 break;
1008
1009 d.JointAttach(Joint, b1, b2);
1010
1011 ncontacts++;
1012
1013 if (curContact.depth > maxDepthContact.PenetrationDepth)
1014 {
1015 maxDepthContact.Position.X = curContact.pos.X;
1016 maxDepthContact.Position.Y = curContact.pos.Y;
1017 maxDepthContact.Position.Z = curContact.pos.Z;
1018 maxDepthContact.PenetrationDepth = curContact.depth;
1019 maxDepthContact.CharacterFeet = FeetCollision;
1020 }
1021
1022 if (curContact.depth < minDepthContact.PenetrationDepth)
1023 {
1024 minDepthContact.PenetrationDepth = curContact.depth;
1025 minDepthContact.SurfaceNormal.X = curContact.normal.X;
1026 minDepthContact.SurfaceNormal.Y = curContact.normal.Y;
1027 minDepthContact.SurfaceNormal.Z = curContact.normal.Z;
1028 }
1029 }
1030 }
1031 if (++i >= count)
1032 break;
1033
1034 if (!GetCurContactGeom(i, ref curContact))
1035 break;
1036 }
1037
1038 if (ncontacts > 0)
1039 {
1040 maxDepthContact.SurfaceNormal.X = minDepthContact.SurfaceNormal.X;
1041 maxDepthContact.SurfaceNormal.Y = minDepthContact.SurfaceNormal.Y;
1042 maxDepthContact.SurfaceNormal.Z = minDepthContact.SurfaceNormal.Z;
1043
1044 collision_accounting_events(p1, p2, maxDepthContact);
1045 }
1046 }
1047
1048 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1049 {
1050 uint obj2LocalID = 0;
1051
1052 bool p1events = p1.SubscribedEvents();
1053 bool p2events = p2.SubscribedEvents();
1054
1055 if (p1.IsVolumeDtc)
1056 p2events = false;
1057 if (p2.IsVolumeDtc)
1058 p1events = false;
1059
1060 if (!p2events && !p1events)
1061 return;
1062
1063 Vector3 vel = Vector3.Zero;
1064 if (p2 != null && p2.IsPhysical)
1065 vel = p2.Velocity;
1066
1067 if (p1 != null && p1.IsPhysical)
1068 vel -= p1.Velocity;
1069
1070 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1071
1072 switch ((ActorTypes)p1.PhysicsActorType)
1073 {
1074 case ActorTypes.Agent:
1075 case ActorTypes.Prim:
1076 {
1077 switch ((ActorTypes)p2.PhysicsActorType)
1078 {
1079 case ActorTypes.Agent:
1080 case ActorTypes.Prim:
1081 if (p2events)
1082 {
1083 AddCollisionEventReporting(p2);
1084 p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
1085 }
1086 obj2LocalID = p2.ParentActor.LocalID;
1087 break;
1088
1089 case ActorTypes.Ground:
1090 case ActorTypes.Unknown:
1091 default:
1092 obj2LocalID = 0;
1093 break;
1094 }
1095 if (p1events)
1096 {
1097 contact.SurfaceNormal = -contact.SurfaceNormal;
1098 AddCollisionEventReporting(p1);
1099 p1.AddCollisionEvent(obj2LocalID, contact);
1100 }
1101 break;
1102 }
1103 case ActorTypes.Ground:
1104 case ActorTypes.Unknown:
1105 default:
1106 {
1107 if (p2events && !p2.IsVolumeDtc)
1108 {
1109 AddCollisionEventReporting(p2);
1110 p2.AddCollisionEvent(0, contact);
1111 }
1112 break;
1113 }
1114 }
1115 }
1116
1117 /// <summary>
1118 /// This is our collision testing routine in ODE
1119 /// </summary>
1120 /// <param name="timeStep"></param>
1121 private void collision_optimized()
1122 {
1123 lock (_characters)
1124 {
1125 try
1126 {
1127 foreach (OdeCharacter chr in _characters)
1128 {
1129 if (chr == null || chr.Body == IntPtr.Zero)
1130 continue;
1131
1132 chr.IsColliding = false;
1133 // chr.CollidingGround = false; not done here
1134 chr.CollidingObj = false;
1135 // do colisions with static space
1136 d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
1137
1138 // no coll with gnd
1139 }
1140 // chars with chars
1141 d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback);
1142
1143 }
1144 catch (AccessViolationException)
1145 {
1146 m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
1147 }
1148
1149 }
1150
1151 lock (_activeprims)
1152 {
1153 foreach (OdePrim aprim in _activeprims)
1154 {
1155 aprim.CollisionScore = 0;
1156 aprim.IsColliding = false;
1157 }
1158 }
1159
1160 // collide active prims with static enviroment
1161 lock (_activegroups)
1162 {
1163 try
1164 {
1165 foreach (OdePrim prm in _activegroups)
1166 {
1167 if (!prm.m_outbounds)
1168 {
1169 if (d.BodyIsEnabled(prm.Body))
1170 {
1171 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1172 d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1173 }
1174 }
1175 }
1176 }
1177 catch (AccessViolationException)
1178 {
1179 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1180 }
1181 }
1182 // colide active amoung them
1183 try
1184 {
1185 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1186 }
1187 catch (AccessViolationException)
1188 {
1189 m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space");
1190 }
1191 // and with chars
1192 try
1193 {
1194 d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback);
1195 }
1196 catch (AccessViolationException)
1197 {
1198 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1199 }
1200 // _perloopContact.Clear();
1201 }
1202
1203 #endregion
1204 /// <summary>
1205 /// Add actor to the list that should receive collision events in the simulate loop.
1206 /// </summary>
1207 /// <param name="obj"></param>
1208 public void AddCollisionEventReporting(PhysicsActor obj)
1209 {
1210 if (!_collisionEventPrim.Contains(obj))
1211 _collisionEventPrim.Add(obj);
1212 }
1213
1214 /// <summary>
1215 /// Remove actor from the list that should receive collision events in the simulate loop.
1216 /// </summary>
1217 /// <param name="obj"></param>
1218 public void RemoveCollisionEventReporting(PhysicsActor obj)
1219 {
1220 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1221 _collisionEventPrimRemove.Add(obj);
1222 }
1223
1224 public override float TimeDilation
1225 {
1226 get { return m_timeDilation; }
1227 }
1228
1229 public override bool SupportsNINJAJoints
1230 {
1231 get { return false; }
1232 }
1233
1234 #region Add/Remove Entities
1235
1236 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
1237 {
1238 return null;
1239 }
1240
1241 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1242 {
1243 OdeCharacter newAv = new OdeCharacter(localID, avName, this, position,
1244 size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1245 newAv.Flying = isFlying;
1246 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1247
1248 return newAv;
1249 }
1250
1251 public void AddCharacter(OdeCharacter chr)
1252 {
1253 lock (_characters)
1254 {
1255 if (!_characters.Contains(chr))
1256 {
1257 _characters.Add(chr);
1258 if (chr.bad)
1259 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1260 }
1261 }
1262 }
1263
1264 public void RemoveCharacter(OdeCharacter chr)
1265 {
1266 lock (_characters)
1267 {
1268 if (_characters.Contains(chr))
1269 {
1270 _characters.Remove(chr);
1271 }
1272 }
1273 }
1274
1275 public void BadCharacter(OdeCharacter chr)
1276 {
1277 lock (_badCharacter)
1278 {
1279 if (!_badCharacter.Contains(chr))
1280 _badCharacter.Add(chr);
1281 }
1282 }
1283
1284 public override void RemoveAvatar(PhysicsActor actor)
1285 {
1286 //m_log.Debug("[PHYSICS]:ODELOCK");
1287 ((OdeCharacter) actor).Destroy();
1288 }
1289
1290
1291 public void addActivePrim(OdePrim activatePrim)
1292 {
1293 // adds active prim..
