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authorRobert Adams2015-09-08 04:54:16 -0700
committerRobert Adams2015-09-08 04:54:16 -0700
commite5367d822be9b05e74c859afe2d2956a3e95aa33 (patch)
treee904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/PhysicsModules/SharedBase
parentadd lost admin_reset_land method (diff)
parentDeleted access control spec from [LoginService] section of standalone config.... (diff)
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/PhysicsModules/SharedBase')
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs73
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs98
-rwxr-xr-xOpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs73
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs117
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs639
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs55
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs420
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs78
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs186
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs164
11 files changed, 1961 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs
new file mode 100644
index 0000000..33f60e4
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("PhysicsManager")]
38[assembly : AssemblyDescription("")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("PhysicsManager")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.8.2.*")]
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs b/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs
new file mode 100644
index 0000000..6e658b5
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs
@@ -0,0 +1,73 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30
31namespace OpenSim.Region.PhysicsModules.SharedBase
32{
33 public class CollisionLocker
34 {
35 private List<IntPtr> worldlock = new List<IntPtr>();
36
37 public CollisionLocker()
38 {
39
40 }
41
42 public void dlock(IntPtr world)
43 {
44 lock (worldlock)
45 {
46 worldlock.Add(world);
47 }
48
49 }
50
51 public void dunlock(IntPtr world)
52 {
53 lock (worldlock)
54 {
55 worldlock.Remove(world);
56 }
57 }
58
59 public bool lockquery()
60 {
61 return (worldlock.Count > 0);
62 }
63
64 public void drelease(IntPtr world)
65 {
66 lock (worldlock)
67 {
68 if (worldlock.Contains(world))
69 worldlock.Remove(world);
70 }
71 }
72 }
73}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
new file mode 100644
index 0000000..88169bb
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Runtime.InteropServices;
31using OpenSim.Framework;
32using OpenMetaverse;
33
34namespace OpenSim.Region.PhysicsModules.SharedBase
35{
36 public interface IMesher
37 {
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde);
41 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
42 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
43 void ReleaseMesh(IMesh mesh);
44 void ExpireReleaseMeshs();
45 void ExpireFileCache();
46 }
47
48 // Values for level of detail to be passed to the mesher.
49 // Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture)
50 // Lower level of detail reduces the number of vertices used to represent the meshed shape.
51 public enum LevelOfDetail
52 {
53 High = 32,
54 Medium = 16,
55 Low = 8,
56 VeryLow = 4
57 }
58
59 public interface IVertex
60 {
61 }
62
63 [Serializable()]
64 [StructLayout(LayoutKind.Explicit)]
65 public struct AMeshKey
66 {
67 [FieldOffset(0)]
68 public UUID uuid;
69 [FieldOffset(0)]
70 public ulong hashA;
71 [FieldOffset(8)]
72 public ulong hashB;
73 [FieldOffset(16)]
74 public ulong hashC;
75
76 public override string ToString()
77 {
78 return uuid.ToString() + "-" + hashC.ToString("x") ;
79 }
80 }
81
82 public interface IMesh
83 {
84 List<Vector3> getVertexList();
85 int[] getIndexListAsInt();
86 int[] getIndexListAsIntLocked();
87 float[] getVertexListAsFloat();
88 float[] getVertexListAsFloatLocked();
89 void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
90 void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
91 void releaseSourceMeshData();
92 void releasePinned();
93 void Append(IMesh newMesh);
94 void TransformLinear(float[,] matrix, float[] offset);
95 Vector3 GetCentroid();
96 Vector3 GetOBB();
97 }
98}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs
new file mode 100755
index 0000000..fb0c9e2
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs
@@ -0,0 +1,73 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Framework;
31using OpenMetaverse;
32
33namespace OpenSim.Region.PhysicsModules.SharedBase
34{
35 public struct PhysParameterEntry
36 {
37 // flags to say to apply to all or no instances (I wish one could put consts into interfaces)
38 public const uint APPLY_TO_ALL = 0xfffffff3;
39 public const uint APPLY_TO_NONE = 0xfffffff4;
40
41 // values that denote true and false values
42 public const float NUMERIC_TRUE = 1f;
43 public const float NUMERIC_FALSE = 0f;
44
45 public string name;
46 public string desc;
47
48 public PhysParameterEntry(string n, string d)
49 {
50 name = n;
51 desc = d;
52 }
53 }
54
55 // Interface for a physics scene that implements the runtime setting and getting of physics parameters
56 public interface IPhysicsParameters
57 {
58 // Get the list of parameters this physics engine supports
59 PhysParameterEntry[] GetParameterList();
60
61 // Set parameter on a specific or all instances.
62 // Return 'false' if not able to set the parameter.
63 bool SetPhysicsParameter(string parm, string value, uint localID);
64
65 // Get parameter.
66 // Return 'false' if not able to get the parameter.
