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authorUbitUmarov2015-09-09 17:15:04 +0100
committerUbitUmarov2015-09-09 17:15:04 +0100
commit8571736ff31ad46e46e2a6ebf342aecbe686ea36 (patch)
treea51eef352d031c5aa1dd804286aab828a2960e3c /OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs
parent demote ConvexDecompositionDotNet to a simple dll, i had made it a region module (diff)
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split Module from its scene, so if not enabled there is no scene memory allocation. All physics modules need this ( if not others)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs122
1 files changed, 25 insertions, 97 deletions
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs b/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs
index 8d3066d..58eb4b5 100644
--- a/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs
+++ b/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs
@@ -165,16 +165,13 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
165 public Object arg; 165 public Object arg;
166 } 166 }
167 167
168 168 public class ODEScene : PhysicsScene
169 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UBITODEPhysicsScene")]
170 public class ODEScene : PhysicsScene, INonSharedRegionModule
171 { 169 {
172 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 170 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
173 171
174 private bool m_Enabled = false; 172 public bool m_odeUbitLib = false;
175
176 public bool OdeUbitLib = false;
177 public bool m_suportCombine = false; // mega suport not tested 173 public bool m_suportCombine = false; // mega suport not tested
174 public Scene m_frameWorkScene = null;
178 175
179// private int threadid = 0; 176// private int threadid = 0;
180 177
@@ -327,112 +324,43 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
327 } 324 }
328 } 325 }
329 */ 326 */
330 #region INonSharedRegionModule 327
331 328 public ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, bool podeUbitLib)
332 public string Name
333 {
334 get { return "UbitODE"; }
335 }
336
337 public Type ReplaceableInterface
338 {
339 get { return null; }
340 }
341
342 public void Initialise(IConfigSource source)
343 {
344 // TODO: Move this out of Startup
345 IConfig config = source.Configs["Startup"];
346 if (config != null)
347 {
348 string physics = config.GetString("physics", string.Empty);
349 if (physics == Name)
350 {
351 m_config = source;
352 m_Enabled = true;
353 }
354 }
355 }
356
357 public void Close()
358 {
359 }
360
361 public void AddRegion(Scene scene)
362 { 329 {
363 if (!m_Enabled)
364 return;
365
366 EngineType = Name;
367 PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
368
369 OdeLock = new Object(); 330 OdeLock = new Object();
370 331
371 // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether 332 EngineType = pname;
372 // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports 333 PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName;
373 // will find it already loaded later on.
374 //
375 // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
376 // controlled in Ode.NET.dll.config
377 if (Util.IsWindows())
378 Util.LoadArchSpecificWindowsDll("ode.dll");
379
380 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
381 // http://opensimulator.org/mantis/view.php?id=2750).
382 d.InitODE();
383
384 string ode_config = d.GetConfiguration();
385 if (ode_config != null && ode_config != "")
386 {
387 m_log.InfoFormat("[UbitODE] ode library configuration: {0}", ode_config);
388
389 if (ode_config.Contains("ODE_Ubit"))
390 {
391 OdeUbitLib = true;
392 }
393 }
394 334
395 Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); 335 m_config = psourceconfig;
336 m_odeUbitLib = podeUbitLib;
337 m_frameWorkScene = pscene;
396 338
397 mesher = scene.RequestModuleInterface<IMesher>(); 339 mesher = m_frameWorkScene.RequestModuleInterface<IMesher>();
398 if (mesher == null) 340 if (mesher == null)
399 { 341 {
400 m_log.WarnFormat("[UbitODE] No mesher. module disabled"); 342 m_log.WarnFormat("[UbitODE] No mesher. module disabled");
401 m_Enabled = false;
402 return; 343 return;
403 } 344 }
404 345
405 scene.RegisterModuleInterface<PhysicsScene>(this); 346 m_frameWorkScene.RegisterModuleInterface<PhysicsScene>(this);
406 347
407 Initialization(extent); 348 Initialization();
408 349
409 base.Initialise(scene.PhysicsRequestAsset, 350 base.Initialise(m_frameWorkScene.PhysicsRequestAsset,
410 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]), 351 (m_frameWorkScene.Heightmap != null ? m_frameWorkScene.Heightmap.GetFloatsSerialised() : new float[m_frameWorkScene.RegionInfo.RegionSizeX * m_frameWorkScene.RegionInfo.RegionSizeY]),
411 (float)scene.RegionInfo.RegionSettings.WaterHeight); 352 (float)m_frameWorkScene.RegionInfo.RegionSettings.WaterHeight);
412 353
413 354
414 scene.PhysicsEnabled = true; 355 m_frameWorkScene.PhysicsEnabled = true;
415 }
416
417 public void RemoveRegion(Scene scene)
418 {
419// if (!m_Enabled)
420// return;
421 } 356 }
422 357
423 public void RegionLoaded(Scene scene)
424 {
425// if (!m_Enabled)
426// return;
427 }
428 #endregion
429
430 /// <summary> 358 /// <summary>
431 /// Initiailizes the scene 359 /// Initiailizes the scene
432 /// Sets many properties that ODE requires to be stable 360 /// Sets many properties that ODE requires to be stable
433 /// These settings need to be tweaked 'exactly' right or weird stuff happens. 361 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
434 /// </summary> 362 /// </summary>
435 private void Initialization(Vector3 regionExtent) 363 private void Initialization()
436 { 364 {
437 // checkThread(); 365 // checkThread();
438 SimulationLock = new Object(); 366 SimulationLock = new Object();
@@ -441,10 +369,10 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
441 369
442 m_rayCastManager = new ODERayCastRequestManager(this); 370 m_rayCastManager = new ODERayCastRequestManager(this);
443 371
444 WorldExtents.X = regionExtent.X; 372 WorldExtents.X = m_frameWorkScene.RegionInfo.RegionSizeX;
445 m_regionWidth = (uint)regionExtent.X; 373 m_regionWidth = (uint)WorldExtents.X;
446 WorldExtents.Y = regionExtent.Y; 374 WorldExtents.Y = m_frameWorkScene.RegionInfo.RegionSizeY;
447 m_regionHeight = (uint)regionExtent.Y; 375 m_regionHeight = (uint)WorldExtents.Y;
448 376
449 m_suportCombine = false; 377 m_suportCombine = false;
450 378
@@ -1995,7 +1923,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
1995 int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples 1923 int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples
1996 int regsize = regsizeX; 1924 int regsize = regsizeX;
1997 1925
1998 if (OdeUbitLib) 1926 if (m_odeUbitLib)
1999 { 1927 {
2000 if (x < regsizeX - 1) 1928 if (x < regsizeX - 1)
2001 { 1929 {
@@ -2139,7 +2067,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
2139 int ystep = regsizeX; 2067 int ystep = regsizeX;
2140 bool firstTri = false; 2068 bool firstTri = false;
2141 2069
2142 if (OdeUbitLib) 2070 if (m_odeUbitLib)
2143 { 2071 {
2144 if (x < regsizeX - 1) 2072 if (x < regsizeX - 1)
2145 { 2073 {
@@ -2251,7 +2179,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
2251 2179
2252 public void SetTerrain(float[] heightMap, Vector3 pOffset) 2180 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2253 { 2181 {
2254 if (OdeUbitLib) 2182 if (m_odeUbitLib)
2255 UbitSetTerrain(heightMap, pOffset); 2183 UbitSetTerrain(heightMap, pOffset);
2256 else 2184 else
2257 OriSetTerrain(heightMap, pOffset); 2185 OriSetTerrain(heightMap, pOffset);