1294 lock (_activeprims)
1295 {
1296 if (!_activeprims.Contains(activatePrim))
1297 _activeprims.Add(activatePrim);
1298 }
1299 }
1300
1301 public void addActiveGroups(OdePrim activatePrim)
1302 {
1303 lock (_activegroups)
1304 {
1305 if (!_activegroups.Contains(activatePrim))
1306 _activegroups.Add(activatePrim);
1307 }
1308 }
1309
1310 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1311 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
1312 {
1313 OdePrim newPrim;
1314 lock (OdeLock)
1315 {
1316 newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
1317 lock (_prims)
1318 _prims.Add(newPrim);
1319 }
1320 return newPrim;
1321 }
1322
1323 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1324 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1325 {
1326 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid);
1327 }
1328
1329
1330 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1331 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1332 {
1333 return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid);
1334 }
1335
1336 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1337 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
1338 {
1339
1340 return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
1341 }
1342
1343 public void remActivePrim(OdePrim deactivatePrim)
1344 {
1345 lock (_activeprims)
1346 {
1347 _activeprims.Remove(deactivatePrim);
1348 }
1349 }
1350 public void remActiveGroup(OdePrim deactivatePrim)
1351 {
1352 lock (_activegroups)
1353 {
1354 _activegroups.Remove(deactivatePrim);
1355 }
1356 }
1357
1358 public override void RemovePrim(PhysicsActor prim)
1359 {
1360 // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
1361 // removed in the next physics simulate pass.
1362 if (prim is OdePrim)
1363 {
1364// lock (OdeLock)
1365 {
1366
1367 OdePrim p = (OdePrim)prim;
1368 p.setPrimForRemoval();
1369 }
1370 }
1371 }
1372
1373 public void RemovePrimThreadLocked(OdePrim prim)
1374 {
1375 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1376 lock (prim)
1377 {
1378// RemoveCollisionEventReporting(prim);
1379 lock (_prims)
1380 _prims.Remove(prim);
1381 }
1382
1383 }
1384
1385 public bool havePrim(OdePrim prm)
1386 {
1387 lock (_prims)
1388 return _prims.Contains(prm);
1389 }
1390
1391 public bool haveActor(PhysicsActor actor)
1392 {
1393 if (actor is OdePrim)
1394 {
1395 lock (_prims)
1396 return _prims.Contains((OdePrim)actor);
1397 }
1398 else if (actor is OdeCharacter)
1399 {
1400 lock (_characters)
1401 return _characters.Contains((OdeCharacter)actor);
1402 }
1403 return false;
1404 }
1405
1406 #endregion
1407
1408 #region Space Separation Calculation
1409
1410 /// <summary>
1411 /// Called when a static prim moves or becomes static
1412 /// Places the prim in a space one the static sub-spaces grid
1413 /// </summary>
1414 /// <param name="geom">the pointer to the geom that moved</param>
1415 /// <param name="pos">the position that the geom moved to</param>
1416 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
1417 /// <returns>a pointer to the new space it's in</returns>
1418 public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
1419 {
1420 // moves a prim into another static sub-space or from another space into a static sub-space
1421
1422 // Called ODEPrim so
1423 // it's already in locked space.
1424
1425 if (geom == IntPtr.Zero) // shouldn't happen
1426 return IntPtr.Zero;
1427
1428 // get the static sub-space for current position
1429 IntPtr newspace = calculateSpaceForGeom(pos);
1430
1431 if (newspace == currentspace) // if we are there all done
1432 return newspace;
1433
1434 // else remove it from its current space
1435 if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
1436 {
1437 if (d.GeomIsSpace(currentspace))
1438 {
1439 waitForSpaceUnlock(currentspace);
1440 d.SpaceRemove(currentspace, geom);
1441
1442 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1443 {
1444 d.SpaceDestroy(currentspace);
1445 }
1446 }
1447 else
1448 {
1449 m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
1450 " Geom:" + geom);
1451 }
1452 }
1453 else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
1454 {
1455 currentspace = d.GeomGetSpace(geom);
1456 if (currentspace != IntPtr.Zero)
1457 {
1458 if (d.GeomIsSpace(currentspace))
1459 {
1460 waitForSpaceUnlock(currentspace);
1461 d.SpaceRemove(currentspace, geom);
1462
1463 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1464 {
1465 d.SpaceDestroy(currentspace);
1466 }
1467
1468 }
1469 }
1470 }
1471
1472 // put the geom in the newspace
1473 waitForSpaceUnlock(newspace);
1474 d.SpaceAdd(newspace, geom);
1475
1476 // let caller know this newspace
1477 return newspace;
1478 }
1479
1480 /// <summary>
1481 /// Calculates the space the prim should be in by its position
1482 /// </summary>
1483 /// <param name="pos"></param>
1484 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
1485 public IntPtr calculateSpaceForGeom(Vector3 pos)
1486 {
1487 int x, y;
1488
1489 if (pos.X < 0)
1490 return staticPrimspaceOffRegion[0];
1491
1492 if (pos.Y < 0)
1493 return staticPrimspaceOffRegion[2];
1494
1495 x = (int)(pos.X * spacesPerMeterX);
1496 if (x > spaceGridMaxX)
1497 return staticPrimspaceOffRegion[1];
1498
1499 y = (int)(pos.Y * spacesPerMeterY);
1500 if (y > spaceGridMaxY)
1501 return staticPrimspaceOffRegion[3];
1502
1503 return staticPrimspace[x, y];
1504 }
1505
1506 #endregion
1507
1508
1509 /// <summary>
1510 /// Called to queue a change to a actor
1511 /// to use in place of old taint mechanism so changes do have a time sequence
1512 /// </summary>
1513
1514 public void AddChange(PhysicsActor actor, changes what, Object arg)
1515 {
1516 ODEchangeitem item = new ODEchangeitem();
1517 item.actor = actor;
1518 item.what = what;
1519 item.arg = arg;
1520 ChangesQueue.Enqueue(item);
1521 }
1522
1523 /// <summary>
1524 /// Called after our prim properties are set Scale, position etc.
1525 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
1526 /// This assures us that we have no race conditions
1527 /// </summary>
1528 /// <param name="prim"></param>
1529 public override void AddPhysicsActorTaint(PhysicsActor prim)
1530 {
1531 }
1532
1533 // does all pending changes generated during region load process
1534 public override void PrepareSimulation()
1535 {
1536 lock (OdeLock)
1537 {
1538 if (world == IntPtr.Zero)
1539 {
1540 ChangesQueue.Clear();
1541 return;
1542 }
1543
1544 ODEchangeitem item;
1545
1546 int donechanges = 0;
1547 if (ChangesQueue.Count > 0)
1548 {
1549 m_log.InfoFormat("[ODE] start processing pending actor operations");
1550 int tstart = Util.EnvironmentTickCount();
1551
1552 while (ChangesQueue.Dequeue(out item))
1553 {
1554 if (item.actor != null)
1555 {
1556 try
1557 {
1558 if (item.actor is OdeCharacter)
1559 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1560 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1561 RemovePrimThreadLocked((OdePrim)item.actor);
1562 }
1563 catch
1564 {
1565 m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}",
1566 item.actor.Name, item.what.ToString());
1567 }
1568 }
1569 donechanges++;
1570 }
1571 int time = Util.EnvironmentTickCountSubtract(tstart);
1572 m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time);
1573 }
1574 }
1575 }
1576
1577 /// <summary>
1578 /// This is our main simulate loop
1579 /// It's thread locked by a Mutex in the scene.