67 bool GetPhysicsParameter(string parm, out string value);
68
69 // Get parameter from a particular object
70 // TODO:
71 // bool GetPhysicsParameter(string parm, out string value, uint localID);
72 }
73}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs
new file mode 100644
index 0000000..432708c
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenMetaverse;
34
35namespace OpenSim.Region.PhysicsModules.SharedBase
36{
37 class NullPhysicsScene : PhysicsScene
38 {
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40
41 private static int m_workIndicator;
42
43 public override PhysicsActor AddAvatar(
44 string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
45 {
46 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
47 return PhysicsActor.Null;
48 }
49
50 public override void RemoveAvatar(PhysicsActor actor)
51 {
52 }
53
54 public override void RemovePrim(PhysicsActor prim)
55 {
56 }
57 public override void SetWaterLevel(float baseheight)
58 {
59
60 }
61
62/*
63 public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
64 {
65 m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
66 return PhysicsActor.Null;
67 }
68*/
69
70 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
71 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
72 {
73 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
74 return PhysicsActor.Null;
75 }
76
77 public override void AddPhysicsActorTaint(PhysicsActor prim)
78 {
79 }
80
81 public override float Simulate(float timeStep)
82 {
83 m_workIndicator = (m_workIndicator + 1) % 10;
84
85 return 0f;
86 }
87
88 public override void GetResults()
89 {
90 m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()");
91 }
92
93 public override void SetTerrain(float[] heightMap)
94 {
95 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
96 }
97
98 public override void DeleteTerrain()
99 {
100 }
101
102 public override bool IsThreaded
103 {
104 get { return false; }
105 }
106
107 public override void Dispose()
108 {
109 }
110
111 public override Dictionary<uint,float> GetTopColliders()
112 {
113 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
114 return returncolliders;
115 }
116 }
117} \ No newline at end of file
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
new file mode 100644
index 0000000..edc41e4
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
@@ -0,0 +1,639 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using OpenSim.Framework;
33using OpenMetaverse;
34
35namespace OpenSim.Region.PhysicsModules.SharedBase
36{
37 public delegate void PositionUpdate(Vector3 position);
38 public delegate void VelocityUpdate(Vector3 velocity);
39 public delegate void OrientationUpdate(Quaternion orientation);
40
41 public enum ActorTypes : int
42 {
43 Unknown = 0,
44 Agent = 1,
45 Prim = 2,
46 Ground = 3,
47 Water = 4
48 }
49
50 public enum PIDHoverType
51 {
52 Ground,
53 GroundAndWater,
54 Water,
55 Absolute
56 }
57
58 public struct ContactPoint
59 {
60 public Vector3 Position;
61 public Vector3 SurfaceNormal;
62 public float PenetrationDepth;
63 public float RelativeSpeed;
64 public bool CharacterFeet;
65
66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
67 {
68 Position = position;
69 SurfaceNormal = surfaceNormal;
70 PenetrationDepth = penetrationDepth;
71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
82 }
83 }
84
85 public struct ContactData
86 {
87 public float mu;
88 public float bounce;
89 public bool softcolide;
90
91 public ContactData(float _mu, float _bounce, bool _softcolide)
92 {
93 mu = _mu;
94 bounce = _bounce;
95 softcolide = _softcolide;
96 }
97 }
98 /// <summary>
99 /// Used to pass collision information to OnCollisionUpdate listeners.
100 /// </summary>
101 public class CollisionEventUpdate : EventArgs
102 {
103 /// <summary>
104 /// Number of collision events in this update.
105 /// </summary>
106 public int Count { get { return m_objCollisionList.Count; } }
107
108 public bool CollisionsOnPreviousFrame { get; private set; }
109
110 public Dictionary<uint, ContactPoint> m_objCollisionList;
111
112 public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList)
113 {
114 m_objCollisionList = objCollisionList;
115 }
116
117 public CollisionEventUpdate()
118 {
119 m_objCollisionList = new Dictionary<uint, ContactPoint>();
120 }
121
122 public void AddCollider(uint localID, ContactPoint contact)
123 {
124 if (!m_objCollisionList.ContainsKey(localID))
125 {
126 m_objCollisionList.Add(localID, contact);
127 }
128 else
129 {
130 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
131 m_objCollisionList[localID] = contact;
132 }
133 }
134
135 /// <summary>
136 /// Clear added collision events.
137 /// </summary>
138 public void Clear()
139 {
140 m_objCollisionList.Clear();
141 }
142 }
143
144 public abstract class PhysicsActor
145 {
146// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
147
148 public delegate void RequestTerseUpdate();
149 public delegate void CollisionUpdate(EventArgs e);
150 public delegate void OutOfBounds(Vector3 pos);
151
152// disable warning: public events
153#pragma warning disable 67
154 public event PositionUpdate OnPositionUpdate;
155 public event VelocityUpdate OnVelocityUpdate;
156 public event OrientationUpdate OnOrientationUpdate;
157 public event RequestTerseUpdate OnRequestTerseUpdate;
158
159 /// <summary>
160 /// Subscribers to this event must synchronously handle the dictionary of collisions received, since the event
161 /// object is reused in subsequent physics frames.
162 /// </summary>
163 public event CollisionUpdate OnCollisionUpdate;
164
165 public virtual void SetVehicle(object vdata) { }
166
167 public event OutOfBounds OnOutOfBounds;
168#pragma warning restore 67
169
170 public static PhysicsActor Null
171 {
172 get { return new NullPhysicsActor(); }
173 }
174
175 public virtual bool Building { get; set; }
176
177 public virtual void getContactData(ref ContactData cdata)
178 {
179 cdata.mu = 0;
180 cdata.bounce = 0;
181 }
182
183 public abstract bool Stopped { get; }
184
185 public abstract Vector3 Size { get; set; }
186
187 public virtual void setAvatarSize(Vector3 size, float feetOffset)
188 {
189 Size = size;
190 }
191
192 public virtual bool Phantom { get; set; }
193
194 public virtual bool IsVolumeDtc
195 {
196 get { return false; }
197 set { return; }
198 }
199
200 public virtual byte PhysicsShapeType { get; set; }
201
202 public abstract PrimitiveBaseShape Shape { set; }
203
204 uint m_baseLocalID;
205 public virtual uint LocalID
206 {
207 set { m_baseLocalID = value; }
208 get { return m_baseLocalID; }
209 }
210
211 public abstract bool Grabbed { set; }
212
213 public abstract bool Selected { set; }
214
215 /// <summary>
216 /// Name of this actor.
