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authorUbitUmarov2015-09-24 06:46:07 +0100
committerUbitUmarov2015-09-24 06:46:07 +0100
commitaf34bfddd18b5253d9c57dd9191329c159dbd45e (patch)
tree37996a525802f84a581dfb587ec3d99323a20724 /OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs
parent bug fix, let ubODE see more than one mesh on cast ray (diff)
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add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs
index ef1e57c..b82d593 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs
@@ -139,8 +139,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
139 continue; 139 continue;
140 } 140 }
141 } 141 }
142 142
143
144 CurrentRayFilter = req.filter; 143 CurrentRayFilter = req.filter;
145 CurrentMaxCount = req.Count; 144 CurrentMaxCount = req.Count;
146 145
@@ -186,7 +185,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
186 d.GeomRaySetLength(ray, req.length); 185 d.GeomRaySetLength(ray, req.length);
187 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); 186 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
188 d.GeomRaySetParams(ray, 0, backfacecull); 187 d.GeomRaySetParams(ray, 0, backfacecull);
189 d.GeomRaySetClosestHit(ray, closestHit);
190 188
191 if (req.callbackMethod is RaycastCallback) 189 if (req.callbackMethod is RaycastCallback)
192 { 190 {
@@ -318,9 +316,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
318 { 316 {
319 // current ode land to ray collisions is very bad 317 // current ode land to ray collisions is very bad
320 // so for now limit its range badly 318 // so for now limit its range badly
321 319 if (req.length > 60.0f)
322 if (req.length > 30.0f) 320 d.GeomRaySetLength(ray, 60.0f);
323 d.GeomRaySetLength(ray, 30.0f);
324 321
325 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback); 322 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
326 } 323 }