1580 /// It holds Collisions, it instructs ODE to step through the physical reactions
1581 /// It moves the objects around in memory
1582 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
1583 /// </summary>
1584 /// <param name="timeStep"></param>
1585 /// <returns></returns>
1586 public override float Simulate(float timeStep)
1587 {
1588 DateTime now = DateTime.UtcNow;
1589 TimeSpan timedif = now - m_lastframe;
1590 timeStep = (float)timedif.TotalSeconds;
1591 m_lastframe = now;
1592
1593 // acumulate time so we can reduce error
1594 step_time += timeStep;
1595
1596 if (step_time < HalfOdeStep)
1597 return 0;
1598
1599 if (framecount < 0)
1600 framecount = 0;
1601
1602 framecount++;
1603
1604// int curphysiteractions;
1605
1606 // if in trouble reduce step resolution
1607// if (step_time >= m_SkipFramesAtms)
1608// curphysiteractions = m_physicsiterations / 2;
1609// else
1610// curphysiteractions = m_physicsiterations;
1611
1612// checkThread();
1613 int nodeframes = 0;
1614
1615 lock (SimulationLock)
1616 lock(OdeLock)
1617 {
1618 if (world == IntPtr.Zero)
1619 {
1620 ChangesQueue.Clear();
1621 return 0;
1622 }
1623
1624 ODEchangeitem item;
1625
1626// d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1627
1628 int loopstartMS = Util.EnvironmentTickCount();
1629 int looptimeMS = 0;
1630
1631
1632 while (step_time > HalfOdeStep)
1633 {
1634 try
1635 {
1636 // clear pointer/counter to contacts to pass into joints
1637 m_global_contactcount = 0;
1638
1639 if (ChangesQueue.Count > 0)
1640 {
1641 int changestartMS = Util.EnvironmentTickCount();
1642 int ttmp;
1643 while (ChangesQueue.Dequeue(out item))
1644 {
1645 if (item.actor != null)
1646 {
1647 try
1648 {
1649 if (item.actor is OdeCharacter)
1650 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1651 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1652 RemovePrimThreadLocked((OdePrim)item.actor);
1653 }
1654 catch
1655 {
1656 m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}",
1657 item.actor.Name, item.what.ToString());
1658 }
1659 }
1660 ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
1661 if (ttmp > 20)
1662 break;
1663 }
1664 }
1665
1666 // Move characters
1667 lock (_characters)
1668 {
1669 List<OdeCharacter> defects = new List<OdeCharacter>();
1670 foreach (OdeCharacter actor in _characters)
1671 {
1672 if (actor != null)
1673 actor.Move(defects);
1674 }
1675 if (defects.Count != 0)
1676 {
1677 foreach (OdeCharacter defect in defects)
1678 {
1679 RemoveCharacter(defect);
1680 }
1681 defects.Clear();
1682 }
1683 }
1684
1685 // Move other active objects
1686 lock (_activegroups)
1687 {
1688 foreach (OdePrim aprim in _activegroups)
1689 {
1690 aprim.Move();
1691 }
1692 }
1693
1694 m_rayCastManager.ProcessQueuedRequests();
1695
1696 collision_optimized();
1697
1698 foreach (PhysicsActor obj in _collisionEventPrim)
1699 {
1700 if (obj == null)
1701 continue;
1702
1703 switch ((ActorTypes)obj.PhysicsActorType)
1704 {
1705 case ActorTypes.Agent:
1706 OdeCharacter cobj = (OdeCharacter)obj;
1707 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1708 cobj.SendCollisions();
1709 break;
1710
1711 case ActorTypes.Prim:
1712 OdePrim pobj = (OdePrim)obj;
1713 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1714 if (!pobj.m_outbounds)
1715 {
1716 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1717 pobj.SendCollisions();
1718 }
1719 break;
1720 }
1721 }
1722
1723 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1724 _collisionEventPrim.Remove(obj);
1725
1726 _collisionEventPrimRemove.Clear();
1727
1728 // do a ode simulation step
1729 d.WorldQuickStep(world, ODE_STEPSIZE);
1730// d.WorldStep(world, ODE_STEPSIZE);
1731 d.JointGroupEmpty(contactgroup);
1732
1733 // update managed ideia of physical data and do updates to core
1734 /*
1735 lock (_characters)
1736 {
1737 foreach (OdeCharacter actor in _characters)
1738 {
1739 if (actor != null)
1740 {
1741 if (actor.bad)
1742 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1743
1744 actor.UpdatePositionAndVelocity();
1745 }
1746 }
1747 }
1748 */
1749
1750 lock (_activegroups)
1751 {
1752 {
1753 foreach (OdePrim actor in _activegroups)
1754 {
1755 if (actor.IsPhysical)
1756 {
1757 actor.UpdatePositionAndVelocity(framecount);
1758 }
1759 }
1760 }
1761 }
1762 }
1763 catch (Exception e)
1764 {
1765 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
1766// ode.dunlock(world);
1767 }
1768
1769 step_time -= ODE_STEPSIZE;
1770 nodeframes++;
1771
1772 looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
1773 if (looptimeMS > 100)
1774 break;
1775 }
1776
1777 lock (_badCharacter)
1778 {
1779 if (_badCharacter.Count > 0)
1780 {
1781 foreach (OdeCharacter chr in _badCharacter)
1782 {
1783 RemoveCharacter(chr);
1784 }
1785
1786 _badCharacter.Clear();
1787 }
1788 }
1789
1790 timedif = now - m_lastMeshExpire;
1791
1792 if (timedif.Seconds > 10)
1793 {
1794 mesher.ExpireReleaseMeshs();
1795 m_lastMeshExpire = now;
1796 }
1797
1798// information block running in debug only
1799/*
1800 int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
1801 int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
1802 int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace);
1803
1804 int nactivegeoms = 0;
1805 int nactivespaces = 0;
1806
1807 int nstaticgeoms = 0;
1808 int nstaticspaces = 0;
1809 IntPtr sp;
1810
1811 for (int i = 0; i < ntopactivegeoms; i++)
1812 {
1813 sp = d.SpaceGetGeom(ActiveSpace, i);
1814 if (d.GeomIsSpace(sp))
1815 {
1816 nactivespaces++;
1817 nactivegeoms += d.SpaceGetNumGeoms(sp);
1818 }
1819 else
1820 nactivegeoms++;
1821 }
1822
1823 for (int i = 0; i < ntopstaticgeoms; i++)
1824 {
1825 sp = d.SpaceGetGeom(StaticSpace, i);
1826 if (d.GeomIsSpace(sp))
1827 {
1828 nstaticspaces++;
1829 nstaticgeoms += d.SpaceGetNumGeoms(sp);
1830 }
1831 else
1832 nstaticgeoms++;
1833 }
1834
1835 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
1836
1837 int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray
1838 int nbodies = d.NTotalBodies;
1839 int ngeoms = d.NTotalGeoms;
1840*/
1841 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1842 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
1843 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
1844 if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
1845 {
1846 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
1847 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
1848