217 /// </summary>
218 /// <remarks>
219 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
220 /// water. This is not a problem due to the formatting of names given by prims and avatars.
221 /// </remarks>
222 public string Name { get; set; }
223
224 /// <summary>
225 /// This is being used by ODE joint code.
226 /// </summary>
227 public string SOPName;
228
229 public abstract void CrossingFailure();
230
231 public abstract void link(PhysicsActor obj);
232
233 public abstract void delink();
234
235 public abstract void LockAngularMotion(Vector3 axis);
236
237 public virtual void RequestPhysicsterseUpdate()
238 {
239 // Make a temporary copy of the event to avoid possibility of
240 // a race condition if the last subscriber unsubscribes
241 // immediately after the null check and before the event is raised.
242 RequestTerseUpdate handler = OnRequestTerseUpdate;
243
244 if (handler != null)
245 {
246 handler();
247 }
248 }
249
250 public virtual void RaiseOutOfBounds(Vector3 pos)
251 {
252 // Make a temporary copy of the event to avoid possibility of
253 // a race condition if the last subscriber unsubscribes
254 // immediately after the null check and before the event is raised.
255 OutOfBounds handler = OnOutOfBounds;
256
257 if (handler != null)
258 {
259 handler(pos);
260 }
261 }
262
263 public virtual void SendCollisionUpdate(EventArgs e)
264 {
265 CollisionUpdate handler = OnCollisionUpdate;
266
267// m_log.DebugFormat("[PHYSICS ACTOR]: Sending collision for {0}", LocalID);
268
269 if (handler != null)
270 handler(e);
271 }
272
273 public virtual void SetMaterial (int material) { }
274 public virtual float Density { get; set; }
275 public virtual float GravModifier { get; set; }
276 public virtual float Friction { get; set; }
277 public virtual float Restitution { get; set; }
278
279 /// <summary>
280 /// Position of this actor.
281 /// </summary>
282 /// <remarks>
283 /// Setting this directly moves the actor to a given position.
284 /// Getting this retrieves the position calculated by physics scene updates, using factors such as velocity and
285 /// collisions.
286 /// </remarks>
287 public abstract Vector3 Position { get; set; }
288
289 public abstract float Mass { get; }
290 public abstract Vector3 Force { get; set; }
291
292 public abstract int VehicleType { get; set; }
293 public abstract void VehicleFloatParam(int param, float value);
294 public abstract void VehicleVectorParam(int param, Vector3 value);
295 public abstract void VehicleRotationParam(int param, Quaternion rotation);
296 public abstract void VehicleFlags(int param, bool remove);
297
298 /// <summary>
299 /// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
300 /// </summary>
301 public abstract void SetVolumeDetect(int param);
302
303 public abstract Vector3 GeometricCenter { get; }
304 public abstract Vector3 CenterOfMass { get; }
305
306 public virtual Vector3 OOBsize
307 {
308 get
309 {
310 Vector3 s=Size;
311 s.X *=0.5f;
312 s.Y *=0.5f;
313 s.Z *=0.5f;
314 return s;
315 }
316 }
317
318 public virtual Vector3 OOBoffset
319 {
320 get
321 {
322 return Vector3.Zero;
323 }
324 }
325
326 public virtual float OOBRadiusSQ
327 {
328 get
329 {
330 return Size.LengthSquared() * 0.25f; // ((0.5^2)
331 }
332 }
333
334
335 public virtual float PhysicsCost
336 {
337 get
338 {
339 return 0.1f;
340 }
341 }
342
343 public virtual float StreamCost
344 {
345 get
346 {
347 return 1.0f;
348 }
349 }
350
351 /// <summary>
352 /// The desired velocity of this actor.
353 /// </summary>
354 /// <remarks>
355 /// Setting this provides a target velocity for physics scene updates.
356 /// Getting this returns the last set target. Fetch Velocity to get the current velocity.