1849 if (physics_logging_append_existing_logfile)
1850 {
1851 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
1852 TextWriter fwriter = File.AppendText(fname);
1853 fwriter.WriteLine(header);
1854 fwriter.Close();
1855 }
1856
1857 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
1858 }
1859
1860 // think time dilation as to do with dinamic step size that we dont' have
1861 // even so tell something to world
1862 if (looptimeMS < 100) // we did the requested loops
1863 m_timeDilation = 1.0f;
1864 else if (step_time > 0)
1865 {
1866 m_timeDilation = timeStep / step_time;
1867 if (m_timeDilation > 1)
1868 m_timeDilation = 1;
1869 if (step_time > m_SkipFramesAtms)
1870 step_time = 0;
1871 m_lastframe = DateTime.UtcNow; // skip also the time lost
1872 }
1873 }
1874 return (float)nodeframes * ODE_STEPSIZE / timeStep;
1875 }
1876
1877 /// <summary>
1878 public override void GetResults()
1879 {
1880 }
1881
1882 public override bool IsThreaded
1883 {
1884 // for now we won't be multithreaded
1885 get { return (false); }
1886 }
1887
1888 public float GetTerrainHeightAtXY(float x, float y)
1889 {
1890
1891 int offsetX = 0;
1892 int offsetY = 0;
1893
1894 if (m_suportCombine)
1895 {
1896 offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1897 offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1898 }
1899
1900 // get region map
1901 IntPtr heightFieldGeom = IntPtr.Zero;
1902 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
1903 return 0f;
1904
1905 if (heightFieldGeom == IntPtr.Zero)
1906 return 0f;
1907
1908 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1909 return 0f;
1910
1911 // TerrainHeightField for ODE as offset 1m
1912 x += 1f - offsetX;
1913 y += 1f - offsetY;
1914
1915 // make position fit into array
1916 if (x < 0)
1917 x = 0;
1918 if (y < 0)
1919 y = 0;
1920
1921 // integer indexs
1922 int ix;
1923 int iy;
1924 // interpolators offset
1925 float dx;
1926 float dy;
1927
1928 int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples
1929 int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples
1930 int regsize = regsizeX;
1931
1932 if (m_ubOdeLib)
1933 {
1934 if (x < regsizeX - 1)
1935 {
1936 ix = (int)x;
1937 dx = x - (float)ix;
1938 }
1939 else // out world use external height
1940 {
1941 ix = regsizeX - 2;
1942 dx = 0;
1943 }
1944 if (y < regsizeY - 1)
1945 {
1946 iy = (int)y;
1947 dy = y - (float)iy;
1948 }
1949 else
1950 {
1951 iy = regsizeY - 2;
1952 dy = 0;
1953 }
1954 }
1955 else
1956 {
1957 // we still have square fixed size regions
1958 // also flip x and y because of how map is done for ODE fliped axis
1959 // so ix,iy,dx and dy are inter exchanged
1960
1961 regsize = regsizeY;
1962
1963 if (x < regsizeX - 1)
1964 {
1965 iy = (int)x;
1966 dy = x - (float)iy;
1967 }
1968 else // out world use external height
1969 {
1970 iy = regsizeX - 2;
1971 dy = 0;
1972 }
1973 if (y < regsizeY - 1)
1974 {
1975 ix = (int)y;
1976 dx = y - (float)ix;
1977 }
1978 else
1979 {
1980 ix = regsizeY - 2;
1981 dx = 0;
1982 }
1983 }
1984
1985 float h0;
1986 float h1;
1987 float h2;
1988
1989 iy *= regsize;
1990 iy += ix; // all indexes have iy + ix
1991
1992 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
1993 /*
1994 if ((dx + dy) <= 1.0f)
1995 {
1996 h0 = ((float)heights[iy]); // 0,0 vertice
1997 h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
1998 h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
1999 }
2000 else
2001 {
2002 h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
2003 h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
2004 h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
2005 }
2006 */
2007 h0 = ((float)heights[iy]); // 0,0 vertice
2008
2009 if (dy>dx)
2010 {
2011 iy += regsize;
2012 h2 = (float)heights[iy]; // 0,1 vertice
2013 h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
2014 h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
2015 }
2016 else
2017 {
2018 iy++;
2019 h2 = (float)heights[iy]; // vertice 1,0
2020 h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
2021 h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
2022 }
2023
2024 return h0 + h1 + h2;
2025 }
2026
2027 public Vector3 GetTerrainNormalAtXY(float x, float y)
2028 {
2029 int offsetX = 0;
2030 int offsetY = 0;
2031
2032 if (m_suportCombine)
2033 {
2034 offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2035 offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2036 }
2037
2038 // get region map
2039 IntPtr heightFieldGeom = IntPtr.Zero;
2040 Vector3 norm = new Vector3(0, 0, 1);
2041
2042 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
2043 return norm; ;
2044
2045 if (heightFieldGeom == IntPtr.Zero)
2046 return norm;
2047
2048 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
2049 return norm;
2050
2051 // TerrainHeightField for ODE as offset 1m
2052 x += 1f - offsetX;
2053 y += 1f - offsetY;
2054
2055 // make position fit into array
2056 if (x < 0)
2057 x = 0;
2058 if (y < 0)
2059 y = 0;
2060
2061 // integer indexs
2062 int ix;
2063 int iy;
2064 // interpolators offset
2065 float dx;
2066 float dy;
2067
2068 int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples
2069 int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples
2070 int regsize = regsizeX;
2071
2072 int xstep = 1;
2073 int ystep = regsizeX;
2074 bool firstTri = false;
2075
2076 if (m_ubOdeLib)
2077 {
2078 if (x < regsizeX - 1)
2079 {
2080 ix = (int)x;
2081 dx = x - (float)ix;
2082 }
2083 else // out world use external height
2084 {
2085 ix = regsizeX - 2;
2086 dx = 0;
2087 }
2088 if (y < regsizeY - 1)
2089 {
2090 iy = (int)y;
2091 dy = y - (float)iy;
2092 }
2093 else
2094 {
2095 iy = regsizeY - 2;
2096 dy = 0;
2097 }
2098 firstTri = dy > dx;
2099 }
2100
2101 else
2102 {
2103 xstep = regsizeY;
2104 ystep = 1;
2105 regsize = regsizeY;
2106
2107 // we still have square fixed size regions
2108 // also flip x and y because of how map is done for ODE fliped axis
2109 // so ix,iy,dx and dy are inter exchanged
2110 if (x < regsizeX - 1)
2111 {
2112 iy = (int)x;
2113 dy = x - (float)iy;
2114 }
2115 else // out world use external height
2116 {
2117 iy = regsizeX - 2;
2118 dy = 0;
2119 }
2120 if (y < regsizeY - 1)
2121 {
2122 ix = (int)y;
2123 dx = y - (float)ix;
2124 }
2125 else
2126 {
2127 ix = regsizeY - 2;
2128 dx = 0;
2129 }
2130 firstTri = dx > dy;
2131 }
2132
2133 float h0;
2134 float h1;
2135 float h2;
2136
2137 iy *= regsize;
2138 iy += ix; // all indexes have iy + ix
2139
2140 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
2141
2142 if (firstTri)
2143 {
2144 h1 = ((float)heights[iy]); // 0,0 vertice
2145 iy += ystep;
2146 h0 = (float)heights[iy]; // 0,1
2147 h2 = (float)heights[iy+xstep]; // 1,1 vertice
2148 norm.X = h0 - h2;
2149 norm.Y = h1 - h0;
2150 }
2151 else
2152 {
2153 h2 = ((float)heights[iy]); // 0,0 vertice
2154 iy += xstep;
2155 h0 = ((float)heights[iy]); // 1,0 vertice
2156 h1 = (float)heights[iy+ystep]; // vertice 1,1
2157 norm.X = h2 - h0;
2158 norm.Y = h0 - h1;
2159 }
2160 norm.Z = 1;
2161 norm.Normalize();
2162 return norm;
2163 }
2164
2165 public override void SetTerrain(float[] heightMap)
2166 {
2167 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
2168 {
2169 if (m_parentScene is ODEScene)
2170 {
2171 ((ODEScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
2172 }
2173 }
2174 else
2175 {
2176 SetTerrain(heightMap, m_worldOffset);
2177 }
2178 }
2179
2180 public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
2181 {
2182 if(m_suportCombine)
2183 SetTerrain(heightMap, pOffset);
2184 }
2185
2186 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2187 {
2188 if (m_ubOdeLib)
2189 ubSetTerrain(heightMap, pOffset);
2190 else
2191 OriSetTerrain(heightMap, pOffset);
2192 }
2193
2194 public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
2195 {
2196 // assumes 1m size grid and constante size square regions
2197 // needs to know about sims around in future
2198
2199 float[] _heightmap;
2200
2201 uint regionsizeX = m_regionWidth;
2202 uint regionsizeY = m_regionHeight;
2203
2204 // map is rotated
2205 uint heightmapWidth = regionsizeY + 2;
2206 uint heightmapHeight = regionsizeX + 2;
2207
2208 uint heightmapWidthSamples = heightmapWidth + 1;
2209 uint heightmapHeightSamples = heightmapHeight + 1;
2210
2211 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2212
2213 const float scale = 1.0f;
2214 const float offset = 0.0f;
2215 const float thickness = 10f;
2216 const int wrap = 0;
2217
2218
2219 float hfmin = float.MaxValue;
2220 float hfmax = float.MinValue;
2221 float val;
2222 uint xx;
2223 uint yy;
2224
2225 uint maxXX = regionsizeX - 1;
2226 uint maxYY = regionsizeY - 1;
2227 // flipping map adding one margin all around so things don't fall in edges
2228
2229 uint xt = 0;
2230 xx = 0;
2231
2232 for (uint x = 0; x < heightmapWidthSamples; x++)
2233 {
2234 if (x > 1 && xx < maxXX)
2235 xx++;
2236 yy = 0;
2237 for (uint y = 0; y < heightmapHeightSamples; y++)
2238 {
2239 if (y > 1 && y < maxYY)
2240 yy += regionsizeX;
2241
2242 val = heightMap[yy + xx];
2243 if (val < 0.0f)
2244 val = 0.0f; // no neg terrain as in chode
2245 _heightmap[xt + y] = val;
2246
2247 if (hfmin > val)
2248 hfmin = val;
2249 if (hfmax < val)
2250 hfmax = val;
2251 }
2252 xt += heightmapHeightSamples;
2253 }
2254
2255 lock (OdeLock)
2256 {
2257 IntPtr GroundGeom = IntPtr.Zero;
2258 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2259 {
2260 RegionTerrain.Remove(pOffset);
2261 if (GroundGeom != IntPtr.Zero)
2262 {
2263 actor_name_map.Remove(GroundGeom);
2264 d.GeomDestroy(GroundGeom);
2265
2266 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2267 {
2268 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2269 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2270 TerrainHeightFieldHeights.Remove(GroundGeom);
2271 }
2272 }
2273 }
2274 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2275
2276 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2277
2278 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
2279 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2280 offset, thickness, wrap);
2281
2282 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2283
2284 GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
2285
2286 if (GroundGeom != IntPtr.Zero)
2287 {
2288 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2289 d.GeomSetCollideBits(GroundGeom, 0);
2290
2291 PhysicsActor pa = new NullPhysicsActor();
2292 pa.Name = "Terrain";
2293 pa.PhysicsActorType = (int)ActorTypes.Ground;
2294 actor_name_map[GroundGeom] = pa;
2295
2296// geom_name_map[GroundGeom] = "Terrain";
2297
2298 d.Matrix3 R = new d.Matrix3();
2299
2300 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2301 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2302
2303
2304 q1 = q1 * q2;
2305
2306 Vector3 v3;
2307 float angle;
2308 q1.GetAxisAngle(out v3, out angle);
2309
2310 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2311 d.GeomSetRotation(GroundGeom, ref R);
2312 d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0);
2313 RegionTerrain.Add(pOffset, GroundGeom);
2314 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2315 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2316 }
2317 }
2318 }
2319
2320 public void ubSetTerrain(float[] heightMap, Vector3 pOffset)
2321 {
2322 // assumes 1m size grid and constante size square regions
2323 // needs to know about sims around in future
2324
2325 float[] _heightmap;
2326
2327 uint regionsizeX = m_regionWidth;
2328 uint regionsizeY = m_regionHeight;
2329
2330 uint heightmapWidth = regionsizeX + 2;
2331 uint heightmapHeight = regionsizeY + 2;
2332
2333 uint heightmapWidthSamples = heightmapWidth + 1;
2334 uint heightmapHeightSamples = heightmapHeight + 1;
2335
2336 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2337
2338
2339 float hfmin = float.MaxValue;
2340// float hfmax = float.MinValue;
2341 float val;
2342
2343
2344 uint maxXX = regionsizeX - 1;
2345 uint maxYY = regionsizeY - 1;
2346 // adding one margin all around so things don't fall in edges
2347
2348 uint xx;
2349 uint yy = 0;
2350 uint yt = 0;
2351
2352 for (uint y = 0; y < heightmapHeightSamples; y++)
2353 {
2354 if (y > 1 && y < maxYY)
2355 yy += regionsizeX;
2356 xx = 0;
2357 for (uint x = 0; x < heightmapWidthSamples; x++)
2358 {
2359 if (x > 1 && x < maxXX)
2360 xx++;
2361
2362 val = heightMap[yy + xx];
2363 if (val < 0.0f)
2364 val = 0.0f; // no neg terrain as in chode
2365 _heightmap[yt + x] = val;
2366
2367 if (hfmin > val)
2368 hfmin = val;
2369// if (hfmax < val)
2370// hfmax = val;
2371 }
2372 yt += heightmapWidthSamples;
2373 }
2374 lock (OdeLock)
2375 {
2376 IntPtr GroundGeom = IntPtr.Zero;
2377 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2378 {
2379 RegionTerrain.Remove(pOffset);
2380 if (GroundGeom != IntPtr.Zero)
2381 {
2382 actor_name_map.Remove(GroundGeom);
2383 d.GeomDestroy(GroundGeom);
2384