357 /// </remarks>
358 protected Vector3 m_targetVelocity;
359 public virtual Vector3 TargetVelocity
360 {
361 get { return m_targetVelocity; }
362 set {
363 m_targetVelocity = value;
364 Velocity = m_targetVelocity;
365 }
366 }
367
368 public abstract Vector3 Velocity { get; set; }
369
370 public abstract Vector3 Torque { get; set; }
371 public abstract float CollisionScore { get; set;}
372 public abstract Vector3 Acceleration { get; set; }
373 public abstract Quaternion Orientation { get; set; }
374 public abstract int PhysicsActorType { get; set; }
375 public abstract bool IsPhysical { get; set; }
376 public abstract bool Flying { get; set; }
377 public abstract bool SetAlwaysRun { get; set; }
378 public abstract bool ThrottleUpdates { get; set; }
379 public abstract bool IsColliding { get; set; }
380 public abstract bool CollidingGround { get; set; }
381 public abstract bool CollidingObj { get; set; }
382 public abstract bool FloatOnWater { set; }
383 public abstract Vector3 RotationalVelocity { get; set; }
384 public abstract bool Kinematic { get; set; }
385 public abstract float Buoyancy { get; set; }
386
387 // Used for MoveTo
388 public abstract Vector3 PIDTarget { set; }
389 public abstract bool PIDActive { get; set; }
390 public abstract float PIDTau { set; }
391
392 // Used for llSetHoverHeight and maybe vehicle height
393 // Hover Height will override MoveTo target's Z
394 public abstract bool PIDHoverActive { set;}
395 public abstract float PIDHoverHeight { set;}
396 public abstract PIDHoverType PIDHoverType { set;}
397 public abstract float PIDHoverTau { set;}
398
399 // For RotLookAt
400 public abstract Quaternion APIDTarget { set;}
401 public abstract bool APIDActive { set;}
402 public abstract float APIDStrength { set;}
403 public abstract float APIDDamping { set;}
404
405 public abstract void AddForce(Vector3 force, bool pushforce);
406 public abstract void AddAngularForce(Vector3 force, bool pushforce);
407 public abstract void SetMomentum(Vector3 momentum);
408 public abstract void SubscribeEvents(int ms);
409 public abstract void UnSubscribeEvents();
410 public abstract bool SubscribedEvents();
411
412 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
413
414 // Warning in a parent part it returns itself, not null
415 public virtual PhysicsActor ParentActor { get { return this; } }
416
417
418 // Extendable interface for new, physics engine specific operations
419 public virtual object Extension(string pFunct, params object[] pParams)
420 {
421 // A NOP of the physics engine does not implement this feature
422 return null;
423 }
424 }
425
426 public class NullPhysicsActor : PhysicsActor
427 {
428 private ActorTypes m_actorType = ActorTypes.Unknown;
429
430 public override bool Stopped
431 {
432 get{ return true; }
433 }
434
435 public override Vector3 Position
436 {
437 get { return Vector3.Zero; }
438 set { return; }
439 }
440
441 public override bool SetAlwaysRun
442 {
443 get { return false; }
444 set { return; }
445 }
446
447 public override uint LocalID
448 {
449 get { return 0; }
450 set { return; }
451 }
452
453 public override bool Grabbed
454 {
455 set { return; }
456 }
457
458 public override bool Selected
459 {
460 set { return; }
461 }
462
463 public override float Buoyancy
464 {
465 get { return 0f; }
466 set { return; }
467 }
468
469 public override bool FloatOnWater
470 {
471 set { return; }
472 }
473
474 public override bool CollidingGround
475 {
476 get { return false; }
477 set { return; }
478 }
479
480 public override bool CollidingObj
481 {
482 get { return false; }
483 set { return; }
484 }
485
486 public override Vector3 Size
487 {
488 get { return Vector3.Zero; }
489 set { return; }
490 }
491
492 public override float Mass
493 {
494 get { return 0f; }
495 }
496
497 public override Vector3 Force
498 {
499 get { return Vector3.Zero; }
500 set { return; }
501 }
502
503 public override int VehicleType
504 {
505 get { return 0; }
506 set { return; }
507 }
508
509 public override void VehicleFloatParam(int param, float value) {}
510 public override void VehicleVectorParam(int param, Vector3 value) { }
511 public override void VehicleRotationParam(int param, Quaternion rotation) { }
512 public override void VehicleFlags(int param, bool remove) { }
513 public override void SetVolumeDetect(int param) {}
514 public override void SetMaterial(int material) {}
515 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
516
517 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
518
519 public override PrimitiveBaseShape Shape { set { return; }}
520
521 public override Vector3 Velocity
522 {
523 get { return Vector3.Zero; }
524 set { return; }
525 }
526
527 public override Vector3 Torque
528 {
529 get { return Vector3.Zero; }
530 set { return; }
531 }
532
533 public override float CollisionScore
534 {
535 get { return 0f; }
536 set { }
537 }
538
539 public override void CrossingFailure() {}
540
541 public override Quaternion Orientation
542 {
543 get { return Quaternion.Identity; }
544 set { }
545 }
546
547 public override Vector3 Acceleration
548 {
549 get { return Vector3.Zero; }
550 set { }
551 }
552
553 public override bool IsPhysical
554 {
555 get { return false; }
556 set { return; }
557 }
558
559 public override bool Flying
560 {
561 get { return false; }
562 set { return; }
563 }
564
565 public override bool ThrottleUpdates
566 {
567 get { return false; }
568 set { return; }
569 }
570
571 public override bool IsColliding
572 {
573 get { return false; }
574 set { return; }
575 }
576
577 public override int PhysicsActorType
578 {
579 get { return (int)m_actorType; }
580 set {
581 ActorTypes type = (ActorTypes)value;
582 switch (type)
583 {
584 case ActorTypes.Ground:
585 case ActorTypes.Water:
586 m_actorType = type;
587 break;
588 default:
589 m_actorType = ActorTypes.Unknown;
590 break;
591 }
592 }
593 }
594
595 public override bool Kinematic
596 {
597 get { return true; }
598 set { return; }
599 }
600
601 public override void link(PhysicsActor obj) { }
602 public override void delink() { }
603 public override void LockAngularMotion(Vector3 axis) { }
604 public override void AddForce(Vector3 force, bool pushforce) { }
605 public override void AddAngularForce(Vector3 force, bool pushforce) { }
606
607 public override Vector3 RotationalVelocity
608 {
609 get { return Vector3.Zero; }
610 set { return; }
611 }
612
613 public override Vector3 PIDTarget { set { return; } }
614
615 public override bool PIDActive
616 {
617 get { return false; }
618 set { return; }
619 }
620
621 public override float PIDTau { set { return; } }
622
623 public override float PIDHoverHeight { set { return; } }
624 public override bool PIDHoverActive { set { return; } }
625 public override PIDHoverType PIDHoverType { set { return; } }
626 public override float PIDHoverTau { set { return; } }
627
628 public override Quaternion APIDTarget { set { return; } }
629 public override bool APIDActive { set { return; } }
630 public override float APIDStrength { set { return; } }
631 public override float APIDDamping { set { return; } }
632
633 public override void SetMomentum(Vector3 momentum) { }
634
635 public override void SubscribeEvents(int ms) { }
636 public override void UnSubscribeEvents() { }
637 public override bool SubscribedEvents() { return false; }
638 }
639}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs
new file mode 100644
index 0000000..ce2bf05
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs
@@ -0,0 +1,55 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Framework;
31using OpenMetaverse;
32
33namespace OpenSim.Region.PhysicsModules.SharedBase
34{
35 public enum PhysicsJointType : int
36 {
37 Ball = 0,
38 Hinge = 1
39 }
40
41 public class PhysicsJoint
42 {
43 public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
44 public PhysicsJointType Type;
45 public string RawParams;
46 public List<string> BodyNames = new List<string>();
47 public Vector3 Position; // global coords
48 public Quaternion Rotation; // global coords
49 public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation
50 public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
51 public Quaternion LocalRotation; // joint orientation relative to one of the involved bodies, the tracked body
52 public int ErrorMessageCount; // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
53 public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint
54 }
55}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
new file mode 100644
index 0000000..1c0ad20
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
@@ -0,0 +1,420 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31
32using log4net;
33using Nini.Config;
34
35using OpenSim.Framework;
36using OpenMetaverse;
37
38namespace OpenSim.Region.PhysicsModules.SharedBase
39{
40 public delegate void physicsCrash();
41
42 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
43 public delegate void RayCallback(List<ContactResult> list);
44 public delegate void ProbeBoxCallback(List<ContactResult> list);
45 public delegate void ProbeSphereCallback(List<ContactResult> list);
46 public delegate void ProbePlaneCallback(List<ContactResult> list);
47 public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
48
49 public delegate void JointMoved(PhysicsJoint joint);
50 public delegate void JointDeactivated(PhysicsJoint joint);
51 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
52
53 public enum RayFilterFlags : ushort
54 {
55 // the flags
56 water = 0x01,
57 land = 0x02,
58 agent = 0x04,
59 nonphysical = 0x08,
60 physical = 0x10,
61 phantom = 0x20,
62 volumedtc = 0x40,
63
64 // ray cast colision control (may only work for meshs)
65 ContactsUnImportant = 0x2000,
66 BackFaceCull = 0x4000,
67 ClosestHit = 0x8000,
68
69 // some combinations
70 LSLPhantom = phantom | volumedtc,
71 PrimsNonPhantom = nonphysical | physical,
72 PrimsNonPhantomAgents = nonphysical | physical | agent,
73
74 AllPrims = nonphysical | phantom | volumedtc | physical,
75 AllButLand = agent | nonphysical | physical | phantom | volumedtc,
76
77 ClosestAndBackCull = ClosestHit | BackFaceCull,
78
79 All = 0x3f
80 }
81
82 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
83 public delegate void AssetReceivedDelegate(AssetBase asset);
84
85 /// <summary>
86 /// Contact result from a raycast.
87 /// </summary>
88 public struct ContactResult
89 {
90 public Vector3 Pos;
91 public float Depth;
92 public uint ConsumerID;
93 public Vector3 Normal;
94 }
95
96
97
98 public abstract class PhysicsScene
99 {
100// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
101
102 /// <summary>
103 /// A unique identifying string for this instance of the physics engine.
104 /// Useful in debug messages to distinguish one OdeScene instance from another.
105 /// Usually set to include the region name that the physics engine is acting for.
106 /// </summary>
107 public string PhysicsSceneName { get; protected set; }
108
109 /// <summary>
110 /// A string identifying the family of this physics engine. Most common values returned
111 /// are "OpenDynamicsEngine" and "BulletSim" but others are possible.
112 /// </summary>
113 public string EngineType { get; protected set; }
114
115 // The only thing that should register for this event is the SceneGraph
116 // Anything else could cause problems.
117 public event physicsCrash OnPhysicsCrash;
118
119 public static PhysicsScene Null
120 {
121 get { return new NullPhysicsScene(); }
122 }
123
124 public RequestAssetDelegate RequestAssetMethod { get; set; }
125
126 protected void Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight)
127 {
128 RequestAssetMethod = m;
129 SetTerrain(terrain);
130 SetWaterLevel(waterHeight);
131
132 }
133
134 public virtual void TriggerPhysicsBasedRestart()
135 {
136 physicsCrash handler = OnPhysicsCrash;
137 if (handler != null)
138 {
139 OnPhysicsCrash();
140 }
141 }
142
143 /// <summary>
144 /// Add an avatar
145 /// </summary>
146 /// <param name="avName"></param>
147 /// <param name="position"></param>
148 /// <param name="velocity"></param>
149 /// <param name="size"></param>
150 /// <param name="isFlying"></param>
151 /// <returns></returns>
152
153 public abstract PhysicsActor AddAvatar(
154 string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying);
155
156 /// <summary>
157 /// Add an avatar
158 /// </summary>
159 /// <param name="localID"></param>
160 /// <param name="avName"></param>
161 /// <param name="position"></param>
162 /// <param name="velocity"></param>
163 /// <param name="size"></param>
164 /// <param name="isFlying"></param>
165 /// <returns></returns>
166 public virtual PhysicsActor AddAvatar(
167 uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
168 {
169 PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying);
170
171 if (ret != null)
172 ret.LocalID = localID;
173
174 return ret;
175 }
176
177 public virtual PhysicsActor AddAvatar(
178 uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
179 {
180 PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying);
181 return ret;
182 }
183
184 public virtual PhysicsActor AddAvatar(
185 uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
186 {
187 PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying);
188 return ret;
189 }
190
191 /// <summary>
192 /// Remove an avatar.