2385 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2386 {
2387 if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
2388 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2389 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2390 TerrainHeightFieldHeights.Remove(GroundGeom);
2391 }
2392 }
2393 }
2394 IntPtr HeightmapData = d.GeomubTerrainDataCreate();
2395
2396 const int wrap = 0;
2397 float thickness = hfmin;
2398 if (thickness < 0)
2399 thickness = 1;
2400
2401 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2402
2403 d.GeomubTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
2404 (int)heightmapWidthSamples, (int)heightmapHeightSamples,
2405 thickness, wrap);
2406
2407// d.GeomubTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2408 GroundGeom = d.CreateubTerrain(GroundSpace, HeightmapData, 1);
2409 if (GroundGeom != IntPtr.Zero)
2410 {
2411 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2412 d.GeomSetCollideBits(GroundGeom, 0);
2413
2414
2415 PhysicsActor pa = new NullPhysicsActor();
2416 pa.Name = "Terrain";
2417 pa.PhysicsActorType = (int)ActorTypes.Ground;
2418 actor_name_map[GroundGeom] = pa;
2419
2420// geom_name_map[GroundGeom] = "Terrain";
2421
2422 d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0);
2423 RegionTerrain.Add(pOffset, GroundGeom);
2424 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2425 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2426 }
2427 }
2428 }
2429
2430 public override void DeleteTerrain()
2431 {
2432 }
2433
2434 public float GetWaterLevel()
2435 {
2436 return waterlevel;
2437 }
2438
2439 public override bool SupportsCombining()
2440 {
2441 return m_suportCombine;
2442 }
2443
2444 public override void SetWaterLevel(float baseheight)
2445 {
2446 waterlevel = baseheight;
2447 }
2448
2449 public override void Dispose()
2450 {
2451 if (m_rayCastManager == null) // if this is null we already did dispose
2452 return;
2453 lock (OdeLock)
2454 {
2455 if (m_meshWorker != null)
2456 m_meshWorker.Stop();
2457
2458 if (m_rayCastManager != null)
2459 {
2460 m_rayCastManager.Dispose();
2461 m_rayCastManager = null;
2462 }
2463
2464 lock (_prims)
2465 {
2466 ChangesQueue.Clear();
2467 foreach (OdePrim prm in _prims)
2468 {
2469 prm.DoAChange(changes.Remove, null);
2470 _collisionEventPrim.Remove(prm);
2471 }
2472 _prims.Clear();
2473 }
2474
2475 OdeCharacter[] chtorem;
2476 lock (_characters)
2477 {
2478 chtorem = new OdeCharacter[_characters.Count];
2479 _characters.CopyTo(chtorem);
2480 }
2481
2482 ChangesQueue.Clear();
2483 foreach (OdeCharacter ch in chtorem)
2484 ch.DoAChange(changes.Remove, null);
2485
2486
2487 foreach (IntPtr GroundGeom in RegionTerrain.Values)
2488 {
2489 if (GroundGeom != IntPtr.Zero)
2490 d.GeomDestroy(GroundGeom);
2491 }
2492
2493
2494 RegionTerrain.Clear();
2495
2496 if (TerrainHeightFieldHeightsHandlers.Count > 0)
2497 {
2498 foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
2499 {
2500 if (gch.IsAllocated)
2501 gch.Free();
2502 }
2503 }
2504
2505 TerrainHeightFieldHeightsHandlers.Clear();
2506 TerrainHeightFieldHeights.Clear();
2507
2508 if (ContactgeomsArray != IntPtr.Zero)
2509 Marshal.FreeHGlobal(ContactgeomsArray);
2510 if (GlobalContactsArray != IntPtr.Zero)
2511 Marshal.FreeHGlobal(GlobalContactsArray);
2512
2513
2514 d.WorldDestroy(world);
2515 world = IntPtr.Zero;
2516 //d.CloseODE();
2517 }
2518 }
2519
2520 public override Dictionary<uint, float> GetTopColliders()
2521 {
2522 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2523 int cnt = 0;
2524 lock (_prims)
2525 {
2526 foreach (OdePrim prm in _prims)
2527 {
2528 if (prm.CollisionScore > 0)
2529 {
2530 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2531 cnt++;
2532 prm.CollisionScore = 0f;
2533 if (cnt > 25)
2534 {
2535 break;
2536 }
2537 }
2538 }
2539 }
2540 return returncolliders;
2541 }
2542
2543 public override bool SupportsRayCast()
2544 {
2545 return true;
2546 }
2547
2548 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2549 {
2550 if (retMethod != null)
2551 {
2552 ODERayRequest req = new ODERayRequest();
2553 req.actor = null;
2554 req.callbackMethod = retMethod;
2555 req.length = length;
2556 req.Normal = direction;
2557 req.Origin = position;
2558 req.Count = 0;
2559 req.filter = RayFilterFlags.AllPrims;
2560
2561 m_rayCastManager.QueueRequest(req);
2562 }
2563 }
2564
2565 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2566 {
2567 if (retMethod != null)
2568 {
2569 ODERayRequest req = new ODERayRequest();
2570 req.actor = null;
2571 req.callbackMethod = retMethod;
2572 req.length = length;
2573 req.Normal = direction;
2574 req.Origin = position;
2575 req.Count = Count;
2576 req.filter = RayFilterFlags.AllPrims;
2577
2578 m_rayCastManager.QueueRequest(req);
2579 }
2580 }
2581
2582
2583 public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
2584 {
2585 List<ContactResult> ourresults = new List<ContactResult>();
2586 object SyncObject = new object();
2587
2588 RayCallback retMethod = delegate(List<ContactResult> results)
2589 {
2590 lock (SyncObject)
2591 {
2592 ourresults = results;
2593 Monitor.PulseAll(SyncObject);
2594 }
2595 };
2596
2597 ODERayRequest req = new ODERayRequest();
2598 req.actor = null;
2599 req.callbackMethod = retMethod;
2600 req.length = length;
2601 req.Normal = direction;
2602 req.Origin = position;
2603 req.Count = Count;
2604 req.filter = RayFilterFlags.AllPrims;
2605
2606 lock (SyncObject)
2607 {
2608 m_rayCastManager.QueueRequest(req);
2609 if (!Monitor.Wait(SyncObject, 500))
2610 return null;
2611 else
2612 return ourresults;
2613 }
2614 }
2615
2616 public override bool SupportsRaycastWorldFiltered()
2617 {
2618 return true;
2619 }
2620
2621 public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2622 {
2623 object SyncObject = new object();
2624 List<ContactResult> ourresults = new List<ContactResult>();
2625
2626 RayCallback retMethod = delegate(List<ContactResult> results)
2627 {
2628 lock (SyncObject)
2629 {
2630 ourresults = results;
2631 Monitor.PulseAll(SyncObject);
2632 }
2633 };
2634
2635 ODERayRequest req = new ODERayRequest();
2636 req.actor = null;
2637 req.callbackMethod = retMethod;
2638 req.length = length;
2639 req.Normal = direction;
2640 req.Origin = position;
2641 req.Count = Count;
2642 req.filter = filter;
2643
2644 lock (SyncObject)
2645 {
2646 m_rayCastManager.QueueRequest(req);
2647 if (!Monitor.Wait(SyncObject, 500))
2648 return null;
2649 else
2650 return ourresults;
2651 }
2652 }
2653
2654 public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
2655 {
2656 if (actor == null)
2657 return new List<ContactResult>();
2658
2659 IntPtr geom;
2660 if (actor is OdePrim)
2661 geom = ((OdePrim)actor).prim_geom;
2662 else if (actor is OdeCharacter)
2663 geom = ((OdePrim)actor).prim_geom;
2664 else
2665 return new List<ContactResult>();
2666
2667 if (geom == IntPtr.Zero)
2668 return new List<ContactResult>();
2669
2670 List<ContactResult> ourResults = null;
2671 object SyncObject = new object();
2672
2673 RayCallback retMethod = delegate(List<ContactResult> results)
2674 {
2675 lock (SyncObject)
2676 {
2677 ourResults = results;
2678 Monitor.PulseAll(SyncObject);
2679 }
2680 };
2681
2682 ODERayRequest req = new ODERayRequest();
2683 req.actor = actor;
2684 req.callbackMethod = retMethod;
2685 req.length = length;
2686 req.Normal = direction;
2687 req.Origin = position;
2688 req.Count = Count;
2689 req.filter = flags;
2690
2691 lock (SyncObject)
2692 {
2693 m_rayCastManager.QueueRequest(req);
2694 if (!Monitor.Wait(SyncObject, 500))
2695 return new List<ContactResult>();
2696 }
2697
2698 if (ourResults == null)
2699 return new List<ContactResult>();
2700 return ourResults;
2701 }
2702
2703 public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
2704 {
2705 List<ContactResult> ourResults = null;
2706 object SyncObject = new object();
2707
2708 ProbeBoxCallback retMethod = delegate(List<ContactResult> results)
2709 {
2710 lock (SyncObject)
2711 {
2712 ourResults = results;
2713 Monitor.PulseAll(SyncObject);
2714 }
2715 };
2716
2717 ODERayRequest req = new ODERayRequest();
2718 req.actor = null;
2719 req.callbackMethod = retMethod;
2720 req.Normal = size;
2721 req.Origin = position;
2722 req.orientation = orientation;
2723 req.Count = Count;
2724 req.filter = flags;
2725
2726 lock (SyncObject)
2727 {
2728 m_rayCastManager.QueueRequest(req);
2729 if (!Monitor.Wait(SyncObject, 500))
2730 return new List<ContactResult>();
2731 }
2732
2733 if (ourResults == null)
2734 return new List<ContactResult>();
2735 return ourResults;
2736 }
2737
2738 public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
2739 {
2740 List<ContactResult> ourResults = null;
2741 object SyncObject = new object();
2742
2743 ProbeSphereCallback retMethod = delegate(List<ContactResult> results)
2744 {
2745 ourResults = results;
2746 Monitor.PulseAll(SyncObject);
2747 };
2748
2749 ODERayRequest req = new ODERayRequest();
2750 req.actor = null;
2751 req.callbackMethod = retMethod;
2752 req.length = radius;
2753 req.Origin = position;
2754 req.Count = Count;
2755 req.filter = flags;
2756
2757
2758 lock (SyncObject)
2759 {
2760 m_rayCastManager.QueueRequest(req);
2761 if (!Monitor.Wait(SyncObject, 500))
2762 return new List<ContactResult>();
2763 }
2764
2765 if (ourResults == null)
2766 return new List<ContactResult>();
2767 return ourResults;
2768 }
2769
2770 public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
2771 {
2772 IntPtr geom = IntPtr.Zero;;
2773
2774 if (actor != null)
2775 {
2776 if (actor is OdePrim)
2777 geom = ((OdePrim)actor).prim_geom;
2778 else if (actor is OdeCharacter)
2779 geom = ((OdePrim)actor).prim_geom;
2780 }
2781
2782 List<ContactResult> ourResults = null;
2783 object SyncObject = new object();
2784
2785 ProbePlaneCallback retMethod = delegate(List<ContactResult> results)
2786 {
2787 ourResults = results;
2788 Monitor.PulseAll(SyncObject);
2789 };
2790
2791 ODERayRequest req = new ODERayRequest();
2792 req.actor = null;
2793 req.callbackMethod = retMethod;
2794 req.length = plane.W;
2795 req.Normal.X = plane.X;
2796 req.Normal.Y = plane.Y;
2797 req.Normal.Z = plane.Z;
2798 req.Count = Count;
2799 req.filter = flags;
2800
2801 lock (SyncObject)
2802 {
2803 m_rayCastManager.QueueRequest(req);
2804 if (!Monitor.Wait(SyncObject, 500))
2805 return new List<ContactResult>();
2806 }
2807
2808 if (ourResults == null)
2809 return new List<ContactResult>();
2810 return ourResults;
2811 }
2812
2813 public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
2814 {
2815 Util.FireAndForget( delegate
2816 {
2817 ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
2818 if(sitAvatar != null)
2819 sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
2820 });
2821 return 1;
2822 }
2823
2824 }
2825}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs b/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs
new file mode 100644
index 0000000..214205d
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs
@@ -0,0 +1,356 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit Umarov 2012
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.PhysicsModules.SharedBase;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.PhysicsModule.ubOde
40{
41 /// <summary>
42 /// </summary>
43 public class ODESitAvatar
44 {
45 private ODEScene m_scene;
46 private ODERayCastRequestManager m_raymanager;
47
48 public ODESitAvatar(ODEScene pScene, ODERayCastRequestManager raymanager)
49 {
50 m_scene = pScene;
51 m_raymanager = raymanager;
52 }
53
54 private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
55 private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
56
57 private void RotAroundZ(float x, float y, ref Quaternion ori)
58 {
59 double ang = Math.Atan2(y, x);
60 ang *= 0.5d;
61 float s = (float)Math.Sin(ang);
62 float c = (float)Math.Cos(ang);
63
64 ori.X = 0;
65 ori.Y = 0;
66 ori.Z = s;
67 ori.W = c;
68 }
69
70
71 public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
72 {
73 if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
74 {
75 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
76 return;
77 }
78
79 IntPtr geom = ((OdePrim)actor).prim_geom;
80
81 Vector3 geopos = d.GeomGetPositionOMV(geom);
82 Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
83
84// Vector3 geopos = actor.Position;
85// Quaternion geomOri = actor.Orientation;
86
87 Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
88
89 Quaternion ori = Quaternion.Identity;
90
91 Vector3 rayDir = geopos + offset - avCameraPosition;
92
93 float raylen = rayDir.Length();
94 if (raylen < 0.001f)
95 {
96 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
97 return;
98 }
99 float t = 1 / raylen;
100 rayDir.X *= t;
101 rayDir.Y *= t;
102 rayDir.Z *= t;
103
104 raylen += 30f; // focal point may be far
105 List<ContactResult> rayResults;
106
107 rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