193 /// </summary>
194 /// <param name="actor"></param>
195 public abstract void RemoveAvatar(PhysicsActor actor);
196
197 /// <summary>
198 /// Remove a prim.
199 /// </summary>
200 /// <param name="prim"></param>
201 public abstract void RemovePrim(PhysicsActor prim);
202
203 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
204 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
205
206 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
207 uint localid, byte[] sdata)
208 {
209 return null;
210 }
211
212 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
213 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
214 {
215 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
216 }
217
218
219 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
220 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
221 {
222 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
223 }
224
225 public virtual float TimeDilation
226 {
227 get { return 1.0f; }
228 }
229
230 public virtual bool SupportsNINJAJoints
231 {
232 get { return false; }
233 }
234
235 public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
236 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
237 { return null; }
238
239 public virtual void RequestJointDeletion(string objectNameInScene)
240 { return; }
241
242 public virtual void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
243 { return; }
244
245 public virtual void DumpJointInfo()
246 { return; }
247
248 public event JointMoved OnJointMoved;
249
250 protected virtual void DoJointMoved(PhysicsJoint joint)
251 {
252 // We need this to allow subclasses (but not other classes) to invoke the event; C# does
253 // not allow subclasses to invoke the parent class event.
254 if (OnJointMoved != null)
255 {
256 OnJointMoved(joint);
257 }
258 }
259
260 public event JointDeactivated OnJointDeactivated;
261
262 protected virtual void DoJointDeactivated(PhysicsJoint joint)
263 {
264 // We need this to allow subclasses (but not other classes) to invoke the event; C# does
265 // not allow subclasses to invoke the parent class event.
266 if (OnJointDeactivated != null)
267 {
268 OnJointDeactivated(joint);
269 }
270 }
271
272 public event JointErrorMessage OnJointErrorMessage;
273
274 protected virtual void DoJointErrorMessage(PhysicsJoint joint, string message)
275 {
276 // We need this to allow subclasses (but not other classes) to invoke the event; C# does
277 // not allow subclasses to invoke the parent class event.
278 if (OnJointErrorMessage != null)
279 {
280 OnJointErrorMessage(joint, message);
281 }
282 }
283
284 public virtual Vector3 GetJointAnchor(PhysicsJoint joint)
285 { return Vector3.Zero; }
286
287 public virtual Vector3 GetJointAxis(PhysicsJoint joint)
288 { return Vector3.Zero; }
289
290 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
291
292
293 public virtual void PrepareSimulation() { }
294
295 /// <summary>
296 /// Perform a simulation of the current physics scene over the given timestep.
297 /// </summary>
298 /// <param name="timeStep"></param>
299 /// <returns>The number of frames simulated over that period.</returns>
300 public abstract float Simulate(float timeStep);
301
302 /// <summary>
303 /// Get statistics about this scene.
304 /// </summary>
305 /// <remarks>This facility is currently experimental and subject to change.</remarks>
306 /// <returns>
307 /// A dictionary where the key is the statistic name. If no statistics are supplied then returns null.
308 /// </returns>
309 public virtual Dictionary<string, float> GetStats() { return null; }
310
311 public abstract void GetResults();
312
313 public abstract void SetTerrain(float[] heightMap);
314
315 public abstract void SetWaterLevel(float baseheight);
316
317 public abstract void DeleteTerrain();
318
319 public abstract void Dispose();
320
321 public abstract Dictionary<uint, float> GetTopColliders();
322
323 public abstract bool IsThreaded { get; }
324
325 /// <summary>
326 /// True if the physics plugin supports raycasting against the physics scene
327 /// </summary>
328 public virtual bool SupportsRayCast()
329 {
330 return false;
331 }
332
333 public virtual bool SupportsCombining()
334 {
335 return false;
336 }
337
338 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
339 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
340 public virtual void UnCombine(PhysicsScene pScene) {}
341
342 /// <summary>
343 /// Queue a raycast against the physics scene.
344 /// The provided callback method will be called when the raycast is complete
345 ///
346 /// Many physics engines don't support collision testing at the same time as
347 /// manipulating the physics scene, so we queue the request up and callback
348 /// a custom method when the raycast is complete.
349 /// This allows physics engines that give an immediate result to callback immediately
350 /// and ones that don't, to callback when it gets a result back.
351 ///
352 /// ODE for example will not allow you to change the scene while collision testing or
353 /// it asserts, 'opteration not valid for locked space'. This includes adding a ray to the scene.
354 ///
355 /// This is named RayCastWorld to not conflict with modrex's Raycast method.
356 /// </summary>
357 /// <param name="position">Origin of the ray</param>
358 /// <param name="direction">Direction of the ray</param>
359 /// <param name="length">Length of ray in meters</param>
360 /// <param name="retMethod">Method to call when the raycast is complete</param>
361 public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
362 {
363 if (retMethod != null)
364 retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero);
365 }
366
367 public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
368 {
369 if (retMethod != null)
370 retMethod(new List<ContactResult>());
371 }
372
373 public virtual List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
374 {
375 return new List<ContactResult>();
376 }
377
378 public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
379 {
380 return null;
381 }
382
383 public virtual bool SupportsRaycastWorldFiltered()
384 {
385 return false;
386 }
387
388 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
389 {
390 return new List<ContactResult>();
391 }
392
393 public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
394 {
395 return new List<ContactResult>();
396 }
397
398 public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
399 {
400 return new List<ContactResult>();
401 }
402
403 public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
404 {
405 return new List<ContactResult>();
406 }
407
408 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
409 {
410 return 0;
411 }
412
413 // Extendable interface for new, physics engine specific operations
414 public virtual object Extension(string pFunct, params object[] pParams)
415 {
416 // A NOP if the extension thing is not implemented by the physics engine
417 return null;
418 }
419 }
420}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs
new file mode 100644
index 0000000..da9c96c
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs
@@ -0,0 +1,78 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Timers;
30using OpenMetaverse;
31
32namespace OpenSim.Region.PhysicsModules.SharedBase
33{
34 [Flags]
35 public enum SenseType : uint
36 {
37 NONE = 0,
38 AGENT = 1,
39 ACTIVE = 2,
40 PASSIVE = 3,
41 SCRIPTED = 4
42 }
43
44 public abstract class PhysicsSensor
45 {
46 public static PhysicsSensor Null
47 {
48 get { return new NullPhysicsSensor(); }
49 }
50 public abstract Vector3 Position { get; set; }
51 public abstract void TimerCallback (object obj, ElapsedEventArgs eea);
52 public abstract float radianarc {get; set;}
53 public abstract string targetname {get; set;}
54 public abstract Guid targetKey{get;set;}
55 public abstract SenseType sensetype { get;set;}
56 public abstract float range { get;set;}
57 public abstract float rateSeconds { get;set;}
58 }
59
60 public class NullPhysicsSensor : PhysicsSensor
61 {
62 public override Vector3 Position
63 {
64 get { return Vector3.Zero; }
65 set { return; }
66 }
67 public override void TimerCallback(object obj, ElapsedEventArgs eea)
68 {
69 // don't do squat
70 }
71 public override float radianarc { get { return 0f; } set { } }
72 public override string targetname { get { return ""; } set { } }
73 public override Guid targetKey { get { return Guid.Empty; } set { } }
74 public override SenseType sensetype { get { return SenseType.NONE; } set { } }
75 public override float range { get { return 0; } set { } }
76 public override float rateSeconds { get { return 0; } set { } }
77 }
78}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs
new file mode 100644
index 0000000..76a82fa
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs
@@ -0,0 +1,186 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace OpenSim.Region.PhysicsModules.SharedBase
31{
32 /*public class PhysicsVector
33 {
34 public float X;
35 public float Y;
36 public float Z;
37
38 public Vector3()
39 {
40 }
41
42 public Vector3(float x, float y, float z)
43 {
44 X = x;
45 Y = y;
46 Z = z;
47 }
48
49 public Vector3(Vector3 pv) : this(pv.X, pv.Y, pv.Z)
50 {
51 }
52
53 public void setValues(float x, float y, float z)
54 {
55 X = x;
56 Y = y;
57 Z = z;
58 }
59
60 public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
61
62 public override string ToString()
63 {
64 return "<" + X + "," + Y + "," + Z + ">";
65 }
66
67 /// <summary>
68 /// These routines are the easiest way to store XYZ values in an Vector3 without requiring 3 calls.
69 /// </summary>
70 /// <returns></returns>
71 public byte[] GetBytes()
72 {
73 byte[] byteArray = new byte[12];
74
75 Buffer.BlockCopy(BitConverter.GetBytes(X), 0, byteArray, 0, 4);
76 Buffer.BlockCopy(BitConverter.GetBytes(Y), 0, byteArray, 4, 4);
77 Buffer.BlockCopy(BitConverter.GetBytes(Z), 0, byteArray, 8, 4);
78
79 if (!BitConverter.IsLittleEndian)
80 {
81 Array.Reverse(byteArray, 0, 4);
82 Array.Reverse(byteArray, 4, 4);
83 Array.Reverse(byteArray, 8, 4);
84 }
85
86 return byteArray;
87 }
88
89 public void FromBytes(byte[] byteArray, int pos)
90 {
91 byte[] conversionBuffer = null;
92 if (!BitConverter.IsLittleEndian)
93 {
94 // Big endian architecture
95 if (conversionBuffer == null)