108 if (rayResults.Count == 0)
109 {
110/* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
111 d.AABB aabb;
112 d.GeomGetAABB(geom, out aabb);
113 offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
114 ori = geomInvOri;
115 offset *= geomInvOri;
116 PhysicsSitResponse(1, actor.LocalID, offset, ori);
117*/
118 PhysicsSitResponse(0, actor.LocalID, offset, ori);
119 return;
120 }
121
122 int status = 1;
123
124 offset = rayResults[0].Pos - geopos;
125
126 d.GeomClassID geoclass = d.GeomGetClass(geom);
127
128 if (geoclass == d.GeomClassID.SphereClass)
129 {
130 float r = d.GeomSphereGetRadius(geom);
131
132 offset.Normalize();
133 offset *= r;
134
135 RotAroundZ(offset.X, offset.Y, ref ori);
136
137 if (r < 0.4f)
138 {
139 offset = new Vector3(0, 0, r);
140 }
141 else
142 {
143 if (offset.Z < 0.4f)
144 {
145 t = offset.Z;
146 float rsq = r * r;
147
148 t = 1.0f / (rsq - t * t);
149 offset.X *= t;
150 offset.Y *= t;
151 offset.Z = 0.4f;
152 t = rsq - 0.16f;
153 offset.X *= t;
154 offset.Y *= t;
155 }
156 else if (r > 0.8f && offset.Z > 0.8f * r)
157 {
158 status = 3;
159 avOffset.X = -avOffset.X;
160 avOffset.Z *= 1.6f;
161 }
162 }
163
164 offset += avOffset * ori;
165
166 ori = geomInvOri * ori;
167 offset *= geomInvOri;
168
169 PhysicsSitResponse(status, actor.LocalID, offset, ori);
170 return;
171 }
172
173 Vector3 norm = rayResults[0].Normal;
174
175 if (norm.Z < -0.4f)
176 {
177 PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
178 return;
179 }
180
181
182 float SitNormX = -rayDir.X;
183 float SitNormY = -rayDir.Y;
184
185 Vector3 pivot = geopos + offset;
186
187 float edgeNormalX = norm.X;
188 float edgeNormalY = norm.Y;
189 float edgeDirX = -rayDir.X;
190 float edgeDirY = -rayDir.Y;
191 Vector3 edgePos = rayResults[0].Pos;
192 float edgeDist = float.MaxValue;
193
194 bool foundEdge = false;
195
196 if (norm.Z < 0.5f)
197 {
198 float rayDist = 4.0f;
199
200 for (int i = 0; i < 6; i++)
201 {
202 pivot.X -= 0.01f * norm.X;
203 pivot.Y -= 0.01f * norm.Y;
204 pivot.Z -= 0.01f * norm.Z;
205
206 rayDir.X = -norm.X * norm.Z;
207 rayDir.Y = -norm.Y * norm.Z;
208 rayDir.Z = 1.0f - norm.Z * norm.Z;
209 rayDir.Normalize();
210
211 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
212 if (rayResults.Count == 0)
213 break;
214
215 if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
216 {
217 rayDist -= rayResults[0].Depth;
218 if (rayDist < 0f)
219 break;
220
221 pivot = rayResults[0].Pos;
222 norm = rayResults[0].Normal;
223 edgeNormalX = norm.X;
224 edgeNormalY = norm.Y;
225 edgeDirX = -rayDir.X;
226 edgeDirY = -rayDir.Y;
227 }
228 else
229 {
230 foundEdge = true;
231 edgePos = rayResults[0].Pos;
232 break;
233 }
234 }
235
236 if (!foundEdge)
237 {
238 PhysicsSitResponse(0, actor.LocalID, offset, ori);
239 return;
240 }
241 avOffset.X *= 0.5f;
242 }
243
244 else if (norm.Z > 0.866f)
245 {
246 float toCamBaseX = avCameraPosition.X - pivot.X;
247 float toCamBaseY = avCameraPosition.Y - pivot.Y;
248 float toCamX = toCamBaseX;
249 float toCamY = toCamBaseY;
250
251 for (int j = 0; j < 4; j++)
252 {
253 float rayDist = 1.0f;
254 float curEdgeDist = 0.0f;
255
256 for (int i = 0; i < 3; i++)
257 {
258 pivot.Z -= 0.01f;
259 rayDir.X = toCamX;
260 rayDir.Y = toCamY;
261 rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
262 rayDir.Normalize();
263
264 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
265 if (rayResults.Count == 0)
266 break;
267
268 curEdgeDist += rayResults[0].Depth;
269
270 if (rayResults[0].Normal.Z > 0.5f)
271 {
272 rayDist -= rayResults[0].Depth;
273 if (rayDist < 0f)
274 break;
275
276 pivot = rayResults[0].Pos;
277 norm = rayResults[0].Normal;
278 }
279 else
280 {
281 foundEdge = true;
282 if (curEdgeDist < edgeDist)
283 {
284 edgeDist = curEdgeDist;
285 edgeNormalX = rayResults[0].Normal.X;
286 edgeNormalY = rayResults[0].Normal.Y;
287 edgeDirX = rayDir.X;
288 edgeDirY = rayDir.Y;
289 edgePos = rayResults[0].Pos;
290 }
291 break;
292 }
293 }
294 if (foundEdge && edgeDist < 0.2f)
295 break;
296
297 pivot = geopos + offset;
298
299 switch (j)
300 {
301 case 0:
302 toCamX = -toCamBaseY;
303 toCamY = toCamBaseX;
304 break;
305 case 1:
306 toCamX = toCamBaseY;
307 toCamY = -toCamBaseX;
308 break;
309 case 2:
310 toCamX = -toCamBaseX;
311 toCamY = -toCamBaseY;
312 break;
313 default:
314 break;
315 }
316 }
317
318 if (!foundEdge)
319 {
320 avOffset.X = -avOffset.X;
321 avOffset.Z *= 1.6f;
322
323 RotAroundZ(SitNormX, SitNormY, ref ori);
324
325 offset += avOffset * ori;
326
327 ori = geomInvOri * ori;
328 offset *= geomInvOri;
329
330 PhysicsSitResponse(3, actor.LocalID, offset, ori);
331 return;
332 }
333 avOffset.X *= 0.5f;
334 }
335
336 SitNormX = edgeNormalX;
337 SitNormY = edgeNormalY;
338 if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
339 {
340 SitNormX = -SitNormX;
341 SitNormY = -SitNormY;
342 }
343
344 RotAroundZ(SitNormX, SitNormY, ref ori);
345
346 offset = edgePos + avOffset * ori;
347 offset -= geopos;
348
349 ori = geomInvOri * ori;
350 offset *= geomInvOri;
351
352 PhysicsSitResponse(1, actor.LocalID, offset, ori);
353 return;
354 }
355 }
356}
diff --git a/OpenSim/Region/PhysicsModules/ubOde/Properties/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/ubOde/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..01c8470
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/ubOde/Properties/AssemblyInfo.cs
@@ -0,0 +1,61 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30using Mono.Addins;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly : AssemblyTitle("OpenSim.Region.PhysicsModule.UbitOde")]
39[assembly : AssemblyDescription("Ubit Variation")]
40[assembly : AssemblyConfiguration("")]
41[assembly : AssemblyCompany("http://opensimulator.org")]
42[assembly : AssemblyProduct("UbitOde")]
43[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
44[assembly : AssemblyTrademark("")]
45[assembly : AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49
50[assembly : ComVisible(false)]
51
52// The assembly version has following format :
53//
54// Major.Minor.Build.Revision
55//
56// You can specify all values by your own or you can build default build and revision
57// numbers with the '*' character (the default):
58
59[assembly : AssemblyVersion("0.8.2.*")]
60[assembly: Addin("OpenSim.Region.PhysicsModule.UbitOde", OpenSim.VersionInfo.VersionNumber)]
61[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] \ No newline at end of file