96 conversionBuffer = new byte[12];
97
98 Buffer.BlockCopy(byteArray, pos, conversionBuffer, 0, 12);
99
100 Array.Reverse(conversionBuffer, 0, 4);
101 Array.Reverse(conversionBuffer, 4, 4);
102 Array.Reverse(conversionBuffer, 8, 4);
103
104 X = BitConverter.ToSingle(conversionBuffer, 0);
105 Y = BitConverter.ToSingle(conversionBuffer, 4);
106 Z = BitConverter.ToSingle(conversionBuffer, 8);
107 }
108 else
109 {
110 // Little endian architecture
111 X = BitConverter.ToSingle(byteArray, pos);
112 Y = BitConverter.ToSingle(byteArray, pos + 4);
113 Z = BitConverter.ToSingle(byteArray, pos + 8);
114 }
115 }
116
117 // Operations
118 public static PhysicsVector operator +(Vector3 a, Vector3 b)
119 {
120 return new PhysicsVector(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
121 }
122
123 public static PhysicsVector operator -(Vector3 a, Vector3 b)
124 {
125 return new PhysicsVector(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
126 }
127
128 public static PhysicsVector cross(Vector3 a, Vector3 b)
129 {
130 return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X);
131 }
132
133 public float length()
134 {
135 return (float) Math.Sqrt(X*X + Y*Y + Z*Z);
136 }
137
138 public static float GetDistanceTo(Vector3 a, Vector3 b)
139 {
140 float dx = a.X - b.X;
141 float dy = a.Y - b.Y;
142 float dz = a.Z - b.Z;
143 return (float) Math.Sqrt(dx * dx + dy * dy + dz * dz);
144 }
145
146 public static PhysicsVector operator /(Vector3 v, float f)
147 {
148 return new PhysicsVector(v.X/f, v.Y/f, v.Z/f);
149 }
150
151 public static PhysicsVector operator *(Vector3 v, float f)
152 {
153 return new PhysicsVector(v.X*f, v.Y*f, v.Z*f);
154 }
155
156 public static PhysicsVector operator *(float f, Vector3 v)
157 {
158 return v*f;
159 }
160
161 public static bool isFinite(Vector3 v)
162 {
163 if (v == null)
164 return false;
165 if (Single.IsInfinity(v.X) || Single.IsNaN(v.X))
166 return false;
167 if (Single.IsInfinity(v.Y) || Single.IsNaN(v.Y))
168 return false;
169 if (Single.IsInfinity(v.Z) || Single.IsNaN(v.Z))
170 return false;
171
172 return true;
173 }
174
175 public virtual bool IsIdentical(Vector3 v, float tolerance)
176 {
177 PhysicsVector diff = this - v;
178 float d = diff.length();
179 if (d <= tolerance)
180 return true;
181
182 return false;
183 }
184
185 }*/
186}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs
new file mode 100644
index 0000000..e850b11
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs
@@ -0,0 +1,164 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30
31namespace OpenSim.Region.PhysicsModules.SharedBase
32{
33 public enum Vehicle : int
34 {
35 /// <summary>
36 /// Turns off Vehicle Support
37 /// </summary>
38 TYPE_NONE = 0,
39
40 /// <summary>
41 /// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection
42 /// no vertical attractor, No banking, Identity rotation frame
43 /// </summary>
44 TYPE_SLED = 1,
45
46 /// <summary>
47 /// Needs Motors to be driven by timer or control events High left/right friction, No angular friction
48 /// Linear Motor wins in a second, decays in 60 seconds. Angular motor wins in a second, decays in 8/10ths of a second
49 /// linear deflection 2 seconds
50 /// Vertical Attractor locked UP
51 /// </summary>
52 TYPE_CAR = 2,
53 TYPE_BOAT = 3,
54 TYPE_AIRPLANE = 4,
55 TYPE_BALLOON = 5,
56 LINEAR_FRICTION_TIMESCALE = 16,
57 /// <summary>
58 /// vector of timescales for exponential decay of angular velocity about three axis
59 /// </summary>
60 ANGULAR_FRICTION_TIMESCALE = 17,
61 /// <summary>
62 /// linear velocity vehicle will try for
63 /// </summary>
64 LINEAR_MOTOR_DIRECTION = 18,
65
66 /// <summary>
67 /// Offset from center of mass where linear motor forces are added
68 /// </summary>
69 LINEAR_MOTOR_OFFSET = 20,
70 /// <summary>
71 /// angular velocity that vehicle will try for
72 /// </summary>
73 ANGULAR_MOTOR_DIRECTION = 19,
74 HOVER_HEIGHT = 24,
75 HOVER_EFFICIENCY = 25,
76 HOVER_TIMESCALE = 26,
77 BUOYANCY = 27,
78 LINEAR_DEFLECTION_EFFICIENCY = 28,
79 LINEAR_DEFLECTION_TIMESCALE = 29,
80 LINEAR_MOTOR_TIMESCALE = 30,
81 LINEAR_MOTOR_DECAY_TIMESCALE = 31,
82
83 /// <summary>
84 /// slide between 0 and 1
85 /// </summary>
86 ANGULAR_DEFLECTION_EFFICIENCY = 32,
87 ANGULAR_DEFLECTION_TIMESCALE = 33,
88 ANGULAR_MOTOR_TIMESCALE = 34,
89 ANGULAR_MOTOR_DECAY_TIMESCALE = 35,
90 VERTICAL_ATTRACTION_EFFICIENCY = 36,
91 VERTICAL_ATTRACTION_TIMESCALE = 37,
92 BANKING_EFFICIENCY = 38,
93 BANKING_MIX = 39,
94 BANKING_TIMESCALE = 40,
95 REFERENCE_FRAME = 44,
96 BLOCK_EXIT = 45,
97 ROLL_FRAME = 46
98
99 }
100
101 [Flags]
102 public enum VehicleFlag
103 {
104 NO_DEFLECTION_UP = 1,
105 LIMIT_ROLL_ONLY = 2,
106 HOVER_WATER_ONLY = 4,
107 HOVER_TERRAIN_ONLY = 8,
108 HOVER_GLOBAL_HEIGHT = 16,
109 HOVER_UP_ONLY = 32,
110 LIMIT_MOTOR_UP = 64,
111 MOUSELOOK_STEER = 128,
112 MOUSELOOK_BANK = 256,
113 CAMERA_DECOUPLED = 512,
114 NO_X = 1024,
115 NO_Y = 2048,
116 NO_Z = 4096,
117 LOCK_HOVER_HEIGHT = 8192,
118 NO_DEFLECTION = 16392,
119 LOCK_ROTATION = 32784
120 }
121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
164}